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Theck's MATLAB thread - MoP/5.x

Warning: Theorycraft inside.

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Re: Theck's MATLAB thread - MoP/5.x

Postby Schroom » Thu Jan 10, 2013 8:16 am

does anyone have a bluepost confirming this new introduced cap? I haven't seen anything announcing this.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Fetzie » Thu Jan 10, 2013 8:29 am

Schroom wrote:does anyone have a bluepost confirming this new introduced cap? I haven't seen anything announcing this.

http://blue.mmo-champion.com/topic/2461 ... january-8/

January 8

General
Attack Power gained from Vengeance is now capped at the player's maximum health.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Diceone » Sat Jan 12, 2013 8:55 pm

Jaitee wrote:i got a few k ap over my max health the other day in LFR on windlord the adds where all at 9 stacks of their debuff (god i love it when nonone removed that debuff) and i had 630k ap iirc while only having 616k HP was holding a steady 650k dps on the aoe without lights hammer

i think that and possibly heroic empress (ive heard the adds there give insane vengeance for the first few seconds till they all spread out)

honestly though apart from some gimicky things like that which will be few and far between this change wont affect us at all!


Are you sure it was that much AP from vengeance or that much ap total? You get ~20kish ap base (I think I have 23k without vengance in raids).
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Re: Theck's MATLAB thread - MoP/5.x

Postby Schroom » Mon Jan 14, 2013 3:12 am

yes don't forget max AP = Stamina + BaseAP from gear and so on. The stuff written under attack power with 0 vengeance.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Nooska » Mon Jan 14, 2013 5:14 am

Nit picking; Max AP = Health + AP@0Vengeance
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Re: Theck's MATLAB thread - MoP/5.x

Postby Schroom » Wed Jan 16, 2013 7:21 am

AoE Rotation Simulations is still very empty :(

no time yet? oversight from me?

what else changes except for "switch to HoTR instead of CS"?
HW falls behind I guess? Cons becomes stronger?
what about seals for DPS when does SoR become bether then SoT if at all.
lvl 90 talent. for 1 taget ES. for at least 2 HP becomes stronger if I understand correctly, how many enemys do you need for LH become stronger than HP?

what is the best HoPo generating AoE roation?
what is the best DPS-AOE roation?

can anyone help? :>
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Wed Jan 16, 2013 7:38 am

Been busy with other projects, but I haven't forgotten.
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Re: Theck's MATLAB thread - MoP/5.x

Postby daishan » Mon Jan 21, 2013 1:29 am

I'm guessing it doesn't but can anyone confirm if Avenger's Shield procs SoI or Battle Healer and if so just the first hit or all 3?
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Mon Jan 21, 2013 8:09 pm

It doesn't proc either.
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Re: Theck's MATLAB thread - MoP/5.x

Postby daishan » Wed Jan 23, 2013 1:57 am

Thx for the conformation.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Sun Jan 27, 2013 7:46 pm

First few sims are updated for 5.1 and now use the T14H gear set. Also... AOE rotation sim is now posted. I'll update the rest of them tomorrow.
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Re: Theck's MATLAB thread - MoP/5.x

Postby econ21 » Mon Jan 28, 2013 9:28 am

theckhd wrote:Also... AOE rotation sim is now posted.


Thanks for that. Reading it, I realised I had forgotten all about SoR with the switch from SoT to SoI (and my love for the glyph of battle healer). Maybe remembering it will help my AOE threat which seems really weak.

It's more an experience question than a theorycraft one, but do you recommend switching from SoI to SoR on big trash packs? I guess the answer is no if survival is an issue, but yes otherwise.

The large packs that really stick in my mind are at the start of HoF but ironically those are the LFR encounters were I fear most for my survival (those stuns and shockwave type stuff on the ground, shudder...).
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Mon Jan 28, 2013 12:36 pm

It will help your DPS to switch to SoR, but the difference isn't going to be that huge either (about 2.5k DPS per mob, basically). Also note that your threat will actually go down in all likelihood, because the 12.5k TPS per mob you gain is offset by the beastly healing threat of Battle Healer and SoI.
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