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Kingdom of Amalur: Reckoning

Non-WoW game discussions

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Re: Kingdom of Amalur: Reckoning

Postby twinkfist » Mon Feb 06, 2012 4:39 pm

shyrt, from what i understand...at the earlier levels...like the demo...your stealth is incredibly awful...so, if you are a theif....you are a pretty bad one because of your rating.

the more you put into your stealth skills, the less chance you have of getting caught.

my problem in the demo was that i would just smack someone with the mace...have to kill all the guards...and then no one would do business with me.

when i get the game tomorrow...i'll have to not try and kill everyone.
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Re: Kingdom of Amalur: Reckoning

Postby Fivelives » Mon Feb 06, 2012 4:59 pm

So many games, so little time. WHY DOES THIS HAVE TO RELEASE A WEEK AFTER FFXIII-2!?
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Re: Kingdom of Amalur: Reckoning

Postby Skye1013 » Tue Feb 07, 2012 7:28 am

Did it release today? If not, then I think our BX put them on the shelves early...
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Re: Kingdom of Amalur: Reckoning

Postby Klaudandus » Tue Feb 07, 2012 7:36 am

Skye1013 wrote:Did it release today? If not, then I think our BX put them on the shelves early...


I thought the release date was on the 7th to begin with.
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Re: Kingdom of Amalur: Reckoning

Postby Skye1013 » Tue Feb 07, 2012 7:56 am

I haven't been tracking it, I just happened to notice it when I went in there today.
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Re: Kingdom of Amalur: Reckoning

Postby Aubade » Tue Feb 07, 2012 12:57 pm

Gonna pick this up next week, got it pre-ordered yesterday for the bonus. Gotta finish FF13-2 First =]
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Re: Kingdom of Amalur: Reckoning

Postby Fivelives » Wed Feb 08, 2012 4:59 am

I forgot about the release date until Gamestop texted me to remind me of the midnight release.
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Re: Kingdom of Amalur: Reckoning

Postby twinkfist » Wed Feb 08, 2012 7:03 am

got the game last night. my birthday is on the 15th of this month...my girlfriend said, "you can wait till your birthday to get it"...so, no problem.

then yesterday, i almost lose it at work because of the vacation schedule...i come home, she has the tv on and the game in the ps3...she made burgers with bacon, a garlic sauce, spinach and peppers...and let me just play to calm myself down.

great girlfriend.

the game is fantastic. always a big fan of hammers...and i find that i do better with them as well. think i may go warrior/something build...was going to go straight warrior...but got to use fae blades and chakram...and holy hell they are fun as shit.
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Re: Kingdom of Amalur: Reckoning

Postby Torquemada » Thu Feb 09, 2012 2:09 am

Bought it yesterday for my 24 hour CQ (Charge of Quarters) shift, only to learn upon installing that it required an active internet connection for the PC install. Really starting to hate the progression of PC games towards requiring net connections to operate, even for single player games. I gives a fook about tracking achievements if it means I can't even operate a game like Deus Ex, Reckoning, or Assassin's Creed without an internet drop.
Ironically it seems like the harder they push to do anti-piracy crap, the more they drive people like me towards it. On the plus side, it finally pushed me to finish the first Mass Effect. I'd already played through ME2, but when I installed ME1 it wouldn't run because of the launcher bug with Windows 7. Now I'll actually be able to play through 1, then redo 2, and import that character into 3.

As for Reckoning, I started it up and played through the Well of Souls part. Rogues seem particuarly good, as do Mages, though I was looking to go Paladin-ish. We'll see how it goes. If I can play it in offline mode I'll put a bunch more time into it on the 24th when I have duty again.
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Re: Kingdom of Amalur: Reckoning

Postby twinkfist » Thu Feb 09, 2012 8:59 am

i have made it up to level 10 i think as pure might/warrior spec. the game was pretty easy on hard mode till i hit around level 8...then i walked into a room with 8 spiders and got stomped 5 times in a row before i learned their patterns. even then i almost died because i kept getting wrapped with a web and hit with poison.

the game is fun...the story is okay...it lacks stories about iconic figures. like, wow has uther, arthas, malfurion, titans, sylvannas, thrall, ogrim, etc...then again, warcraft/wow has been around much longer.

that being said, the game-play is very good...and as a warrior/paladin...quake is one of my all-time favorite talents.
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Tue Feb 14, 2012 8:18 am

twinkfist wrote:i have made it up to level 10 i think as pure might/warrior spec. the game was pretty easy on hard mode till i hit around level 8...then i walked into a room with 8 spiders and got stomped 5 times in a row before i learned their patterns. even then i almost died because i kept getting wrapped with a web and hit with poison.

the game is fun...the story is okay...it lacks stories about iconic figures. like, wow has uther, arthas, malfurion, titans, sylvannas, thrall, ogrim, etc...then again, warcraft/wow has been around much longer.

that being said, the game-play is very good...and as a warrior/paladin...quake is one of my all-time favorite talents.


Since R.A Salvatore put a ton of writing into the story I'm nervous to actually play the game out. While he is my absolute favorite author as well as my dads favorite too I'm scared that his writing for a game will either not be good or the game makers just did poor implimentation.

Either way my dad picked it up for PC and promised he'll let me have it since I'm giving him my old PC. (What a trade right? LOL)
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Re: Kingdom of Amalur: Reckoning

Postby Fivelives » Tue Feb 14, 2012 9:08 am

twinkfist wrote:the game is fun...the story is okay...it lacks stories about iconic figures. like, wow has uther, arthas, malfurion, titans, sylvannas, thrall, ogrim, etc...then again, warcraft/wow has been around much longer.


This game is supposedly an intro to the world itself. And yeah - without the RTS games, WoW wouldn't have any of that either; everything would be totally new and we'd be building the lore as we went from expansion to expansion.

I'm not sure that approach to MMOs works, honestly. Eventually you'll come to a point where you run out of pre-established lore and have to "go off the rails" to come up with something to keep the game current and "fresh" (*coughpandaclysmcough*). So which would be the better option? Kick out a brand new MMO based on no preexisting lore, then make it up as you go along, or wait until you've got a lore base established before putting out an MMO?
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Re: Kingdom of Amalur: Reckoning

Postby aureon » Tue Feb 14, 2012 9:34 am

Kelaan wrote:EA will ban you from playing your Origin games in single player for ... other people cursing at you in the forums. Not even you trolling yourself. A forum ban will prevent you from playing the games, even single player ones.

http://www.nerfnow.com/comic/641

http://www.rockpapershotgun.com/2011/12 ... e-edition/

Most exceptional perhaps is Aaron, who after receiving a 72 hour ban was told by EA support they couldn’t help because “the game developers control this”. Pardon? His crime? Someone else swearing on the forum, with his username in their post. Trying the live chat support instead, he was then informed that his account was permanently banned, and that “all property, items, and characters associated currently are or will soon be deleted.” Followed by, “Is there anything else I can do for you?” Aaron tried again, pointing out that forum bans shouldn’t affect games. And then came this incredible reply:

“Please be informed that your account not only suspended, But it is also Banned, So you will no longer to play the game in single player.”


More details on Origin's screwing over of Aaron:
http://www.escapistmagazine.com/forums/ ... ter?page=1

http://www.escapistmagazine.com/forums/ ... 4#13389462

Yeah ... I really wanted to play Amalur, but I trust Origin about as far as a murloc can throw Deathwing. I don't plan to participate on their forums, so I'm probably safe, but ... this kind of crap is why people look for the Collector's^WRazor1911 Edition of the game.

And then they dare bitch about piracy. Meh.
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Re: Kingdom of Amalur: Reckoning

Postby Aubade » Wed Feb 15, 2012 1:38 am

Bought this game today.
Sadly it will sit on my shelf until I 100% completion Dark souls, FF13-2, ME3, And Skyrim. So I will post in this thread in like....6 months when I finally get around to playing it. But at least I have the shiny box on my shelf! (and the pre-order bonus! MUAHHAHAHAHA)
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Thu Feb 16, 2012 9:12 am

Installed it last night before bed and had my "oooo... aaaaahhh" moments watching the cinematics then went to bed. (yeah yeah I know I saw the cinematics already on my xbox demo but it's still nice.)
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