Mists of Pandaria
Moderators: Fridmarr, Worldie, Aergis, Sabindeus, PsiVen
Re: Mists of Pandaria
That is because rogue finishers have a linear scaling with their CP, while TV and ShoR have exponential values.
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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Re: Mists of Pandaria
Yup. If you'll notice, WoG (which scales linearly) is still "up to 3."
TV and SotR at lower-HP were just illusions of choice anyway. In a raiding context, you never hit them until you had 3. Having the ability to hit them at 1 or 2 didn't add anything except the ability to screw up from time to time when you weren't paying enough attention.
TV and SotR at lower-HP were just illusions of choice anyway. In a raiding context, you never hit them until you had 3. Having the ability to hit them at 1 or 2 didn't add anything except the ability to screw up from time to time when you weren't paying enough attention.
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theckhd - Moderator
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Re: Mists of Pandaria
By using <3 HP ShoRs you could also get 100% uptime on the 25% block value buff if I am not mistaken.
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Fetzie - Posts: 1644
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Re: Mists of Pandaria
That assumes it would last the full 6 seconds if you used less than 3 HP. More likely it'd scale 1/2.5/6 to prevent exactly that.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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theckhd - Moderator
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Re: Mists of Pandaria
I've heard rumors that they're reconsidering the shared lockouts.
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Klaudandus - Posts: 9013
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Re: Mists of Pandaria
Would be cool considering they have been a fail.
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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Re: Mists of Pandaria
theckhd wrote:Yup. If you'll notice, WoG (which scales linearly) is still "up to 3."
TV and SotR at lower-HP were just illusions of choice anyway. In a raiding context, you never hit them until you had 3. Having the ability to hit them at 1 or 2 didn't add anything except the ability to screw up from time to time when you weren't paying enough attention.
Randomness aside,
On a Strong AOE situation a DS+Judg+TV(2HP)+DS+TV(1HP), isn't better that a TV(3HP) due to the Seal of right(...)ss (can't sp that :S )?
everytime i TV(1hp) i have the Right(...)ss cleave, right?
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Re: Mists of Pandaria
I was thinking about single-target situations. I honestly don't know the answer to that question for AoE, but it seems feasible to me for maximizing AoE damage in that 7.5-second window (bloods on Madness, maybe?). You'd have to ask someone who's done the math to be sure though.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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theckhd - Moderator
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Re: Mists of Pandaria
Worldie wrote:Would be cool considering they have been a fail.
seriously?
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Sabindeus - Moderator
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Re: Mists of Pandaria
Worldie wrote:Would be cool considering they have been a fail.
Have to disagree there. I'm happy to be able to run DS10 on a different character rather than feeling obligated to repeat the instance on Theck. Running DS three times per week (25H, 10H, and LFR) on Theck would get old really fast. It's much more interesting to be able to do it on a different character/role the second and third times (25H on Theck, 10H on warlock, LFR on random alts).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Mists of Pandaria
In my opinion, the shared lockout system failed when LFR got introduced, it was working decently before that.
Introducing LFR on a separate lockout was pretty much the same as not having shared lockout at all, since people are forced to run both LFR and normal/hc.
Either all shared or nothing is my thought.
Introducing LFR on a separate lockout was pretty much the same as not having shared lockout at all, since people are forced to run both LFR and normal/hc.
Either all shared or nothing is my thought.
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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Re: Mists of Pandaria
Forced? The only reason I did LFR on my main is because I had bad luck on a few gear drps in Firelands. If you set the right ilevel and don't use overpowered set bonuses, LFR should never be mandatory for raiders.
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Re: Mists of Pandaria
theckhd wrote:Worldie wrote:Would be cool considering they have been a fail.
Have to disagree there. I'm happy to be able to run DS10 on a different character rather than feeling obligated to repeat the instance on Theck. Running DS three times per week (25H, 10H, and LFR) on Theck would get old really fast. It's much more interesting to be able to do it on a different character/role the second and third times (25H on Theck, 10H on warlock, LFR on random alts).
completely agree as the seperate 25 & 10 man lockouts and the feeling to be obliged do both each week is what burned me out 3 years ago.
And I somehow don't feel obliged to do LFR, so don't mind that being on a separate lockout.
Thinking about the results of it sharing the lockout fils me with dread aswell.
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Re: Mists of Pandaria
You are allowed to disagree with me, of course.Though, I really preferred when you could run both 10 and 25.
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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Re: Mists of Pandaria
Sabindeus wrote:Worldie wrote:Would be cool considering they have been a fail.
seriously?
What is advantage of separate lockouts?
The only advantage would be to 25men guild me thinks, or am i missing something?
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