Reckoning and Parries
Moderators: Fridmarr, Worldie, Aergis, theckhd
61 posts
• Page 1 of 5 • 1, 2, 3, 4, 5
Reckoning and Parries
This is a repost of a thread I made on the Tankspot forums. Hope you all enjoy it.
posted an interesting reply in the Tankadin thread, mentioning the increase in damage taken, because of Parries due to reckoning. Since I had some time on my hands, I decided to figure out increase in number of Parries.
There are two major subjective variables with this math: Avoidance and Weaponspeed. The first is important, because it dictates how often you get hit and therefore how often reckoning would Proc. The latter is important, because it's related to how many chances the boss has to parry and how many recokning charges get used. I have assumed, after looking around a few TC sites, that the chance to have an attack parried is 5% (I'm not confident about this number, if someone has some propper data, It'd be more than happy to change my equations).
For this, I'll be using my gears numbers. Against a level 73 boss, fully buffed, I have 45% avoidance, 55% block (after .6% has been removed from each due to the level difference). I'm also using [Continuum Blade] which has a weaponspeed of 1.8s.
My avoidance gives me a 55% chance to take damage, and therefore a 5.5% chance for Reckoning to proc on each strike made by the boss. Most mobs have an attackspeed of 2.0s. This means, I'll have a reckoning proc, just over every 36s (2s/5.5%=36.36s). Since I'm using a relatively quick weapon, I'll use all 4 reckoning charges. Since there's a 5% chance to have an attack parried, I'll have one extra attack parried, on average, every 90seconds than if I didn't have Reckoning.
A general formula:
T is Time between Reckoning incudced Parries
A is Total Avoidance (Miss+Parry+Block, adjusted for a level 73mob)
W is your weapon's speed.
T=2/((100%-A)*10%)*20/(((W*4)-8)/W)
Important Note: if W<2, then assmue that (((W*4)-8)/W)=4
Just as a side note, this is pure therorycraft, and cannot be truely applied to any 'real' situation. It's merely insight into an ability, that we didn't have before. Also, I cannot give an actual damage increase value, as that relies upon how much the parry speeds up the attack (Yet to see any concrete numbers on this) and how much damage the boss actually does.
posted an interesting reply in the Tankadin thread, mentioning the increase in damage taken, because of Parries due to reckoning. Since I had some time on my hands, I decided to figure out increase in number of Parries.
There are two major subjective variables with this math: Avoidance and Weaponspeed. The first is important, because it dictates how often you get hit and therefore how often reckoning would Proc. The latter is important, because it's related to how many chances the boss has to parry and how many recokning charges get used. I have assumed, after looking around a few TC sites, that the chance to have an attack parried is 5% (I'm not confident about this number, if someone has some propper data, It'd be more than happy to change my equations).
For this, I'll be using my gears numbers. Against a level 73 boss, fully buffed, I have 45% avoidance, 55% block (after .6% has been removed from each due to the level difference). I'm also using [Continuum Blade] which has a weaponspeed of 1.8s.
My avoidance gives me a 55% chance to take damage, and therefore a 5.5% chance for Reckoning to proc on each strike made by the boss. Most mobs have an attackspeed of 2.0s. This means, I'll have a reckoning proc, just over every 36s (2s/5.5%=36.36s). Since I'm using a relatively quick weapon, I'll use all 4 reckoning charges. Since there's a 5% chance to have an attack parried, I'll have one extra attack parried, on average, every 90seconds than if I didn't have Reckoning.
A general formula:
T is Time between Reckoning incudced Parries
A is Total Avoidance (Miss+Parry+Block, adjusted for a level 73mob)
W is your weapon's speed.
T=2/((100%-A)*10%)*20/(((W*4)-8)/W)
Important Note: if W<2, then assmue that (((W*4)-8)/W)=4
Just as a side note, this is pure therorycraft, and cannot be truely applied to any 'real' situation. It's merely insight into an ability, that we didn't have before. Also, I cannot give an actual damage increase value, as that relies upon how much the parry speeds up the attack (Yet to see any concrete numbers on this) and how much damage the boss actually does.
- Klimpen
- Posts: 82
- Joined: Sun Jun 10, 2007 6:49 pm
- Location: New Zealand
Pardon the necromancy, but I too was curious about this.
What with us being susceptible to being reamed by burst damage and all, it seems like increasing our chance of being parried is a significant weakness. Especially against fast hitters like Prince- it seems like the increased parry rate could effectively negate any advanatage we gain.
Does this suggest that once we have a comfortable amount of spell damage and threat output, dropping reckoning would be a good move to increase surviveability?
-Kit
What with us being susceptible to being reamed by burst damage and all, it seems like increasing our chance of being parried is a significant weakness. Especially against fast hitters like Prince- it seems like the increased parry rate could effectively negate any advanatage we gain.
Does this suggest that once we have a comfortable amount of spell damage and threat output, dropping reckoning would be a good move to increase surviveability?
-Kit
An open mind is like a fortress with its gates unbarred and unguarded. -DoW
-

Kitsuna - Posts: 558
- Joined: Tue Jun 12, 2007 6:54 pm
- Location: Burn the Heretic. Kill the Mutant. Purge the Unclean.
Parry halves boss's next weapon swing time.
While the theory is true on paper, "one extra attack parried, on average, every 90seconds" is not going to make a huge difference on the field. You also have to count in other melee DPS who sometimes do hit the boss from in front and makes him parry.
Only this kind of scenario will make parry a threat to your survivability. You have 16k hp raid buffed, the boss is hitting you 15k per hit after mitigation every 3 sec, and your healers cannnot heal any faster than 16k hp every 3 sec. You have 1k hp left from previous swing. Next heals are coming in throughout next 3 sec. The boss parries, halves his swing time, and hits you with another 15k after 1.5 sec. You die before healers can get off all their heals because you kinda ate something what looks like a 30k spike dmg within 1.5 sec.
However, I did drop reckoning for other reasons.
While the theory is true on paper, "one extra attack parried, on average, every 90seconds" is not going to make a huge difference on the field. You also have to count in other melee DPS who sometimes do hit the boss from in front and makes him parry.
Only this kind of scenario will make parry a threat to your survivability. You have 16k hp raid buffed, the boss is hitting you 15k per hit after mitigation every 3 sec, and your healers cannnot heal any faster than 16k hp every 3 sec. You have 1k hp left from previous swing. Next heals are coming in throughout next 3 sec. The boss parries, halves his swing time, and hits you with another 15k after 1.5 sec. You die before healers can get off all their heals because you kinda ate something what looks like a 30k spike dmg within 1.5 sec.
However, I did drop reckoning for other reasons.
-

Demiblade - Posts: 169
- Joined: Tue Jul 24, 2007 5:57 am
From what I've read WEX will reduce the chance I will be parried. (Someone correct me if I'm wrong about this)
Would you recommend reckoning be dropped and WEX be picked up (I've read it's most effective at 3/5)?
I like reckoning for the threat generation as it comes in handy, I find that it's always best to keep the threat cap as high as possible.
Would you recommend reckoning be dropped and WEX be picked up (I've read it's most effective at 3/5)?
I like reckoning for the threat generation as it comes in handy, I find that it's always best to keep the threat cap as high as possible.
- Buldozer
- Posts: 53
- Joined: Mon Aug 13, 2007 12:57 pm
The current consensus about Weapon Expertise is that 3/5 is pretty nice for Dwarves/Draenei/Blood Elves, better than Precision, but nothing further and that Humans should stay away from the talent altogether.
So if you currently have 3 points in precision, moving them over to weapon expertise would be a good choice.
So if you currently have 3 points in precision, moving them over to weapon expertise would be a good choice.
-

Thels - Posts: 720
- Joined: Tue May 15, 2007 7:30 am
- Location: The Netherlands
http://elitistjerks.com/f31/t11885-rogu ... iscussion/
Post 32 in particular.
These guys put 2 melees up against High Priest Venoxis and swung their weapons at him 10,000 times (using cheap gray weapons). One was at 350 weapon skill, the other at 365. The guy with 365 weapon skill got a whopping 0.2% less parries than the guy with 350 =(
It seems as though the -0.6% parry reduction per weapon skill that the EU CM stated was false. Either that or it's bugged and not working how it's "supposed" to.
Post 32 in particular.
These guys put 2 melees up against High Priest Venoxis and swung their weapons at him 10,000 times (using cheap gray weapons). One was at 350 weapon skill, the other at 365. The guy with 365 weapon skill got a whopping 0.2% less parries than the guy with 350 =(
It seems as though the -0.6% parry reduction per weapon skill that the EU CM stated was false. Either that or it's bugged and not working how it's "supposed" to.
-

Lore - Global Mod
- Posts: 7757
- Joined: Wed Mar 21, 2007 11:52 am
Lore wrote:http://elitistjerks.com/f31/t11885-rogue_warrior_weapon_skill_adjustment_discussion/
Post 32 in particular.
These guys put 2 melees up against High Priest Venoxis and swung their weapons at him 10,000 times (using cheap gray weapons). One was at 350 weapon skill, the other at 365. The guy with 365 weapon skill got a whopping 0.2% less parries than the guy with 350 =(
It seems as though the -0.6% parry reduction per weapon skill that the EU CM stated was false. Either that or it's bugged and not working how it's "supposed" to.
I see the facts... but I don't go very deep into theory craft. So, what are you recommending lore? It appears what you are saying is that 3/5 WEX isn't going to help me as much as 3/3 Precision?
- Buldozer
- Posts: 53
- Joined: Mon Aug 13, 2007 12:57 pm
Lore wrote:http://elitistjerks.com/f31/t11885-rogue_warrior_weapon_skill_adjustment_discussion/
Post 32 in particular.
These guys put 2 melees up against High Priest Venoxis and swung their weapons at him 10,000 times (using cheap gray weapons). One was at 350 weapon skill, the other at 365. The guy with 365 weapon skill got a whopping 0.2% less parries than the guy with 350 =(
It seems as though the -0.6% parry reduction per weapon skill that the EU CM stated was false. Either that or it's bugged and not working how it's "supposed" to.
isnt that guy level 63ish?
I'd think a level 72 elite or some level 73 boss would be a better test.
I was thinking of just whacking away at the huge eradar on the floating island NW in netherstorm to test everything out (was also going to test out SoC tanking with a suneater for the heck of it).
Dwarf Pali on Ner'Zhul
"Mostly Harmless"
"Mostly Harmless"
- corc
- Posts: 320
- Joined: Wed May 16, 2007 2:52 pm
corc wrote:Lore wrote:http://elitistjerks.com/f31/t11885-rogue_warrior_weapon_skill_adjustment_discussion/
Post 32 in particular.
These guys put 2 melees up against High Priest Venoxis and swung their weapons at him 10,000 times (using cheap gray weapons). One was at 350 weapon skill, the other at 365. The guy with 365 weapon skill got a whopping 0.2% less parries than the guy with 350 =(
It seems as though the -0.6% parry reduction per weapon skill that the EU CM stated was false. Either that or it's bugged and not working how it's "supposed" to.
isnt that guy level 63ish?
I'd think a level 72 elite or some level 73 boss would be a better test.
I was thinking of just whacking away at the huge eradar on the floating island NW in netherstorm to test everything out (was also going to test out SoC tanking with a suneater for the heck of it).
I believe all "bosses" are considered "boss level" (the skull).. That means they are 3 levels above the people they attack and are attacked by. I think.
-

jere - Posts: 2877
- Joined: Fri May 11, 2007 5:12 pm
61 posts
• Page 1 of 5 • 1, 2, 3, 4, 5
Return to Advanced Theorycraft and Calculations
Who is online
Users browsing this forum: Majestic-12 [Bot] and 2 guests






