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MoP Professions

Mists of Pandaria Beta discussion

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Re: MoP Professions

Postby superworm » Sat Jul 21, 2012 11:22 am

Kitmajere wrote:So, imo, go BS/LWing >,<.


Yeah that's what I did in Cata on my main, and I'm still planning to do it on my new monk. Actually I have already started hoarding materials for leveling.
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Re: MoP Professions

Postby halabar » Sun Jul 22, 2012 9:30 am

Kitmajere wrote:
Yelena wrote:Probably be best off waiting until professions are more finalized before jumping the gun, it's quite obvious they aren't finished yet.


My only concern is LWing atm, since there's precedent for neglecting balancing it in the past. I'm pretty sure the other professions will be equalized.


Considering what a PITA LW is, I'm ok with it being a bit stronger.. does mean it also favors bears a bit, but whatever.
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Re: MoP Professions

Postby Xequecal » Fri Aug 17, 2012 4:41 pm

I find it highly likely that enchanting, BS, and JC will be fixed to all provide 480 stamina.

The LW Fur Linings don't really need to be fixed. It's not overpowered. Remember, it does cost the LWer 170 dodge rating to get that stamina bonus, since he can't enchant dodge to his bracers. So every other profession gets 480 stamina and 170 dodge, while LW gets 750 stamina. That's not imbalanced. It's the same ilvl bonus. Is Alchemy imbalanced because they can get bonus armor from their profession bonus?

The real oversights are:

1. The lack of a Mastery enchant for bracers like there was in Cataclysm, tanks aren't too thrilled about dodge, but they love mastery.
2. The fact that LWers can access the epic leg enchants without expending a Spirit of Harmony. That means no needing to pay 5,000g every time you get a leggings upgrade.
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Re: MoP Professions

Postby Kitmajere » Fri Aug 17, 2012 5:25 pm

Xequecal wrote:I find it highly likely that enchanting, BS, and JC will be fixed to all provide 480 stamina.

BS/JC already do, just enchanting needs to be fixed to reflect the new stamina stat weight (so from 320->480), and inscription needs a slight buff from its current 450 stamina bonus to 480. The bigger discrepancy comes in at the secondary stat level where JC gives 320 of, let's say, mastery, while BS gives 640.

Xequecal wrote: The LW Fur Linings don't really need to be fixed. It's not overpowered. Remember, it does cost the LWer 170 dodge rating to get that stamina bonus, since he can't enchant dodge to his bracers. So every other profession gets 480 stamina and 170 dodge, while LW gets 750 stamina. That's not imbalanced. It's the same ilvl bonus. Is Alchemy imbalanced because they can get bonus armor from their profession bonus?

270 stam != 170 dodge

Xequecal wrote: The real oversights are:
1. The lack of a Mastery enchant for bracers like there was in Cataclysm, tanks aren't too thrilled about dodge, but they love mastery.

Uhhh, what mastery bracer enchant??
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Re: MoP Professions

Postby theckhd » Fri Aug 17, 2012 5:45 pm

Kitmajere wrote:
Xequecal wrote: The LW Fur Linings don't really need to be fixed. It's not overpowered. Remember, it does cost the LWer 170 dodge rating to get that stamina bonus, since he can't enchant dodge to his bracers. So every other profession gets 480 stamina and 170 dodge, while LW gets 750 stamina. That's not imbalanced. It's the same ilvl bonus. Is Alchemy imbalanced because they can get bonus armor from their profession bonus?

270 stam != 170 dodge

Not to mention that traditionally, tanks would much rather have stamina than dodge rating. Even if it were balanced based on itemization, (i.e. 100 dodge and 150 stamina), the stamina would still be a better perk.
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Re: MoP Professions

Postby Radience » Sat Aug 18, 2012 10:06 am

Enchanting does provide 480 stamina. 160 or whatever tooltip states for stamina ring enchant is just a tooltip error.
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Re: MoP Professions

Postby djlar » Mon Aug 20, 2012 2:34 pm

So that's it for Enchanting? whatever you learned on the trainer is what you get?

The weapon enchants seem weak IMO, like one enchant-for-all, mastery+haste+crit size fits-all

Huge for dual wielders since you can have all 3 things up at the same time, maybe dot casters will have them too.

What are Sha crystals for? none of the enchants needs them.... (if rep vendors sell some, where?)


LW also a nitpick: at 575 it's over until you can get reputation recipes waaaay later on and it's yellow skill ups from 575 to 600?
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Re: MoP Professions

Postby halabar » Mon Aug 20, 2012 2:52 pm

djlar wrote:So that's it for Enchanting? whatever you learned on the trainer is what you get?

The weapon enchants seem weak IMO, like one enchant-for-all, mastery+haste+crit size fits-all

Huge for dual wielders since you can have all 3 things up at the same time, maybe dot casters will have them too.

What are Sha crystals for? none of the enchants needs them.... (if rep vendors sell some, where?)


LW also a nitpick: at 575 it's over until you can get reputation recipes waaaay later on and it's yellow skill ups from 575 to 600?


There are weapon enchants on one rep vendor, and bracer enchants on another. (Shadow-Pan and August Celestials).
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Re: MoP Professions

Postby Lieris » Mon Aug 20, 2012 3:31 pm

Rocket boots means I will never drop engineering for as long as I stay a tank. Despite the chance of failure the gamble can really pay off and on Heroic Ragnaros that alone justified engineering for tanks. You feel like a superhero... when they work. :p
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Re: MoP Professions

Postby halabar » Mon Aug 20, 2012 6:56 pm

djlar wrote:So that's it for Enchanting? whatever you learned on the trainer is what you get?

The weapon enchants seem weak IMO, like one enchant-for-all, mastery+haste+crit size fits-all

Huge for dual wielders since you can have all 3 things up at the same time, maybe dot casters will have them too.

What are Sha crystals for? none of the enchants needs them.... (if rep vendors sell some, where?)


LW also a nitpick: at 575 it's over until you can get reputation recipes waaaay later on and it's yellow skill ups from 575 to 600?


And it's those high end patterns that will use the Sha crystals.
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Re: MoP Professions

Postby rodos » Mon Aug 20, 2012 7:11 pm

Lieris wrote:Rocket boots means I will never drop engineering for as long as I stay a tank. Despite the chance of failure the gamble can really pay off and on Heroic Ragnaros that alone justified engineering for tanks. You feel like a superhero... when they work. :p

And when they fail and shoot you into the air you can parachute back down on the boss screaming "DEATH FROM ABOVE!". Fuel leak? Free Vengeance stacks! Winning every way you look at it.
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Re: MoP Professions

Postby KysenMurrin » Tue Aug 21, 2012 5:16 am

Lieris wrote:Rocket boots means I will never drop engineering for as long as I stay a tank. Despite the chance of failure the gamble can really pay off and on Heroic Ragnaros that alone justified engineering for tanks. You feel like a superhero... when they work. :p

Even now Paladins have a short-cooldown sprint available when the fight needs it?
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Re: MoP Professions

Postby djlar » Tue Aug 21, 2012 5:23 am

Well it's Rocket belt since Cata hit.. nice to be remembered that way.. LOL

At least in MoP the mats to make every tinker are only ghost iron bar based, no more grinding for old WotlK mats for rocket and parachute tinkers.

I've still to see a "modern" repair bot, we are stuck with Jeeves, new engineers will still have to grind wotlk mechs and mats
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Re: MoP Professions

Postby Zalaria » Tue Aug 21, 2012 5:28 am

djlar wrote:Well it's Rocket belt since Cata hit.. nice to be remembered that way.. LOL

At least in MoP the mats to make every tinker are only ghost iron bar based, no more grinding for old WotlK mats for rocket and parachute tinkers.

I've still to see a "modern" repair bot, we are stuck with Jeeves, new engineers will still have to grind wotlk mechs and mats


At least that's a one-time-ever thing. Grind it out and be done with it, unlike tinkers that you have to redo every time you get an upgrade.
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Re: MoP Professions

Postby bldavis » Tue Aug 21, 2012 11:59 am

djlar wrote:Well it's Rocket belt since Cata hit.. nice to be remembered that way.. LOL

At least in MoP the mats to make every tinker are only ghost iron bar based, no more grinding for old WotlK mats for rocket and parachute tinkers.

I've still to see a "modern" repair bot, we are stuck with Jeeves, new engineers will still have to grind wotlk mechs and mats

blingbot wasnt enough for you?
though i agree, i wouldnt mind a new cheap repair bot, but since i have my jeeves on my rogue, and the schematic on my mage to make his, i dont mind being stuck with it :)
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