[10N] Lei Shen

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Re: [10N] Lei Shen

Postby Schroom » Mon Apr 15, 2013 10:51 pm

Sagara wrote:Stupid question: anyone knows how to make the pillar energy levels visible (not the level 1 2 3, just the energy bar number)?



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Re: [10N] Lei Shen

Postby Sagara » Mon Apr 15, 2013 11:43 pm

Odd. I thought it was possible to see those with the standart UI, at least to see a numerical version of the energy levels on each conduit's bar.

EDIT: Fatboss video, 56 seconds in See those energy levels on the side panel? THAT's the kind of thing I'm looking for - quick-glance energy levels.
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Re: [10N] Lei Shen

Postby Fenrìr » Tue Apr 16, 2013 3:30 am

Those are part of the minimap Chinchilla.
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Re: [10N] Lei Shen

Postby Sagara » Tue Apr 16, 2013 3:38 am

/hugs

Thanks!
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Re: [10N] Lei Shen

Postby Thels » Mon Apr 22, 2013 2:49 am

What order are people taking out the pillars in? Right now we're taking out the Diffusion chain one first, because not being able to hug is quite a hassle (especially if you're required to hug at the same time). The movie I watched suggested Static Shock, which we quickly veered away from. I'm also thinking that if you remove the bouncing balls, you can all be together in the 2nd transition phase, or will the overcharges wreck you?

Also, does the 4/4/1/1 tactic work? How do the teams of 4 deal with Overcharge. Do they split up in 2 minigroups of 2? I guess the melee in those groups can "tank" the Diffusion mobs. And what about second transition? Will it become 4/4/2/2?

We're likely going with:
Tanks: Warrior, Paladin
Melee: Warrior, Druid
Ranged: Hunter, Mage, Warlock
Healers: Disc, Disc, Monk (Our Druid and Shaman are having a break)
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Re: [10N] Lei Shen

Postby Fenrìr » Mon Apr 22, 2013 3:17 am

Well, you can't do a 4/4/2/2 unless you're hacking the game =p

We run 2/2/3/3 and the 2/2 are the two tanks and two people who can solo soak a shock.

We personally remove the Chain and overcharge (?) (the one just to the right of Chain). I'm not entirely sure of what pillar is taken out as I'm still pretty new to it compared to the attempts my guild did when I was gone.



Your raid set up is almost like ours, minus we two heal it with one of our discs going shadow. So our pillars are
Warrior tank/mage
paladin tank/shadow
warrior/disc/hunter (in the area that will be shut off)
shaman/druid healer/warlock.

Second intermisson goes

Warrior tank/mage/disc
paladin tank/shadow/hunter
warrior/druid/shaman/lock
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Re: [10N] Lei Shen

Postby Bellanka » Mon Apr 22, 2013 9:08 am

4/4/1/1 with each 1 being a tank works great for us. We set people up so people who can't solo soak are evenly distributed. In the case of double Bouncing Ball in a tank quadrant we pick up the add and just tank it. I usually grab any adds that spawn from people making me want to put my Cure playlist on iTunes and start cutting myself by not paying attention, pop HA/AW and derp along until transition is over.

Second transition it's 4/4/2 with the 2 being tanks.
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Re: [10N] Lei Shen

Postby Thels » Mon Apr 22, 2013 10:20 am

Thanks for the update, and I indeed meant 4/4/2/- during the second transition.

Putting a tank and a nontank together seems like a fail to me, as then all four quadrants will have specials used on them. Having only tanks in a quadrant makes at least those quadrants a little easier...
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Re: [10N] Lei Shen

Postby Thels » Mon Apr 22, 2013 3:16 pm

We tried 4/4/1/1 but didn't like it, so we went back to 3/3/2/2 with one 2 being the two tanks.

During the 2nd intermission, we actually did 4/4/2/- where the 2 was a tank (me) and a monk healer, who just soaked all the nasty stuff with CDs, and that eventually got him down.

Also, do not taunt too fast! We taunted every time our debuffs ran out, and the boss got taunt immune...
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Re: [10N] Lei Shen

Postby Magnilda » Thu Apr 25, 2013 3:26 am

http://www.youtube.com/watch?v=NCuDJiT7ncc

We do the 4/1/4/1 in the first transition and then 4/2/4 in the second one. With the 1 & 2 being tanks. It's incredibly boring and easy.
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Re: [10N] Lei Shen

Postby Galiks » Tue Apr 30, 2013 2:15 pm

anyone clearing this on normal tonight please try the whole raid stacking on the tank or very near/in front for phase 2 (following the first intermission) and PM me with what happens ;)
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Re: [10N] Lei Shen

Postby lakhesis » Sat May 18, 2013 7:29 am

Thels wrote:Also, do not taunt too fast! We taunted every time our debuffs ran out, and the boss got taunt immune...


Yeah, we've been killing him for a month or so & just realised this on a wipe this week.

Lei Shen has Diminishing Returns turned On.

Lordy knows why... but it means if you want to guarantee no taunt issues, you need to take him up to 18 stacks in the final phase prior to tank swapping.

Apparently all our previous kills we'd had at least one immunity on the 6th taunt, and worked around it without particularly noticing.
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Re: [10N] Lei Shen

Postby PsiVen » Thu May 23, 2013 7:04 pm

It's probably so that you can't trivialize the charging mechanic by taunting him in and out of pillar range. We do quite a lot of this by dragging him around manually and his hitbox is so large that it's kind of a pain, but it's worthwhile (we never charge the Overload or Bouncing Bolt platforms anymore). If you were able to taunt ping the entire time, you'd never need to move from a pillar and the price paid in raid damage would be minimal.
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Re: [10N] Lei Shen

Postby Darielle » Sun May 26, 2013 2:21 pm

PsiVen wrote:It's probably so that you can't trivialize the charging mechanic by taunting him in and out of pillar range. We do quite a lot of this by dragging him around manually and his hitbox is so large that it's kind of a pain, but it's worthwhile (we never charge the Overload or Bouncing Bolt platforms anymore). If you were able to taunt ping the entire time, you'd never need to move from a pillar and the price paid in raid damage would be minimal.


I think pretty much every boss has DR's active, you just don't really run into the "taunt that often" thing. It's an easy trap to fall into because Lei Shen is probably the only person in recent times who actually has a debuff that isn't like a minute long.

I'm sure if we tried standing 30 yards apart and chaintaunting Malak or something, we'd hit DR too.
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Re: [10N] Lei Shen

Postby PsiVen » Sun May 26, 2013 8:22 pm

Yeah, you're probably right. Just not something that comes up often.
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Re: [10N] Lei Shen

Postby Ironshield » Mon Jun 10, 2013 12:58 am

We're taking our first proper crack at Lei Shen this evening, and there was one mechanic thing that I wasn't 100% sure on. What is the rule for which conduit is destroyed? Is it highest energy per level or highest total energy?

in other words imagine we have:
N 90% L1
E 60% L1
S 10% L2

in other words South has dinged and is very low energy when the transition happens. Which will be destroyed North or South?
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Re: [10N] Lei Shen

Postby Calleana » Mon Jun 10, 2013 4:36 am

I believe it is total energy so in the example S would destroy in P2 transition.

We just managed to kill this guy last night and would say the transitions are the hardest bits. Good luck!
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Re: [10N] Lei Shen

Postby Ironshield » Mon Jun 10, 2013 5:19 am

That is a relief, otherwise accidental dings could mean ore problems tban just a bit more damage.
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Re: [10N] Lei Shen

Postby Donatist » Mon Jun 10, 2013 5:29 am

@Ironshield

Sorry to burst your bubble but accidental dings do mean more than just extra damage. An extra ding on Overcharge means more people get overcharged. An extra ding on Bouncing Bolts means more bouncing bolts and the adds are bigger and harder. An extra level on Diffusion means the adds cant be CCd and rape the raid more. An extra ding on static im not sure cause we never did it.
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Re: [10N] Lei Shen

Postby Ironshield » Mon Jun 10, 2013 6:31 am

Yeah, but that's all just extra damage essentially - not disabling an entirely wrong ability and needing to adjust the whole strategy :)

I'm thinking of P2 really where we will probably HAVE to ding some conduit, but if we END at the conduit to ding then we can just stay put and PEW PEW whereas if we had a situation were it dinged and then we killed it BEFORE it got up above the other two then potentially the wrong quadrant (E-W instead of E-S/N) could get disabled and we'd only have one quadrant for P3. To play it safe I intend aiming for making sure that N is higher than W before ending at S so however it works ONE of N-S is disabled, but it would be good to know for sure.
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Re: [10N] Lei Shen

Postby Sagara » Mon Jun 10, 2013 6:33 am

Most people have one conduit near maxed-up or fully maxed-up during P2 for their first kills, It's just a matter of choosing the best one for you. We usually keep the chain lightning for that one, but a case could be made for most of them.
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Re: [10N] Lei Shen

Postby Darielle » Mon Jun 10, 2013 6:50 am

It IS possible to get them to 100 without levelling them.

You also don't get nearly as much Energy on conduits if you dance in and out of the conduit. You should be able to make 3 pillars take at least 4-5 minutes that way, and frankly doing 35% of his health in 4 minutes is not very strict.

Also, if you get 2 conduits to the same Energy I believe the preference is N > E > S > W, aka clockwise.
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Re: [10N] Lei Shen

Postby Sagara » Mon Jun 10, 2013 7:28 am

Oh, definitly doable, but I wouldn't set that as high priority for a first kill. Most important is to have no pillar leveled up in Phase 1, and try to limit the level on the powered-up pillar in Phase 2 (although you'll probably be very high the first time around).
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Re: [10N] Lei Shen

Postby Donatist » Tue Jun 11, 2013 11:14 am

Donatist wrote:@Ironshield

Sorry to burst your bubble but accidental dings do mean more than just extra damage. An extra ding on Overcharge means more people get overcharged. An extra ding on Bouncing Bolts means more bouncing bolts and the adds are bigger and harder. An extra level on Diffusion means the adds cant be CCd and rape the raid more. An extra ding on static im not sure cause we never did it.



Sorry i mistook this thread for the heroic thread. :( sorryz
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Re: [10N] Lei Shen

Postby Andrastía » Wed Jun 12, 2013 12:21 am

Hey all, dragging the taunt issue up again, we are progressing on Lei at the min, our first attempts were fine, pally (me) and DK and no problems at all, but last night we had pally/druid combo and my taunts were immune, no set pattern, 1st 2 tries i couldnt take the boss after decapitate. I took the 1st but couldnt take the boss back, so he was taunted once and i was immune.

We thought we were past it after the next couple of tries were fine, then bang, i tried to taunt after the first Fusion slash and again he was immune, really frustrating, ive been told i may be taunting to early. ofc i taunt on decapitate as soon as its applied, and fusion slash as soon as i see the tank fly across the room :)
i dont see surely how this could cause issues as i was doing exactly the same the week before.
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