Path of Exile - ARPG

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Re: Path of Exile - ARPG

Postby Shoju » Tue Apr 02, 2013 9:07 am

Summoners are LOLEZMODEKKTXBYE
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Re: Path of Exile - ARPG

Postby Gab » Tue Apr 02, 2013 1:05 pm

Shoju wrote:Summoners are LOLEZMODEKKTXBYE


Sure are! They also have more resistance to Deysnc, which is why I play one occasionaly when I'm soloing hardcore.

If you're on default I have a pretty well rolled Sidhebreath and a really crappy rolled Bones of Ullr lying around if you want to give them a whirl. I don't play much default anymore so they aren't doing me any good.

Ranger died at 64... it's ok though with the new Duelist changes they have much stronger RoA and LA builds anyway. New duelist is now up to level 37 sure wish I could have my tripple ele bow back... spent 3 exalts on it only to die 2 levels later...

Edit: IGN Gabzilla/Gabinha if you wanted to take me up on the summoner stuff.
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Re: Path of Exile - ARPG

Postby Shoju » Thu Apr 04, 2013 8:19 am

Gab wrote:
Shoju wrote:Summoners are LOLEZMODEKKTXBYE


Sure are! They also have more resistance to Deysnc, which is why I play one occasionaly when I'm soloing hardcore.

If you're on default I have a pretty well rolled Sidhebreath and a really crappy rolled Bones of Ullr lying around if you want to give them a whirl. I don't play much default anymore so they aren't doing me any good.

Ranger died at 64... it's ok though with the new Duelist changes they have much stronger RoA and LA builds anyway. New duelist is now up to level 37 sure wish I could have my tripple ele bow back... spent 3 exalts on it only to die 2 levels later...

Edit: IGN Gabzilla/Gabinha if you wanted to take me up on the summoner stuff.


I would be very interested in those items. I am on default, as Piety kicked my teeth down my throat in the crematorium. in Normal :(

But I wanted to stick with it, as it's been a lot of fun to do some crazy things. As only playing melee before, the Fetid Pool in Cruel was my bane. I went in there at 39, and stomped a mudhole in that place.

Turns out, a horde of the undead + an 8% Detonate Dead Is all you need to stomp that place. It was the easiest zone I've done in a while.

What are you looking to get for them?
Chaos will reroll the bones right?
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Re: Path of Exile - ARPG

Postby Gab » Thu Apr 04, 2013 10:05 am

Shoju wrote:What are you looking to get for them?
Chaos will reroll the bones right?


Free dollars, like I said I only play hardcore these days so default currency wouldn't do me much good. And no, the only way to reroll a unique's non-implicit stats is with a Regal (probably not worth it on Bones of Ullr unless its a 4L high MS).

The Bones are only 6/15% MS and a lone blue socket (pretty sure they are at least ilvl 15 so potential for 3, but again probably not worth the Jewelers/Fuses since they are only 6% MS).

The Sidhebreath is perfect other than the minion life (30/15/15/11).

I should be on this evening before raid (5-6:30 eastern). Or I'll be around this weekend most likely so you can send me a pm or friend request or whatever.

And yeah summoners are pretty ridiculous, minnion instability is OP. The only trouble I run into as a summoner is going up against rares/totems that grant invuln or sometimes necromancer type mobs. Flicker striking mobs can be annoying but they usually choose minions as their target so meh.

Edit: Divine not Regal...
Last edited by Gab on Thu Apr 04, 2013 10:18 am, edited 2 times in total.
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Re: Path of Exile - ARPG

Postby Shoju » Thu Apr 04, 2013 10:09 am

Sweet. Thanks man.

IGN: Tacitya or Orenthus.

I should be on this evening too, as well as some times this weekend.
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Re: Path of Exile - ARPG

Postby Shoju » Fri Apr 05, 2013 7:44 am

Thanks again! My horde is reaching incredible proportions. 22/3 minions, depending.

Which brings me to the next thing. With the new gear I've acquired, my tooltip says "can summon up to 10 Skeletons at a time"
But, MOST of the time, I see 11 running around, and a couple of times last night I had 12 running around. I couldn't figure out what the change was. I even double checked the tooltip, and it still said 10 skeletons.

I thought maybe one of my Spectres was doing it. I had summoned a "Casts Conductivity" Magic Sin Lord in the Chamber of Sins, and they also raise dead, but even after he died (Fidelitas is a punk, and he systematically killed my spectres first, even though I had 9 zombies, and 10-12 skellies out), they were still randomly showing extras.

In the little bit I've been doing this, I feel like the best spectres I have used are:

1.) Tentacle Miscreations
2.) Spark Skeleton Mages
3.) Special Shot Archers
4.) Rhoa Carcasses (the skellies from the Fetid Pool)
5.) Everything Else.

I leveled pretty fast last night. I'm up to 46, just taking on huge swaths of a zone at one time. I did die once, I was in the Broken Bridge Zone, and somehow managed to pull 4 magic packs, 4 rares, and then a couple of packs of bears. I should have run away, but I was determined to win. In the end, the rare archer with the poison arrows did me in.

Have I mentioned that I think Chaos Damage is worst thing? Ugh.
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Re: Path of Exile - ARPG

Postby Gab » Fri Apr 05, 2013 8:13 am

Shoju wrote:Thanks again! My horde is reaching incredible proportions. 22/3 minions, depending.

Which brings me to the next thing. With the new gear I've acquired, my tooltip says "can summon up to 10 Skeletons at a time"
But, MOST of the time, I see 11 running around, and a couple of times last night I had 12 running around. I couldn't figure out what the change was. I even double checked the tooltip, and it still said 10 skeletons.

I thought maybe one of my Spectres was doing it. I had summoned a "Casts Conductivity" Magic Sin Lord in the Chamber of Sins, and they also raise dead, but even after he died (Fidelitas is a punk, and he systematically killed my spectres first, even though I had 9 zombies, and 10-12 skellies out), they were still randomly showing extras.

In the little bit I've been doing this, I feel like the best spectres I have used are:

1.) Tentacle Miscreations
2.) Spark Skeleton Mages
3.) Special Shot Archers
4.) Rhoa Carcasses (the skellies from the Fetid Pool)
5.) Everything Else.

I leveled pretty fast last night. I'm up to 46, just taking on huge swaths of a zone at one time. I did die once, I was in the Broken Bridge Zone, and somehow managed to pull 4 magic packs, 4 rares, and then a couple of packs of bears. I should have run away, but I was determined to win. In the end, the rare archer with the poison arrows did me in.

Have I mentioned that I think Chaos Damage is worst thing? Ugh.


Yup, not a problem. I don't think I've ever seen more than the max on any minion regardless if I spectered a necro mob... so that's odd. Although I usually link my skeles to a spell totem and focus on dodging stuff and keeping my zombies maxed out, so couldn't really say for sure.

As far as Spectres go in addition to Tentacle Miscreations; Flame Sentinels (solaris), Lightning Banners (solaris) Burned Miscreations (lunaris), Carrion Queens (Slums) and Undying Alchs (Sewers) are some of my favorites. With the right support set ups you can get spectres that absolutely decimate everything.

Burned Miscreations are especially potent with Increased Aura Range and Fire Pen along with the usual suspects (minion life and damage) especially if your cursing stuff with flamability/ele weakness. Not to mention flamability/ele weakness go extremely well with Minion Instability. Plus their aura goes through walls... It's absolutely insane how fast they melt shit. They are a bit harder to keep alive than some of the ranged stuff so if I'm being lazy I'll usually go with Tentacle Miscreations, Lightning Banners, Undying Alchs or whatever.

There are a lot of minions that can be really strong depending on how you set up supports.

Chaos damage definitely is a PITA, and speccing Chaos Innoculation requires pretty good gear (less so in default I suppose). That why I like skeles linked to spell totem, more time to pay attention to keeping up curses and dodging bad.
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Re: Path of Exile - ARPG

Postby Shoju » Fri Apr 05, 2013 12:37 pm

I have my skellies on a totem, but I was summoning up some zoms, and saw that I had 12skellies, so I double checked the gem, and was like... WTF?

So I kept checking. It was weird.

I had thought about going dual totem for a bit, and using arc on a totem, but decided against it. Having Arc to keep me occupied is more fun.
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Re: Path of Exile - ARPG

Postby Gab » Tue Apr 09, 2013 5:28 am

Hmm... Both a Quill Rain and a Death's Harp dropped for me last night. So before I get too much further in my build I need to decide if I want to keep going with RoA or switch to a Quill Rain EA build or go with a Death's Harp LA. I'm enjoying RoA so far so maybe I'll just save them for the next time around. There's also the fact that an EA build would be really different from my current build so, while doable, isn't really very conservative with the respecs/regrets.

Also got a 17% Multi strike that I sold for 2 exalts, 2 GCPs. Probably could have gotten slightly more (another GCP or 2) but might as well sell 'em while they're hot.

Good night to say the least.
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Re: Path of Exile - ARPG

Postby Shoju » Wed Apr 10, 2013 9:11 am

Nice!

I haven't seen a unique of my own drop.... in a couple of weeks. All told, I've seen 6 drop. Nothing amazing. The Low Level Kite Shield. The Low Level Bow. Araku Tiki, Wanderlust, and Ondar's grasp. My Ranger is currently sporting the Neck, Shoes, and Gloves. I sold the bow same day for 10 Alch.

My Current goal is getting my Summoner ready for Cruel Piety. I want to be about 55 when I go in, mainly so I know that I've picked up some more health from passives.

After that, I'm debating on where I'm going to go. I've outlined 4 "short" paths I could take.

More Passive Resist (Over in the templar area. The 30% from holding a shield) - because Merc's - to resist scares me
More HP (at the beginning of the witch tree, the HP/ES cluster
More Minions. I have one more minion node.
More Damage. The lightning Walker Path at the beginning of the Witch Tree.

That's sort of the order (from most likely to least likely) that I'm currently going with. Especially since the Queen's Decree I picked up on the cheap is being such a bastard with sockets. (100 jewelers in, and no more than 4 sockets on an ilvl 70)

So, if I go for the Passive Resist, I'll probably Head over after that, and pick up the Health and ES clusters, and then use the final destination so to speak as the final minion node. I'm currently running around with 12 Skellies, 8 Zombies, and 3 Spectres, and the only time I run into a problem is if I run into a pack of mobs, and get stupid.

Thank god they fixed the lag problem on the skeleton totem. That was brutal. I bet I lost half a level in Xp to deaths over that little bug.
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Re: Path of Exile - ARPG

Postby Shoju » Sat Apr 13, 2013 5:45 pm

I need a bazillion fusings now :(

I ended up rolling up a pair of really nice Rare ES Chests, both with 6s. I'm not sure what one I'm going to end up using, but one is 6s, and they are linked in pairs of 2, and the other is 6s, and only 2 sockets are linked. I would REALLY like to get a 5L, as that would allow me to drop my spectre in the chest.
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Re: Path of Exile - ARPG

Postby Gab » Mon Apr 15, 2013 5:44 am

I'm starting to think I'm more cut out for soft(scrub)core... Just can't seem to get over the cruel hump unless I want to break my rule of no ALT+F4 although I still would have died in 3 of the 4:

- 1st Ranger lvl 37 died to Rhoa (Desync?) in Mud Flats Cruel.

- 2nd Ranger lvl 64 died to Kole in Lunaris Cruel. That one was LOL 2 SHOT through granite flask...

- 1st Duelist lvl 46 died to Perpetus in City of Sarn Cruel.

- 2nd Duelist lvl 32 died to Rhoa (Desync?) in Mud Flats... for a 2nd time... you'd think I woulda learned to be more careful after the first time. I was still running two quicksilvers instead of a granite...

The Rangers I over-levelled because of my inexperience, the duelists I may have under levelled? Maybe I just need to over level the crap out of my next toon to get over the hump...

Just started an ele cleave Templar for the lulz but he'll probably be dead before any of the bow characters...

As far as your fusing issue, it might be cheaper to just trade for a 5L than craft it up yourself... You could get a 5L on your next fuse or it could take another hundred. Linking is probably the most trying part of the crafting system from my experiences anyway.
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Re: Path of Exile - ARPG

Postby Shoju » Tue Apr 16, 2013 9:19 am

Haven't updated here in a while.
  • I'm just killed Brutus in Merciless on my Summoner. Still LoL EZ Mode.
    Unless something happens, I will be hitting maps on this one first, and probably soon. Up to 56.
  • Haven't touched my Templar, since I decided that I've probably ruined him somehow. He is just punishing to try and play in A3 Cruel. The Chaos Damage int he Sewers in murdering me, and I just can't seem to find enough CR Resist to offset the stupid penalty.
  • Have a little Shadow at 22 in A2 of Norm. Having fun playing Melee Claw. Need to figure out AoE. My build doesn't "support" my current AoE, so I'm mulling Over using another Dual Strike Gem with Melee Splash. But, I'll wait on that until Fire Trap / EK Spam isn't getting it done. I do feel weird, as what I have planned out has ZERO keystones. Only Ghost Reaver even mildly interests me on that side of the tree, and i'll wait on that to see what kind of ES I have running towards the end. This is my newest incarnation of attempting to make a Blood DK playstyle in PoE.
  • Started a Hardcore Templar. Just a few levels in. I think the most enjoyable thing so far, is having to start over on gems, and gear and currency. Thinking about going some sort of wand/Ranged thing to give it a shot.
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Re: Path of Exile - ARPG

Postby Cyan » Mon Apr 22, 2013 7:41 am

I haven't played PoE much for about 2 months now (when I started working third shift), but I got the itch and I am looking for others to play with. ;) Just friend my ice shot duelist CyanIII and message me if you see me on - I'm game for anything.

I started pretty strong in open beta getting to merciless within the first week with a lightning strike templar and then branched off into a multitude of characters (had 14 at one point) at various levels playing with friends but the majority of them have quit in my absence (or so I think).

My current line up (parred down to 6 as 14 was just too much to work on at once):
CyanI - L30 Marauder, eventually going etheral knives, died over the weekend (standing in a horde of mobs and sweep only works when you kill them before you die)
CyanII - L31 HC summoner witch
CyanIII - L58 ice shot duelist - possibly my best character at survival
CyanIV - L62 wand templar - 1st death on cruel vaal, my furthest char at act 3 crematorium also my strongest
CyanV - soon™ to be elemental hit ranger built around the elemental equilibrium keystone when I get the patience to start the character.
CyanVI - L43 claw shadow - crazy face tanking build, as the acrobatics keystone removes all armor/es so this guy is pure hp and evasion - extremely fun and a heart attack every two seconds!
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Re: Path of Exile - ARPG

Postby Shoju » Mon May 13, 2013 10:53 am

Finding myself increasingly frustrated with the changes to Act III in Merciless.
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Re: Path of Exile - ARPG

Postby Shoju » Thu May 23, 2013 8:37 am

Finished A3 Merc. I don't like the changes. Especially since it doesn't address end game content. it makes end game content harder to get (only the base level map drops outside of maps now).

But, I'm done with it, and I'm running maps, and farming the catacombs for more maps.

I also started a new witch. Going Power Siphon, should be funy shenanigans for a little bit anywa.
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Re: Path of Exile - ARPG

Postby Shoju » Wed Jun 12, 2013 7:55 am

2 new leagues dropped with this new patch. I'm taking a break from standard right now, and playing in the anarchy league. I'm playing a Frenzy Ranger, and trying (and failing) at Evasion + Acrobatics. I'm currently planning an exit strategy from this really bad idea, while keeping the character.
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Re: Path of Exile - ARPG

Postby Shoju » Fri Oct 25, 2013 7:11 am

The Game has officially launched, and they've made some radical changes. I'm enjoying the game, but I haven't tried the new boss fight "at level", I'll have more of an opinion once I try that at level. I fear there could be some computer performance issues with the fight, they might need to fix. It's.... Insane.
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Re: Path of Exile - ARPG

Postby Gab » Fri Oct 25, 2013 1:16 pm

Shoju wrote:The Game has officially launched, and they've made some radical changes. I'm enjoying the game, but I haven't tried the new boss fight "at level", I'll have more of an opinion once I try that at level. I fear there could be some computer performance issues with the fight, they might need to fix. It's.... Insane.


Definitely good stuff.

The graphics, while there's always been a very high level of attention to detail for an indy game, are much improved.

New leagues and the new Passive tree along with balance changes to many of the skill gems make for great timing for newcomers to come in get in at as much of a "ground floor" as possible considering the game has technically been out for about 2 years (open and closed beta lasted about a year each).

Going to be all kinds of new possibilities. Good time to check it out if you haven't already.

I've been playing ARPGs since the original Diablo and overall my experiences in POE have been 2nd only to Diablo II. Perhaps even better then Diablo II since I've matured a bit since the DII days.

The developers are 2nd to none with community interaction and updates. Highly reccomend this game.
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Re: Path of Exile - ARPG

Postby Shoju » Fri Oct 25, 2013 2:02 pm

I agree with Gab.

The game is really good, and really unforgiving at times. If you want a challenge, you can have a challenge. If you want "easy", you can play non hardcore. if you want "really hard", you can play the new nemesis league. Not as hard as Onslaught was, but still challenging.

And the races. Oh god, the races are great. I don't play a lot of them, but the new format, endless ledge (it's based on a tileset for a zone called ledge, that you run over, and over, and over, and over, and over, and over, with increasingly hard monster variety, and mods) is a blast.
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Re: Path of Exile - ARPG

Postby bldavis » Fri Oct 25, 2013 2:22 pm

/glare

i have 4 games im in closed beta for, yet i am being drawn back to PoE...DAMM YOU SHOJU!
(doesnt help 2 are MOBAs and i am constantly reminded why i quit LoL the more i play them)
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Path of Exile - ARPG

Postby Shoju » Thu Nov 07, 2013 8:31 am

OH man, the official forum rage over changes to a support gem have been HILARIOUS.

Short Story: At release, they introduced new Trigger Support Gems, that do things, when something else happens. They introduced one call Cast When Damage Taken. Meaning, whatever you had linked to it would instantly cast, with no animation (causing you to not do other things), no mana cost (hey, I heard free stuff was good) when a threshold of damage was taken. It starts low, and then the threshold increases, per level of the gem.

Now, you could link up to 5 skills to this, to happen, simultaneously, instantly, without doing anything, when you took damage. And you could run multiples.

Well, in true playerbase fashion, the community found ways to break this thing WIDE THE F OPEN in ways that others hadn't even thought of. There are characters, who run around, doing nothing but casting curses, and letting the damage that they take from the mobs hitting them, be their entire offensive strategy.

Yeah.. that's not good.

So, they are changing the gem, and the community is in a frothing rage, that makes my very vocal angst about Holy Power look like a "Canadian disagreement".

The first change, was actually... relatively neutral from a balance / buff / nerf perspective. They introduced a 250ms cooldown to the gem. Previously, there was no ICD on the gem, so if you took X damage every .000001 MS, it would cast, every .000001 MS. You see where the problem lies.

Now the buff, lies in that it doesn't create an infinite loop, in which a mob hits you, you take damage, gem goes off, you deal damage with what you have linked to it, mob has a "reflect aura" causing you to take damage again, gem goes off, and before you know it, you're eating ground.

In a game with a hardcore difficulty, and XP penalties on death, I think we see the problem here.

So now, this wont happen.

But these crazy people are INSISTING that now that you can only cast 5 spells every time you take damage (max 4 times per second), that it's ruined. It ruined builds. It wasted mountains of currency. They are dreadfully boned now.

My opinion? You abused something in a way that wasn't supposed to be abused. You got what you deserved, if this change screws your entire character. And I don't feel bad for you.

I don't have the gem yet. I'm glad that I don't. I'm hoping that it's completely rebalanced before it's offered to me in a quest reward... Sadly, that means they have until saturday to do that.... I don't think that's going to happen.
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Re: Path of Exile - ARPG

Postby bldavis » Thu Nov 07, 2013 12:22 pm

OMG YOU TOOK AWAY MY SPECIAL UNIQUE SNOWFLAKE WAY OF COMPLETELY BYPASSING HAVING TO PLAY YOUR GAME! YOU BASTARDS!
Image

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Path of Exile - ARPG

Postby Shoju » Thu Nov 07, 2013 12:31 pm

bldavis wrote:OMG YOU TOOK AWAY MY SPECIAL UNIQUE SNOWFLAKE WAY OF COMPLETELY BYPASSING HAVING TO PLAY YOUR GAME! YOU BASTARDS!


I guess I don't see what is fun about speccing for an additional curse, running the boots that allow another curse, and then running around, and casting 3 of Punishment, Temp Chains, Ele Weakness, Warlord's Mark, and watching everything explode around you.

But then, I'm having waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to much fun using spectral throw with giant two handed maces of doom to be bothered with trying to build some silly curse bot.
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Re: Path of Exile - ARPG

Postby bldavis » Thu Nov 07, 2013 12:41 pm

i dont get that play style either...that actually sounds insanely boring to me
Image

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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