Hearthstone

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Re: Hearthstone

Postby KysenMurrin » Tue Jan 21, 2014 10:21 am

I don't think many decks these days take double Flamestrike. They can be a bit of a burden in your hand if you draw them early, and if you're doing well you shouldn't really need to spend two entire turns doing such heavy AoE clear. I'm also not keen on Arcane Explosion because of the low damage, but I guess you'd almost always play a Geomancer or Bloodmage on the same turn.

I'm not all that keen on Lord of the Arena - he's a bigger threat, yes, but he's just as easy to kill as the 4 mana Shieldmasta. I'd say the 2 Shieldmastas and 2 Mirror Images, played when needed, are probably enough taunt. I guess you're using taunts to defend the spellpower minions?

Things you might consider: Sorceror's Apprentice; Ice Lance for more burst.

On the vastly more expensive side (and I'm guessing from your deck that this probably isn't an option you can go for right now) I'd say you'd be looking longer term to add a Malygos. I've been seeing him a lot since the patch, and he either gets removed or completely devastates the opponent. Him, or Archmage Antonidas. Of course crafting anything like that would be low priority right now (I don't have those ones either). Second Pyroblast is probably top of the list (for reliably drawing into at least one).
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Re: Hearthstone

Postby Shamora » Wed Jan 22, 2014 7:00 am

Just went 12-2 in the Arena with this Shaman deck

Image

EDIT:

Image
Last edited by Shamora on Wed Jan 22, 2014 9:05 am, edited 1 time in total.
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Re: Hearthstone

Postby KysenMurrin » Wed Jan 22, 2014 8:23 am

Niiiice.
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Re: Hearthstone

Postby KysenMurrin » Wed Jan 22, 2014 9:39 am

Hearthstone is now in open beta in the US region, and will go into open beta in the other regions within the next few days.
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Re: Hearthstone

Postby Nooska » Wed Jan 22, 2014 10:43 am

Nice Shamora

...

I'm having troublle with warlock rush decks (for some reason seemingly only murlocs!) unless I get lucky draws of Arcane Explosion or Flamestrike to clear the board. (being completely beaten by turn 7 in a few instances)
Been having a few close calls, some win some lost at the end.

Any suggestions as to what to switch out for a bit more boardclear/low health kills.

(Oh, also, Pyro is a killer if you forget to drag it onto teh opponent and blast one of your minions with it... luckily I still one, it just took one more round, but a rabbit could have been pulled out of the hat there.)
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Re: Hearthstone

Postby KysenMurrin » Wed Jan 22, 2014 11:34 am

Haha. I think I've fireballed one of my minions once, and I lost an arena by Hexing the minion next to the one I intended.

Against Warlock decks, you might want to look at Cone of Cold.
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Re: Hearthstone

Postby Winkle » Thu Jan 23, 2014 4:37 am

Nooska wrote:Okay, time to share/ask for suggestions.

Mage deck;

2x Arcane Missile
2x Mirror Image
1x Shieldbearer
2x Arcane Explosion
2x Frostbolt
1x Bloodmage Thalnos
2x Kobold Geomance
2x Arcane intellect
2x Dalaran Mage
2x Fireball
2x Polymorph
2x Ogre Magi
2x Sen'jin Shieldmasta
2x Archmage
1x Lord of the Arena
2x Flamestrike
1x Pyroblast


I perosnally think that the shield bearer and arcane explosion give you particularly poor value. I would definitely run 2 mana wirms in this deck. Ogre magi are ok but the Azure drakes do the same but also give you additional card draw. Suprised to not see two apprentices in here, given how many spells you play.

Not a massive fan of lord of the arena, archmage is ok i guess. I would definitely consider water ele's and maybe a sunwalker or two instead.

I think i'd go for Archmage Antonidas over Malygos.
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Re: Hearthstone

Postby KysenMurrin » Thu Jan 23, 2014 6:11 am

Good point about Azure Drakes, I'd agree there. There's a gap at 5 mana in the deck, too, so they'd work great.


I'm looking to update my own decks to fit the new meta right now. Not sure what to do about it. Took a look at StrifeCro's latest Druid deck and it strikes me as strange: 1 Farseer, 1 Savage Roar, 1 Force of Nature. Odd. The addition of the Ancient Watcher/Sunfury Protector combo is unsurprising, though, with the new Hunter everywhere.
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Re: Hearthstone

Postby Nooska » Thu Jan 23, 2014 6:19 am

I, of course, built the deck around what I have. I started with the spellpower idea (MtG red deck based idea) - so I started with all the minions I have with spellpower and teh damage spells I had.

I don't have any mana wyrms (will be put on my list), nor any Azure drakes or apprentices. I like card draw, so Azure drakes will definately also be on my list of "to get".
Shield bearer I picked to have a high health / low cost blocker, I'm not attached to any of my blockers,but I think I am at about the right amount (since I usually have just one too few or one too many).
As for the arcane explosions, what would you replace them with (remember, the only other boardclear I have is the flame strike atm) - I usually only use them with 2+ spell power minions on the table (and never without at least 1, and then only if I need the board cleared) - its a turn 3+ deck, rarely do I do anything in turn 1, and usually a firebolt in turn 2, and then usually a spellpower minion+taunt in turn 3. could be turn 2 if I go second witha coin, but only if my opponent has something I feel the need to block, or to get out more spellpower on the next turn with some damage).

The water elementals I decided against, as they don't help the thought behind the deck (spellpower damage) - they don't provide spellpower, they don't provide taunt, they do provide some blockage through freezing, but from my experiences WE's are a high priority take-out target, in which case it just becomes one of those things to make my opponent 'waste' mana/cards - but if they don't, then I can't use it for much (except to take out taunters / deal a little extra damage)

I like Malygos on the look of it, but really, is there any more to him than 5 SP at a relatively high health (and high prio target)? Antonidas looks more interesting.
As for apprentices (yeahh, jumping back and forth here) - they just add 1/1 minions, right? so what would I want them for (they take space from spellpower, they don't have taunt etc)? (genuine question).

As I can see I never noted LotA - I like having a highcost, relatively high health (and high damage) taunt, forcing my opponent to sac some minions (usually) to get past him - there may be better ways to do so, but if so, I haven't seen them yet (please, do enlighten me :-))

Edit: and with Kysens comment, I will definately look at the azure drakes.

Edit: Another question, with about 600 gold, what would be best, buy packs or go arena (remembering that I am not brilliant at arena (yet?))
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Re: Hearthstone

Postby KysenMurrin » Thu Jan 23, 2014 6:30 am

Ah, I tend to forget that Azure Drakes aren't Basic. Such a staple card.

Sorceror's Apprentice is the one that reduces all spell costs by 1. It's a Common Mage card, so you'll have to craft it.

Considering the state of your collection at this early point, I'd probably buy a few packs rather than Arena. Disenchant aggressively to get what you need right now. That means nuke any Common, rare, or even epic card from a class you're not currently playing, as well as any low-value card. That's my approach to it, anyway. Lots of neutral minions that are much more vital overall than class cards you might not need for a while.

And regarding Lord of the Arena, if what you want is to force your opponent to deal with it, even a Boulderfist Ogre would do a better job. It might not have taunt, but it's a threat to leave it standing there, and it's a 6/7 rather than a 6/5.

In general, Taunt = lower stats. You'd rather the stat points were taken from Attack not Health. Lord of the Arena is a card that lost its Health to get Taunt. (If you must have taunt? Fen Creeper.)

Quick and dirty value-check for a card: Add up its attack and health. Is it double the mana cost? Then it's probably good value. This is why the Shieldmasta (Taz'dingo) is a good Taunt card - it's 8 stats for 4, and they're in the right place (high health).
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Re: Hearthstone

Postby Nooska » Thu Jan 23, 2014 9:53 am

Just boutght 3 packs with gold - so, whats the deal with the Ancient Watcher (I mean, a minion that can't attack, what to use for? well void terror of course, but if not playing warlock..)
Main Characters:
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Morosin, Bloody freezing orc death knight on Argent Dawn (EU)
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Re: Hearthstone

Postby KysenMurrin » Thu Jan 23, 2014 10:13 am

It can be silenced, which allows it to attack, or it can be turned into a Taunt. The key thing is that it is incredibly cheap for its stats, so if you can do one of those things it's a strong card.
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Re: Hearthstone

Postby Kai » Thu Jan 23, 2014 3:44 pm

it's played in almost all slow control decks. for example the warlock deck i'm currently playing

2 argent squire
2 voidwalekr
2 ancient watcher
2 ironbeak owl
2 sunfury protector
2 eartehn ring farseer
2 defender or argus
2 senjin shieldmasta
2 twilight drake
sylvanas
ragnaros
jaraxxus
2 molten giant
2 mortal coil
shadow bolt
hellfire
shadowflame
2 siphon soul

although you basically never use the owls on them. but 4 cards that give them taunt is enough, especially for a warlock. sadly even with this much taunt, the rush hunter deck is not a good matchup. but control-warlock is great against anything else, it seems. although I always get bored when my win streak runs out.
anyway, decks like this is what the card is good for.
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Re: Hearthstone

Postby Passionario » Fri Jan 24, 2014 1:14 am

Nooska wrote:Edit: Another question, with about 600 gold, what would be best, buy packs or go arena (remembering that I am not brilliant at arena (yet?))

At this particular point, I recommend going for Arena. With open beta having just started, there are a lot of terrible players out there.
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Re: Hearthstone

Postby Winkle » Fri Jan 24, 2014 4:48 am

If you're desperate for cards/to form a deck immediately then buying 3 packs so obviously best. Howver i value Arena more for 3 reasons:

1) It's fun to draft and play
2) It's allows you to gain a better understanding of how different classes and cards play
3) It can prove more profitable, sure you might got 0-3 and you've effectively wasted 50 gold, but if you manage 3-3 you earn 50gold and a deck, and then beyond 3 wins you're quids in.
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Re: Hearthstone

Postby Nooska » Fri Jan 24, 2014 6:28 am

when I asked, open beta wasn't up in the EU, but definately going to have some fun with beginners - though do you imagine a lot of them will be spending money for the arena?
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Morosin, Bloody freezing orc death knight on Argent Dawn (EU)
Niisca, Shady forsaken "priest" on Argent Dawn (EU)

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Re: Hearthstone

Postby KysenMurrin » Fri Jan 24, 2014 6:40 am

They all get their 1 free run, along with early quests giving them bonus gold: defeating all the Practice opponents, levelling all classes to 10, getting their first constructed wins. So they'll be around. But since arena only tries to match you to people with same win/loss numbers (and there'll still be experienced players in there), you'll only really see them on the first game or two if you're winning.
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Re: Hearthstone

Postby KysenMurrin » Fri Jan 24, 2014 2:06 pm

I don't think I've ever been quite as frustrated with a deck as I am with this new rush Hunter. Just irritates the hell out of me. Totally predictable, and yet they still win.

Edit: Oh, god. I just ran into a Warrior aggro deck that was using the Hunter strategy of "just go for the face, constantly". It's spreading...
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Re: Hearthstone

Postby Nooska » Sat Jan 25, 2014 11:06 am

I've been enjoying my board clears with that.
Main Characters:
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Morosin, Bloody freezing orc death knight on Argent Dawn (EU)
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Re: Hearthstone

Postby KysenMurrin » Sat Jan 25, 2014 3:12 pm

Funny thing I noticed: I have a 100% win rate as Shaman versus Warrior, in any game mode.
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Re: Hearthstone

Postby Worldie » Sat Jan 25, 2014 3:36 pm

Tryed to follow the suggestions, how does this look now?

Image
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Re: Hearthstone

Postby Skye1013 » Sun Jan 26, 2014 12:28 pm

How worth it would it be to use the Injured Blademaster in a priest deck? Is it more of an arena valued card or is it decent for constructed?
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Re: Hearthstone

Postby Worldie » Sun Jan 26, 2014 12:59 pm

The card itself isnt bad considering you can easily heal it up, but that still means using more mana on the heal.

I can see it as a good thing combined with the cleric or holy nova.
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Re: Hearthstone

Postby KysenMurrin » Sun Jan 26, 2014 2:04 pm

Hearthstone needs an emote for "Okay, you won, no need to be a dick about it."
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Re: Hearthstone

Postby Kai » Sun Jan 26, 2014 4:03 pm

i'm generally squelching all my opponents. even with the few options blizzard gave them, people still manage to be dicks.

for that priest deck, don't think mind vision is a card and I think you want more high casting cost stuff. this isn't magic, you always have 6 mana on turn 6. not making use of that is just wrong imo. temple enforcer, the 6/7 ogre. something with toughness that hits for a bunch. two of those 5 mana 4/4 goblins that draw a card when you cast a spell would also work quite well. and harvest golem instead of razorfen hunter imo.
frostwolf grunt is also no real card. if you want taunt, use the 2/3 that gives two adjacent taunt. otehrwise a berserker or just cut a 2 drop for something more expensive.

I'd remove the mind vision, the grunt and one silence for a spellbreaker and three bigger cards. 2 temple enforcer and a 5/5 stealth tiger for example.
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