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Testing the combat table

Warning: Theorycraft inside.

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Re: Testing the combat table

Postby Panzerdin » Tue May 05, 2009 12:48 pm

I think we can stop the character assassination of Majiben now.
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Re: Testing the combat table

Postby gibborim » Fri May 08, 2009 12:36 am

Image

Is this Majiben trolling the rest of the forum?
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Re: Testing the combat table

Postby cordelia » Fri May 08, 2009 5:16 am

I was sooo excited, ... WOW a 5 page intense discussion about the combat table in Advanced Training!! YaY. can't wait to sink my teeth into this.

...


LMFAO


...


LMFAO

I haven't laughed this hard in a maintankadin thread in awhile.

<3 Majiben.
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Re: Testing the combat table

Postby Panzerdin » Fri May 08, 2009 1:14 pm

As someone who makes a frequent habit of it, I'm in favour of people being allowed to be wrong.
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Re: Testing the combat table

Postby Salamandra » Fri May 08, 2009 3:21 pm

People are absolutely allowed to be wrong, they also have the right to be ridiculed because of it.
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Re: Testing the combat table

Postby Levantine » Fri May 08, 2009 9:43 pm

I get the scary feeling that Majiben has just trolled everyone harder than they've been trolled in a long time.
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Re: Testing the combat table

Postby Lore » Fri May 08, 2009 11:35 pm

This thread put me in actual physical pain.
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Re: Testing the combat table

Postby Elsie » Sat May 09, 2009 2:25 am

Lore wrote:This thread put me in actual physical pain.
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Re: Testing the combat table

Postby Argali » Sat May 09, 2009 6:25 am

Elsie wrote:
Lore wrote:This thread put me in actual physical pain.
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Re: Testing the combat table

Postby Panzerdin » Sat May 09, 2009 12:36 pm

Argali wrote:
Elsie wrote:
Lore wrote:This thread put me in actual physical pain.

QUOTE PYRAAAAAAAAAAAAMIIIIIIIIIIIIIIIIIIIIIIIIIIIIID!
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Re: Testing the combat table

Postby Salamandra » Sat May 09, 2009 5:05 pm

No, that was a c-c-combo breaker.
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Re: Testing the combat table

Postby PsiVen » Sun May 10, 2009 10:55 pm

CoH has a thing called "streakbreaker" which forces attacks to hit (or crit) if they've been failing to for long enough, and vice versa I believe.

Mindblow.
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Re: Testing the combat table

Postby Impervium » Mon May 11, 2009 12:48 pm

PsiVen wrote:CoH has a thing called "streakbreaker" which forces attacks to hit (or crit) if they've been failing to for long enough, and vice versa I believe.

Mindblow.



Yes CoH does have streakbreaker code in place (though most archetypes don't "crit" in CoH so I'm not sure the exact mechanics behind it).

I don't remember the exact mechanics behind it, but basically, there was a scaling max number of misses allowed in a row based on your Accuracy. If you hit that limit the next attack will be a hit. I believe it also worked for avoiding attacks too. If I'm not mistaken it was established to only benefit players, not bad guys though.
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Re: Testing the combat table

Postby snoweagle » Thu May 14, 2009 9:36 am

Perhaps it may be useful to look at it like we look at ardent defender: in terms of what would have occured without it.

Imagine an alert popping up in chat telling you the rolls result if there were no proc active. I believe this is immeasurable but only because we don't have access to the actual random number generated like we do with damage, if we did then we'd be able to make an alert for it and count how many times it popped up over a period of time.

Bladeward procs an extra 2%:

dodge borders block:
a roll hits the last 2% of dodge then you will have benefitted from bladeward without parrying because without the proc it wouldve been a block.

There is also an equal chance of the last 2% of parry (from the proc) gets hit by the roll. In this case the proc is consumed.

given a /roll 1-100 we get the following possibilities from a bladeward proc:

2% chance of "this dodge would have been a block - your BW proc didnt fall off!!"
2% chance of a "this parry would have been a dodge - your BW proc fell off!!"

If parry borders block we get:

2% chance of a parry that would have been a block - Your BW proc fell off!!!

The distinction in the order as i can see it is that if parry borders block, then there is no possibility of a [would have been a block, but proc stays on] result.

Though we can't see the actual numbers rolled we can imagine with some accuracy, that a [would have been a block, but proc stays on] result would occur a percentage of the time equal to the ammount of parry% gained by the proc.
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Re: Testing the combat table

Postby Fridmarr » Thu May 14, 2009 10:19 am

The pain this thread, and it's continual bumping after it dies, is causing me, has ended.
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