@WE Fanatics
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@WE Fanatics
I just ran into something very interesting.
http://elitistjerks.com/454148-post352.html
If this is accurate, then the first 3 points in WE produce a larger benefit than 3 points in precision.
That's equivalent to Precision's 3% hit for 3 points...and it reduces chance to be dodged and blocked on top of that, which nicely exceeds anything precision offers.
Thoughts? I may have been convinced to drop imp SoR and pick up 3/5 WE instead.
http://elitistjerks.com/454148-post352.html
If this is accurate, then the first 3 points in WE produce a larger benefit than 3 points in precision.
That's equivalent to Precision's 3% hit for 3 points...and it reduces chance to be dodged and blocked on top of that, which nicely exceeds anything precision offers.
Thoughts? I may have been convinced to drop imp SoR and pick up 3/5 WE instead.

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Blaen99 - Posts: 383
- Joined: Fri Aug 10, 2007 2:14 pm
Re: @WE Fanatics
Blaen99 wrote:I just ran into something very interesting.
http://elitistjerks.com/454148-post352.html
If this is accurate, then the first 3 points in WE produce a larger benefit than 3 points in precision.
That's equivalent to Precision's 3% hit for 3 points...and it reduces chance to be dodged and blocked on top of that, which nicely exceeds anything precision offers.
Thoughts? I may have been convinced to drop imp SoR and pick up 3/5 WE instead.
To me, this says that WE is only useful for non-humans. As a human, you only gain an additional 1% hit if you go 5/5 WE. At 3/5 WE, you only gain 0.6%.
For non-humans, it definitely looks much more worthwhile to pick up - 3.5% at 5/5, and 3.1% at 3/5.
Based on that post, I'd probably go for 3/5 WE if I wasn't human, and I could spare the 3 talent points.
I was thinking about dropping Reckoning for 5/5 WE, but that doesn't look like a very good idea. This also confirms why I didn't see much of a different when I went 3/5 WE a month or so ago.
- adese
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Re: @WE Fanatics
adese wrote:Blaen99 wrote:I just ran into something very interesting.
http://elitistjerks.com/454148-post352.html
If this is accurate, then the first 3 points in WE produce a larger benefit than 3 points in precision.
That's equivalent to Precision's 3% hit for 3 points...and it reduces chance to be dodged and blocked on top of that, which nicely exceeds anything precision offers.
Thoughts? I may have been convinced to drop imp SoR and pick up 3/5 WE instead.
To me, this says that WE is only useful for non-humans. As a human, you only gain an additional 1% hit if you go 5/5 WE. At 3/5 WE, you only gain 0.6%.
For non-humans, it definitely looks much more worthwhile to pick up - 3.5% at 5/5, and 3.1% at 3/5.
Based on that post, I'd probably go for 3/5 WE if I wasn't human, and I could spare the 3 talent points.
I was thinking about dropping Reckoning for 5/5 WE, but that doesn't look like a very good idea. This also confirms why I didn't see much of a different when I went 3/5 WE a month or so ago.
Pretty much confirms my personal observations on WE as well.
WTB: Human racials, PST! Will trade BElf racials!

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Blaen99 - Posts: 383
- Joined: Fri Aug 10, 2007 2:14 pm
Re: @WE Fanatics
Blaen99 wrote:I just ran into something very interesting.
http://elitistjerks.com/454148-post352.html
If this is accurate, then the first 3 points in WE produce a larger benefit than 3 points in precision.
That's equivalent to Precision's 3% hit for 3 points...and it reduces chance to be dodged and blocked on top of that, which nicely exceeds anything precision offers.
Thoughts? I may have been convinced to drop imp SoR and pick up 3/5 WE instead.
I've been using 3/5 WE for awhile now, my comparisons of my WWS combat logs have been inconclusive on the issue. However, I really find it a bit irresponsible for blizz not to provide a better explanation of how weapon skill works. It would be one thing if they simply chose not to publicly disclose information about it at all, but once a blue makes a post with actual numbers they ought to either support that post, make corrections to it, or rescind it altogether.
- Fridmarr
- Global Mod
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Note that the quoted post only deals with miss. DPS characters only really care about that, since they're stabbing monster ass and don't have to worry about parries.
Now, if 5/5 WE provides 3.5% reduced miss, AND reduces dodge & parry, this makes it an OK spend.
Now, if 5/5 WE provides 3.5% reduced miss, AND reduces dodge & parry, this makes it an OK spend.
Zen Tanking - http://zentanking.blogspot.com
- Everlight
- Posts: 590
- Joined: Wed May 09, 2007 5:48 pm
Re: @WE Fanatics
Fridmarr wrote:However, I really find it a bit irresponsible for blizz not to provide a better explanation of how weapon skill works. It would be one thing if they simply chose not to publicly disclose information about it at all, but once a blue makes a post with actual numbers they ought to either support that post, make corrections to it, or rescind it altogether.
actually eu cms did post hard numbers about weapon skill
"This post claims that against a mob 3 levels higher than you, each point of weapon skill provides 0.2% to your hit/crit chance, and -0.6% parry, -0.1% dodge to your opponent."
i believe in this.. even though elitejerks did some testing about that parryreducing beeing lower than that blue cm stated.
why i do? cause it just makes sense..
1. weapon skill is found on many tank weapons, enemys parrys are something any tank would want to avoid (next swing sooner etc)
2. i just bought 2 axes for my lev62 fury alt.. 105 weapon skill - and guess what? i got tons of parrys.. much more than dodge and miss combined
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Lave - Posts: 187
- Joined: Fri Aug 10, 2007 6:50 am
- Location: Berlin, Germany
The one big measurable result, if not the -Miss/Parry/Dodge tracking, is the real threat per second gain from taking the talent.
Exact numbers aside (the only real thing confirmed seems to be Miss, with the Parry/Etc values in question), the threat per second increase from the talent is highly visible.
Exact numbers aside (the only real thing confirmed seems to be Miss, with the Parry/Etc values in question), the threat per second increase from the talent is highly visible.
befriend (v.): To use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
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Nymeros - Posts: 256
- Joined: Wed Aug 01, 2007 9:00 am
- Location: Charleston AFB, SC
WTB: Human racials, PST! Will trade BElf racials!
I dueled a famous server ret paladin today, and when I died, over 15 minutes later, Arcane Torrent was the deciding factor.
Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
- Joanadark
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- Joined: Fri May 11, 2007 7:09 pm
Joanadark wrote:WTB: Human racials, PST! Will trade BElf racials!
I dueled a famous server ret paladin today, and when I died, over 15 minutes later, Arcane Torrent was the deciding factor.
That would only matter if I actually cared about PvP beyond using it as way to get gear for PvE

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Blaen99 - Posts: 383
- Joined: Fri Aug 10, 2007 2:14 pm
Re: @WE Fanatics
too much complicated math...
someone simplify!
someone simplify!
- Girard
- Posts: 418
- Joined: Wed May 30, 2007 2:15 pm
Re: @WE Fanatics
Lave wrote:Fridmarr wrote:However, I really find it a bit irresponsible for blizz not to provide a better explanation of how weapon skill works. It would be one thing if they simply chose not to publicly disclose information about it at all, but once a blue makes a post with actual numbers they ought to either support that post, make corrections to it, or rescind it altogether.
actually eu cms did post hard numbers about weapon skill
"This post claims that against a mob 3 levels higher than you, each point of weapon skill provides 0.2% to your hit/crit chance, and -0.6% parry, -0.1% dodge to your opponent."
i believe in this.. even though elitejerks did some testing about that parryreducing beeing lower than that blue cm stated.
why i do? cause it just makes sense..
1. weapon skill is found on many tank weapons, enemys parrys are something any tank would want to avoid (next swing sooner etc)
2. i just bought 2 axes for my lev62 fury alt.. 105 weapon skill - and guess what? i got tons of parrys.. much more than dodge and miss combined
For #2: Weapon Skill doesn't increase your chance to parry. It only reduces your enemies chance to parry you. If you get tons of parries with your weapons, it isn't due to weapon skill.
Fridmarr knows about the post. If you read what he was saying, he mentions
Fridmarr wrote:but once a blue makes a post with actual numbers they ought to either support that post, make corrections to it, or rescind it altogether.
Also, I wouldn't hold too much onto that blue post as he can't even add the numbers up correctly:
I wouldn't say it's useless.
Let's say you increase your weapon skill by 4.
Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4,8% net increase.
If you add up the numbers in his example, you should get 4.4, not 4.8. Are his numbers wrong, or is his math wrong? Or are they both wrong? It is all speculation on our part, which is where Fridmarr's post comes into play. They gave us info that was somewhat incorrect somewhere, and have never confirmed/denied/corrected it, leaving us wondering. In either case something is wrong, and even the testing at Elitist Jerks shows something is not right with the numbers somewhere.
EDIT: the blue post in question is here: http://forums.wow-europe.com/thread.htm ... 06&sid=1#2
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jere - Posts: 2877
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