Hearthstone

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Re: Hearthstone

Postby KysenMurrin » Tue Jun 24, 2014 11:05 am

Leaked images of Naxxramas

Looks like the final boss of each wing rewards a legendary card of that boss - we've now seen Rivendare, Kel'thuzad, and Stalagg & Feugen (who summon Thaddius) - we can expect Maexxna and Loetheb to be the remaining legendaries.

Edit: Oh, haha, apparently the Hunter class challenge to unlock their card is to play a deck that's nothing but Webspinners.
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Re: Hearthstone

Postby KysenMurrin » Fri Jun 27, 2014 3:38 pm

Naxxramas will be released sometime in July, with pricing details to be announced on July 1st.
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Re: Hearthstone

Postby Kai » Sat Jun 28, 2014 1:28 am

wonder if the free to play path gets removed now and they are starting to grab cash ... :)
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Re: Hearthstone

Postby KysenMurrin » Sat Jun 28, 2014 1:59 am

Everything's purchaseable with gold, so... no.
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Re: Hearthstone

Postby KysenMurrin » Tue Jul 01, 2014 12:39 am

Another season over. Anyone manage to make legend?

I gave up and sat at rank 8, spent the weekend playing Arena instead.
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Re: Hearthstone

Postby Passionario » Wed Jul 02, 2014 3:17 am

Every time I got matched as a Druid versus a Priest yesterday, I lost horribly. :(

They invariably got a turn 3 (or, in one case, turn 2) Blademaster/CoH combo and it was downhill from that point on.
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Re: Hearthstone

Postby KysenMurrin » Wed Jul 02, 2014 2:00 pm

Looks liek this season I'll be ranking with ramp Druid. Good win rate so far, seems to fit the current meta (all Warlock, all the time).
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Re: Hearthstone

Postby Worldie » Wed Jul 02, 2014 2:58 pm

I don't get why so many people play Zoo warlock when it's so easily shut down by any class with some board clear. I've seen countless locks so far thinking they've won with 6 minions on board go very sad the moment i drop my Abomination.


p.s. random curiosity since it hasnt happened to me yet, if one uses a removal that kills a minion without doing any dmg on a minion with Deathrattle, does Deathrattle still trigger?
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Re: Hearthstone

Postby Skye1013 » Wed Jul 02, 2014 10:22 pm

Worldie wrote:p.s. random curiosity since it hasnt happened to me yet, if one uses a removal that kills a minion without doing any dmg on a minion with Deathrattle, does Deathrattle still trigger?

It should... I thought that was the whole point of Sylvanas... you either kill her and lose a minion or leave her out and take damage (or silence her, then kill her... which gives even better card advantage.)
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Re: Hearthstone

Postby KysenMurrin » Wed Jul 02, 2014 11:59 pm

Yeah, Deathrattle always triggers. The only effects avoidable with instant-kill abilities are the ones that trigger directly from damage taken.
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Re: Hearthstone

Postby Nooska » Thu Jul 03, 2014 1:32 am

I believe (though not 100% sure) that naturalize avoids deathrattle?
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Re: Hearthstone

Postby Passionario » Thu Jul 03, 2014 3:39 am

Nooska wrote:I believe (though not 100% sure) that naturalize avoids deathrattle?

No, it's a regular kill spell.

You're probably thinking of Sap/Vanish versus a 10-card hand, which does work.
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Re: Hearthstone

Postby Paxen » Thu Jul 03, 2014 6:35 am

Got to rank 5, then got distracted by the Secret World.

(Mmm, the Secret World. So awesome.)
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Re: Hearthstone

Postby KysenMurrin » Thu Jul 03, 2014 2:27 pm

This deck, man. This freaking deck. I'm laughing my ass off here as I shoot on up the ranks.
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Re: Hearthstone

Postby Worldie » Fri Jul 04, 2014 2:15 am

This makes me ask what's a Ramp Druid deck.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Hearthstone

Postby KysenMurrin » Fri Jul 04, 2014 4:30 am

Basically any Druid deck that relies on Wild Growth to accelerate their mana curve and get bigger threats out sooner.

Right now, the popular Ramp deck is one that runs double Force of Nature + Savage Roar, and I am finding that it is incredibly powerful. Those spells are very flexible compared to other burst combos, and having two of each means you can use them more freely.

My ramp deck:
Innervate x 2
Wild Growth x 2
Wrath x 2
Big Game Hunter x 1 *
Harvest Golem x 2
Savage Roar x 2
Chillwind Yeti x 2
Keeper of the Grove x 2
Swipe x 2
Azure Drake x 2
Druid of the Claw x 2
Starfall x 1 *
Black Knight *
Force of Nature x 2
Sunwalker x 2 *
Ancient of Lore x 2
Ragnaros *

I've marked with * the cards that are flexible spots, which I've filled based on preference and the metagame. I've gone with BGH and Black Knight because of Handlock, Black Knight and Starfall help with Zoolock, and I chose Ragnaros over Cenarius because of freeze mage and Miracle Rogue. The Sunwalkers are also a matter of preference (some run Argent Commander), but I like having the big solid body that's hard to remove.

It's actually very straightforward to play. You mulligan for Wild Growth and Innervate on almost every matchup. You also often want a Harvest Golem in your starting hand, or you might keep a Yeti if you have Wild Growth in your initial cards. The key is being able to drop a Harvest Golem on turn 1 or 2, or a Yeti on turn 3, and just keep building from there.

With Force of Nature + Savage Roar, especially combined with Innervates or other creatures already on the board, a win can come out of nowhere. I've had plenty of games where I've started a turn with 2 minions on the board and realised I actually have 20+ damage for lethal with the combo.

And the double combo means if you need to drop a Force of Nature to remove a big minion you can do so without sacrificing your final burst.


I had one game where the opponent kept themselves at 15 health and dropped a Defender of Argus to create two 6 health taunts - and I still had lethal. I had a 4/5 on board, and used Force of Nature + Savage Roar + Innervate + Savage Roar to kill both taunts and swing through for 18.
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Re: Hearthstone

Postby Worldie » Fri Jul 04, 2014 5:22 am

Uff that deck requires several purple cards I don't have :\
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Hearthstone

Postby KysenMurrin » Fri Jul 04, 2014 6:30 am

Yeah, Druid tends to need a few of the big epics. Having to put the second Force of Nature in there makes it even more expensive that it used to be.

I still disenchant heavily even though I'm getting to a point where I have most of the more-likely-to-use cards. I won't keep anything that's not commonly used in popular decks, most of the time - makes it a little easier to craft the stuff that is used. I had to craft the second Force of Nature for this, and I only recently got a second Sunwalker. But Druid was one of the classes I played a lot with early on, so I had a lot of it.
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Re: Hearthstone

Postby Worldie » Fri Jul 04, 2014 6:57 am

Eheh the only classes I can build a proper deck with at the moment are Warlock, Priest, Shaman, Paladin and Hunter, I lack several purple (thus, 400 dust cost) cards that are more or less mandatory for the other classes to even think playing them in Ranked.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Hearthstone

Postby KysenMurrin » Fri Jul 04, 2014 8:43 am

How much dust would you have if you go through every page of your collection and disenchant literally every card you're not currently planning to use?
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Re: Hearthstone

Postby Worldie » Fri Jul 04, 2014 11:44 am

not much, i could DE a couple of "bad" legendaries if i really wanted to but that's it.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Hearthstone

Postby KysenMurrin » Fri Jul 04, 2014 11:49 am

How bad are we talking here? If it's Millhouse, Cho, and Greenskin, DE away. ;)

Last week I DEd Greenskin to finish crafting Harrison Jones. Along with a whole bunch of commons and rares, the only gold rare I had, and one of the epic Murlocs.
Last edited by KysenMurrin on Fri Jul 04, 2014 11:50 am, edited 1 time in total.
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Re: Hearthstone

Postby Worldie » Fri Jul 04, 2014 11:50 am

onyxia and king crush are the "bad" legendaryes i own :P
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Hearthstone

Postby KysenMurrin » Fri Jul 04, 2014 11:51 am

DE away if it helps you finish a new deck. You'll pretty much never use those.

Edit: I hit the top of rank 9, and my 80% win rate came to an end. A lot tougher at this point.
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Re: Hearthstone

Postby Nooska » Sat Jul 05, 2014 1:37 am

The problem I have (pretty much in teh same boat as Worldie) is that DE'ing is ineffective - you reduce your ability by 75% each time, just in case the card you DE turns out to be important in the meta in a week (and lets face it, the meta changes suddenly).

Also, not having many cards to begin with results in t being even more "expensive" to DE, as you trade 4 cards for 1, so your collection gets smaller and smaller (and doing it just to run after the meta and what has been discovered, seems to me.. a fallecious strategy).

Personally, I'm still using my mnage deck from earlier with a few minot alterations over time (I thin) and doing okay for the amount of time I put in, last season I finished at rank 17 (not because I couldn't move up, but because I didn't actually play all that much after I got there)

To be able to be competetive you pretty much have to pay into it to get a lot of cards - I could argue for doing that since I don't have an active WoW sub so I could redirect the montly cost to HS, but I'm not sure if I would actually get enough play out of it compared to wow (decisions decisions)
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