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Passive Block Cap

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Postby Arnock » Thu Jan 29, 2009 8:49 pm

Might become possible with consumables/buffs

Elixir of Mighty Agility 49 w/ kings
Blackened Dragonfin 44 w/ kings

imp. Strength of earth 196 agi after kings
Kings
imp. Gift of the Wild 56 agi after kings

anything else?
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Postby Levantine » Thu Jan 29, 2009 9:05 pm

It's not going to happen, guys. Blizzard won't let it without some serious rebalancing done to Warriors.
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Postby Dorvan » Thu Jan 29, 2009 10:47 pm

Wolvar wrote:Semantics is silly. Did anyone *really* think he meant never get hit by physical damage, ever?


Some rogues were able to hit 102.4% pure avoidance in TBC. I believe there's a video out there of one tanking Illidan.
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Postby Elsie » Thu Jan 29, 2009 10:56 pm

Levantine wrote:It's not going to happen, guys. Blizzard won't let it without some serious rebalancing done to Warriors.

This tanks your avoidance and HP so hard I can't see it being feasible for normal tank duties. You're relying on some hardcore gemming.

Majiben: Awesome work. What number did you get to?
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Postby Fridmarr » Thu Jan 29, 2009 11:02 pm

Elsie wrote:
Levantine wrote:It's not going to happen, guys. Blizzard won't let it without some serious rebalancing done to Warriors.

This tanks your avoidance and HP so hard I can't see it being feasible for normal tank duties. You're relying on some hardcore gemming.

Majiben: Awesome work. What number did you get to?


Yeah, just as long as they can't even sniff it without gimping themselves it shouldn't be a problem.
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Postby majiben » Thu Jan 29, 2009 11:20 pm

Haven't run the numbers personally, just collected the gear list. Haven't even considered what enchanting it would yield.

Also on the consumable list, +45 defense guardian elixir is simply amazing.

BS + JC is a huge boon to this as it not only lets you get extra defense but it also lets you grab a few defense and BR socket bonuses in JC's case.
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Postby Ipegot » Fri Jan 30, 2009 6:07 am

using chardev.org and running numbers i dont see how the boots of the resilient come out ahead of inexorable sabatons.

after DR (with everything from Majiben's list sans boots)

dodge: 24.71
parry: 18.31
block: 41.85

for 84.87. kings nets around another .3 avoidance from agility so 85.17 not counting miss and miss from defense skill. I tend to assume 9.25% chance to miss when im figuring things but im perty sure thats wrong, i know i saw a thread on it here but didnt see anything definitive on the calculation on miss from defense after dr. i should probably check whitetooths post on it at elitistjerks.. :oops:

so with my assumed yet probably wrong miss that would be around 94.42%

the 45 defense elixir would bring it up to 25.5, 18.62, 41.33 so 95% with kings? i know my numbers are slightly off from in game so im probably not much help, i think i round somewhere im not supposed to <.<
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Postby lythac » Fri Jan 30, 2009 10:16 am

Dorvan wrote:
Wolvar wrote:Semantics is silly. Did anyone *really* think he meant never get hit by physical damage, ever?


Some rogues were able to hit 102.4% pure avoidance in TBC. I believe there's a video out there of one tanking Illidan.


Some rogues did reach unhittable (101.8% avoidance) in TBC, it obviously required very specific gear but also relied on group composition - both a hunter and moonkin were handy for debuffing boss.
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Postby fuzzygeek » Fri Jan 30, 2009 11:22 am

warcrafter conversions don't seem to be correct -- specifically agility to dodge is incorrect, at least.

Loading my char into warcraft gives higher dodge and parry than the wow char screen displays.

Loading my char into chardev.org reports accurately, so their code appears to be updated for WotLK.

I built a set in chardev

http://www.chardev.org/?template=126598

Platehelm of the Great Wyrm / +16 Defense Rating and +17 Dodge Rating
Nexus War Champion Beads /Thick Autumn's Glow
Burdened Shoulderplates / +20 Dodge Rating and +15 Defense Rating
Chestguard of the Exhausted / 2x Thick Autumn's Glow / +22 Defense Rating
Fleshless Girdle / Thick Autumn's Glow
Greaves of Turbulence / +55 Stamina and +22 Agility
Inexorable Sabatons / Thick Dragon's Eye / +16 Agility
Bindings of the Hapless Prey / Thick Dragon's Eye / +12 Defense Rating
Gauntlets of the Disobedient / Thick Autumn's Glow / +20 Agility
Titanium Earthguard Ring / Thick Dragon's Eye
Seventh Ring of the Tirisfalen
Lavanthor's Talisman
Repelling Charge
Shadow of the Ghoul / +16 Defense Rating
Last Laugh / +26 Agility
Wall of Terror / +15 Shield Block Rating

Buffs:
Kings
Mighty Defense
Mighty Agility

Gives these stats:

Defense 581
Dodge 24.23
Parry 18.29
Block 46.88
Miss 7.24

Total DPBM: 96.64%

A couple of Majiben's suggestions:

Bracers of the Unholy Knight / 27 deg and 16def gems / 12 def
http://www.chardev.org/?template=126599
Defense 586
Dodge 24.81
Parry 18.80
Block 45.56
Miss 7.44

Total DPBM : 96.61%

Sand worn band in lieu of SRotT
http://www.chardev.org/?template=126600
Defense 583
Dodge 24.78
Parry 18.87
Block 45.5
Miss 7.32

Total DPBM : 96.47%

Boots of the Resilient / +27 and +16 def gems / + 16 agil
http://www.chardev.org/?template=126601
Defense 583
Dodge 24.29
Parry 18.34
Block 45.93
Miss 7.32

Total DPBM : 95.88%

Actually, I forgot to add food buff -- +40 agil food brings

Defense 581
Dodge 24.85
Parry 18.29
Block 46.88
Miss 7.24
Total DPBM: 97.26%

A paladin in this gear would have 25,754 hp and 1428 BV (trinket to 2000)
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Postby fuzzygeek » Fri Jan 30, 2009 11:30 am

Although, now that I think about it, if you were to use this set to solo farm things, you'd sanc in lieu of kings, so the numbers would be slightly lower.
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Postby majiben » Fri Jan 30, 2009 12:19 pm

Not really, I assumed the point of the set was to go an sit afk while taking no damage in which case kings can make sense.
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Postby Elsie » Fri Jan 30, 2009 2:34 pm

Majiben wrote:Not really, I assumed the point of the set was to go an sit afk while taking no damage in which case kings can make sense.

You could win solely by using retribution aura if you wanted.

Defense 581
Dodge 24.85
Parry 18.29
Block 46.88
Miss 7.24
Total DPBM: 97.26%

This is looking fairly strong. If you did go to sanctuary you could throw on seal of light / judgment of light. If you pulled 100 mobs of equal level, they would only hit 5% of the time if kings is a 2.26% loss. So a tankadin could feasibly survive 100 mobs that hit every second for 100 damage if SoL heals for about 500 and procs every second.

We could probably also throw on an agility scroll.
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Postby Sarutankah » Fri Jan 30, 2009 4:30 pm

You could win solely by using retribution aura if you wanted.



ret aura requires you actually be fully hit, it doesn't proc on a blocked hit?so the whole idea of this set renders ret aura useless afaik.
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Postby majiben » Fri Jan 30, 2009 4:34 pm

Sarutankah wrote:
You could win solely by using retribution aura if you wanted.
ret aura requires you actually be fully hit, it doesn't proc on a blocked hit?so the whole idea of this set renders ret aura useless afaik.
Incorrect. Any melee damage taken at all will activate ret aura. The set should give enough BV though that most attacks will be negated and since no damage gets though on a fully blocked attack, ret aura will not activate.
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Postby Fridmarr » Fri Jan 30, 2009 4:34 pm

Sarutankah wrote:
You could win solely by using retribution aura if you wanted.



ret aura requires you actually be fully hit, it doesn't proc on a blocked hit?so the whole idea of this set renders ret aura useless afaik.


A little backwards. It procs when you partially block a hit, but not when you fully block a hit.
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