[10H] Megaera

Moderators: Fridmarr, Worldie, Aergis, Sabindeus, PsiVen, frontallobe

Re: [10H] Megaera

Postby Grommash » Mon Apr 22, 2013 12:03 am

We killed it finally, the strategy helps quite a bit.

I don't think it necessarily trivializes it though for other people thinking about attempting it. It makes healing far more focused and will up your damage by a decent amount, but you have to be way more careful with positioning, also certain areas are a bit off-limits.

Gear will help with this strategy a lot though. The second round of heads more so than others benefit from more raid DPS (especially the one you lust on) because you can easily beat the second rot armor, and sometimes beat the second fire/arcane breath depending on which one you lust one. On the first set of heads you might need to halt DPS a bit because of the timing with rot armor, but it's not too big of a deal.

As far as cinders/icy torrent interaction I'd suggest against trying to over-complicate it. Don't bother clearing the ones in the back and only get the ones that are near the front of the raid. Otherwise we just instantly dispelled cinders if there was no ice up front, or the person who got cinders was really far away to make it to the front. We flat out ignored cinders clearing icy ground on the final two heads and just made sure that we managed icy grounds really well up to that point.

First time we made it to the final rampage we one shot it as most people should. You don't have to worry about your poor icy torrents, cinders or add control as it's pretty much a burn. The only thing that can wipe you at that point is the tank dying and the heads breathing on your raid I'd imagine.
Grommash
 
Posts: 68
Joined: Wed Feb 08, 2012 11:27 am

Re: [10H] Megaera

Postby Donatist » Mon Apr 22, 2013 6:28 am

Or people standing in the breath which happened to us a few times :(

I would mention for handling Cinders and Icy Beam we used a warlock portal, as soon as you got the debuff you used the portal to the back and ran to the right or left, then use cinders to clear the portal and GG you can have everyone stacked at range.
Donatist
 
Posts: 67
Joined: Thu Jan 10, 2013 11:19 am

Re: [10H] Megaera

Postby Rokh » Wed Apr 24, 2013 3:08 pm

So when you 1 tank it, the green head still breaths on you? how big is that cone? and does that remove melee from boss dps?
Rokh
 
Posts: 232
Joined: Fri Jan 11, 2008 12:15 am

Re: [10H] Megaera

Postby Grommash » Wed Apr 24, 2013 3:43 pm

Green still breathes on you, it's cone depends on the angle in which it's facing.

It's something I can't really describe but our melee can 100% DPS every head without taking breath damage or moving away while breath is casting. The space on each head is very small but like mentioned it can be done.
Grommash
 
Posts: 68
Joined: Wed Feb 08, 2012 11:27 am

Re: [10H] Megaera

Postby Riemu » Wed May 15, 2013 7:56 am

Hey!

Just saw that magaera solo-tanking and I'm intruiged.

We're heading for Magaera next as soon as we have council down. We're currently at 5/13.

Our Lineup is Prot Pally (me - haste build) / BrM / 1-2 Melees (Rogue+Warri - or the BrM can go DPS) / holy paladin / disc priest / resto shaman / resto druid / 2 mages / hunter / warlock / shadow

We have no experience with this fight on HC and an average Itemlevel of about 522.

Would you suggest trying to solo tank this fight when you are new to it? Or is two-tanking easier to learn nowadays?
RL, GM and Pally Tank for 10-man Guild Plage, EU-Gorgonnash
Chars: Prot Paladin / Blood DK

Livestream: http://www.twitch.tv/plageriemu

Battle Tag: Riemu#2789
User avatar
Riemu
 
Posts: 13
Joined: Wed May 15, 2013 7:16 am

Re: [10H] Megaera

Postby Galiks » Wed May 15, 2013 10:55 pm

1-tanking relaxes the DPS requirements and makes it easier to heal as only one target is taking damage, in my opinion. it also requires better positioning though.
Prot Paladin - http://us.battle.net/wow/en/character/k ... s/advanced
Moonkin - http://us.battle.net/wow/en/character/k ... ice/simple
Prot Warrior - http://us.battle.net/wow/en/character/k ... osh/simple

<Rehabilitation Clinic> GM/RL
rcazgalor.guildlaunch.com : 13/13H 10-man: Mon-Wed 7-11 World #49 Overall

Logs: http://www.worldoflogs.com/guilds/231362/

Recruiting mage!
Galiks
 
Posts: 80
Joined: Sun Aug 07, 2011 11:11 am

Re: [10H] Megaera

Postby Paoanii » Wed May 22, 2013 12:59 am

1 Tanking can actually make the fight much easier even if your dps is high enough to 2 tank. As long as you can still get 2 breaths, you can run 1 tank 4 healers and trivialize Rampages. A disc priest (or two) makes this a whole lot easier with atonement healing, but its doable even without that. For reference, this is exactly what we did: http://www.youtube.com/watch?v=s7BHbEQBCn4

and Logs:
http://worldoflogs.com/reports/rt-nqcri ... 85#Paoanii
Image
Paoanii
 
Posts: 54
Joined: Wed Jul 20, 2011 6:49 am

Re: [10H] Megaera

Postby Xfighter » Thu May 30, 2013 1:00 am

When two tanking, what timing window are you aiming for between heads? Is it still aimed at getting 2 breaths per head with 2t/3h/5d? or are you more aiming to maintain 3-breaths per head?

We started working on this tonight, and once people learned the movement with debuffs, we managed to get some decently consistent 3-4 heads down attempts, but it seemed as though our DPS was really behind. When I was tanking the kill-target head, we'd reliably get 3-breaths per head, but when my warrior co-tank was on the heads we'd get 4 typically, as his DPS/rotation isn't that strong I feel. Is it pretty much a no-go if we get 4 breaths on a few heads? (I know blue will stun on a 4th and red rapes with a 4th as well, but is it doable? Or with 4 will we just get too behind with the adds?

I also found we would manage heads a bit better while CCing adds as much as we could, but would end up with too many/people would die from the 150k nukes they do.



Would it be safe to assume if we're getting 4 breaths while 2-tanking, that 1-tanking may be our only way to stay on top of the DPS checks in the fight?
Xfighter
 
Posts: 313
Joined: Mon Apr 21, 2008 5:05 pm

Re: [10H] Megaera

Postby daishan » Thu May 30, 2013 1:42 am

You really don't want the 2nd blue and red heads to get more than 2 breaths, the tank dmg from 3 flame breaths is nasty but it's mostly the number of add spawns from those heads been up that length of time that you want to avoid.

Sounds like your dps need to stop slacking :/
Make sure non of them are wasting cd's on the purple heads as you get zero adds from first purple and very few from the 2nd.

We only had a couple of pulls solo tanking before deciding that it wasn't worth spending the time to learn the positioning, might be worth you trying it, I would just imagine that if your close to 4 breaths while 2 tanking you'll still get 3 much of the time when solo and 3 stacks from red head plus the extra dmg from green is going to be a bitch to heal.

Edit: Sry just re read that and realised it's not very helpful.
When you say you where cc'ing the adds what do you mean?
We always try to group the adds up on the tank that has the kill head (dropping RF on green can help avoid your healing aggro pulling them there) aoe stuns and silences like RoP Solar beam glyphed holy wrath ect should then be used but don't waste any dps on them just leave splash dmg to kill them and finish them off during rampage.
If your struggling to gather the adds up I find running out between breaths can help.

Best of luck

One last thing if you haven't tried council or primo yet we found both of those fights to be easier than meg.
Daishan of <Nidor Amo Nex>
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett
User avatar
daishan
Maintankadonor
 
Posts: 551
Joined: Sun Mar 06, 2011 4:04 pm
Location: UK

Re: [10H] Megaera

Postby Riemu » Fri Jun 07, 2013 12:25 am

We've successfully killed this one last week after about 23 tries.

Thanks again for the 1-tanking tactic. We've also healed it with 4 healers - so thanks again for that too.

I've got a followup question however:

Are you guys having problems with Rot Armor from the Venom Head on the 2nd Arcane aswell?

We seem to always get one Rot Armor on the Raid on the 2nd Arcane Head. I'm tanking this fight and my position is as perfect as it can be. I've compared several videos and I'm not doing anything different. We always hit the Sweetspot where our Rogue can damage the heads full time on every position without having to move at all or getting hit (usually) by breathes.

But somehow our Raid gets breathed on on the 2nd Arcane head.

This is our Kill from 2 days ago:

http://www.worldoflogs.com/reports/rt-f ... 577&e=4007 (No Breath here)

This are the logs from last night:

http://www.worldoflogs.com/reports/rt-8 ... 98&e=12758
http://www.worldoflogs.com/reports/rt-8 ... 49&e=13345
http://www.worldoflogs.com/reports/rt-8 ... 09&e=13902

---

Are we running into positional issues here? Our rogue got breathed on alot last night which usually doesn't happen either. I know my positioning didnt change (lets face it, once you have your spot you have your spot thats pretty easy to remember).

So I guess my question is - do you guys know how to avoid those breathes? Is there a trick to it (I mean like, the head bugs out and you can avoid it by doing xxx)

Or do we just have positional isses? I know we're getting pushed further towards the front of the room at the end of the fight and we run out of room. We usually clear the Frostpatches quite well up until the 2nd Fire head. After that, we always seem to run out of room.

Do you guys have any ideas?
RL, GM and Pally Tank for 10-man Guild Plage, EU-Gorgonnash
Chars: Prot Paladin / Blood DK

Livestream: http://www.twitch.tv/plageriemu

Battle Tag: Riemu#2789
User avatar
Riemu
 
Posts: 13
Joined: Wed May 15, 2013 7:16 am

Re: [10H] Megaera

Postby Winkle » Fri Jun 07, 2013 3:13 am

On the arcane head i stand behind the rock (if that makes any sense), this enables me to rotate the position head closer to the water.
Winkle
 
Posts: 592
Joined: Wed Jan 12, 2011 9:36 am

Re: [10H] Megaera

Postby Riemu » Fri Jun 07, 2013 4:31 am

Yeah that's where I'm standing too!
RL, GM and Pally Tank for 10-man Guild Plage, EU-Gorgonnash
Chars: Prot Paladin / Blood DK

Livestream: http://www.twitch.tv/plageriemu

Battle Tag: Riemu#2789
User avatar
Riemu
 
Posts: 13
Joined: Wed May 15, 2013 7:16 am

Re: [10H] Megaera

Postby Paoanii » Fri Jun 07, 2013 4:01 pm

If *anyone* goes into melee range with the venom head while you're not in range of it, they will be targeted by things instead of you. We actually had this problem on a few attempts and noticed it lines up with an ice beam that was putting our hunter in melee range of the head. This caused the head to turn and breath at the hunter and, consequently, the rest of the raid.
Image
Paoanii
 
Posts: 54
Joined: Wed Jul 20, 2011 6:49 am

Re: [10H] Megaera

Postby Malkail » Mon Aug 26, 2013 6:08 pm

Anyone tried this on 25 man?
Malkail
 
Posts: 8
Joined: Fri May 17, 2013 9:00 am

Re: [10H] Megaera

Postby Thels » Tue Aug 27, 2013 1:09 am

I've killed it on 25 man, as a tank, but I joined the guild when they had this boss already on farm, so I'm not the best experienced with it.

We only use 2 tanks, and just zerg down the adds that spawn.
ImageImage
User avatar
Thels
 
Posts: 1296
Joined: Tue May 15, 2007 7:30 am
Location: The Netherlands

PreviousNext

Return to Mists of Pandaria Raids (T14+)

Who is online

Users browsing this forum: No registered users and 1 guest

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 1 guest