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Re: Hearthstone

PostPosted: Mon Jan 27, 2014 1:05 am
by KysenMurrin
I don't think anyone really runs Silence as a card. If you need silence there are minions that silence and put a body on the board. If there's nothing worth silencing Silence is a dead card in your hand.

Re: Hearthstone

PostPosted: Mon Jan 27, 2014 1:39 am
by Worldie
I'm not a big fan of 5+ minions, as they are too easily taken out <.< I rather have many small minions usually.

Re: Hearthstone

PostPosted: Mon Jan 27, 2014 2:23 am
by Sagara
Depends. I used to not roll any non-legendaries at 5+ (with the notable exception of the Argent WhateverChargeGoon), but when Mage was dominating a couple Guardians of Kings were really nice.

Thing is, big guys are risky because if they get offed first turn, you haven't got value out of them. So the trick is to force value out of them one way or another (i.e. GoK's heal, Argent's DS/Charge, Tirion's Deathrattle)

But to be honest anything above 4 or 5 5+ cards is immensely risky with the Hunter rush out and about. Say you draw two of those early on, half your hand is probably dead weight.

Re: Hearthstone

PostPosted: Mon Jan 27, 2014 2:45 am
by KysenMurrin
How often is a deck consisting of low cost cards going to trade one-for-one or better against an opponent's bigger cards? How often are you going to be forced to run multiple small minions into one big minion, giving your opponent good value for their one card?

Re: Hearthstone

PostPosted: Mon Jan 27, 2014 3:45 am
by Nooska
On the opposite side of that - how often are you forced to "waste" your big guy taking out a 0/2 (or something like it) taunt - multiple small guys are better int that aspect - iow, it dependws what you hit.

Re: Hearthstone

PostPosted: Mon Jan 27, 2014 4:10 am
by Sagara
Huh, guys, dumb argument both ways.

You need both for multiple reasons:

You can't play big guys early on
Big guys are more sensitive to removers

BUT

Small guys still cost you your draw for the turn for a smaller return
Small guys die just as easy, if not easier
Later on, you'll be sitting on mana and won't be able to blow it on small things
Too many small guys and you won't be able to "seal the deal" and pray the other guys dies to fatigue.

Re: Hearthstone

PostPosted: Mon Jan 27, 2014 7:09 am
by KysenMurrin
Never said you didn't need both.

Anyway, point is, you need to either try to rush down an opponent as fast as possible (which Priest just isn't the class for), or you need to be able to at least keep up with your opponent all the way into the late game - and without running out of cards, which can happen if you have too much cheap stuff.


Aside: I'm really loving the new Druid meta - it's amazing how aggressive it can be sometimes despite being ostensibly a control deck.

Re: Hearthstone

PostPosted: Mon Jan 27, 2014 10:59 am
by Paxen
I'm currently having fun with a Druid spell deck with Malygos (my only legendary). It works pretty well. I haven't got much dust lying around, but if I get some more from my current arena run or disenchant some cards I don't use I can make two Starfall and the other Wrath for 240 dust. Is it worth it?

The decklist:

2x Innervate
2x Moonfire
2x Claw
2x Wild Growth
Wrath
Frostwolf Grunt (would be replaced by Wrath)
2x Kobold Geomancer
2x Healing Touch
Mark of Nature
2x Dalaran Mage
2x Swipe
2x Ogre Magi
2x Taz'dingo
Gadgetzan Auctioneer (Considering removing him for one of the Starfalls)
Force of Nature
2x Starfire
2x Ironbark Protector
Malygos

Re: Hearthstone

PostPosted: Mon Jan 27, 2014 11:30 am
by KysenMurrin
Personally I don't think having more than 1 Starfall is worth it. I had no idea Wrath was crafted - you definately want a second one.

Re: Hearthstone

PostPosted: Tue Jan 28, 2014 1:08 pm
by KysenMurrin
I finally beat 7 wins in arena!

I was at 5/2. Then I won a match. And another. And another. And, um...

Image

It wasn't even all that good a deck. I was completely surprised by how well it did(screenshotted when I got to 11):

Image

Reward was 420g and a golden Rare.

Re: Hearthstone

PostPosted: Wed Jan 29, 2014 3:10 pm
by Kai
well done! deck doesn't look all that busted at all, yeah. good curve, good removal, but not many bombs.

Re: Hearthstone

PostPosted: Thu Jan 30, 2014 3:30 pm
by Flex
damn you hunter decks!

WTB neutral anti-secret card.

Re: Hearthstone

PostPosted: Fri Jan 31, 2014 4:05 pm
by KysenMurrin
Ranked season 2 just ended. (Now that the bugs are fixed, they can reset it live without any downtime - just get an in-game message.) I got rank 9, but I spent a helluva lot of this season in Arena instead of grinding ladder.

Re: Hearthstone

PostPosted: Sat Feb 01, 2014 6:29 am
by Worldie
So ehm how does one counter a OTK deck?
Like, last game i was (Paladin) against (Mage), happily leading 22-8 with 6 minions on field, he suddently drops me to 0 within 1 turn without anything I could do...

Re: Hearthstone

PostPosted: Sat Feb 01, 2014 7:15 am
by KysenMurrin
How did he do it? Tricky to get that much damage out in one go.

Re: Hearthstone

PostPosted: Sat Feb 01, 2014 8:06 am
by Worldie
+2 sp on ground + Freeze + icelance + icelance + high dmg minion hit.

Re: Hearthstone

PostPosted: Sat Feb 01, 2014 8:10 am
by KysenMurrin
So you either were already behind and hadn't been able to clear his minions, or you made a mistake and chose not to clear his minions. Baord control is much more important than hero life in most cases. Either way, not an OTK.

Edit: If I was playing against a Mage in Constructed these days, and I had seen them play Sorceror's Apprentice, Mirror Image, and Spellpower minions, I'd expect it to be the Frostbolt/Ice Lance combo deck, and I'd expect them to be using the combo when I was at about 20 health. Because that's how the deck plays - the combo is there to bring you into Pyro or double Fireball range. So I'd play around it, trying to keep my health above 20 and avoid leaving minions up.

I'm always trying to work out in my head what the opponent would need in hand to kill me.

Re: Hearthstone

PostPosted: Sun Feb 02, 2014 10:36 pm
by Passionario
I'm beginning to warm up to Druid:

Image

Re: Hearthstone

PostPosted: Mon Feb 03, 2014 1:02 am
by Worldie
Any hint to build a working paladin deck?

Re: Hearthstone

PostPosted: Mon Feb 03, 2014 2:12 am
by Passionario
Worldie wrote:Any hint to build a working paladin deck?

Start with the core stuff: Truesilvers, Consecrates, Aldor Peacekeepers and the like are 2-of in pretty much any Paladin deck. Add general high-value neutral stuff like Harvest Golems or Cairne. Then you need to decide whether you want to go for aggro or control.

For aggro, use a bunch of low-cost minions (even murlocs will do), prop them up with Sword of Justice and add Divine Favor for hand refill. For control, run Pyromancer/Equality, Tazdingo and Abomination to stave off the early rush, Lay on Hands for stabilization and the biggest epic/legendary hitters you have as finishers.

Re: Hearthstone

PostPosted: Mon Feb 03, 2014 4:05 am
by Worldie
So since I got no legendaryes I guess I shoulnd't build a paladin deck.

Re: Hearthstone

PostPosted: Mon Feb 03, 2014 5:11 am
by Passionario
Worldie wrote:So since I got no legendaryes I guess I shoulnd't build a paladin deck.

Yeah, you probably shouldn't. Being a Paladin is all about overcoming adversity and rising up to the challenge, rather than making excuses and folding at the first sign of opposition. Have you considered making a Mage or Rogue deck instead? :roll: :roll: :roll:

:seriousanswer:: Start with Trump's Basic Paladin and gradually replace individual cards with stronger counterparts as you acquire them:

Bloodfen Raptor -> Knife Juggler
Novice Engineer -> Loot Hoarder
Razorwind Hunter -> Harvest Golem
Blessing of Kings -> Dark Iron Dwarf
Hand of Protection -> Argent Protector
Boulderfist Ogre -> Argent Commander
Chillwind Yeti -> Defender of Argus
Guardian of Kings -> Azure Drake

Re: Hearthstone

PostPosted: Mon Feb 03, 2014 5:55 am
by Worldie
Well so far all I've read in the last 10 pages or so is "you need X Y Z legendaryes or you can't win".

Re: Hearthstone

PostPosted: Mon Feb 03, 2014 6:41 am
by katraya
I was talked into trying this over the weekend by an old guildie. I've never played a card based game before so I had no idea wtf I was doing but managed to muddle through with his guidance. I've gotten a bit hooked so I plan on sticking with it for now.

Is there a good Hearthstone for Dummies page?

Re: Hearthstone

PostPosted: Mon Feb 03, 2014 6:49 am
by Kai
Worldie wrote:Well so far all I've read in the last 10 pages or so is "you need X Y Z legendaryes or you can't win".


must be reading a different thread then. if you want to build a long-game-control deck, yes, you'll need a couple legendaries. plenty of good decks that use little or even none. the best two aggressive decks atm are probably hunter and warrior. Both these use actually 0 legendaries. and plenty of people got up to legend rank with these in the last ladder.
even the current most popular druid build - and the druid decks used to be stocked up on almost all legendaries available - cut most of them in favor of the three 2/2 guys + savage roar as a finisher.