pew pew laser paladins in space [EVE]

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Re: pew pew laser paladins in space [EVE]

Postby Fridmarr » Sun Nov 13, 2011 1:47 pm

Fridmarr wrote:The thing is, it can be a lot of time. I don't generally have a salvager on the ship I'm doing the mission with, so I have to come back to the spot which costs quite a bit of transportation time. The question is, would the ISK per minute be faster just grabbing the next mission? I think so far for the early level missions for me salvaging hasn't been worth it, but I hear that changes with the L3 missions.

I need to correct myself. I've been doing some L2 missions and on one of them I killed around 25 ships, nearly all had loot and they were very spread out.

I decided that I might as well grab my salvager since it was in the same system and the time cost to go get it was going to be negligible compared to how long it would take me to loot all of those ships. The salvaging yield was significantly higher than the L1 missions and even better than the loot that was in the ships. I got around 2million ISK just from selling the salvaging materials for that mission.

It did take me like 20 - 30 min, but that's still pretty efficient ISK for me. After that I decided to invest in a few tractor beams to speed up that process, in fact if the mission isn't too many jumps from my Agent hub, it'll be faster looting/salvaging in my salvager than my slow tractorless cruiser. I may not bother if it's just a couple of ships, but generally these missions have enough rats to make it worth I think.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Sun Nov 13, 2011 2:50 pm

it kind of depends on the type of rats, too.
For example, Serpentis loot/salvage sucks, and Angel rocks.
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Re: pew pew laser paladins in space [EVE]

Postby Delphineas » Mon Nov 14, 2011 1:11 am

Rokh + 250 mm Gausss = LOL level 1s
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Mon Nov 14, 2011 7:37 am

I'd be surprised if most L1 missions even let you use that ship!

Oh hey look it's an INTERNET SPACESHIP BATTLE-REPORT

Ran missions a couple times over the course of the weekend; saw some new faces and some new ships!
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Had different people on at different times, but overall everyone made out with something like 10-20m or so each.
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Re: pew pew laser paladins in space [EVE]

Postby Malthrax » Mon Nov 14, 2011 9:18 am

i'ma have to join up with you guys next time, now that I've got my Myrmi fitted out and can contribute to teh pewpewage.
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Re: pew pew laser paladins in space [EVE]

Postby Kelaan » Mon Nov 14, 2011 12:04 pm

How can you tell what "level" missions are? (It's likely I just haven't gotten that far yet.)
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Re: pew pew laser paladins in space [EVE]

Postby Delphineas » Mon Nov 14, 2011 1:09 pm

Roman numerals to the right of the agents name.

And Invis, I guess that website goes off current active ships when you make the picture?
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Mon Nov 14, 2011 1:54 pm

Nah I just thought putting two Noctises (Noctium?) in the pic would be weird, and you were planning on flying the Rohk before.
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Re: pew pew laser paladins in space [EVE]

Postby Delphineas » Mon Nov 14, 2011 2:08 pm

Rokh is so much smaller than the Apoc. :(

Yeah, flying from jita to ashokon was fun with 400 mil in my cargo hold. Forsook autopilot, was a lot of ships on gates. O.o
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Re: pew pew laser paladins in space [EVE]

Postby Malthrax » Tue Nov 15, 2011 6:29 am

Delphineas wrote:Rokh is so much smaller than the Apoc. :(


Apoc has extra cargo space for slaves and religious paraphernalia, that's why.
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Re: pew pew laser paladins in space [EVE]

Postby Delphineas » Tue Nov 15, 2011 6:33 pm

Crucible hits nov 29.
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Tue Nov 15, 2011 7:10 pm

Crucible, for those wondering, is the new "expansion" aka content patch aka winter update. 4 new battlecruisers, more pve content, some new graphics, a buff to hybrid turret weapons, and a bunch more.
http://www.eveonline.com/en/crucible
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Re: pew pew laser paladins in space [EVE]

Postby Dapaladin » Tue Nov 15, 2011 7:56 pm

Any critiques? Oh i guess i should say this was built in the EFT beta for the winter update

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Re: pew pew laser paladins in space [EVE]

Postby Rakona » Tue Nov 15, 2011 11:55 pm

Dapaladin wrote:Any critiques? Oh i guess i should say this was built in the EFT beta for the winter update

Rokh Fit


cap is too low, even with the AB. with blasters you have to be very very close to to decent damage. the ehp res's are a bit low for pve imo, but I don't do shields so meh.

The big issue is that you'll have to have your AB on at all most all times when chasing down rats and such unless they are the dumb ones that come to you, but with your blasters and with out the AB on, you'll never catch a lot of long range rats that like to hit from 50 km out or more.
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Wed Nov 16, 2011 5:42 am

Yeah; while 24+30k might SOUND like a lot when you're coming from smaller ships, keep in mind that some NPC BSes orbit you at 70k+. The Rohk is pretty much designed specifically for rail guns; it's an incredible sniper.
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Re: pew pew laser paladins in space [EVE]

Postby Hrobertgar » Wed Nov 16, 2011 9:40 am

If they are buffing hybrid turrets, then I will be a happy Gallente pilot :D . I've noticed that I start to have eral trouble in my BC with T2 Cruisers and with most BSs, which are fortunately few in Lvl 3s. But right now there are few L3s that challenge my Brutix with 6 250mm Prototype guns (most powerfull T1 Med Hybrid I could find). I've put up barrages of over 800 dmg when in optimal range and not facing resistance (hull dmg), a buff to hybrid turrets should give me more breathing room. My drones have put up 130 individually on hull as well.

Flying my Brutix, I note that even with T2 target computer and T2 painter, I need to get within about 20k to do major dmg to a BC or BS. Cr and smaller ships I can punch from out to about 30k, and so I do run my AB a lot of the time. Fortunately i've so far only encountered a few T2 Cr and BS that like to fight from more than about 20k, and the smaller vessels always come in close where I can blast them with hubrids or drone swarm.

Since I instaleld a T1 cap Rig and a T2 Cap Recharger, I only run low on capacitor if I run my Med-Armor repairer on top of everything else. But with everything running I run out of cap in 2'45". So I sometimes leave the repairer off for a little to preserve my cap.

I can now use some T2 rigs, and will probably put them in when I move into a BS, and wil also try to train up other skills that reduce capacitor draw.
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Re: pew pew laser paladins in space [EVE]

Postby Dapaladin » Wed Nov 16, 2011 10:06 am

So the whole idea with my cap is that my tank should never be constantly run and pulsed as you need it. I stole it from pretty much all the Raven builds that exist. You can switch the tracking computer for another hardener if needed. The guns have .014 tracking without the tracking computer(I'm not sure if thats good or not, I think it is plenty sufficient). I put drones on which is why the DPS is higher it's only 550 without drones. Cap stable with guns, hardeners and tracking computer. Uh i dunno what else to say XD

Revised to use Railguns Rokh
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Re: pew pew laser paladins in space [EVE]

Postby Malthrax » Wed Nov 16, 2011 12:16 pm

looks nice, still a bit cap-shy for my tastes, but you're the one flying it.

how long will it take to train to be able to fit that?
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Re: pew pew laser paladins in space [EVE]

Postby Delphineas » Wed Nov 16, 2011 1:10 pm

I would take out of of the TEs for a power diagnostic system, Comps are better than enhancers in tracking and optimal. PVE rails don't care about falloff much. Also would give more powergrid, as your AB is offline.

But, I'm partially to PDS, as they buff most everything caldari needs.
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Re: pew pew laser paladins in space [EVE]

Postby Dapaladin » Wed Nov 16, 2011 3:17 pm

Delphineas wrote:I would take out of of the TEs for a power diagnostic system, Comps are better than enhancers in tracking and optimal. PVE rails don't care about falloff much. Also would give more powergrid, as your AB is offline.

But, I'm partially to PDS, as they buff most everything caldari needs.


The Afterburner is online just not running so it takes the PG it needs and such just isn't using cap. PDS' are very interesting PDSII gives quite a bit of cap recharge. If i run two PDSII's i get another full minute out of my tank.

Malthrax wrote:looks nice, still a bit cap-shy for my tastes, but you're the one flying it.

how long will it take to train to be able to fit that?


A few days. I'll be able to fly it in a few days(maybe 4 or 5). I won't be able to fly it well by then but i have a little time before the patch hits to train in gunnery a bit.
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Thu Nov 17, 2011 5:36 am

One invul + SBA is enough.
You get a free invul out of the hull bonus.
(my eft is old)
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Gets better with Javelin and faction stuff.
And new eft, especially on cap, pg and cpu.
Tracking still sucks, but oh, well.
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Re: pew pew laser paladins in space [EVE]

Postby Invisusira » Thu Nov 17, 2011 5:38 am

Winter is coming?
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Re: pew pew laser paladins in space [EVE]

Postby aureon » Thu Nov 17, 2011 8:27 am

Winter is coming. Be prepared.
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Re: pew pew laser paladins in space [EVE]

Postby Lexica_Wildhammer » Thu Nov 17, 2011 8:41 am

Invisusira wrote:Winter is coming?


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Re: pew pew laser paladins in space [EVE]

Postby laterna » Fri Nov 18, 2011 10:02 am

Are you doing any L4 runs during this weekend Invis? I'd like to test my latest Raven setup now that I got Drones V out of the way!
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