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MoP reputation guide

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Re: MoP reputation guide

Postby degre » Tue Aug 07, 2012 8:19 am

halabar wrote:
Newsom wrote:Interesting. I guess it'll go quicker if you really want to learn every single recipe copared to the current model of 3 dailies per recipe, but at the same time you can't pick out which ones you get first. Has the potential to be a nice money maker if you're lucky the first week.


True, but it won't be quite that fast. The gems do require 417 ilvl, so until people start hitting that gear level en-mass, sales might be slow..

...and actually, it might be wise to watch for panic sellers of cut regular gems from level, especially the perfect ones, as there may not be much demand in the first 2 weeks, but there could be a lot of people leveling JC and wanting to dump cut gems.

Yesterday I've hit 87 and ran once Mogu'shan Palace, drops 430, so I guess shouldn't be too long before people get in that range.

On the other hand might be worth saying that I haven't seen any socketed gear in there, which means that probably you'll start seeing sockets from the lvl 90 gear.
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Re: MoP reputation guide

Postby Zalaria » Tue Aug 07, 2012 5:52 pm

The level 90 quest gear is ilvl 437-450. That's from my almost finishing of all the quests, but doing no instances. Haven't seen anything socketed yet, though.

The socketed stuff looks to be mostly raid-sourced. A quick glance through a wowhead search with "armor, blue, added in mists, socketed, no resilience" gives 3 chests and a bunch of helms with sockets. Chests have single blue sockets (they're all dps plate), and the helms all have meta and a single socket. There's also two crafted guns with sockets.

On a side note, it looks like metas don't have to be activated any more. So at least there's that.
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Re: MoP reputation guide

Postby masterpoobaa » Mon Aug 13, 2012 3:05 pm

No meta activation? Jeebus.
Next expansion we wont have socket colours at all - just stick in whatever the heck you like :P

I miss the days of BC, where you could get gear with 3 sockets on it in dungeons as low as Ramps.
More sockets = more customization = healthier gem market.
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Re: MoP reputation guide

Postby degre » Tue Aug 14, 2012 3:50 am

considering the rate at which we change gear, I'm quite happy that I don't have to buy a truckload of gems every other day.
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Re: MoP reputation guide

Postby halabar » Tue Aug 14, 2012 7:45 am

It looks like they added some new rings in the last patch or so, and at some point snuck in rep requirements on some of the higher end enchants. I'll update the main post after the next beta build.

So it looks like you'll need rep for:

JC: mounts
Ench: high end patterns
BS: belt pattern
LW: Leg kit patterns
Tailoring: Leg kit patterns

Alch appears to be the only crafting profession that doesn't need rep right now, but it's pretty weak overall. If no cauldrons, you probably don't need it on a raiding toon.
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Re: MoP reputation guide

Postby Flex » Tue Aug 14, 2012 9:42 am

masterpoobaa wrote:No meta activation? Jeebus.
Next expansion we wont have socket colours at all - just stick in whatever the heck you like :P


So like now with Red gems for DPS with a meta that requires X red gems to activate?
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Re: MoP reputation guide

Postby Zobel » Tue Aug 14, 2012 10:05 am

halabar wrote:So it looks like you'll need rep for:

JC: mounts
Ench: high end patterns
BS: belt pattern
LW: Leg kit patterns
Tailoring: Leg kit patterns

Alch appears to be the only crafting profession that doesn't need rep right now [....]

Also engineering.
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Re: MoP reputation guide

Postby halabar » Tue Aug 14, 2012 10:04 pm

Updated the original post, major additions:

28-slot bag pattern at Exalted for August Celestials
Bracer enchants at revered for August Celestials
Weapon enchants at revered from Shadow-Pan
JP gear scattered among 4 of the reps at honored
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Re: MoP reputation guide

Postby djlar » Wed Aug 15, 2012 5:18 am

Nice, new engineering cogwheels with the trainer... pretty awesome.. still don't know what to put on the dragonlin 3rd slot on any class, in the meantime I'll go haste/crit/hit for dps and spirit/haste/crit for healer
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Re: MoP reputation guide

Postby halabar » Wed Aug 15, 2012 7:44 am

djlar wrote:Nice, new engineering cogwheels with the trainer... pretty awesome.. still don't know what to put on the dragonlin 3rd slot on any class, in the meantime I'll go haste/crit/hit for dps and spirit/haste/crit for healer


Well, if you have the goggles, for dps you do the full set crit/haste/mastery/hit/expertise.

I haven't seen tests of the dps from the dragonling that comes to help you. But the goggles are BiS until you get LFR gear, and even then it's close. It's nice that you can actually get and make the goggles at 87 this time.
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Re: MoP reputation guide

Postby bldavis » Wed Aug 15, 2012 11:01 am

that is nice!
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Re: MoP reputation guide

Postby degre » Thu Aug 16, 2012 3:02 am

halabar wrote:
djlar wrote:Nice, new engineering cogwheels with the trainer... pretty awesome.. still don't know what to put on the dragonlin 3rd slot on any class, in the meantime I'll go haste/crit/hit for dps and spirit/haste/crit for healer


Well, if you have the goggles, for dps you do the full set crit/haste/mastery/hit/expertise.

I haven't seen tests of the dps from the dragonling that comes to help you. But the goggles are BiS until you get LFR gear, and even then it's close. It's nice that you can actually get and make the goggles at 87 this time.

On an alt maybe you'll wear it at 87, as I doubt you'll be able to make the goggles on your main without some serious cash splashing.
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Re: MoP reputation guide

Postby halabar » Thu Aug 16, 2012 8:46 am

degre wrote:
halabar wrote:
djlar wrote:Nice, new engineering cogwheels with the trainer... pretty awesome.. still don't know what to put on the dragonlin 3rd slot on any class, in the meantime I'll go haste/crit/hit for dps and spirit/haste/crit for healer


Well, if you have the goggles, for dps you do the full set crit/haste/mastery/hit/expertise.

I haven't seen tests of the dps from the dragonling that comes to help you. But the goggles are BiS until you get LFR gear, and even then it's close. It's nice that you can actually get and make the goggles at 87 this time.

On an alt maybe you'll wear it at 87, as I doubt you'll be able to make the goggles on your main without some serious cash splashing.


You don't know me too well... :-)

If the mats are what they are currently on beta, all I need to do is get someone to transmute a living steel. Even if I have to buy it, not a problem. :wink:
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Re: MoP reputation guide

Postby degre » Thu Aug 16, 2012 8:57 am

As I said, you need some serious cash splashing, which is not that common and won't do for most players. You need 6 living steel bars, which are made from 36 trillium bars, which in turn require 144 trillium ores, 72 of each kind.

You can afford it? Good for you, the vast majority won't, as at 87 you are just entering areas where you can mine trillium and I'll you've seen until then is a sea of ghost iron.
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Re: MoP reputation guide

Postby halabar » Thu Aug 16, 2012 9:02 am

degre wrote:As I said, you need some serious cash splashing, which is not that common and won't do for most players. You need 6 living steel bars, which are made from 36 trillium bars, which in turn require 144 trillium ores, 72 of each kind.

You can afford it? Good for you, the vast majority won't, as at 87 you are just entering areas where you can mine trillium and I'll you've seen until then is a sea of ghost iron.


There's also a ghost-iron to Trillum transmute (which I don't think is restricted by a daily cooldown). The real question is, how fast is that early leveling going to turn out. If it goes speedy, then I might wind up being 88 before I get them.

Of course, the first week I'll likely be selling all my ore... assuming the prices don't crash.
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