3.2.2 threat nerf

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Re: 3.2.2 threat nerf

Postby kaanman36 » Tue Sep 01, 2009 11:00 am

Majiben wrote:Which still hardly makes sense to me since we lived without stam and thus extra SP on BoSanc for a long time, and the 10% str is massively more threat than the SP lost if BoS didn't gain str scaling in 3.2.2.

They have other reasons for making BoS gain str.


I will have to respectfully disagree with you Majiben. Obviously we lived without Stamina on Sanctuary for a long time, but once they added it, they feel like they should not take that SP buff from us just because our SP scaling changed stats.

I think that it is too much of a coincidence that Prot's SP used to scale with Stamina and now in the same patch when they change the SP scaling to Strength, they change Sanctuary to include Strength.

Obviously, Blizz still wants Sanctuary to be the premier blessing for Paladin tanking.

On a side note, I think that it is funny that a lot of people here have been calling for Sanctuary to be basically an "Improved Kings" for a while, and we are moving closer and closer to that.
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Re: 3.2.2 threat nerf

Postby Gamingdevil » Tue Sep 01, 2009 11:07 am

kaanman36 wrote:
Majiben wrote:Which still hardly makes sense to me since we lived without stam and thus extra SP on BoSanc for a long time, and the 10% str is massively more threat than the SP lost if BoS didn't gain str scaling in 3.2.2.

They have other reasons for making BoS gain str.


I will have to respectfully disagree with you Majiben. Obviously we lived without Stamina on Sanctuary for a long time, but once they added it, they feel like they should not take that SP buff from us just because our SP scaling changed stats.

I think that it is too much of a coincidence that Prot's SP used to scale with Stamina and now in the same patch when they change the SP scaling to Strength, they change Sanctuary to include Strength.

Obviously, Blizz still wants Sanctuary to be the premier blessing for Paladin tanking.

On a side note, I think that it is funny that a lot of people here have been calling for Sanctuary to be basically an "Improved Kings" for a while, and we are moving closer and closer to that.


Yeah, but at this rate, it's still going to take a while. I wish they'd just get it over with and do it.
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Re: 3.2.2 threat nerf

Postby Jasari » Tue Sep 01, 2009 11:15 am

Gamingdevil wrote:Yeah, but at this rate, it's still going to take a while. I wish they'd just get it over with and do it.

They've actually said that they're getting rid of all "Improved ______" talents for Cataclysm, so I'd expect something entirely different to happen to all the Paladin blessings.
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Re: 3.2.2 threat nerf

Postby Nikachelle » Tue Sep 01, 2009 11:18 am

Jasari wrote:
Gamingdevil wrote:Yeah, but at this rate, it's still going to take a while. I wish they'd just get it over with and do it.

They've actually said that they're getting rid of all "Improved ______" talents for Cataclysm, so I'd expect something entirely different to happen to all the Paladin blessings.


Didn't they say that all buffs are going to be buyable? At least... that's what my boyfriend told me.
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Re: 3.2.2 threat nerf

Postby Jasari » Tue Sep 01, 2009 11:21 am

Nikachelle wrote:
Jasari wrote:
Gamingdevil wrote:Yeah, but at this rate, it's still going to take a while. I wish they'd just get it over with and do it.

They've actually said that they're getting rid of all "Improved ______" talents for Cataclysm, so I'd expect something entirely different to happen to all the Paladin blessings.


Didn't they say that all buffs are going to be buyable? At least... that's what my boyfriend told me.

Umm, they're adding some craftable buff-replacements, but I don't remember hearing anything about having all buffs be purchasable.

Inscription

* Runescroll of Stamina - Snowfall Ink, Resilient Parchment x 5 - Increases Stamina by 165 for all party and raid members for 1 hr.


Leatherworking

* Drums of Forgotten Kings - Heavy Borean Leather x 8, Icy Dragonscale x 8 - Gives all members of the raid or group the Blessing of Forgotten Kings, increasing total stats by 8% for 30 min.
* Drums of the Wild - Heavy Borean Leather x 4, Jormungar Scale x 20 - Gives the Gift of the Wild to all party and raid members, increasing armor by 750, all attributes by 37 and all resistances by 54 for 1 hr.
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Re: 3.2.2 threat nerf

Postby Snake-Aes » Tue Sep 01, 2009 11:22 am

Currently, it seems you get bonuses as you progress into a tree. For example, 30 points in prot reduce the %crit chance against you by 4%.
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Re: 3.2.2 threat nerf

Postby Nikachelle » Tue Sep 01, 2009 11:31 am

Jasari wrote:
Nikachelle wrote:
Jasari wrote:They've actually said that they're getting rid of all "Improved ______" talents for Cataclysm, so I'd expect something entirely different to happen to all the Paladin blessings.


Didn't they say that all buffs are going to be buyable? At least... that's what my boyfriend told me.

Umm, they're adding some craftable buff-replacements, but I don't remember hearing anything about having all buffs be purchasable.

To be more specific, he said something like "So did you hear that paladin buffs will be purchaseable on scrolls in Cataclysm? ie. I can go buy Kings if there isn't a paladin in the raid to give it to me."
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Re: 3.2.2 threat nerf

Postby Snake-Aes » Tue Sep 01, 2009 12:28 pm

That does seem to be it, a few fancier buffs will be watered down and written in scrolls and the like.
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Re: 3.2.2 threat nerf

Postby KysenMurrin » Tue Sep 01, 2009 1:59 pm

I find it a little interesting that Fort and Gift of the Wild are direct clones, but Kings is a nerfed version.

To be honest I think the buff items are a little much - they might as well just increase everyone's stats by that amount, as the buffs will almost always be present now regardless of class composition. (Recall their argument for not implementing the Stamina to Weapon enchant.)
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Re: 3.2.2 threat nerf

Postby fuzzygeek » Tue Sep 01, 2009 2:55 pm

I still think they need to get rid of kings entirely.
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Re: 3.2.2 threat nerf

Postby Worldie » Tue Sep 01, 2009 4:09 pm

KysenMurrin wrote:I find it a little interesting that Fort and Gift of the Wild are direct clones, but Kings is a nerfed version.

Fort and Gotw clones are clones of the untalented buff. Since Kings doesn't have a talented and untalented version, to simulate a untalented kings they reduced the bonus by 2%

It makes sense.
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Re: 3.2.2 threat nerf

Postby Heni » Tue Sep 08, 2009 9:53 am

Either way the change to strength instead of stamina for Touched by the Light is going to make protection paldains OP for PvP. If you PvP as prot in shield block gear, etc and I gem for strength in that gear, you end up with a good amount of strength and 60% of that is now SP as well. That is going to make all the abilities do quite a bit more damage. As when I am prot in PvP I have only 26k or so health instead of 40k.
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Re: 3.2.2 threat nerf

Postby Snake-Aes » Tue Sep 08, 2009 10:27 am

Heni wrote:Either way the change to strength instead of stamina for Touched by the Light is going to make protection paldains OP for PvP. If you PvP as prot in shield block gear, etc and I gem for strength in that gear, you end up with a good amount of strength and 60% of that is now SP as well. That is going to make all the abilities do quite a bit more damage. As when I am prot in PvP I have only 26k or so health instead of 40k.

The change from stamina to strength was because prot pvp was op.
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Re: 3.2.2 threat nerf

Postby toothdecaykills » Tue Sep 08, 2009 11:45 am

Snake-Aes wrote:
Heni wrote:Either way the change to strength instead of stamina for Touched by the Light is going to make protection paldains OP for PvP. If you PvP as prot in shield block gear, etc and I gem for strength in that gear, you end up with a good amount of strength and 60% of that is now SP as well. That is going to make all the abilities do quite a bit more damage. As when I am prot in PvP I have only 26k or so health instead of 40k.

The change from stamina to strength was because prot pvp was op.


The change from Stamina to Strength was because prot pvp healing was OP. I think Heni is trying to explore potential imbalances in regards to our offensive abilities. Simply put, we gain a damaging stat by continuing to stack another totally separate damaging stat.
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Re: 3.2.2 threat nerf

Postby Heni » Tue Sep 08, 2009 1:21 pm

Yes exactly I'm talking about protection pvp, wearing SBV gear and gemming for strength. Works well in 2's with a rogue for example. With making this change when you are stacking strength, something I would never do while actually tanking cause I stack stamina, makes my damage out put even higher when I am already constantly destroying people and living forever with ardent defender, bubble, etc. This would make it pretty OP and I would argue in circumstances it already is but it is so under represented that not really on the Blizzard radar.
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