Remove Advertisements

Mists of Pandaria

Mists of Pandaria Beta discussion

Moderators: Fridmarr, Worldie, Aergis, Sabindeus, PsiVen

Re: Mists of Pandaria

Postby Flex » Mon Mar 26, 2012 10:24 am

Didn't they say they are revamping SM and Scholomance for the nostalgia factor more than for story reasons.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
User avatar
Flex
 
Posts: 7500
Joined: Tue Jul 10, 2007 7:29 am

Re: Mists of Pandaria

Postby KysenMurrin » Mon Mar 26, 2012 10:27 am

Yeah, but they're usually good with some continuity. ZG had lore explaining both the new bosses and the returning ones. Most of the SM bosses have been replaced with new characters, and it sounds like Scholomance has a new story too.
I don't play WoW any more.
Donnan - Nangun - Kysen - Kysen - Mardun - Timkins

Mostly-Book Blog.
KysenMurrin
 
Posts: 6814
Joined: Thu Jun 26, 2008 6:37 am
Location: UK

Re: Mists of Pandaria

Postby Sabindeus » Mon Mar 26, 2012 10:29 am

Hrobertgar wrote:Use a Warlock tank over a Turtle/Bettle pet? Are you mad? Huntards are plentiful, they can all pack a propper tank pet for any fights analogous to H-Halfus. Beacon tank-pet = fire and forget.


Dude the Warlock tanking glyph is hella broke on beta right now. It's supposed to remove the damage increase but it doesn't so Warlocks can basically do whatever they want. I heard someone soloed Morchok 10? Crazy shit.
Image
Turn In, an NPC interaction automator - http://wow.curse.com/downloads/wow-addo ... rn-in.aspx
User avatar
Sabindeus
Moderator
 
Posts: 10470
Joined: Mon May 14, 2007 9:24 am

Re: Mists of Pandaria

Postby Jaitee » Mon Mar 26, 2012 1:16 pm

quick question regarding seals with them becoming basically a stance now are they off the GCD like auras where and stances are?
Jaitee
 
Posts: 149
Joined: Mon Apr 19, 2010 12:11 am

Re: Mists of Pandaria

Postby Flex » Mon Mar 26, 2012 1:42 pm

Jaitee wrote:quick question regarding seals with them becoming basically a stance now are they off the GCD like auras where and stances are?


How are seals becoming like stances?
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
User avatar
Flex
 
Posts: 7500
Joined: Tue Jul 10, 2007 7:29 am

Re: Mists of Pandaria

Postby Sabindeus » Mon Mar 26, 2012 1:53 pm

Jaitee wrote:quick question regarding seals with them becoming basically a stance now are they off the GCD like auras where and stances are?


Nope

Flex wrote:How are seals becoming like stances?


They both exist in the Extra bar now.
Image
Turn In, an NPC interaction automator - http://wow.curse.com/downloads/wow-addo ... rn-in.aspx
User avatar
Sabindeus
Moderator
 
Posts: 10470
Joined: Mon May 14, 2007 9:24 am

Re: Mists of Pandaria

Postby Flex » Mon Mar 26, 2012 1:56 pm

Sabindeus wrote:
Flex wrote:How are seals becoming like stances?


They both exist in the Extra bar now.


Well that's not really becoming like stances, just UI shuffling.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
User avatar
Flex
 
Posts: 7500
Joined: Tue Jul 10, 2007 7:29 am

Re: Mists of Pandaria

Postby Klaudandus » Mon Mar 26, 2012 6:58 pm

Paladin
*Avenging Wrath: Now has no mana cost.
*Blessing of Kings: Now increases intellect instead of stamina. No longer grants magical resistances. Costs 22% base mana, up from 19%.
*Blessing of Might: Now increases mastery by 5 instead of attack power. No longer increases mana regen. Costs 22% base mana, up from 19%
*Blinding Light: New. Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. 3 min cooldown. Instant cast and costs 23.4% base mana.
*Boundless Conviction: New. You may store an additional 2 Holy Power beyond the maximum of 3. No ability ever consumes more than 3 Holy Power.
*Cleanse: Now removes all poison and disease effects. Now has an 8 sec cooldown. Costs 16% base mana, up from 14%.
*Crusader Strike: An instant strike that causes 160% weapon damage, up from 135%. Costs 3% base mana, down from 10%.
*Divine Light: Now has a 2.5 sec cast time, down from 3 sec.
*Divine Protection: Reduces magical damage taken by 40% for 10 sec. No longer reduces physical damage taken.
*Divine Shield: No longer costs mana.
*Flash of Light: Now costs 36% base mana, up from 31%.
*Hand of Freedom: Now costs 7% base mana, up from 6%.
*Hand of Protection: Now costs 7% base mana, up from 6%.
*Hand of Sacrifice: Now has a 40 yard range, up from 30. Costs 7% base mana, up from 6%.
*Hand of Salvation: Now has a 40 yard range, up from 30.
*Heart of the Crusader: Increases your mounted speed by 20%. This does not stack with other movement speed increasing effects.
*Holy Light: Now has a 2.5 sec cast time, down from 3 sec. Costs 14% base mana, up from 12%.
*Improved Judgment: New. Judgment causes a secondary effect.
**Holy - Judgments of the Pure - Judgment restores mana.
**Protection - Judgments of the Wise - Judgment grants Holy Power.
**Retribution - Judgments of the Bold - Judgment grants Holy Power and the Physical Vulnerability effect which increases the amount of physical damage the target takes by 4%.
*Rebuke: Now has a 15 sec cooldown, up from 10. Costs 11% base mana, up from 10%.
*Reckoning: Hand of Reckoning has been renamed to Reckoning.
*Redemption: Now costs 75% base mana, up from 64%.
*Righteous Fury: Now has a 1.5 sec cooldown.
*Sanctity of Battle: Haste effects lower the cooldown and global cooldown of your Judgment, Hammer of Wrath, *Crusader Strike and Hammer of the Righteous. Divine Storm is no longer affected.
*Seal of Command: New. Fills you with Holy Light, causing melee attacks to deal 10% additional Holy damage. Instant cast. Costs 16.4% base mana.
*Seal of Insight: Now also increases healing done by 5%. Costs 16% base mana, up from 14%.
*Seal of Righteousness: Fills you with Holy Light, causing melee attacks to deal 5% weapon damage to all targets within 8 yards. Instant cast. Costs 16% base mana, up from 14%.
*Seal of Truth: Censure DOT now deals [17.5% of AP + 9% of SPH], up from [13.5% of AP + 5% of SPH]
*Supplication: Formerly known as Retribution talent Crusade. No longer increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 30%, and the damage and healing of your Holy Shock by 30%. For 15 sec after you kill an enemy that yields experience or honor, your next Flash of Light heals for an additional 300%. Holy Light is no longer affected by this ability.
*Turn Evil: Now lasts for up to 40 sec, up from 20. Costs 10% base mana, up from 9%.
*Word of Glory: Now consumes up to 3 Holy Power, down from all. Now has a 1.5 sec cooldown, down from 20.

Protection
*Avenger's Shield: Now costs 7% base mana, up from 6%.
*Consecration: Now costs 7% base mana, down from 55%. Cooldown is now 9 sec, down from 30.
*Guarded by the Light: Reworked: Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is no longer on the global cooldown.
*Holy Wrath: Sends bolts of holy power in all directions, causing Holy damage divided among all enemies within 10 yds and stunning all Demons and Undead for 3 sec. Costs 9.4% base mana. Instant cast, 9 sec cooldown.
*Judgments of the Wise: New. Your Judgment hits grant one charge of Holy Power.
*Sanctuary: New. Decreases damage taken by 10% and increases armor value from items by 10%.
*Shield of the Righteous: Reworked: Instantly Slam the target with your shield, causing 4062 Holy damage and blocking the next melee attack against you. In addition, increases the amount your shield blocks by an additional 25% for 6 sec. 3 Holy Power. 1.5 sec cooldown.

Retribution
*Crusader's Zeal: New. Your autoattacks have a 20% chance to increase your attack speed by 25% for your next 3 melee swings.
*Divine Storm: Now costs 3 Holy Power and no mana cost or cooldown. An area attack that consumes 3 charges of Holy Power to cause 50% weapon damage as Holy damage to all enemies within 8 yards.
*Exorcism: Now generates a charge of Holy Power. Now also has a 20 sec cooldown, up from 1.5 but is instant cast. Now costs 4% base mana, down from 30%.
*Hammer of Wrath: Deals 4230 to 4676 Holy damage and generates a charge of Holy Power. Only usable on enemies that have 20% or less health or during Avenging Wrath. Now costs 3% base mana, down from 12%.
*Hammer of the Righteous: Deals 20% weapon damage, down from 30%. Now also applies the Weakened Blows effect, which reduces the targets physical damage dealt by 10% for 30 sec.
*Inquisition: Consumes a maximum of 3 Holy Power to increase Holy damage by 30%. Lasts 10 sec per charge of Holy Power, up from 4.
*Seal of Justice: Melee attacks do 16% additional Holy damage and reduces the targets movement speed by 50% for 5 sec. Instant cast. Costs 16% base mana, up from 14%.
*Sword of Light: Increases the damage you deal with two-handed melee weapons by 25%. No longer increases spell power by an amount equal to 30% of your attack power and no longer increases your chance to hit with spells by 8%.
*Templar's Verdict: Now costs 3 Holy Power, up from 1. Deals 260% weapon damage, up from 235%.
The Art of War: Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.

Holy
*Beacon of Light: Now has a 10 sec cooldown. No longer costs mana.
*Denounce: Deals [1593 + 61% of SPH] Holy damage, down from [2664 + 61% of SPH] and prevents the target from causing a critical effect for the next 4 sec, up from 3. Costs 9% base mana, down from 20%. 1.5 sec cast time with a 30 yard range.
*Devotion Aura: Grants all party and raid members within 40 yards immunity to silence and interrupt effects and reduces all fire, frost and shadow damage taken by 20% for 6 sec. Instant cast. 2 min cooldown.
*Holy Insight: New. Increases the effectiveness of your healing by 25%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Grants hit rating equal to 50% of any Spirit gained from items or effects.
*Holy Radiance: Now costs 14% of base mana, up from 7%.
*Holy Shock: Now has a 40 yard range for friendly and enemy targets.
*Infusion of Light: No longer affects Flash of Light.
*Judgments of the Pure: No longer increases your casting and melee haste by 9%.
*Light of Dawn: Now consumes up to 3 Holy Power.
*Sacred Cleansing: Enables your cleanse to dispel all magic effects from the target.
*Tower of Radiance: No longer grants Holy Power on Holy Radiance casts.


Wasn't expecting to see Holy Wrath in Protection, I thought it was Holy only now.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 11026
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: Mists of Pandaria

Postby rodos » Mon Mar 26, 2012 7:23 pm

I assume the 8s cooldown on Cleanse is going to come along with a different approach to raid encounter design, but it could play merry hell with people trying to run pre-MoP raids.
User avatar
rodos
 
Posts: 1120
Joined: Mon Sep 24, 2007 8:20 pm

Re: Mists of Pandaria

Postby Flex » Mon Mar 26, 2012 7:34 pm

Klaudandus wrote:Wasn't expecting to see Holy Wrath in Protection, I thought it was Holy only now.


They got denounce instead.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
User avatar
Flex
 
Posts: 7500
Joined: Tue Jul 10, 2007 7:29 am

Re: Mists of Pandaria

Postby Worldie » Mon Mar 26, 2012 11:36 pm

rodos wrote:I assume the 8s cooldown on Cleanse is going to come along with a different approach to raid encounter design, but it could play merry hell with people trying to run pre-MoP raids.

Better doing Sinestra now before it becomes impossible to kill.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
User avatar
Worldie
Global Mod
 
Posts: 13306
Joined: Sun Sep 02, 2007 1:49 pm
Location: Italy

Re: Mists of Pandaria

Postby superworm » Tue Mar 27, 2012 2:17 am

So they increased HP cap to 5, which makes tankadins look like warriors more (or vice versa).

Warriors have 100 rage cap and SB costs 60 rage granting a 6 sec buff.
Paladins have 5 HP cap and SotR costs 3 HP granting a 6 sec buff.
The only difference is that paladins do not generate HP upon taking damage, aside from the new SoI glyph which has a 20 sec ICD.
User avatar
superworm
 
Posts: 305
Joined: Tue Apr 15, 2008 11:56 pm

Re: Mists of Pandaria

Postby KysenMurrin » Tue Mar 27, 2012 2:24 am

Interesting that, according to MMO-Champion's list, Retribution's finishers only consume 3 Holy Power, not "up to 3". Inquisition is per HP, but DS and TV only use 3.

Or is this something else that's always been that way and I've just never found out?
I don't play WoW any more.
Donnan - Nangun - Kysen - Kysen - Mardun - Timkins

Mostly-Book Blog.
KysenMurrin
 
Posts: 6814
Joined: Thu Jun 26, 2008 6:37 am
Location: UK

Re: Mists of Pandaria

Postby Worldie » Tue Mar 27, 2012 2:48 am

Has always been on the beta. Well, if you think about it, why in hell would you use a 1-2 HP ret finisher even now?
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
User avatar
Worldie
Global Mod
 
Posts: 13306
Joined: Sun Sep 02, 2007 1:49 pm
Location: Italy

Re: Mists of Pandaria

Postby KysenMurrin » Tue Mar 27, 2012 2:52 am

Yeah, I know you wouldn't usually use a low HP attack, but they never removed the option on, say, Rogue finishers.
I don't play WoW any more.
Donnan - Nangun - Kysen - Kysen - Mardun - Timkins

Mostly-Book Blog.
KysenMurrin
 
Posts: 6814
Joined: Thu Jun 26, 2008 6:37 am
Location: UK

PreviousNext

Return to Mists of Pandaria Beta

Who is online

Users browsing this forum: No registered users and 1 guest


Remove Advertisements

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 1 guest