Diablo 3 is live!

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Re: Diablo 3 is live!

Postby Flex » Fri Nov 22, 2013 2:31 pm

Sagara wrote:
Flex wrote:Some of the Legendary effects are nice: legendary pants that grant increased damage and resource generation while moving, and decreases both while standing still, 4 piece monk set grants the base effect of all 4 mantras, a ring that makes you immune to arcane damage but instead heal for 25% of the damage absorbed. There are Legendary potions that replace normal potions and grant increased Life on Kill for a few seconds after using.


[Whirldwinding intesifies]


That spec is pretty much dead. No more rage on crit for Battle Rage and Thrive on Chaos is now a heal for fury spent.
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Re: Diablo 3 is live!

Postby Aubade » Mon Dec 02, 2013 11:02 am

So I'm realllllly late to the party on Diablo 3, but I just bought it for Ps3 on black friday. Currently on act 2 on my barbarian having a blast! although I'm pretty damn lost on what stats outside of str/vit I should be looking for in gear, and wether or not it's best to dual wield mighty/1h weapons, use a good 2h weapon, or a 1h and shield.

Also my build is a little off haha
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Re: Diablo 3 is live!

Postby Flex » Mon Dec 02, 2013 12:57 pm

All depends on what you like doing, but there are three DPS stats. Attack Speed, Crit and Crit Damage. My Barb on PC is Crit/Crit Damage. North of 60% crit and 480% crit damage for a hybrid whirlwind/Hammer of the Ancients build.
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Re: Diablo 3 is live!

Postby Aubade » Mon Dec 02, 2013 2:25 pm

I want to farm Inferno! A.K.A A soloing build for PvE no idea what my options are
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Re: Diablo 3 is live!

Postby Flex » Mon Dec 02, 2013 2:51 pm

Aubade wrote:I want to farm Inferno! A.K.A A soloing build for PvE no idea what my options are


http://us.battle.net/d3/en/calculator/b ... eZY!YbZYZc that's what I use. Whirlwind Rune can be changed to full speed movement to more damage if you aren't dying. Hammer of the Ancients can be changed to War Cry+Impunity if you are dying too much.

I hate the pure whirlwind build because it is very very boring, which is why I keep Hammer because it is fun, so often times I swap out Sprint for Leap.
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Re: Diablo 3 is live!

Postby Worldie » Mon Dec 02, 2013 3:55 pm

Aubade wrote:So I'm realllllly late to the party on Diablo 3, but I just bought it for Ps3 on black friday. Currently on act 2 on my barbarian having a blast! although I'm pretty damn lost on what stats outside of str/vit I should be looking for in gear, and wether or not it's best to dual wield mighty/1h weapons, use a good 2h weapon, or a 1h and shield.

Also my build is a little off haha


Whirlwinding is possible and fun so far. (no clue about RoS, but w/e it's far).

Main points:
Dual wield > 2h. You get better stats from 2x 1h than from a 2h (unless you get your hands on a 1400+ dps 2h with 2 sockets at 60). You can also go with 1h+shield in theory, if you find a shield with 10% crit and shittons of STR, but dual wield is overally better.
Get Life on hit for leveling. A weapon (or two) with socket and a purple gem (square is cool, costs almost nothing) will work well till you cap level. Replace with lifesteal when you hit 30k+ DPS. Until your damage is extremely high, you will really want lifesteal on both weapons and barbarian-specific belt.
Whirlwind spec is based on dishing constant damage so you outheal the damage you eat. You still cannot stand in shit for too long, and if you get rooted/stunned you might die in few seconds.
You will want some resists, but not too much. Hitting 400 all resist at 60 will make you able to survive pretty much anything up to MP10 assuming you don't just stand in shit but only walk over it.

My barbarian: http://eu.battle.net/d3/en/profile/Worl ... o/16160038

There's several valid builds out here, you might want to adapt skills to your gear / gamestyle.
Key abilities:
Whirlwind (well duh) - several runes: extra speed rune is the most common as it makes you get out of shit quickly. You can also opt for the heal on crit rune if you have survivability issues, or Volcanic Eruption if your survivability is fine and you just want more damage. If you have issues keeping whirlwinding (due to not having enough crit), the Wind Shear rune will allow you to spin indefinitely assuming you hit 3+ mobs.
War Cry + Impunity: 20% armor and 20% resist, and some on demand rage, not *totally* mandatory but does a great deal to help your survivability. Use extra armor rune until you get the Impunity one.
Battle Rage + Into the Fray: Buffs your damage, and also grants you rage on crits. Will be your main Fury-generator once you start having enough crit.
Sprint + Run Like the Wind: You will need some crit in order to make proper use of this ability, as it costs a lot of fury to keep it up. Essentially, big buff to your speed (again, getting out of shit), and leaves tornados along the way, which both deal extra damage, and generate extra Fury with the Into the Fray rune.
That leaves you with 2 abilities to pick to fill your build.
You are going to need one Primary ability to generate the initial Fury to start spinning. Which one you pick depends on your playstyle, my personal preference is Bash + Clobber, which essentially allows to almost perma-stun single bosses or elites, or keep an enemy at bay for a handful seconds to refill your Fury.
Second ability can be many things. Most people opt for one of the Rage abilities, usually Wrath of The Berserker combined with Thrive on Chaos: once you get enough crit to permaspin, with enough mobs around you can make WotB last even more than its cooldown.
A valid alternative when you still don't have a lot of damage / defense is Revenge (rune of your choice, preferably Provocation), which is more or less spammable while spinning in many mobs, and which will keep you alive when you don't lifesteal enough.

Regarding passives, there's several options, your choices really depend on your survivability and damage. Valid options:
Survivability: Nerves of Steel, Superstition, Bloodthirst, Tough as Nails
Damage: Brawler, Ruthless, Weapons Master

Hope this was helpful.
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Re: Diablo 3 is live!

Postby Flex » Mon Dec 02, 2013 4:11 pm

Revenge breaks your current Whirlwind.
Overpower is a good ability to use with Whirlwind as it doesn't break the Whirlwind to be usable.

Gear difference between Console (better stats, no AH, described as loot 1.5) and PC (shitty drops hopefully good stuff on the AH) makes it hard to compare gear between the two.
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Re: Diablo 3 is live!

Postby Worldie » Mon Dec 02, 2013 4:20 pm

Revenge does break Whirlwind, but expecially with the last rune, it's almost spammable so provides better sustain than Overpower in my opinion.
Still, as 6th ability I tend to prefer WotB simply to help bursting down the first mobs of elite packs.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Flex » Tue Dec 03, 2013 2:01 pm

Worldie wrote:Revenge does break Whirlwind, but expecially with the last rune, it's almost spammable so provides better sustain than Overpower in my opinion.
Still, as 6th ability I tend to prefer WotB simply to help bursting down the first mobs of elite packs.


With enough crit Overpower is pretty much constantly usable without breaking the whirlwind of doom.
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Re: Diablo 3 is live!

Postby Worldie » Tue Dec 03, 2013 2:07 pm

True, but I was suggesting Revenge for a low geared / leveling char. Once you got enough crit you might as well just take WotB in its place :P
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Sagara » Tue Dec 03, 2013 2:14 pm

Speaking of Barbs, here's what i'm currently trying. I'm right at the point moving between low gear and high gear, so things will probably change pretty fast...

http://eu.battle.net/d3/en/profile/Sagara-2842/hero/1851663
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Re: Diablo 3 is live!

Postby Worldie » Tue Dec 03, 2013 2:17 pm

You really should swap to lifesteal. Past 30k or so DPS, 2% lifesteal returns more than any LoH you can find.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Flex » Tue Dec 03, 2013 2:33 pm

With just 3% life steal with my Skorn HotA build I can get over 20K healing per hammer hit.

If you're married to dual wield whirlwind you want to grab a cheap 3% Lifesteal set belt and if you can a life steal dagger for the OH.
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Re: Diablo 3 is live!

Postby Worldie » Tue Dec 03, 2013 3:13 pm

The main problem with LoH (other than no scaling) is that it doesn't proc on all the damage you do (doesn't proc off tornados, and I'm quite confident it doesn't proc on all WW hits, but rather once per "tick"), while you lifesteal off everything including dots and aoes.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Aubade » Tue Dec 03, 2013 6:26 pm

So I've got currently.

Cleave, Leap, Battle cry, revenge (Don't have Overpower yet.) Earthquake, and whirlwind. I was using rend over ww because I thought the healing rune would be better self healing but I tried ww because of you guys and omgwtfbbq it's op as hell. Runes and passives are in the air because I'm level 23 and don't have much atm. Also crafting most of my own gear esp weapons.
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Re: Diablo 3 is live!

Postby Aubade » Tue Dec 03, 2013 7:52 pm

Also; I'm at a point where I need 2 pages of some sort to get the next blacksmith upgrade? I'm level 24 and literally 5 minutes ago just defeated belial therefore ending act 2. How soon will I get these?

And how much of a difference does the difficulty make? Not the normal/hell/nightmare/inferno, but the easy/medium/hard/master1-4?
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Re: Diablo 3 is live!

Postby Sagara » Wed Dec 04, 2013 12:11 am

Heh, wasn't planning on asking for insight, but, guys, it's really welcome. Thanks!

Aub', if memory serves, the pages won't come until late normal/early Nightmare. Don't sweat it overmuch - the available crafted items have an level limit, so you won't be needing them until they start dropping.

Skill-wise, I'd say not to sweat it much and test and enjoy. It's not until late Hell/early Inferno that things start heating up (heh). Passive-wise, go for DAMAAAAAAAAAAAAAAGE - you'll probably be fine.
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Re: Diablo 3 is live!

Postby Worldie » Wed Dec 04, 2013 2:20 am

I can give you a imaginary difficulty rating for the various modes.

Normal: 1/10. Imagine it as a learning mode, where you can mess up and even stand in shit and still not die.
Nightmare: 2/10. About as easy as normal, but stuff does start to hurt so standing in bad stuff for more than a few seconds will eventually kill you.
Hell: 4/10. Now stuff does hurt, and elites start to have dangerous ability compositions, will require some tactical approach often rather than just jump in and aoe.
Inferno MP0-3: 6/10. First glance at the "real" game, still doable even in non-awesome gear. You actually must react to elite's abilities and certain errors will result in an almost istant death.
Inferno MP4-7: 8/10. Stuff gets hard. You don't 1shot mobs anymore unless your gear is very high quality, elites have a ton of HP and you must survive their abilities for several minutes sometimes. Certain elites will result in several deaths before you can kill them due to deadly combos like stuns/roots + ground aoes. You might want to have that "out of jail" passive if you are just approaching this as it will save you countless times.
Inferno MP8+: 19/10. My opinion? Not worth doing. Damage is almost identical to MP7 but the HP scale exponentially. Iirc MP10 mobs have almost 4x the HP of MP7, and for a minimal increase in droprates, you are probably better off just farming MP7 if your gear is this good. Only a handful classes/ability sets can reliably farm MP10 (mainly WW barbs and tornado wizards), but as I said, only really do this if you are farming keys/organs as for Paragon or just gold farming Mp7 is way faster.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Era » Wed Dec 04, 2013 3:35 pm

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Re: Diablo 3 is live!

Postby Aubade » Wed Dec 04, 2013 3:42 pm

MP?

I was referring to the Option that's literally in pause menu -> Options -> Difficulty. It says normal/medium/hard/Master 1/Master 2/Master 3/Master 4/Master 5.

I don't think they're related to normal/hell/nightmare/inferno outside of the sole fact that both options scale on difficulty.
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Re: Diablo 3 is live!

Postby Flex » Wed Dec 04, 2013 4:40 pm

normal/medium/hard changes monster difficulty without changing gold or magic find, say you're leveling to 60 but things are too easy you'd just increase the difficulty.
Master level increases monster health and damage more but grants you increased MF/GF and XP starting at 60%/60%/120% up to 100%/100%/200%

So say you can clear Inferno hard easily with your gear you would switch to Inferno Master I for the bonuses and work your way up.

This, or a similar, difficulty system is being ported over to the PC version with RoS.
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Re: Diablo 3 is live!

Postby Worldie » Thu Dec 05, 2013 12:45 am

Gawd why did they make the PS version so different from the PC one :|
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Diablo 3 is live!

Postby Era » Thu Dec 05, 2013 3:25 am

Ack, these newfangled entertainment devices and their confound machinations!
Set it all to the max, thump your chest and give 'em all a jolly good trashing!
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Re: Diablo 3 is live!

Postby Aubade » Thu Dec 05, 2013 12:00 pm

Worldie wrote:Gawd why did they make the PS version so different from the PC one :|



To be honest I don't think they did, I think they just gave the Console versions the changes that are being made for RoS. So really it's just an updated version that you guys will get updated to when you get RoS.
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Re: Diablo 3 is live!

Postby Flex » Thu Dec 05, 2013 12:31 pm

It is like a tweener patch.

Some loot changes but not all, legendaries are still level drop restricted as far as I know. Some difficulty changes, but not all.
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