Diablo 3 is live!

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Re: Diablo 3 is live!

Postby Schroom » Fri Mar 28, 2014 12:35 am

so after 2 chilled out evenings where I explored everything while leveling and enjoying the story I finished killing Malthael yesterday.

@ 60 I started at Torment 4 as I was farming Torment 5 in the old Pre-patch.

every time I dinged I had to reduce difficulty ^^ the scaling wasn't even funny xD

finally I finished on Master.

great story tho. I love it a lot. the tons of events is amazing.

can't wait to start adventure mode and my crusader tomorrow.

btw here is my barb http://eu.battle.net/d3/en/profile/schroom-2977/hero/35793292 never mind the built. I used it only on Malthael. (one try to see mechanics, change built, kill first try with this built :P )
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Re: Diablo 3 is live!

Postby Kai » Fri Mar 28, 2014 12:49 am

its good that the bosses are finally not pushovers. did malthael the first time leveling on 62 or so as I started on 55 when exp was released. felt reasonably easy. then I did her again in a bounty yesterday on 70 and almost died with 3.5m toughness.

not sure how blizzard got me to pay the price of pretty much a complete new game for that one act and the bounty system though ...
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Re: Diablo 3 is live!

Postby Worldie » Fri Mar 28, 2014 4:37 am

I found lvl 65+ bosses in general much much harder than pre65. Expecially act V bosses (but not only them) have METRIC CRAPTONS of hp, making the fight difficult as there's enrage timers and you can't just "outlast" them
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Re: Diablo 3 is live!

Postby Schroom » Fri Mar 28, 2014 5:31 am

well there are players with > 1 mio DPS unbuffed already if you check Diabloprogress ^^
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Re: Diablo 3 is live!

Postby Kai » Fri Mar 28, 2014 5:45 am

I wish there was some sort of damage breakdown/meter by skill though. like, what does that DPS tooltip mean for me as a monk? my build's main dps is lashing tail kick with the fire rune. charge into a group of mobs, pull them in, use that twice, stuff dies. obviously that has nothing to do with my auto attack dmg values as the tail kick crits for 1.5m or so.
now I found an amulet that would boost my tooltip dps by 15.5%. but the one I currenlty use has +19% fire dmg done. both lashing tail kick and mantra of retribution (which I assume are 80% of my dmg output and ALL of my burst dmg) are fire dmg. pretty tough to compare that stuff without knowing how much dmg you actually deal with what ability.
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Re: Diablo 3 is live!

Postby Worldie » Fri Mar 28, 2014 6:41 am

What about a tiny bit of math? :P

Current dmg -19% (fire dmg bonus) + 15% (flat dps boost from new item) = new dmg, so you will lose out 4% dmg on fire dmg skills but gain 15% on everything else.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Kai » Fri Mar 28, 2014 12:26 pm

not very meaningful if I don't know how much damage each of my abilities do percentage-wise, is it? especially for the dmg-throw-back-mantra there's no numbers out there at all.
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Re: Diablo 3 is live!

Postby Flex » Fri Mar 28, 2014 1:15 pm

There is also the "how" of it increasing your damage. Like if current neck lacks crit a crit neck may give you a lot of damage but wont actually result in hitting harder when not critting.

In general elemental damage us the best stat for damage increases. Skill increases are also really good.
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Re: Diablo 3 is live!

Postby Era » Fri Mar 28, 2014 1:31 pm

Sure would be nice with some World of Logs-esque information for this game.
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Re: Diablo 3 is live!

Postby Shamora » Fri Mar 28, 2014 4:01 pm

Kai wrote:not very meaningful if I don't know how much damage each of my abilities do percentage-wise, is it? especially for the dmg-throw-back-mantra there's no numbers out there at all.


You can see the percent of each ability if you enable Advanced Tooltips in the options. Options > Gameplay > Interface

Also as far as I understand it the listed DPS number is the average amount of damage you do at 100%, basically auto attack. So if an ability does 500% weapon damage then it will do 5x the listed damage on average per second. However I don't think that is completely correct for non activated abilities like the reflective mantra since I don't believe weapon speed has any effect on how often it would do damage and the DPS number does take weapon speed into effect
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Re: Diablo 3 is live!

Postby Sagara » Sat Mar 29, 2014 4:12 pm

Welp, I guess I've finally fallen from the WW grace down to the HotA level.
Gotta admit that numbers 5 to 7 times bigger is just too fun to pass up.

Just ask my wife who got the Legendary sword with "Slain enemies rest in pieces" what she thinks about it...
Multiple 83mil crit. That's what.
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Re: Diablo 3 is live!

Postby Schroom » Mon Mar 31, 2014 1:37 am

Sagara wrote:Multiple 83mil crit. That's what.


I gave that to my Templar ^^ was pretty funny seeing him crit like this sometimes.
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Re: Diablo 3 is live!

Postby Schroom » Mon Mar 31, 2014 1:37 am

Sagara wrote:Multiple 83mil crit. That's what.


I gave that to my Templar ^^ was pretty funny seeing him crit like this sometimes.
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Re: Diablo 3 is live!

Postby Era » Mon Mar 31, 2014 2:13 am

Pre-2.0 the way to farm legendaries was high speed > high difficulty. Is this still the case? Can't seem to find any confirmed specifics on exactly how magic find and drop rates work now.
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Re: Diablo 3 is live!

Postby Worldie » Mon Mar 31, 2014 3:35 am

That's cause nothing changed. Magic find works exactly same as before. Just you don't get the free +75% mf from the old valor buff.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Era » Mon Mar 31, 2014 4:04 am

It's not only MF though. For example, higher Torment gives higher chance, but doesn't say by how much and doesn't seem like a flat percentage added to MF like in the old MP system.

EDIT: also, it says on the Torment setting (and ONLY on the torment setting) that new legendaries become available on level 70. New legendaries become available for 70s only in torment difficulty? So speed is important, but you don't want to go below T1?
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Re: Diablo 3 is live!

Postby Sagara » Mon Mar 31, 2014 5:02 am

I'm not sure myself, but I'm currently working on the same logic: Torment 1 is the absolute lowest.
Started dabbling in Adventure mode after Malthael coughed up a 3k Messerschmidt (*grumbles*) and holy sweet mother of hell the Nephalem Rift can kick your butt.

Got in a funny situation when the Guardian popped up. After a couple minutes he started summoning eels and bug clouds left and right to the point I was constantly WW'ing everything down to dust. Guessing I got the enrage timer to the face and just kept going without a care :-p

OF COURSE, a grand total of zero 1h-handed weapons were had. (*grumbles*)
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Re: Diablo 3 is live!

Postby Worldie » Mon Mar 31, 2014 7:42 am

My understanding is that there's additional legendaries for Torment difficultyes. So you always want to farm in Torment, and that going from 1 to 6 torment is similar to the old MP system (except, it actually tells you the amount of MF / Exp bonus you gain)
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Re: Diablo 3 is live!

Postby Flex » Mon Mar 31, 2014 9:27 am

Speed>Difficulty for legendaries.
Difficulty>Speed for XP farming.

They hot fixed in increased monster drop rate and blood shards drop rate for legendaries in Torment level difficulties since they didn't like the "run everything on normal for fastest legendary rate" game play.

There are sets of legendaries that only drop in torment difficulties as well.

While many people see 2Hers as weak the issue is that they value sheet damage over actual damage way too much. Just about the only ability a Barbarian has that is better with dual wield is Whirlwind. 2Hers will deal a lot more damage with the other Fury spenders for the same fury cost and everything else is cool down based so a 2Her will give you significantly more damage with them than a 1Her will.
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Re: Diablo 3 is live!

Postby Era » Mon Mar 31, 2014 9:55 am

Thank you for the answers!
Here's a post I found on the subject, which might be of interest (though Flex summed it up nicely):

http://www.reddit.com/r/Diablo/comments/21j281/efficiency_tips_for_farming_legendaries_in/
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Re: Diablo 3 is live!

Postby Worldie » Mon Mar 31, 2014 9:59 am

I was randomly stumbling in a similar question. Take my DH. Even though I have had recently 2 weapons with almost identical dps but one was a 1.1 1h and the other 1.6 2h, I was a bit confused by the different attack speed. Skills did same damage, but came out much faster with the 1h. Obviously, that also meant that I ran out of Hatred faster, and had to "recharge" more often.
Is it actually more dps to spend/generate your main resource faster? In the case it is, why would someone even consider using a 2h?
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Flex » Mon Mar 31, 2014 10:15 am

Worldie wrote:
Is it actually more dps to spend/generate your main resource faster? In the case it is, why would someone even consider using a 2h?


Simple. If your build is built around cooldowns a 2Her will have bigger numbers than a 1Her since they are weapon damage based and 2Hers have a much higher weapon damage range. You had a special case since a 1H and 2H with similar DPS means a better rolled 1H vs a lower rolled 2H. The best 2Hers in the game reach about 3K DPS while 1Hers top around 2400 or so.

I'm playing a Crusader currently and they are a heavy cooldown class so the burst of a 2Her makes things explode in my cooldown window.

Seven Sided Strike is a good example for a monk. Earthquake and Avalanche for a Barbarian. I'm guessing Rain of Vengeance for Demon Hunters would be one skill.

Plus some of the 2H melee weapons have insane prods. Maximus that summons a fire chained demon outputs insane damage to anything caught in the chains and the sword that always throws a weapon when you attack. Those don't show up in sheet damage but do amazing damage on their own.
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Re: Diablo 3 is live!

Postby Worldie » Mon Mar 31, 2014 11:08 am

Well my build is around kiting.
Not sure which I should prefer given similar damage. (the 1h I got is still waiting for a socket reroll, i keep getting vitality or bleed shizzle, it's at 2500 dps already with same dex as the 2h im using)
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halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Era » Wed Apr 02, 2014 8:03 am

Anyone gotten any legendaries from Blood Shards yet? So far only yellows and blues here. Not even a bad legendary. Only lots and lots of woodchipper food.
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Re: Diablo 3 is live!

Postby Flex » Wed Apr 02, 2014 8:31 am

Era wrote:Anyone gotten any legendaries from Blood Shards yet? So far only yellows and blues here. Not even a bad legendary. Only lots and lots of woodchipper food.


I've gotten a Tyreal's Might with a max roll bonus damage to demons and 4 legendary shields, but not the one I want.
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