Hearthstone

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Re: Hearthstone

Postby Nooska » Thu Jan 23, 2014 9:53 am

Just boutght 3 packs with gold - so, whats the deal with the Ancient Watcher (I mean, a minion that can't attack, what to use for? well void terror of course, but if not playing warlock..)
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Re: Hearthstone

Postby KysenMurrin » Thu Jan 23, 2014 10:13 am

It can be silenced, which allows it to attack, or it can be turned into a Taunt. The key thing is that it is incredibly cheap for its stats, so if you can do one of those things it's a strong card.
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Re: Hearthstone

Postby Kai » Thu Jan 23, 2014 3:44 pm

it's played in almost all slow control decks. for example the warlock deck i'm currently playing

2 argent squire
2 voidwalekr
2 ancient watcher
2 ironbeak owl
2 sunfury protector
2 eartehn ring farseer
2 defender or argus
2 senjin shieldmasta
2 twilight drake
sylvanas
ragnaros
jaraxxus
2 molten giant
2 mortal coil
shadow bolt
hellfire
shadowflame
2 siphon soul

although you basically never use the owls on them. but 4 cards that give them taunt is enough, especially for a warlock. sadly even with this much taunt, the rush hunter deck is not a good matchup. but control-warlock is great against anything else, it seems. although I always get bored when my win streak runs out.
anyway, decks like this is what the card is good for.
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Re: Hearthstone

Postby Passionario » Fri Jan 24, 2014 1:14 am

Nooska wrote:Edit: Another question, with about 600 gold, what would be best, buy packs or go arena (remembering that I am not brilliant at arena (yet?))

At this particular point, I recommend going for Arena. With open beta having just started, there are a lot of terrible players out there.
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Re: Hearthstone

Postby Winkle » Fri Jan 24, 2014 4:48 am

If you're desperate for cards/to form a deck immediately then buying 3 packs so obviously best. Howver i value Arena more for 3 reasons:

1) It's fun to draft and play
2) It's allows you to gain a better understanding of how different classes and cards play
3) It can prove more profitable, sure you might got 0-3 and you've effectively wasted 50 gold, but if you manage 3-3 you earn 50gold and a deck, and then beyond 3 wins you're quids in.
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Re: Hearthstone

Postby Nooska » Fri Jan 24, 2014 6:28 am

when I asked, open beta wasn't up in the EU, but definately going to have some fun with beginners - though do you imagine a lot of them will be spending money for the arena?
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Re: Hearthstone

Postby KysenMurrin » Fri Jan 24, 2014 6:40 am

They all get their 1 free run, along with early quests giving them bonus gold: defeating all the Practice opponents, levelling all classes to 10, getting their first constructed wins. So they'll be around. But since arena only tries to match you to people with same win/loss numbers (and there'll still be experienced players in there), you'll only really see them on the first game or two if you're winning.
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Re: Hearthstone

Postby KysenMurrin » Fri Jan 24, 2014 2:06 pm

I don't think I've ever been quite as frustrated with a deck as I am with this new rush Hunter. Just irritates the hell out of me. Totally predictable, and yet they still win.

Edit: Oh, god. I just ran into a Warrior aggro deck that was using the Hunter strategy of "just go for the face, constantly". It's spreading...
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Re: Hearthstone

Postby Nooska » Sat Jan 25, 2014 11:06 am

I've been enjoying my board clears with that.
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Re: Hearthstone

Postby KysenMurrin » Sat Jan 25, 2014 3:12 pm

Funny thing I noticed: I have a 100% win rate as Shaman versus Warrior, in any game mode.
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Re: Hearthstone

Postby Worldie » Sat Jan 25, 2014 3:36 pm

Tryed to follow the suggestions, how does this look now?

Image
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Hearthstone

Postby Skye1013 » Sun Jan 26, 2014 12:28 pm

How worth it would it be to use the Injured Blademaster in a priest deck? Is it more of an arena valued card or is it decent for constructed?
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Re: Hearthstone

Postby Worldie » Sun Jan 26, 2014 12:59 pm

The card itself isnt bad considering you can easily heal it up, but that still means using more mana on the heal.

I can see it as a good thing combined with the cleric or holy nova.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Hearthstone

Postby KysenMurrin » Sun Jan 26, 2014 2:04 pm

Hearthstone needs an emote for "Okay, you won, no need to be a dick about it."
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Re: Hearthstone

Postby Kai » Sun Jan 26, 2014 4:03 pm

i'm generally squelching all my opponents. even with the few options blizzard gave them, people still manage to be dicks.

for that priest deck, don't think mind vision is a card and I think you want more high casting cost stuff. this isn't magic, you always have 6 mana on turn 6. not making use of that is just wrong imo. temple enforcer, the 6/7 ogre. something with toughness that hits for a bunch. two of those 5 mana 4/4 goblins that draw a card when you cast a spell would also work quite well. and harvest golem instead of razorfen hunter imo.
frostwolf grunt is also no real card. if you want taunt, use the 2/3 that gives two adjacent taunt. otehrwise a berserker or just cut a 2 drop for something more expensive.

I'd remove the mind vision, the grunt and one silence for a spellbreaker and three bigger cards. 2 temple enforcer and a 5/5 stealth tiger for example.
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Re: Hearthstone

Postby KysenMurrin » Mon Jan 27, 2014 1:05 am

I don't think anyone really runs Silence as a card. If you need silence there are minions that silence and put a body on the board. If there's nothing worth silencing Silence is a dead card in your hand.
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Re: Hearthstone

Postby Worldie » Mon Jan 27, 2014 1:39 am

I'm not a big fan of 5+ minions, as they are too easily taken out <.< I rather have many small minions usually.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Hearthstone

Postby Sagara » Mon Jan 27, 2014 2:23 am

Depends. I used to not roll any non-legendaries at 5+ (with the notable exception of the Argent WhateverChargeGoon), but when Mage was dominating a couple Guardians of Kings were really nice.

Thing is, big guys are risky because if they get offed first turn, you haven't got value out of them. So the trick is to force value out of them one way or another (i.e. GoK's heal, Argent's DS/Charge, Tirion's Deathrattle)

But to be honest anything above 4 or 5 5+ cards is immensely risky with the Hunter rush out and about. Say you draw two of those early on, half your hand is probably dead weight.
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Re: Hearthstone

Postby KysenMurrin » Mon Jan 27, 2014 2:45 am

How often is a deck consisting of low cost cards going to trade one-for-one or better against an opponent's bigger cards? How often are you going to be forced to run multiple small minions into one big minion, giving your opponent good value for their one card?
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Re: Hearthstone

Postby Nooska » Mon Jan 27, 2014 3:45 am

On the opposite side of that - how often are you forced to "waste" your big guy taking out a 0/2 (or something like it) taunt - multiple small guys are better int that aspect - iow, it dependws what you hit.
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Morosin, Bloody freezing orc death knight on Argent Dawn (EU)
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Re: Hearthstone

Postby Sagara » Mon Jan 27, 2014 4:10 am

Huh, guys, dumb argument both ways.

You need both for multiple reasons:

You can't play big guys early on
Big guys are more sensitive to removers

BUT

Small guys still cost you your draw for the turn for a smaller return
Small guys die just as easy, if not easier
Later on, you'll be sitting on mana and won't be able to blow it on small things
Too many small guys and you won't be able to "seal the deal" and pray the other guys dies to fatigue.
When that day comes, seek all the light and wonder of this world, and fight.

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Re: Hearthstone

Postby KysenMurrin » Mon Jan 27, 2014 7:09 am

Never said you didn't need both.

Anyway, point is, you need to either try to rush down an opponent as fast as possible (which Priest just isn't the class for), or you need to be able to at least keep up with your opponent all the way into the late game - and without running out of cards, which can happen if you have too much cheap stuff.


Aside: I'm really loving the new Druid meta - it's amazing how aggressive it can be sometimes despite being ostensibly a control deck.
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Re: Hearthstone

Postby Paxen » Mon Jan 27, 2014 10:59 am

I'm currently having fun with a Druid spell deck with Malygos (my only legendary). It works pretty well. I haven't got much dust lying around, but if I get some more from my current arena run or disenchant some cards I don't use I can make two Starfall and the other Wrath for 240 dust. Is it worth it?

The decklist:

2x Innervate
2x Moonfire
2x Claw
2x Wild Growth
Wrath
Frostwolf Grunt (would be replaced by Wrath)
2x Kobold Geomancer
2x Healing Touch
Mark of Nature
2x Dalaran Mage
2x Swipe
2x Ogre Magi
2x Taz'dingo
Gadgetzan Auctioneer (Considering removing him for one of the Starfalls)
Force of Nature
2x Starfire
2x Ironbark Protector
Malygos
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Re: Hearthstone

Postby KysenMurrin » Mon Jan 27, 2014 11:30 am

Personally I don't think having more than 1 Starfall is worth it. I had no idea Wrath was crafted - you definately want a second one.
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Re: Hearthstone

Postby KysenMurrin » Tue Jan 28, 2014 1:08 pm

I finally beat 7 wins in arena!

I was at 5/2. Then I won a match. And another. And another. And, um...

Image

It wasn't even all that good a deck. I was completely surprised by how well it did(screenshotted when I got to 11):

Image

Reward was 420g and a golden Rare.
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