pew pew laser paladins in space [EVE]

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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Wed Apr 11, 2012 6:05 am

aureon wrote:I know it's a bad argument, but..
Train up T1 minmatar guns and go machariel.
Even with BS IV, supports at III and T1 guns, it'll do ~1k dps and over.

EFT shows me with T2 800mmAC loaded with shortrange T1 ammo (3+36km falloff), 2 gyros, all skills @5 and 3 T2 ogre 2T2 hammerheads as 996, cap stable as long as not repping, and doing 553m/s with AB running.Ofc you could easily make it a lot more brutal, by making it rely on speedtank even more and/or spending more on implants/factionstuff.
Unless I'm mistaken in which case I welcome any harsh criticism I can learn from :oops:

Hmm...
Actually I would LOVE to fly the thing IF I'd fly only one toon at a time, could afford to loose it due to connection issues or just making a mistake.
Keeping my Raven that does 766 with the same parameters at a fifth of the dsp, but 100% uniform damage out to 250km, with just about no reduction against cruisers due to painters.
I love to have a spacetankadin around so that a toon can go pewpew.

every skill at 4 unless it needs to be 5, 7meta4ac800, 3gyro, 5T2hammerhead, no smartbomb, assuming cap boosting for cap buth without rigs: 783 - still really nice even if I take into account how that's only with thermal drones and how projectiles don't do 100% prefered damage type just close enough to mach rat resist. Falloff at 35, unlike the CNR, didn't check how orbital and sig affect it (should be worst just outside web and at falloff which is fairly well negated by the speed).
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Wed Apr 11, 2012 7:31 am

2 gyros?
Standard fit is 4 faction gyros. T2 guns mean Hail use.
[Machariel, AllHail]

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
[Empty High slot]

Gist B-Type X-Large Shield Booster
Gist B-Type Shield Boost Amplifier
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Tracking Computer II, Optimal Range

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Projectile Burst Aerator II
Large Core Defence Capacitor Safeguard I
[Empty Rig slot]


This is cutting-edge, and does 1200 GUN damage at 25km. Still over 900 at @50km.
Hail is a big help, but even with T1 guns and EMP L it does ~20% less.
That's with All V skills, but no implants, which will net 5% ROF, damage, falloff and tracking.
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Wed Apr 11, 2012 8:25 am

aureon wrote:2 gyros?

On my way home I realised I totally forgot about increasing the falloff range, gets rid of (almost) both tracking and falloff.
Was indeed educational, ty.
Being Gallente I started with an armor "over"tanked one, I'm reflecting on that mistake. :oops:

How would you fit a T1gun T2modules one? (T2 gun was because I was lazy to look up meta4's name, hence no hail ammo)
Or is that too much of a noob question with a ship like that... :D
(Hrob said his budget aint stellar atmo barely below buying the hull itself, mine the same - which is the "lesser" issue, larger is that I see gangs of dessies with 500-750dps each (times quite a few) roaming or Talos/Tornadoes in hisec, faction stuff sounds like making myself one big target with around 2BILL in modules :shock: )

What I made up fast: 4 gyro, 3 track enh (or one less and a DCU), 1-1 hardener, cap booster, X-shield booster, afterburner, 800 scouts
804 dps without drones all skills at V, 688 with skills at IV.
14.43% difference just there already :?
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Wed Apr 11, 2012 9:16 am

my setup was CNR as anchor and mach as secondary.
oh, and by the way. Thinking you're doing efficient damage with Fury cruise on T2 cruisers is hellah wrong, sadly. You're doing 40% AT BEST.
Main reason for using a machariel was one-hitting T1 cruisers and three-hitting T2 cruisers on approach.
It's worth gold.

Doing it as no-faction is, to be honest, dumb as hell.
It's a hull that costs 1.2b. Fit it up the way it meritates.
CN invuls can be degrated to T2 easily, though. Faction gyros are NEEDED, atleast 2+2fac.
Tanking depends, if you're using something else to talk you're somewhat okay even with a T2 tank.
Gist b-type booster is more or less a requirement, you'd have to gimp the fit without it.
you can drop the T2 rig for 3x CCC tho.

Let's see.
For using with another ship, which will do anchor job:
[Machariel, AllHail]

800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
[Empty High slot]

X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Republic Fleet 100MN Afterburner

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x4

would suffice.
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Wed Apr 11, 2012 10:08 am

aureon wrote:my setup was CNR as anchor and mach as secondary.
oh, and by the way. Thinking you're doing efficient damage with Fury cruise on T2 cruisers is hellah wrong, sadly. You're doing 40% AT BEST.
Main reason for using a machariel was one-hitting T1 cruisers and three-hitting T2 cruisers on approach.
It's worth gold.

Doing it as no-faction is, to be honest, dumb as hell.


What makes you think I'd use furies on cruisers? :shock:
On the other hand yea, big fail on cruise launchers that BOTH their T2 ammo are pretty much crap for PvE :?,
Orbiting T1 cruisers (unlike with guns where incoming gets hit harder than orbiters, missiles behave the other way around) are popped by one salvo for me as well (I cheat tho, and the RoF is completely different on the two weapons), except the elite ones that have 120 sig and go way over 200 while orbiting outside 20k, those need two.

aureon wrote:I know it's a bad argument, but..Train up T1 minmatar guns and go machariel.
Even with BS IV, supports at III and T1 guns, it'll do ~1k dps and over.


So essentially it's something of a months and months worth of long-term plan, since a total wallet of 1B was stated and doing it below 2-3B is "dumb as hell" for someone who plays solo.

On the other hand for me it's something really worth looking at, since for me it's just a dps ship while a proper tank handles just about everything, I can go down to meta4-T2 tank.
T2 guns WILL be a pain to train for, plust two different battleship skills, all the gunnery support. On the other hand the 4 faction gyros are "just" another 250M, not THAT much worth being suicideganked for.
Fun new aim for me?

Oh wait, btw, wouldn't hail nerf my damage against those who have explosive as high resist?
Best I know one of the sepentis (the faction I fight most often, 9 out of 10) battleships go something like 50kinetic > 60thermic > 70EM > 80 Explosive (there are ones quite more forgiving, but for sake of demonstration let's go with this one)
Hail has a 26% damage done compared to Phased Plasma's 42%, unless math fails me (it may), adjusted by their base damage, the T1 ammo still does like 25% better against this particular resist profile while having better falloff and tracking due to not recieving the penalty.
Even on good (for the hail) BCs the Hail would not outperform the Plasma (difference of 3% or so) , and on certain (true, again a bad match) T2 cruisers it would fare even worse than on the bad-matchup BS I gave, unless they had their resist changed over what I'm looking at.

That was T1 plasma, faction plasma (costing still less than Hail where I live) does outperform the Hail on every last one of them.
Yea, I don't get angel missions much, there Hail would be awesome.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Thu Apr 12, 2012 4:23 am

Uh, yeah. I hate serpentis with a passion, so had moved to Minmatar space.
LP shops weren't that bad, at about 2k isk/lp for RF points/scrams.
Salvage and loot were much better, and angel DO NOT FREAKING SENSOR DAMPEN ME.
i hate dampeners.
i really, really do.

As per "dumb as hell" remarks: i'm exaggerating, take in account that my wallet is quite fat.
Still, 1.2b hull would be worth some fittings. at the very least 2 faction gyros - you can wait on tank, but you'd either have to use mission-specific hardeners, to use another ship as anchor, or to be on the ball all the time in highend missions (Blockade, Assault, dread pirate, smash the supplier, AE bonus room and some others)
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Thu Apr 12, 2012 6:19 am

Yea, I cheat, serpentis are nice and slow once orbiting with higher sig I think? so my missiles do better damage than against angels, and the Rattlesnake just delegates the Gardes (they are close range unlike the kin/sen ones) and doesn't care about damp.
2k isk/LP is on the other hand drooliscious.

I took into account the person's whom I was replying to in the first post. :twisted:
I suppose once you start pimping, the CNInvuln becomes a must so you don't have holes in the resist gankers can exploit as well? While making you an even more deliscious target. :roll:
Highend missions... I just fly in the Rattlesnake, agro everything, deploy sentries on assist, and pretty much forget about the anchor char, CNR's scout drones take rid of frigs (cheap ones first), and the two pointer cruise missiles the rest.
Oh, and I auto-decline missions that have gates far away :oops:
(hmm.. might go for RF/CN launchers with ballistics, T2 is annoying to fit and not much better than the cheap meta4... down the pimpslope I roll... Currently I have zero pimpness beyond the faction hulls, triple Fed Omnilink would be nice for the snake as well. My two ships with all gear cost me something like one bill - had the snake custom-built with a cheap BPC I found, from cheap mission loot reprocessed - will/would end up with one worth 1.5B and the other worth even more... Time to make some serious ISKies!)
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Thu Apr 12, 2012 7:22 am

no, CN invuls are useful, but you can do without. The gist XL booster is much more important.


Wait, if you're fightning Serpentis, aren't you in Gallente space? That should cut you 2.5k/3k isk/LP.
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Re: pew pew laser paladins in space [EVE]

Postby sahiel » Fri Apr 27, 2012 2:23 pm

Be very interested for any updates on the whole 'Burn Jita' thing from those playing, how badly is it affecting markets and so on?
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Fri Apr 27, 2012 2:50 pm

Dunno about the markets, but it was lulzy watching the live stream last night. Might go up there this weekend and try to get some free killmails.
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Fri Apr 27, 2012 6:27 pm

Looking at the map, watching Jita glow with player ship deaths is fun.
The free killmail is tempting.

On the market-side, since it was advertised in advance (and in Jita local at that... :roll: ), I imagine compared to the drone and mission drop (noticed my noctis not getting full after several missions, used to fill up on just one Mordus Headhunters leaving some cap boosters behind) changes it won't be too bad. Or if it does have an effect, it might be on different parts of the market (as well?).

Mining almost seems tempting now. Almost.
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Re: pew pew laser paladins in space [EVE]

Postby Arnock » Thu May 10, 2012 11:52 am

Amarr vs. Minmatar concepts


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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Thu May 10, 2012 2:33 pm

I lol'd

BTW, if you haven't checked out the new Fanfest 2012 trailer for EVE/Dust yet, do so immediately:

http://www.youtube.com/watch?v=GI53ydJaus8
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Thu May 10, 2012 2:41 pm

i lol'd.
Is that the new V3 abaddon? looks amazing.
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Sat May 12, 2012 2:36 pm

aureon wrote:i lol'd.
Is that the new V3 abaddon? looks amazing.

http://www.youtube.com/watch?v=6rpOfEGFPU8 in case someone hasn't seen it already.

Am I the only one who thinks the new skin would look awesome anywhere but for amarr?
I really liked the golden fleet golden look feel they had.
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Sat May 12, 2012 7:01 pm

I like them, but I do think they're just too dark. And that goes for ALL of the updated textures with new shading, really. It's hard to make shit out.
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Sat May 19, 2012 8:05 am

What do you guys think about venturing into low-sec space?

I've started the Epic Arcs, and chose Caldari first, but the choice of like 7 jumps into low-sec or like 4 jumps in null-sec scares me. I'm like 16 days away from a covert-ops ship, so i'[m not touching null-sec, yet i'm not certain if a shuttle will protect me that deep into low-sec.

For now, I have decided to move on to the Amarr arc pending the skills for the covert-ops frigate. Its just that moving my fleet (BS, Noctis, Industrial) any significant distance is so time-consuming I would hate to have to bounce around too much. I would also like to devote more time to dps skills, but ah well, at least the Kronos-Marauder is a little upgrade from the Hyperion.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Sat May 19, 2012 10:47 am

"deep" low sec is far safer than lowsec adjacent to hisec, although Null is a different issue.
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Sun May 20, 2012 6:50 am

Lowsec is relatively safe for small ships. Gatecamps will generally not even bother trying to engage you, and even if they do you can almost always get into warp more quickly than they can lock you. Cloaky ships are pretty much impossible to lose in lowsec unless you screw up; that being said, part of it is just getting the feel for jumping into systems and how to react.

Big ships, on the other hand, are a pirate's dream. A nice, expensive slow aligning battleship or hauler are prime tarets for gatecamps or for being scanned down and attacked. Exercise extreme caution when flying bigger things into lowsec, and absolutely do not jump into a lowsec system in something big unless you know what's on the other side of the gate.

As aureon said, lowsec right on the border of highsec is the most dangerous - highest traffic, and therefore highest levels of pirating. Nullsec is a whole different beast with its own sets of pros and cons.
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Sun May 20, 2012 2:33 pm

Thanks guys.

Since I've repositioned my fleet for the Amarr quest series, i'll try to finish it off. About to do msn5 - Cowardly Commander now to finish ch1. I think i'll play it safe and wait for a covert-ops frig before trying the low-sec run. With summer travel and such it won't be that rough waiting for it.
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Sun May 20, 2012 4:18 pm

A few days after the launch of Diablo 3 we did a roam.
6 of us in various fast ships, coming out of HiSec, in the first system (remember what aureon said?) we had a bait drake sitting on a gate that we totally engaged, and ofc got hammered badly when his buddies joined.

After that, the rest of the op, for around two hours, we wandered around, and either met blue guys (with sec standing above 0.0) or members of our faction militia. After two hours, having visited a few dozen systems we gave up.
Not satisfied that my second ship didn't see any action, I went on a solo rampage, at the end of which I've met one more fleet (was not good to be outnumbered 8:1 on a gate, but before my cloak expired they jumped), and by the time I logged off, I roamed some 7+ regions of 3 empires.
The next day yet again with a deathwish (still had jump clone cooldown) I went looking for trouble in regions that has orange/reds of my corp, saw capitals on scan, saw 8/10 hostile in locak, in the end only managed to find a Loki I-have-no-idea-where (after a time I just began randomly jumping into nulgates), fought him untill I managed to flee, docked in the only station with repair, he docked as well, asked if he has something that has a so-so chance against me, he oblieged, I had a good time, he got a kill.

Wow, rant.

The storyline missions are a bit different though, since people KNOW where storylines go, and seekers of them are tasty.
Small ships aren't that much safe if someone really wants you badly (Sensor Booster tackler locks before you warp even in a pod if they hawk for it).

0.02$ of a new(er) guy.
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Tue May 22, 2012 7:04 pm

Well, I'm now halfway thru the Amarr Epic Mission Arc, having completed 11/19 missions. Missions 11 was fun at the start, and I even managed to loot it to make up for one mission I forgot to loot. But Mission 11 was a LOT of damage from the first wave with the 5 Veteran BS making me warp out 3 times to finish them off, So I am going to work on my dps a bit more.
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Wed Jul 11, 2012 3:42 pm

https://www.eve-volt.net/kb/?a=kill_detail&kll_id=33111

50 billion worth of BPOs and BPCs, and every single one of them dropped. Not only that, but this guy had actually tried to sneak past us once before already. Jumped into us, burned back to gate, and just barely made it out. Then decided to try again about 10 minutes later.
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Re: pew pew laser paladins in space [EVE]

Postby KaDa » Mon Jul 23, 2012 10:48 am

I've done a lot of silly things in the game, some on purpose.
Also did some stupid and dumb stuff, but managed to have the maximum possible loss at a tolerable level.

Some stuff... cannot be described by these words.
Exhibit A provided in the previous post

I imagine there was a party afterwards? :lol:

PS: or in case those were tolerable losses for him... I don't want to know
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Re: pew pew laser paladins in space [EVE]

Postby Delphineas » Sat Dec 29, 2012 9:38 pm

Anyone still playing?
Fan of angels and catgirls.
Current MMO: EVE
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