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Re: Hearthstone

PostPosted: Wed Nov 06, 2013 3:39 am
by Kai
pretty sure they said there will be no more collection wipes, at least that's what they planned.

Re: Hearthstone

PostPosted: Wed Nov 06, 2013 3:42 am
by KysenMurrin
I'm aware that I'm on a US beta and will be switching to EU at launch. ;) Plus I don't particularly care about keeping some of these cards I don't like the look of (like the Goblin Mercenary. I can't imagine myself ever using him.)

But yeah: Dust, hard to come by. Only get enough gold for a pack maybe every 2-3 days, most of those cards you want to keep. Maybe the arena awards will make a difference at higher levels, but I'm still at 6 games, 6 losses, and only got about 15 dust per try.

Re: Hearthstone

PostPosted: Wed Nov 06, 2013 4:24 am
by Sagara
Arena is highly profitable from 4 wins onwards. It's fairly easy to get 50 gold and 50 dust on top of your pack with 5-6 wins.

I got my own Arena primer here.

It's *far* from perfect, but it can get you thinking in the right direction.

Re: Hearthstone

PostPosted: Wed Nov 06, 2013 7:03 am
by Rizin
If anyone happens upon an extra key I would love to try this out :)

Re: Hearthstone

PostPosted: Wed Nov 06, 2013 8:00 am
by KysenMurrin
So I've just spent a while reading guides and posts, mostly on IHearthU.com, and I'm starting to get a picture of things I should have been aware of but wasn't. Like understanding the relative value of cards, and how to plan a smart opening hand.

Read one particular thing which was a player's run down of all the Basic Neutral cards ranking them and explaining why, which has helped a lot.

I'm now more aware that I'm a Control player, which fits with the direction my Mage deck has been heading, with the defensive play and occasional late-game turnarounds. And I realise some simple mistakes in building the deck - for example, I've been fond of using Booty Bay Bodyguards, when really the Sen'jin Shieldmasta is just a good value card and, I now realise, would fill a gap that'll help me defend through the early game.

Will be tweaking my deck tonight.

Re: Hearthstone

PostPosted: Wed Nov 06, 2013 8:32 am
by Sagara
Never looked at IheartU yet - printer is now working full throttle :-p

Re: Hearthstone

PostPosted: Wed Nov 06, 2013 11:13 am
by KysenMurrin
Unfortunately this reading up has got me all self-conscious about the state of my deck. With all the mage spells in there (mostly at 1/2/4 mana), I'm now very uncomfortably aware of how few minions I have available to play at most mana levels, and the guide stuff tends to talk about control through minions in early turns being crucial. I can definately tell my deck is weak in the early stages of the game.

Re: Hearthstone

PostPosted: Wed Nov 06, 2013 10:33 pm
by Nakama
Been playing this a little, got my Mage levelled up to 10, now working on Paladin, all through matchmaking games. Can you level up and the like through practice as well? I haven't played a single practice game, just unranked at first, then ranked once I realized what the ranking icon was doing.

I have the same sort of problems with my Mage deck, Kysen. I really like the control aspects and definitely like Counterspell. Trading 1-for-1 on cards is so common and I love getting a later drop with my 3 mana Counter.

Hope everyone is having fun with this. Yell if you want to play a game, I'm Nakama#1564 (I think).

--Jed

Re: Hearthstone

PostPosted: Wed Nov 06, 2013 11:23 pm
by bldavis
practice mode is how i get all my decks to 10 and the basic sets unlocked

Re: Hearthstone

PostPosted: Thu Nov 07, 2013 12:34 am
by Sagara
My big problem with Secrets is that it becomes fairly predictable what you played when your opponent has a bit of experience.

My M.O. when a Secret drops is typically:
1) Drop a "weak" minion (low stats, no active effect for Mage/Paladin, whatever can be Sniped by Hunters - deathrattlers and battlecriers are nice for that).
2) Attack the Hero with a weak minion (for Hunter: careful of Explosive Traps).
3) If a Mage and one is available, drop a cheap/less useful spell. (Then again, you may be able to win purely with minions).
4) When all else fails, he has Ice Block, Redemption or Snake Trap. Act appropriately (i.e. get an AoE ready for Snake, kill a weak minion for Pallies and just keep wailing on the Mage)

Secrets are still *decent* cards at that point, especially if you're already in control of the field, but don't expect to MuhahahahaBOOMexplode his Stormwind CHampion or something like that.

Meanwhile, Domination quests are f*cking annoying, especially with decks you barely have experience with, while your MMR is high enough to throw you Legendaries left right and center.

Re: Hearthstone

PostPosted: Thu Nov 07, 2013 1:10 am
by KysenMurrin
Couldn't get any games played last night after I got to 29/40 minions destroyed because of "playful sprites" (aka, network/account bugs). Had a spare half hour this morning so logged on to play a game, but the new quest is Rogue/Warrior wins.

I put together a quick Warrior deck and hit practice to start levelling, but guess what? Playful sprites on practice mode, too! Bah.

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 1:08 am
by KysenMurrin
Logged on for two quick games this morning and won both. Was surprised by the reward for 100 wins popping up. So now I have 400 gold.

Figure I'll do 3 arena entries next, rather than buying packs.

I made my deck a little more aggressive: took out a Mirror Image for a Mana Wyrm, made room for an Argent Commander (IIRC? The one with Divine Shield and Charge) and two Wolfriders, seems to be working out. Not entirely convinced by the 1-health Wolfriders, though.

Also need to sort out my AoE. Currently have 1 Arcane Explosion, 1 Blizzard, 1 Flamestrike, and 2 Cone of Colds. Not sure that works. Could maybe swap to two Blizzards or two AEs instead of one of each, but can't work out which would be better.

Unfortunately today's new quest is Shaman or Warlock, so I need another new hero levelled.

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 1:37 am
by Sagara
KysenMurrin wrote:I made my deck a little more aggressive: took out a Mirror Image for a Mana Wyrm, made room for an Argent Commander (IIRC? The one with Divine Shield and Charge) and two Wolfriders, seems to be working out. Not entirely convinced by the 1-health Wolfriders, though.


I don't see Wolf Riders happening for mages: Wolfriders are nothing more than a 3-mana frostbolt without the Freeze at that point. The Commander *is* nice, otoh, espcially if you run with a few taunters/Defenders of Argus.

KysenMurrin wrote:Also need to sort out my AoE. Currently have 1 Arcane Explosion, 1 Blizzard, 1 Flamestrike, and 2 Cone of Colds. Not sure that works. Could maybe swap to two Blizzards or two AEs instead of one of each, but can't work out which would be better.


Depends on the deck structure and metagame I guess. I'd rather have Blizzard's "All-purpose" approach for the increased cost. Only reason I'd use AE is for weenie decks (à la Murloc)

KysenMurrin wrote:Unfortunately today's new quest is Shaman or Warlock, so I need another new hero levelled.


If I get a vote I'd say Warlock. I've been working on a SuiLock deck (shuns discard effect and focuses on Health management in order to summon early big nasties like the Pit Lord), and it's *so* fast and furious it's ridiculous. And IF you get bogged down? BOOM, instant Jarraxus (when/if I ever get it in a pack :-p)

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 1:46 am
by KysenMurrin
Maybe I should switch the Wolfriders back to Shieldmastas, then. At least, I think I swapped out the Shieldmastas? Haven't seen them for a while. Or maybe a Yeti.

Thing with AoE is, Blizzard feels a little expensive for its damage (though of course Freezing a strong line can buy you a turn) but AE feels very weak unless you get a line of low health minions.

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 2:03 am
by Sagara
Well, that's basically what they're here for - hard counter against weenie decks with a side-dish of some damage on bigger things. It's also fairly rare to see more than one 1 Health minion on the table. Blizzard already feels nicer than a Kobold/AE combo.

On the non-weenie side of things, consider you'll probably have 3 minions on the other side. Blizzard becomes a 6 damage spell for 5, with a build-in Freeze.

All in all, I feel it's worth the investment. It's not likely you're going to need that AE on turn 3 or 4.

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 2:47 am
by KysenMurrin
Alright. Once I'm done with my Arenas I'll see if I can get myself a second Blizzard card.

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 6:34 am
by Passionario
Image

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 11:53 am
by KysenMurrin
Okay, three arena runs: First, 3/3 with a Hunter. Then 1/3 with a godawful Warrior deck (lots of 2s, only one 4), then another 3/3 with a Hunter again.

Didn't get anything useful from the card packs. But I had 95 dust once I was done.

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 1:41 pm
by KysenMurrin
So today I encountered Lord Jaraxxus (Eredar Lord of the Burning Legion) for the first time.

Is it just me, or is that card ridiculously overpowered?

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 2:58 pm
by bldavis
the issue with playing him is he replaces your character and has only 15 health

but yeah i agree, seems pretty OP

oh and open beta coming in dec/jan

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 3:16 pm
by KysenMurrin
He replaces your hero, with a ridiculous hero power (though yeah, not useful for two turns), and almsot always is used to heal up to 15 health.

Anyway, apart from that one Warlock I am totally on fire right now. I've won every single match but that one for the last hour and a half.

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 5:19 pm
by KysenMurrin
And then I had two of the most ridiculous, frustrating, and yet somehow still fun Warrior matches ever.

Both games, in a row, myself and the Warrior were reduced to drawing 1 card a turn and barely any minions, barely able to deal damage to each other. The first, we got to 0 cards left and the Warrior won because their hero ability would let them live through the card draw. The second, I won, barely.

Re: Hearthstone

PostPosted: Fri Nov 08, 2013 7:26 pm
by Aubade

Re: Hearthstone

PostPosted: Sat Nov 09, 2013 1:52 am
by Kai
mind control up to 10 mana. hmm. card definitely needed to get tuned down, but a common at 10? you will see this 2-3 times during deck building quite often. at 10 mana you definitely want one. but more then that? maaaybe a second, but 10 is heavy. most of my games end before I reach 10 mana. but I guess something had to be done, was just too good as it is. I would have preferred to just let silence remove the mind control though.

and arena up to 12 wins. 9 is already a lot, not all that excited to be playing 10-11 games with one deck as it is. the deck building process is definitely more fun to me. would prefer to cap at 7 wins, but I guess there will be extra prizes and you can always retire at 8 (which is correct if you only want to play arena as the 9th win gives you a pack/gold card instead of gold).

Re: Hearthstone

PostPosted: Sat Nov 09, 2013 12:34 pm
by sahiel
Just watched the Trump vs Artosis game in the Invitational at Blizzcon and there were some really nice decks. Artosis Paladin deck and Trumps priest deck were brutal, last game ended with a vicious Hellscream/Inner Rage combo.