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[10H] Garalon

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[10H] Garalon

Postby timoseewho » Fri Nov 16, 2012 3:24 pm

Hello, Garalon's another one of those fights where I'm not sure what the optimal tank/healer setup is. Theoretically you only need a tank for P2, how viable is it to have a healer or DPS soak the cleaves in P1? Also with Pungency being a 4 min debuff, assuming each player takes up to 15 stacks, I'm guessing the whole raid needs to take part:].
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Re: [10H] Garalon

Postby PsiVen » Sat Nov 17, 2012 12:53 pm

Furious Swipe only hits 33% harder on Heroic from the looks of it, so it should still be okay to do with a war/dru/dk dancing into defensive. I don't think Ret would be a good idea for it since they don't have that option and I imagine this will stress healers pretty badly.
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Re: [10H] Garalon

Postby Kitmajere » Sun Nov 18, 2012 3:14 am

We 2 tanked, 2 healed this.
We aimed for 18-20 stacks, and tried to avoid our less mobile healer and/or melee kiting. One of our two melee did end up having to kite though, so we had two people that never kited. We had ranged go earlyish in the order, so that they could kite again at the end.
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Re: [10H] Garalon

Postby Kai » Tue Nov 27, 2012 12:24 am

used 2 tanks, 3 healers. soaked up to 15-18 stacks. always tried to swap the kiter before a crush came in, whenever possible. the two tanks started kiting, then the 3 healers, then dps. by doing that you will need dps to soak just once. he'll roughly go into p2 when everyone (we had 1 melee who did not soak, everyone else did) is done soaking the first time. then tanks did 10-12 stacks and the first healer was freed up again to take it.
should use CDs on the current kiter when crush happens. ice block/bubble/hand of prot is perfect, negates the crush dmg and the stun. hand of purity also helps a little, but the real problem is someone not moving when the crush is casting and getting stunned with a pool spawning under him. And that's already the complicated stuff (we still managed to wipe 20ish times to that, sadly). the fight is pretty simple, much easier then elegon, emperors and spirit kings.
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Re: [10H] Garalon

Postby Fenrìr » Tue Jan 15, 2013 2:05 pm

Alright...I'm curious and my GM/RL is a bit upset atm at myself and my fellow tank. Both of us kite through two rotations (we generally phase Garalon just over 9 people, meaning we go through our initial 8 then it rolls back to our first. Both tanks, then our two healers, then 4 dps is our rotation). Our DPS on our kill (after 2 wipes) was around 50k avg.

My GM/RL did a pug in which the tanks (same classes) did 70k avg. Looking at the logs and just comparing myself to the other tank, he has slightly higher usage on some abilities, but has nearly double the dmg of some. Like AS for example...6 more uses but a lot more dmg done.

Now I'm curious if there is something that was changed with the 100% dmg debuff that tanks can manipulate to get extra dmg in.



Here's the logs I'm looking at so you guys can maybe see what I'm missing. I mean, is DPS'ing the legs as a tank being the solo person killing it worth it? Is that the difference? Also, I feel like I'm decent with prioritizing abilities such as CS and Judgement, but he has more on the fight than I.

http://www.worldoflogs.com/reports/pa3h ... 743&e=7153 (I'm Hellreiser, Desolatebear is my monk tank)
http://www.worldoflogs.com/reports/5ssz ... 67&e=13481 (Allagash is the tankadin, Aoie is the monk)
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Re: [10H] Garalon

Postby Rhiannon » Tue Jan 15, 2013 4:33 pm

Well just compare your comparative uptimes on weak points. He has 70%, you have 49%. In your setup you have two melee dps so you don't need to be killing the legs, and they're probably getting nuked down a lot faster by your two melee so you can't have as high uptime as the tanks in the other kill. So really your raid leader's not looking on the bigger picture at all - for you to do more damage your melee dps have to do less.
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Re: [10H] Garalon

Postby Fenrìr » Wed Jan 16, 2013 4:04 am

Ah, yea...I forgot to look at that. Cheers.
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Re: [10H] Garalon

Postby stevos » Mon Feb 04, 2013 11:22 am

How are you guys handling the legs? We were leaving them to the melee and letting ranged focus entirely on the boss after killing the first 4.

We got the kill but it was a little close for comfort against the enrage timer.

We were running 2 tanks and 2 healers, with 3 ranged 2 melee.
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Re: [10H] Garalon

Postby Promdates » Mon Feb 04, 2013 11:31 am

We only kill 3 of the legs for the most part. Melee work on the legs when they're up, other than the left front (the outside of our kite path). We leave those for the tanks to hit (we actually kill about 2-3 during the fight). Some of the ranged attack the legs that are closer to them, but mostly they sit on the boss.

Once we hit phase 2, we kill all legs and dps boss. Whenever a leg comes up, everyone switches to it.
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Re: [10H] Garalon

Postby stevos » Mon Feb 04, 2013 11:38 am

If the melee are working the legs when they are up, surely you will end up killing a lot more than 3?
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Re: [10H] Garalon

Postby Vayacondios » Mon Feb 04, 2013 12:20 pm

The other tank and I kill three legs just by ourselves...
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Re: [10H] Garalon

Postby Darielle » Mon Feb 04, 2013 12:38 pm

What I read him say is that they only kill the legs in 3 slots, leaving the left front to be killed by tanks. Not that they kill only 3 legs during the whole fight.
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Re: [10H] Garalon

Postby Promdates » Mon Feb 04, 2013 2:54 pm

Darielle wrote:What I read him say is that they only kill the legs in 3 slots, leaving the left front to be killed by tanks. Not that they kill only 3 legs during the whole fight.


Exactly this. Sorry for the confusion.
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Re: [10H] Garalon

Postby Darielle » Mon Feb 04, 2013 4:32 pm

Exactly this. Sorry for the confusion.


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