Hearthstone

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Re: Hearthstone

Postby Jabari » Tue Apr 29, 2014 9:23 am

And here I would think that a 7/8 taunting monster on turn 5 would be good against aggro ;)

Against control, not so much as that overload really hurts if they can remove it right away.

If you're weak early game, Unbound Elemental goes a long way to solving that. You almost certainly want the 2nd Flametongue too. Of course, all of that makes the deck look pretty much like all the other Shaman decks - I guess there's a reason for that. *shrug* Could try Ancient Watcher with the 4 taunt-givers. *shrug*

Getting a little frustrated with the mid-range/trapless hunter deck. Not missing the traps or bow necessarily, it just feels really weak and/or slow if you don't get Animal Companion right away. Nothing else good at all for that 3-slot and I just feel that I lose control of the board completely. Buzzard/UtH/Timber/Hyena etc all feel too much like "combo" cards to me and I might be just waiting too long to try to get all that out at once. Really, really wish the Grizzly were 2/4 instead of 3/3. :( Haven't tried Jungle Panther yet - it's a body that might actually stick around for Houndmaster after, and is good with Tundra Rhino. Hmm...

(On the other hand, I've been pretty impressed by the Snapjaw in this deck so far. It usually DOES stick around to be Houndmaster-ed, and can 2-for-1 a lot of stuff even without it.)
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Re: Hearthstone

Postby KysenMurrin » Wed Apr 30, 2014 12:05 pm

New Paladin Secret from the Curse of Naxxramas adventure, and it's a pretty damn powerful one:

Avenge: 1 mana, When one of your minions dies, give a friendly minion +3/+2.
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Re: Hearthstone

Postby Worldie » Wed Apr 30, 2014 12:17 pm

Risky though. If you only got 1 minion on board, or your board gets AoEd, it essentially does nothing.
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Re: Hearthstone

Postby Jabari » Wed Apr 30, 2014 12:17 pm

Wow, that's really strong. Remember that you can't trigger them on your turn anymore, so you have to have at least 2 things out.

On the other hand, this combo's super well with the other secret that drops a 2/1 out to defend.

The buff is to a random minion i assume?
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Re: Hearthstone

Postby Worldie » Wed Apr 30, 2014 12:21 pm

Would think so as no secrets allows you to choose what to proc on (it's always random or aoe)
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

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Re: Hearthstone

Postby KysenMurrin » Thu May 01, 2014 12:28 am

What happened to all the Warlocks? I played for an hour last night and didn't see a single one. I was even able to go back to playing my Warrior. Maybe it's just coincidence, but seemed odd.
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Re: Hearthstone

Postby Jabari » Thu May 01, 2014 5:43 am

They're all playing Hunter now.

(Which sucks for the Shaman deck. I did horrible last night, went from 9 down to 11).

Edit: Played a bunch of games with the shaman deck last night. 90% vs hunter. Lost a number of games where I was outdrawn by 10+ cards. Disgusting.
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Re: Hearthstone

Postby Nakama » Fri May 02, 2014 8:44 pm

What websites do y'all consider the most accurate/timely for the metagame in Hearthstone? I'm just getting into having a decent number of cards, so I want to see if I can build some of the more popular decks. For example, the Hunters people are complaining about: Do they run the same general deck or are there different iterations that work?

Thanks for any responses! :) I appreciate y'all talking in this thread. :)

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Re: Hearthstone

Postby KysenMurrin » Sat May 03, 2014 3:03 pm

I've never been too good at keeping up with the meta. I generally check out Hearthpwn, IHearthU, and LiquidHearth, but the meta I mostly only know whant I'm seeing when I play.

As for Hunters, for a while there was one particular deck they almost all ran which was completely to-the-face, but it was losing to Warrior. Then they started mostly running Savannah Highmane and Scavenging Hyena instead of traps, which Warrior had trouble with. But since the reset things seem to have gone a bit crazy, Warlocks have disappeared and I'm seeing all kinds of different Hunter decks.



On another topic, I've been having fun with this Mage deck I threw together. It's not amazing, but it's fun. I was struggling with it for a long time before I realised I needed Ice Block to make it work.

Arcane Missiles x 2
Ice Lance x 2
Mirror Image x 2
Mana Wyrm x 2
Arcane Explosion x 2
Frostbolt x 2
Bloodmage Thalnos
Sorceror's Apprentice x 2
Arane Intellect x 2
Ice Block x 2
Acolyte of Pain x 1
Fireball x 2
Polymorph x 2
Leeroy Jenkins
Gadgetzan Auctioneer x 1
Flamestrike x 1
Archmage Antonidas
Alexstrasza
Pyroblast x 1

[Edit: Since posting I have replaced the Gadgetzan Auctioneer with a Coldlight Oracle. Cheaper, guaranteed 2 cards drawn, and leaves more small spells to combo with Antonidas. I also removed Acolyte of Pain for Black Knight, because Ancient of War, Sunwalker, and Houndmaster are all over the meta.]

You either get a great early game going with Mana Wyrms, Sorceror's Apprentice, and Mirror Image, or you spend a lot of the game just surviving and keeping things clear until you can stall for a few turns of big burst. One of my favourite things is following a Hunter's Unleash the Hounds with Leeroy + Arcane Explosion.

It could probably be improved upon, mainly around the card draw cards - I'm not sure which way to go. Used to have two Auctioneers, two Acolytes, and two Azure Drakes before I added the Ice Blocks, Pyroblast, and Leeroy. That version had great draw (I once ran out of cards while my opponent had 15 left) but poor reach.
Last edited by KysenMurrin on Sun May 04, 2014 3:08 pm, edited 3 times in total.
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Re: Hearthstone

Postby Paxen » Sat May 03, 2014 4:25 pm

My hunter and warlock decks have gone bad after the reset. The hunter deck was never anything special, but the zoo deck was pretty good (if unoriginal).

My rogue deck is still going strong. It loses some games to bad draws and combo locks, ie all my cards are combo cards and I got too few ways to get them rolling (using Eviscerate to trigger combo hurts...)

But often it ticks along nicely. Is 18 damage from hand on turn 6 good?
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Re: Hearthstone

Postby KysenMurrin » Sun May 04, 2014 2:11 am

Fastest win I've had so far with this Mage deck:

Turn 1 - Mana Wyrm, coin, Mana Wyrm. (Opponent uses hero power.)
Turn 2 - Sorceror's Apprentice, Mirror Image, attack face. (opponent Innervates Druid of the Claw.)
Turn 3 - Polymorph, attack face. (Opponent plays Chillwind Yeti.)
Turn 4 - Ice Block, Arcane Missiles, Mirror Image, attack face. (Opponent dies.)
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Re: Hearthstone

Postby KysenMurrin » Sun May 04, 2014 10:04 am

Break out your Black Knights, because the Druids have all started playing double Ancient of War again, and it is a goddamn pain.

Edit: Well, my Mage deck is dead. Far too many Druids on the ladder. Thing I don't get about the meta: How is it things go from no one using a certain deck to literally every player of that class using it in a matter of a couple of hours? Is every other player of this game watching tournament decks so closely that they all pick up the exact same one at the exact same time?
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Re: Hearthstone

Postby Passionario » Mon May 05, 2014 12:21 am

KysenMurrin wrote:Thing I don't get about the meta: How is it things go from no one using a certain deck to literally every player of that class using it in a matter of a couple of hours? Is every other player of this game watching tournament decks so closely that they all pick up the exact same one at the exact same time?

Streamers and Reddit, I think.
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Re: Hearthstone

Postby Aubade » Mon May 05, 2014 7:11 am

Does anyone know of a projected Release Date for Android tablets?

I almost NEVER have the time to play on my computer, however I'm really looking forward to playing on my tablet
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Re: Hearthstone

Postby KysenMurrin » Mon May 05, 2014 7:14 am

As usual, Blizzard refuse to say anything other than that they're working on it.
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Re: Hearthstone

Postby Aubade » Mon May 05, 2014 7:16 am

KysenMurrin wrote:As usual, Blizzard refuse to say anything other than that they're working on it.



BUT I WANNA PLAY HEARTHSTONEEEEEEEEEEEEEEE
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Re: Hearthstone

Postby Paxen » Mon May 05, 2014 7:22 am

About other platforms, is it possible to play it on iPhone? (And if it is, is it playable on such a small screen?)
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Re: Hearthstone

Postby Nooska » Mon May 05, 2014 10:21 am

The iOS app is iPad exclusive - probably exactly because of screen real estate.
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Re: Hearthstone

Postby KysenMurrin » Mon May 05, 2014 10:33 am

They are meant to be working on gettin it into a phone format, though, alongside the Android release.
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Re: Hearthstone

Postby Koatanga » Mon May 05, 2014 6:29 pm

There's an app called Splashtop that allows you to run your PC via your phone. Runs hearthstone - and even World of Warcraft (if you can sort out the controls) - just fine. The free version only allows you to operate on the same network, but if you want to pay you can have it on the go as well. I use it on my WiFi with my Fire tablet when I want to get away from my PC.
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Re: Hearthstone

Postby KysenMurrin » Tue May 06, 2014 12:13 am

It appears that control Warrior is viable again, with the addition of cards like Big Game Hunter and Black Knight, along with other tweaks. I am very happy about this.

On another subject, have Priests stopped running Mind Control? I've seen a lot of them on the ladder recently but only one Mind Control used.
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Re: Hearthstone

Postby Nooska » Tue May 06, 2014 1:20 am

I ran into 2 mind controls yesterday on the ladder (got up to rank 20).
Both of them rather silly uses (from a value perspective, but unused would be less use ofc)
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Re: Hearthstone

Postby Schroom » Tue May 06, 2014 7:55 am

control warrior never stopped being viable... I went to rank 5 last season with it, by playing casually...
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Re: Hearthstone

Postby KysenMurrin » Tue May 06, 2014 12:51 pm

I was doing very well with Warrior for a long while, but then when zoo Warlock and the less rushy Hunter started showing up in more than 50% of matches it became just too frustrating for me. Now the zoo locks aren't around as much (I'm seeing Handlocks again, who are easier to beat). Hunters were probably always beatable, but it wasn't worth it for me with so many locks on the ladder.

So far, the ladder has become mostly Hunter, Druid, and Priest, which isn't so bad.



Edit: News just in: They're increasing the mana cost of Unleash the Hounds to 3 mana.
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Re: Hearthstone

Postby Schroom » Wed May 07, 2014 12:17 am

yo saw that ^^ let's see if it brings anything. the "you get punnished for playing minions" elemt ist still in... I don't know about that buff.

I honestly never had to much trouble with zoo locks. sure some games endet on turn 4 or 5

but I still had > 50% winrate with my deck. and once they are topdecking and you got a comfortable lead it's an easy win.

Baron Geddon is very helpfulla gainst zoo as well.

and if your life total is high enough, the most amazing thing to do is facelss on baron geddon.

also early cruel taskmasters / armorsmiths and Frothing berserkers (and clearing the theyr board with whirlwind) make some amazing plays.

all in all my warrior deck is at 57.6% winrate total from last and this season. and I'm quite happy with it. I'm at Rank 11 now so rather promising. If I reach rank 9 - 8 this week I'm going to give it a shot for legendary.
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