anyone recalculated dodge vs parry breakpoints?
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anyone recalculated dodge vs parry breakpoints?
Has anyone recalculated the break points where parry is better than dodge given the new 3.2 patch notes?
Specifically:
Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
In general, dodge is still better than parry because parry diminishes faster, but a lot of us are getting to the point where parry could be better.
Specifically:
Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
In general, dodge is still better than parry because parry diminishes faster, but a lot of us are getting to the point where parry could be better.
- Kalakaua
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Re: anyone recalculated dodge vs parry breakpoints?
Yep.
The new rule of thumb is
If your personal ratio comes out above 1.88 parry will be better, and if it's below 1.88 dodge will be better.
There's more detailed information in the thread I linked.
The new rule of thumb is
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(character_sheet_dodge_% - 10 ) / (character_sheet_parry_% - 10) = 1.88
If your personal ratio comes out above 1.88 parry will be better, and if it's below 1.88 dodge will be better.
There's more detailed information in the thread I linked.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: anyone recalculated dodge vs parry breakpoints?
I'm half tempted to try and figure out a macro using that formula to take in your character stats and return +/- values for dodge and parry to steer towards an optimum mix.
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serrasin - Posts: 38
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Re: anyone recalculated dodge vs parry breakpoints?
How much dodge did we lose on average?
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Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9039
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Re: anyone recalculated dodge vs parry breakpoints?
Depends on your gear.
Generally you will have gained in parry what you lost in dodge though.
Generally you will have gained in parry what you lost in dodge though.
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Worldie - Global Mod
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Re: anyone recalculated dodge vs parry breakpoints?
Well, that doesn't seem too bad
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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9039
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Re: anyone recalculated dodge vs parry breakpoints?
Worldie wrote:Generally you will have gained in parry what you lost in dodge before diminishing returns.
Fixed.
Overall avoidance will have gone down slightly as parry is hit harder with diminishing returns than dodge. Calculating your avoidance without diminishing returns before and after the patch will still yield the same results, however.
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DisRuptive1 - Posts: 181
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Re: anyone recalculated dodge vs parry breakpoints?
serrasin wrote:I'm half tempted to try and figure out a macro using that formula to take in your character stats and return +/- values for dodge and parry to steer towards an optimum mix.
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/script DEFAULT_CHAT_FRAME:AddMessage("If ratio above 1.88 start getting Parry. Currently at: "..string.format("%.2f", (GetDodgeChance()-10)/(GetParryChance()-10)))
That seems to do the trick.
Perhaps Knaughty could put it in his FAQ as the answer to "parry vs dodge"
- solidice
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Re: anyone recalculated dodge vs parry breakpoints?
Note that if you're using the new Libram of Defiance, you should use that macro while you have the 200 dodge rating buff. The libram proc has 98% average uptime, so you'll be a little under-optimized if you don't account for it.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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