Chaining behavior of Avenger's Shield
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Chaining behavior of Avenger's Shield
Four mobs in a square:
A B
C D
You throw the shield at C. What happens?
Model 1 - WoW starts at C and locates the two mobs with the lowest distances to C; those are the targets. The shield strikes C, then A and D.
Model 2 - WoW starts at C, locates the nearest mob (it's a tie, A or D, so it chooses one randomly) and then from there it figures out the nearest mob again for the second jump. The shield strikes C, then (A or D), then B.
Anyone know which it is?
A B
C D
You throw the shield at C. What happens?
Model 1 - WoW starts at C and locates the two mobs with the lowest distances to C; those are the targets. The shield strikes C, then A and D.
Model 2 - WoW starts at C, locates the nearest mob (it's a tie, A or D, so it chooses one randomly) and then from there it figures out the nearest mob again for the second jump. The shield strikes C, then (A or D), then B.
Anyone know which it is?
"It is their care in all the ages to take the buffet and cushion the shock..."
1.0 Paladin: Never forget. Never forgive.
1.0 Paladin: Never forget. Never forgive.
- Arcand
- Moderator
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- Joined: Fri Mar 02, 2007 11:15 am
The jumps are determined at each hop I believe, I've seen this situation come up a few times:
A and C are far enough away from each other that they would not chain if B was not there. If you hit B, it hops to A or C and stops. If you hit A or C, it chains through all three.
So, in answer to Arcand's question, I believe it's model 2.
- Code: Select all
A B C
A and C are far enough away from each other that they would not chain if B was not there. If you hit B, it hops to A or C and stops. If you hit A or C, it chains through all three.
So, in answer to Arcand's question, I believe it's model 2.
-

Lore - Global Mod
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Actually it's:
Where A/B/C/D are mobs, P is our Maintankadin, R is a rat/toad/critter, it will hit the first mob you throw your shield at then go directly to R, where is proceeds to crit (and ofcourse stop).
I have seen this too many times for it to be simply a coincidence. Captain America must have a thang against critters..
Bottomline: beware of critters messing yer pull
- Code: Select all
R
A B
C D
P
Where A/B/C/D are mobs, P is our Maintankadin, R is a rat/toad/critter, it will hit the first mob you throw your shield at then go directly to R, where is proceeds to crit (and ofcourse stop).
I have seen this too many times for it to be simply a coincidence. Captain America must have a thang against critters..
Bottomline: beware of critters messing yer pull
Armand / 70 Paladin / EU Silvermoon
- Armand
- Posts: 9
- Joined: Sun Mar 04, 2007 3:01 pm
Armand wrote:Actually it's:
- Code: Select all
R
A B
C D
P
Where A/B/C/D are mobs, P is our Maintankadin, R is a rat/toad/critter, it will hit the first mob you throw your shield at then go directly to R, where is proceeds to crit (and ofcourse stop).
I have seen this too many times for it to be simply a coincidence. Captain America must have a thang against critters..
Bottomline: beware of critters messing yer pull
Quoted for epic truth.
-

Lore - Global Mod
- Posts: 7757
- Joined: Wed Mar 21, 2007 11:52 am
Lore wrote:
- Code: Select all
A B C
A and C are far enough away from each other that they would not chain if B was not there. If you hit B, it hops to A or C and stops. If you hit A or C, it chains through all three.
This is a good point.
Somebody on the WoW forum was claiming that he can always pull with AS after a rogue saps and never hit the sapped mob. I assume he's full of crap but thought I'd check it out.
"It is their care in all the ages to take the buffet and cushion the shock..."
1.0 Paladin: Never forget. Never forgive.
1.0 Paladin: Never forget. Never forgive.
- Arcand
- Moderator
- Posts: 4525
- Joined: Fri Mar 02, 2007 11:15 am
Arcand wrote:Lore wrote:
- Code: Select all
A B C
A and C are far enough away from each other that they would not chain if B was not there. If you hit B, it hops to A or C and stops. If you hit A or C, it chains through all three.
This is a good point.
Somebody on the WoW forum was claiming that he can always pull with AS after a rogue saps and never hit the sapped mob. I assume he's full of crap but thought I'd check it out.
That was me
Sometimes I suck and hit the sapped mob anyway, but I remember the pulls so I have them sap something else next time.
-

Lore - Global Mod
- Posts: 7757
- Joined: Wed Mar 21, 2007 11:52 am
Lore wrote:Arcand wrote:Lore wrote:
- Code: Select all
A B C
A and C are far enough away from each other that they would not chain if B was not there. If you hit B, it hops to A or C and stops. If you hit A or C, it chains through all three.
This is a good point.
Somebody on the WoW forum was claiming that he can always pull with AS after a rogue saps and never hit the sapped mob. I assume he's full of crap but thought I'd check it out.
That was me
Sometimes I suck and hit the sapped mob anyway, but I remember the pulls so I have them sap something else next time.
Here's a great little trick for helping with sap. If there are, say three mobs in a row, and a critter near one end, throw the shield at the critter. Then a sap can be safely applied to the mob at the other end.
True, it only works if there's a critter handy, but its a surprisingly useful trick at times.
Even though it doesn't seem very holy. But if you're a no-good-rotten blood elf I guess it's fine.
- Glyhelm
- Posts: 65
- Joined: Mon Mar 12, 2007 9:42 am
- Code: Select all
R
A B E F
C D G H
P
Where A/B/C/D/E/F/G/H are mobs, P is our Maintankadin, R is a rat/toad/critter.
I think you know where this is going...
I haven't seen this happen in a BC instance, but I saw it several times in lvl 60 instances before BC when we first got shield throw.
- Gehrond
- Posts: 74
- Joined: Tue May 22, 2007 5:37 pm
This is all pretty interesting.
I've been watching just about every AS throw I've made, trying to discern if there was some pattern.
Contrary to a couple comments above, I've noticed no pattern whatsoever with the hops that the shield takes.
We run Mech and Slave Pens (heroic) every night regularly. Usually about the same group of players.. and I've noticed it being a different chain every time through.
Imho, it's completely random. I will, however, continue to look for consistency somewhere.
I've been watching just about every AS throw I've made, trying to discern if there was some pattern.
Contrary to a couple comments above, I've noticed no pattern whatsoever with the hops that the shield takes.
We run Mech and Slave Pens (heroic) every night regularly. Usually about the same group of players.. and I've noticed it being a different chain every time through.
Imho, it's completely random. I will, however, continue to look for consistency somewhere.
- Caerdwynn
- Posts: 81
- Joined: Thu May 17, 2007 8:44 pm
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