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Mists of Pandaria

Mists of Pandaria Beta discussion

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Re: Mists of Pandaria

Postby Worldie » Tue Mar 27, 2012 4:10 am

That is because rogue finishers have a linear scaling with their CP, while TV and ShoR have exponential values.
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Re: Mists of Pandaria

Postby theckhd » Tue Mar 27, 2012 4:54 am

Yup. If you'll notice, WoG (which scales linearly) is still "up to 3."

TV and SotR at lower-HP were just illusions of choice anyway. In a raiding context, you never hit them until you had 3. Having the ability to hit them at 1 or 2 didn't add anything except the ability to screw up from time to time when you weren't paying enough attention.
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Re: Mists of Pandaria

Postby Fetzie » Tue Mar 27, 2012 5:57 am

By using <3 HP ShoRs you could also get 100% uptime on the 25% block value buff if I am not mistaken.
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Re: Mists of Pandaria

Postby theckhd » Tue Mar 27, 2012 6:00 am

That assumes it would last the full 6 seconds if you used less than 3 HP. More likely it'd scale 1/2.5/6 to prevent exactly that.
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Re: Mists of Pandaria

Postby Klaudandus » Tue Mar 27, 2012 6:00 am

I've heard rumors that they're reconsidering the shared lockouts.
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Re: Mists of Pandaria

Postby Worldie » Tue Mar 27, 2012 6:56 am

Would be cool considering they have been a fail.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Mists of Pandaria

Postby Mannstein » Tue Mar 27, 2012 7:08 am

theckhd wrote:Yup. If you'll notice, WoG (which scales linearly) is still "up to 3."

TV and SotR at lower-HP were just illusions of choice anyway. In a raiding context, you never hit them until you had 3. Having the ability to hit them at 1 or 2 didn't add anything except the ability to screw up from time to time when you weren't paying enough attention.

Randomness aside,
On a Strong AOE situation a DS+Judg+TV(2HP)+DS+TV(1HP), isn't better that a TV(3HP) due to the Seal of right(...)ss (can't sp that :S )?
everytime i TV(1hp) i have the Right(...)ss cleave, right?
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Re: Mists of Pandaria

Postby theckhd » Tue Mar 27, 2012 7:18 am

I was thinking about single-target situations. I honestly don't know the answer to that question for AoE, but it seems feasible to me for maximizing AoE damage in that 7.5-second window (bloods on Madness, maybe?). You'd have to ask someone who's done the math to be sure though.
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Re: Mists of Pandaria

Postby Sabindeus » Tue Mar 27, 2012 7:19 am

Worldie wrote:Would be cool considering they have been a fail.

seriously?
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Re: Mists of Pandaria

Postby theckhd » Tue Mar 27, 2012 7:22 am

Worldie wrote:Would be cool considering they have been a fail.

Have to disagree there. I'm happy to be able to run DS10 on a different character rather than feeling obligated to repeat the instance on Theck. Running DS three times per week (25H, 10H, and LFR) on Theck would get old really fast. It's much more interesting to be able to do it on a different character/role the second and third times (25H on Theck, 10H on warlock, LFR on random alts).
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Re: Mists of Pandaria

Postby Worldie » Tue Mar 27, 2012 7:27 am

In my opinion, the shared lockout system failed when LFR got introduced, it was working decently before that.

Introducing LFR on a separate lockout was pretty much the same as not having shared lockout at all, since people are forced to run both LFR and normal/hc.

Either all shared or nothing is my thought.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Mists of Pandaria

Postby KysenMurrin » Tue Mar 27, 2012 7:29 am

Forced? The only reason I did LFR on my main is because I had bad luck on a few gear drps in Firelands. If you set the right ilevel and don't use overpowered set bonuses, LFR should never be mandatory for raiders.
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Re: Mists of Pandaria

Postby JoeBravo » Tue Mar 27, 2012 7:31 am

theckhd wrote:
Worldie wrote:Would be cool considering they have been a fail.

Have to disagree there. I'm happy to be able to run DS10 on a different character rather than feeling obligated to repeat the instance on Theck. Running DS three times per week (25H, 10H, and LFR) on Theck would get old really fast. It's much more interesting to be able to do it on a different character/role the second and third times (25H on Theck, 10H on warlock, LFR on random alts).


completely agree as the seperate 25 & 10 man lockouts and the feeling to be obliged do both each week is what burned me out 3 years ago.

And I somehow don't feel obliged to do LFR, so don't mind that being on a separate lockout.
Thinking about the results of it sharing the lockout fils me with dread aswell. :shock:
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Re: Mists of Pandaria

Postby Worldie » Tue Mar 27, 2012 7:34 am

You are allowed to disagree with me, of course.Though, I really preferred when you could run both 10 and 25.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Mists of Pandaria

Postby Mannstein » Tue Mar 27, 2012 7:42 am

Sabindeus wrote:
Worldie wrote:Would be cool considering they have been a fail.

seriously?


What is advantage of separate lockouts?
The only advantage would be to 25men guild me thinks, or am i missing something?
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