Kingdom of Amalur: Reckoning

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Re: Kingdom of Amalur: Reckoning

Postby twinkfist » Mon Feb 06, 2012 4:39 pm

shyrt, from what i understand...at the earlier levels...like the demo...your stealth is incredibly awful...so, if you are a theif....you are a pretty bad one because of your rating.

the more you put into your stealth skills, the less chance you have of getting caught.

my problem in the demo was that i would just smack someone with the mace...have to kill all the guards...and then no one would do business with me.

when i get the game tomorrow...i'll have to not try and kill everyone.
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Re: Kingdom of Amalur: Reckoning

Postby Fivelives » Mon Feb 06, 2012 4:59 pm

So many games, so little time. WHY DOES THIS HAVE TO RELEASE A WEEK AFTER FFXIII-2!?
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Re: Kingdom of Amalur: Reckoning

Postby Skye1013 » Tue Feb 07, 2012 7:28 am

Did it release today? If not, then I think our BX put them on the shelves early...
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Re: Kingdom of Amalur: Reckoning

Postby Klaudandus » Tue Feb 07, 2012 7:36 am

Skye1013 wrote:Did it release today? If not, then I think our BX put them on the shelves early...


I thought the release date was on the 7th to begin with.
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Re: Kingdom of Amalur: Reckoning

Postby Skye1013 » Tue Feb 07, 2012 7:56 am

I haven't been tracking it, I just happened to notice it when I went in there today.
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Re: Kingdom of Amalur: Reckoning

Postby Aubade » Tue Feb 07, 2012 12:57 pm

Gonna pick this up next week, got it pre-ordered yesterday for the bonus. Gotta finish FF13-2 First =]
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Re: Kingdom of Amalur: Reckoning

Postby Fivelives » Wed Feb 08, 2012 4:59 am

I forgot about the release date until Gamestop texted me to remind me of the midnight release.
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Re: Kingdom of Amalur: Reckoning

Postby twinkfist » Wed Feb 08, 2012 7:03 am

got the game last night. my birthday is on the 15th of this month...my girlfriend said, "you can wait till your birthday to get it"...so, no problem.

then yesterday, i almost lose it at work because of the vacation schedule...i come home, she has the tv on and the game in the ps3...she made burgers with bacon, a garlic sauce, spinach and peppers...and let me just play to calm myself down.

great girlfriend.

the game is fantastic. always a big fan of hammers...and i find that i do better with them as well. think i may go warrior/something build...was going to go straight warrior...but got to use fae blades and chakram...and holy hell they are fun as shit.
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Re: Kingdom of Amalur: Reckoning

Postby Torquemada » Thu Feb 09, 2012 2:09 am

Bought it yesterday for my 24 hour CQ (Charge of Quarters) shift, only to learn upon installing that it required an active internet connection for the PC install. Really starting to hate the progression of PC games towards requiring net connections to operate, even for single player games. I gives a fook about tracking achievements if it means I can't even operate a game like Deus Ex, Reckoning, or Assassin's Creed without an internet drop.
Ironically it seems like the harder they push to do anti-piracy crap, the more they drive people like me towards it. On the plus side, it finally pushed me to finish the first Mass Effect. I'd already played through ME2, but when I installed ME1 it wouldn't run because of the launcher bug with Windows 7. Now I'll actually be able to play through 1, then redo 2, and import that character into 3.

As for Reckoning, I started it up and played through the Well of Souls part. Rogues seem particuarly good, as do Mages, though I was looking to go Paladin-ish. We'll see how it goes. If I can play it in offline mode I'll put a bunch more time into it on the 24th when I have duty again.
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Re: Kingdom of Amalur: Reckoning

Postby twinkfist » Thu Feb 09, 2012 8:59 am

i have made it up to level 10 i think as pure might/warrior spec. the game was pretty easy on hard mode till i hit around level 8...then i walked into a room with 8 spiders and got stomped 5 times in a row before i learned their patterns. even then i almost died because i kept getting wrapped with a web and hit with poison.

the game is fun...the story is okay...it lacks stories about iconic figures. like, wow has uther, arthas, malfurion, titans, sylvannas, thrall, ogrim, etc...then again, warcraft/wow has been around much longer.

that being said, the game-play is very good...and as a warrior/paladin...quake is one of my all-time favorite talents.
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Tue Feb 14, 2012 8:18 am

twinkfist wrote:i have made it up to level 10 i think as pure might/warrior spec. the game was pretty easy on hard mode till i hit around level 8...then i walked into a room with 8 spiders and got stomped 5 times in a row before i learned their patterns. even then i almost died because i kept getting wrapped with a web and hit with poison.

the game is fun...the story is okay...it lacks stories about iconic figures. like, wow has uther, arthas, malfurion, titans, sylvannas, thrall, ogrim, etc...then again, warcraft/wow has been around much longer.

that being said, the game-play is very good...and as a warrior/paladin...quake is one of my all-time favorite talents.


Since R.A Salvatore put a ton of writing into the story I'm nervous to actually play the game out. While he is my absolute favorite author as well as my dads favorite too I'm scared that his writing for a game will either not be good or the game makers just did poor implimentation.

Either way my dad picked it up for PC and promised he'll let me have it since I'm giving him my old PC. (What a trade right? LOL)
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Re: Kingdom of Amalur: Reckoning

Postby Fivelives » Tue Feb 14, 2012 9:08 am

twinkfist wrote:the game is fun...the story is okay...it lacks stories about iconic figures. like, wow has uther, arthas, malfurion, titans, sylvannas, thrall, ogrim, etc...then again, warcraft/wow has been around much longer.


This game is supposedly an intro to the world itself. And yeah - without the RTS games, WoW wouldn't have any of that either; everything would be totally new and we'd be building the lore as we went from expansion to expansion.

I'm not sure that approach to MMOs works, honestly. Eventually you'll come to a point where you run out of pre-established lore and have to "go off the rails" to come up with something to keep the game current and "fresh" (*coughpandaclysmcough*). So which would be the better option? Kick out a brand new MMO based on no preexisting lore, then make it up as you go along, or wait until you've got a lore base established before putting out an MMO?
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Re: Kingdom of Amalur: Reckoning

Postby aureon » Tue Feb 14, 2012 9:34 am

Kelaan wrote:EA will ban you from playing your Origin games in single player for ... other people cursing at you in the forums. Not even you trolling yourself. A forum ban will prevent you from playing the games, even single player ones.

http://www.nerfnow.com/comic/641

http://www.rockpapershotgun.com/2011/12 ... e-edition/

Most exceptional perhaps is Aaron, who after receiving a 72 hour ban was told by EA support they couldn’t help because “the game developers control this”. Pardon? His crime? Someone else swearing on the forum, with his username in their post. Trying the live chat support instead, he was then informed that his account was permanently banned, and that “all property, items, and characters associated currently are or will soon be deleted.” Followed by, “Is there anything else I can do for you?” Aaron tried again, pointing out that forum bans shouldn’t affect games. And then came this incredible reply:

“Please be informed that your account not only suspended, But it is also Banned, So you will no longer to play the game in single player.”


More details on Origin's screwing over of Aaron:
http://www.escapistmagazine.com/forums/ ... ter?page=1

http://www.escapistmagazine.com/forums/ ... 4#13389462

Yeah ... I really wanted to play Amalur, but I trust Origin about as far as a murloc can throw Deathwing. I don't plan to participate on their forums, so I'm probably safe, but ... this kind of crap is why people look for the Collector's^WRazor1911 Edition of the game.

And then they dare bitch about piracy. Meh.
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Re: Kingdom of Amalur: Reckoning

Postby Aubade » Wed Feb 15, 2012 1:38 am

Bought this game today.
Sadly it will sit on my shelf until I 100% completion Dark souls, FF13-2, ME3, And Skyrim. So I will post in this thread in like....6 months when I finally get around to playing it. But at least I have the shiny box on my shelf! (and the pre-order bonus! MUAHHAHAHAHA)
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Thu Feb 16, 2012 9:12 am

Installed it last night before bed and had my "oooo... aaaaahhh" moments watching the cinematics then went to bed. (yeah yeah I know I saw the cinematics already on my xbox demo but it's still nice.)
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Re: Kingdom of Amalur: Reckoning

Postby Ardrhyst » Thu Feb 16, 2012 10:43 am

I've actually been doing a Let's Play of the game. Picked it up earlier this week and am now level 7 if I recall.

Some things that have struck me so far:

1. I don't feel like the combat rewards technical play very well. I keep on trying to be elegant about things, but attempting to use special moves often feels less effective than simply pointing at an enemy and button mashing. In general, it seems like the combat could be more developed than what it is. It's fine, but so often it just ends up being frantic.

2. I think Find Hidden is probably the worst idea ever. Find Hidden removes a large degree of the fun of exploration because you can't actually have the satisfaction of finding anything. If you have the appropriate level of Find Hidden, it marks it on your map. If you don't, you can't interact with it. Nobody wins in this implementation. There is no satisfaction.

3. The crafting skills seems sort of like clutter, and the crafting items clutter up the game with stuff you don't care about. Nothing's much more disheartening than opening a chest (or a hidden cache OMG!) and finding a pile of crafting components for a craft you don't use or care about. I do like that there's less searching around in an infinite number of places for loot (I'm looking at you, Skyrim and Fallout), but sadly loot that there is to find is often not very thrilling.

4. The PC controls are saddening. It's a port from a console, and it feels that way.

5. The map is interestingly tight and yet expansive. It's tight in the sense that I feel like I have scarcely gone anywhere in the game and yet I've explored large swaths of the world map. It's expansive in the sense that I have to run half a mile to get between here and the next place that's actually interesting, with not much along the way to distract me other than plants to harvest (badly) for components that don't particularly interest me. It's a really awkward straddling the fence place to be, because it's not tight enough to get away from the boredom of getting from here to there, but it's not big enough to really blow my mind in how expansive the game world is.

6. Yay crashes. Three times so far. To be real, though, that's about par for the course for PC releases these days. And, to be fair, the PC platform is more complicated than it used to be. Space Quest 1 never crashed, but Space Quest 1 came from a simpler time.

7. Camera movement is bouncy, awkward, and claustrophobic. If the camera any closer I feel like I'd have to advise my character on colonoscopy prep. That lack of distance can make it hard to keep the camera steady when there are obstacles in the environment, especially during combat when it's warping all over the place trying (and failing) to keep the full combat scene in the field of view.

Maybe some positives:

1. It's pretty. It's glowy. The characters look good. Sometimes it's so glowy it's hard to tell what's glowing that I can loot and what's just glowing because GLOW.

2. The amount of depth in character ability specialization seems pretty cool. I am down with it, though sometimes I wish I could just bust out that nice purple sword I picked up even though I've been specializing in daggers this whole time so far. That's the price we pay for these kinds of systems, though.

3. Story seems okay so far.

I could probably think of more, but it's harder to think of positives when the negatives stick out so much more. I'm not saying I'm not having fun with it, because I am, but I feel like there's some missed opportunities to really make it shine. And I mean in a metaphorical sense, because the visuals have enough shine.
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Re: Kingdom of Amalur: Reckoning

Postby RedAces » Thu Feb 16, 2012 12:27 pm

Oh boy! All my rage for nothing! Yes KoA uses Origin if you buy the physical copy or if you buy it per Origin itself. But if you buy it per Steam Origin is not!!!! needed! Bought it yesterday and having a blast! So if you're scared by Origin (like me), buy it from Steam! Ok Steam is evil itself, but (maybe?) the lesser evil. I still don't have any counter-informations to my claims from Aubade, but luckily it doesn't matter :D
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Thu Feb 16, 2012 1:46 pm

Since this game is definately just a port from console to PC I really want to try to get my SteelSeries controller to work for it but last night I couldn't figure out how to do it..

Any ideas?
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Re: Kingdom of Amalur: Reckoning

Postby twinkfist » Fri Feb 17, 2012 1:56 pm

up to level 36 right now.

have been pretty well pleased with the game. i'm not really close to finishing the main quest...constantly doing side-quests and factions quests.

the dialogue is alright...not a huge fan of the camera...but the story is getting much better since i'm on the other side of the game and the weapon and armor designs are fantastic.

it's like a mix of wow when it comes to the size of the items...but better designs overall.

but starting to get into the story...with agath...fomorous hughes, the gnomes, the jutton and ettin and other such things.

also, huge fan of the warsworn...the set armor you get from them along with the mace is pretty sweet. and the two-hand sword you pull from the skeleton south of the city of Rathir looks crazy good.
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Re: Kingdom of Amalur: Reckoning

Postby Xenix » Sat Feb 18, 2012 7:39 pm

Ugh - fun game until I happened to get to the "Pride Before a Fall" quest. There's a guy you're supposed to kill there (Callis Dren), but I had already seen him a few hours earlier and killed him without the item that makes it easier to do so. Unfortunately, the main storyline quest doesn't recognize that so I'm stuck with no way to progress. :evil:

Anyone happen to have a PC save some time in that area that they could upload and give me a link to? I really don't care about what level/spec/look, etc. you are - just want to beat the game since I'm probably only a few hours from it. (preferably a save from after you're on the new continent, going to get Ventrinio or already saved him, about to fight Dren - You can find them at in your steam folder under \userdata\<some number>\102500\).
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Re: Kingdom of Amalur: Reckoning

Postby Aubade » Tue Feb 21, 2012 7:48 pm

Mm Full Finesse is quite a lot of fun, almost done with House of Ballads =]
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Re: Kingdom of Amalur: Reckoning

Postby Esilence » Wed Feb 22, 2012 3:40 am

Been playing this week, currently level 18. (Might/Sorc)

I like the game quite a lot. And dare I say it but I find it a bit more compelling than Skyrim! I just feel a lot of the big side quests tie in better to the world. But on the other hand I feel some of the background given by the sidequests, is almost mandatory to understanding why some things happen. Which is fine if you like doing all the side stuff, but I could imagine someone who just goes down the main line having no clue about why some things are.

Camera is awful, it jumps about a lot and doesn't feel natural at all.

Find Hidden skill almost feels mandatory, as you feel like you are missing out on things if you don't have it.

And the difficulty... It's hard to explain, but the entire difficulty level for me seems to be very random, as since you get interrupted when you take a hit, it's very possible if you get cornered to effectively be stunlocked. Yet on the other hand, it's very very easy to do the same to enemies. So the same fight could have you not take a hit, or get slaughtered. Which feels very odd.
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Re: Kingdom of Amalur: Reckoning

Postby Fivelives » Wed Feb 22, 2012 4:39 am

Esilence wrote:And the difficulty... It's hard to explain, but the entire difficulty level for me seems to be very random, as since you get interrupted when you take a hit, it's very possible if you get cornered to effectively be stunlocked.


Block/dodge roll more? I haven't had a problem with getting stunlocked, but I'm a whore for the dodge roll.
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Re: Kingdom of Amalur: Reckoning

Postby Shyrtandros » Wed Feb 22, 2012 8:13 am

Fivelives wrote:
Esilence wrote:And the difficulty... It's hard to explain, but the entire difficulty level for me seems to be very random, as since you get interrupted when you take a hit, it's very possible if you get cornered to effectively be stunlocked.


Block/dodge roll more? I haven't had a problem with getting stunlocked, but I'm a Panda Monk.


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Re: Kingdom of Amalur: Reckoning

Postby Esilence » Wed Feb 22, 2012 9:03 am

Fivelives wrote:
Esilence wrote:And the difficulty... It's hard to explain, but the entire difficulty level for me seems to be very random, as since you get interrupted when you take a hit, it's very possible if you get cornered to effectively be stunlocked.


Block/dodge roll more? I haven't had a problem with getting stunlocked, but I'm a whore for the dodge roll.


My roll has been changed into a "Blink" by destiny choice. And it feels much less reliable now. It's near instant, but because you are in one place then another, the enemies appear to (more often than not) simply carry on their attack/spell but just automatically turn to your new position and hit you. Because of this I find it much more productive to blink straight through the enemy.

It does look far more impressive than rolling though when you get it all just right and your blinking all over slicing everything up :P
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