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Re: FFXIV New Trailer and Open Beta

Postby laterna » Thu Sep 09, 2010 3:58 am

Giggitygoo wrote:Hey lat,

Yea there is one big file at 4.5gig or something. The rest of the downloads however are tiny at like 9 meg. They take no time at all.

Once you add those downloads to the right folder run the game again, it will then get the torrent file for the next update it needs which you then get using utorrent.

Just repeat this process until it stops trying to download. (There are 7 or 8 torrents in total I think)

It should run okay at medium settings on your gfx card, although bear in mind that’s the minimum not recommended specs.

Be sure to update your gfx drivers before you play also, many people have reported crashes (myself included) with gfx drivers that are just a few months out of date.



Wait, so in total 7 torrents of 4.5g ? I heard somewhere before about 12 giga total?

Anyway, I'll be sure to update the drivers beforehand :)
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Re: FFXIV New Trailer and Open Beta

Postby Giggitygoo » Thu Sep 09, 2010 4:21 am

No no.

There are about 7 or 8 torrents in total of which only 1 is 4.5 gig.

The others are all very small. Like 9 meg or something.
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Re: FFXIV New Trailer and Open Beta

Postby Thalia » Thu Sep 09, 2010 12:01 pm

Here are my two characters, I think I'll keep them both:

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Here I was able to capture her wonk-eyed lol

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Re: FFXIV New Trailer and Open Beta

Postby laterna » Thu Sep 09, 2010 4:48 pm

A few questions,

How can I change the freaking mouse speed? its so damn sluggish...
Why do I have to reslect the target for an aoe spell ? I'm completely lost in combat now...
Where do I get quests from? I made a small folk, thaumaturgist(sp) and start at the boat location... I got 2-3 guildleve but one has me kill some boars that on a 1vs1 fight are unkillable for me... Already died couple of times there
Where can I get new skills from?

At the moment, I'm not liking this game very much, but I'll give it untill a few more lvl's later on to make up an educated opinion... Too many menu's for my liking, and honestly, coming from a lots of competitive games (HoN, WoW, SC2, CS1.6) me having a good mouse feel is critical to my experience... I have a kickass 30x40cm mousepad, and scrolling all the way from left to right, I can't go from left to right on my 22" screen... freaking annoying....
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Re: FFXIV New Trailer and Open Beta

Postby Thalia » Thu Sep 09, 2010 4:57 pm

Right now the mouse is software mouse. They say they will put the hardware mouse on release. Or as I said before you can just plug in a controller to your comp.

You don't go learn new abilities anywhere, you just gain them as you level. To access them go to your menu and select the abilities menu. From there click on the drop down men and select your class and it will show you what you have available. Then you can put them on your hot bar.

As far as more quests, I don't think there is much available at open beta, SE said they didn't want to give away too much story in Beta.
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Re: FFXIV New Trailer and Open Beta

Postby sapientialb » Sat Sep 11, 2010 3:29 pm

Sapentia Kaelthaenas checking in from Rabanastre checking in :)

how the heck do u get it to go to full screen?
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Re: FFXIV New Trailer and Open Beta

Postby Giggitygoo » Mon Sep 13, 2010 2:23 am

There is a seperate config app that has all the graphics settings etc in it.

For some reason this isn't added on to your desktop, if you check your Start menu in Windows though, it should be there.

It's called Final Fantasy XVI Config.
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Re: FFXIV New Trailer and Open Beta

Postby sapientialb » Mon Sep 13, 2010 6:03 pm

Thanks I finally found it after i dug around in the directory.

I picked the forest city but couldnt find anything to do after the initial quest line besides Leves...wtb WoW style quest indicators.
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Re: FFXIV New Trailer and Open Beta

Postby Thalia » Tue Sep 14, 2010 10:23 am

from ffxivcore, they went to some event for ffxiv in japan and this is what the devs said about release version:

The Special Talk Session featured a panel of the following FINAL FANTASY XIV Development Team members:
Producer, Hiromichi Tanaka
Director, Nobuaki Komoto
Battle Director, Atsushi Okada
Main Scenario Writer, Yaeko Sato
World Concept Planner, Kenichi Iwao
Level Designer, Yusuke Kigoshi
The following topics were addressed:
Battle System, World Concept, Economy, Guildleves
(Announced features are still under development, and may change before and after release)
The World of FINAL FANTASY XIV
FINAL FANTASY XIV takes place on the world of Hydaelyn, a planet much like another you all may be familiar with. Many of the people on Hydaelyn do not actually use the word ‘Hydaelyn,’ for to understand the concept of a planet, one must first know of other worlds, and most on Hydaelyn do not.

FINAL FANTASY XIV takes place in a realm known as Eorzea.
* Eorzea is one of three continents that make up a giant land mass.
* Eorzea consists of Aldenard and its surrounding islands.
* Aldenard is connected to the land mass containing the other two continents via a land bridge,
* Eorzea contains several independently governed city-states, like those found in ancient Greece.
* And just like those in Greece, the ones in Eorzea have a long history of war and alliances.
* The few that have lasted longest are the thalassocracy of Limsa Lominsa, the commercial sultanate of Ul’dah, and the forest city-state of Gridania, which some users have commented reminds them of an ancient Japanese polis.

* However, the powerful and aggressive Garlean Empire has begun their slow advance on the city-states, making the current situation in Eorzea similar to the months before the Persian Empire marched on Greece.
City-state Scenarios
[ Limsa Lominsa ]
Limsa Lominsa is a sprawling port city ruled by pirates and brigands. After the appearance of the legendary island “Swallowtail Roam,” a battle begins brewing over a treasure found there, and the player gets caught up in the action. Into whose hands will the treasure fall?

Main NPCs
Y’shtola
* Appears in the opening cutscene.
* Her origins are unknown.

Carvallain & Rhoswen
* Carvallain is cunning and cool-headed.
* Rhoswen is hot-blooded and ruthless.
* Both are captains of powerful pirate crews, and both hate the other.

Wawalago
* Guildmaster of Wawalago’s Pullers─the Fishermen’s Guild.
* An eccentric and lewd old man who uses the player to his advantage.

[ Gridania ]
The player angers the forest and travels to Gridania to remove his woodsin. There the player gets caught up in the story of a boy named Khrimm who insists elementals─beings thought to rule the wood─and sets out to find the truth. Will his findings overturn the beliefs of all Gridanians?

Main NPCs
Yda & Papalymo
* Appear in the opening cutscene.
* For some reason, Yda hides her face behind a mask.
* Both Yda and Papalymo’s origins are unknown.

E-Sumi-Yan
* Appears in the opening cutscene
* Is one of the most powerful conjurers in Gridania
* Is of a strange race known as the Padjal

Moogles
* A race rare in Hydaelyn.
* Assist the five races in their communication with the elementals

Lewein
* Leader of the Gods’ Quiver (the Archers’ Guild)
* Through events in this guild, the player learns of the beast tribe known as the Ixal.

[ Ul’dah ]
The player is caught up in a terrible accident during a city-wide parade. One of the people who perish in this accident was carrying a terrible warning to Ul’dah. To learn of this warning, there are those who would seek forbidden magicks to allow them to speak with the dead...

Main NPCs
Thancred.
* Appears in the opening cutscene
* Is a talented bard of unknown origin

Niellefresne
* Appears in the opening cutscene.
* Is a goldsmith from Esthaime’s Aesthetics (Goldsmiths’ Guild)

Titinin
* Helps run the Platinum Mirage casino
* Is polite, yet stern.
* Appears in the Pugilist class quests

Nenekko
* Lovable daughter of the owner of Amajina & Sons Minreal Concern
* Is smothered in affection by her family

[ Ishgard ]
The Knights of Ishgard are fighting a holy war with an ancient race of dragons, and are currently refusing contact with those they call ‘unbelievers.’ These defenders of the mountain realm appear in several different quest lines.

[ Guilds ]
* Not all guilds are found in each city-state.
* Class Quests can be performed by joining guilds and fulfilling certain prerequisites.
* Class quests will not only earn players rewards, but through their stories, players can also learn more about each individual city-state.
* In addition to regular rewards, completing these quests will earn players guild marks which can be used to purchase special items from that guild.
* More items will be made available for exchange in the near future.

[ Other ]
* Unlike the starting rings in FINAL FANTASY XI, there will not be any equipment that is received by choosing a certain race in a certain city-state.
* The scenarios have been designed so that most can be completed by solo players or, at the most, by small groups.
Battle
Enmity in Party Battles
For Open Beta we adjusted the amount of enmity received when using magic and abilities. However, we are not yet done, and will continue making adjustments up through and after the game’s release. We realize adding new quests, equipment, abilities, monsters, etc will directly affect the current balance, and therefore will continue making adjustments throughout the course of the game’s lifespan.

Recovering MP
Our original plan was to make MP management an important factor in the game, and we designed the game so players would have to carefully consider when and where to use MP. Rather than having weak spells that can be used over and over for minimal damage, we wanted to make magic powerful─something that delivers a single strike of massive damage and can instantly change the tide of a battle.
While maintaining this concept we will not only be conducting adjustments on existing methods to refresh MP (such as Aetheryte, abilities, and magic spells), but also plan on adding new methods.

Battle Regimens
Battle regimens work to broaden battle strategies for parties, as well as make it easier to form parties. Unlike the skillchains of FINAL FANTASY XIV, battle regimens are not only for dealing damage, but also can be used to produce the following effects:
* Lowers a target’s physical defense (normal attack -> normal attack)
* Lowers a target’s magic defense (normal attack -> magic attack)
* Increases a target’s casting time/raises MP costs (normal attack -> magic spell)
* Lowers a target’s TP progression/raises TP costs (normal attack -> weaponskill)
* Maintains the effectiveness of class abilities when used by different classes
(magic spell -> magic spell (both from same class))
(weaponskill -> weaponskill (both from same class))
* Increases player damage
(weaponskill -> weaponskill -> magic spell (weaponskills from different classes, finishing spell is optional))
(magic spell -> magic spell -> weaponskill (spells from different classes, finishing weaponskill is optional))
For example, when fighting a monster that has high physical defense, a regimen which will lower that defense is effective. On the other hand, when fighting a monster that uses magic attacks, a regimen that slows casting time and increases MP cost is recommended.

Part Damage
On some monsters, players will be able to damage individual parts such as arms and legs. For example, vines can be cut from morbols, and horns and tails can be struck from monsters that have them Parts can be damaged by using certain weaponskills while standing in certain positions.
The effect will not only be visual, but will accomplish the following:
* Weaken the monster
* Prevent the monster from using its special attacks
* Allow the player to obtain the damaged part

Notorious Monsters
* Soon Notorious Monsters will make their appearance in FFXIV.
* Most will appear different from regular monsters.
* Some are so large they will make regular morbols seem small.

Post-Release
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future.
Crafting and the World Economy
Concept
In MMOs, we realize that crafting and the world economy are both extremely important gameplay aspects. This is why we went out of our way to make independent crafting classes rather than simply have crafting skills attached to other classes. We have designed a system that will allow players to feel like their actions (crafting, gathering, buying & selling through bazaars) are directly affecting the economy.

The Effect of Player Status on Crafting & Gathering
A player’s physical and elemental statuses greatly affect crafting and gathering. There are many hints within the game that reveal which statuses affect which aspects.

[ Crafting ]
Attributes: Works in conjunction with the type of tool used to affect synthesis quality
Elemental: Affects the occurrence rate of “god sends,” as well as synthesis stability

[ Gathering ]
Physical: Affects the number of items harvested, as well as the drop rate
Elemental: Affects the type of crystals that can be obtained during gathering

Parley
Parley is a method other than battle in which players can obtain items. Players choose ‘topics’ and then play a game using painted tiles. If you defeat your NPC opponent, you earn the right to exchange the items you have for those you need. If you do especially well, you can obtain even greater rewards.

Market Wards
We do not want the extent of a Disciple of the Hand/Land’s stay in Eorzea to be about simply putting the items he creates/gathers up for auction, which is why we have envisioned a bazaar-driven economy in which players can be creative in the methods they use to sell their wares. To better achieve this, we are currently working on ways to increase a players’ ease of using the markets by adding additional features, as well as tweaking existing ones.

Retainers
We are aware of the amount of time it took to buy items from retainers, and so we have been working diligently to make this system quicker and smoother by the time of release. Also, we are looking into ways to make it easier for players to buy and sell items through retainers.

Inventory Response Time
We are fully aware that inventory interface response speed needs to be improved.
At the time of release, we hope to have made significant improvement, and plan to continue our work after release as well.
Guildleves
Open Beta GLs
First, we would like to apologize to all of the Open Beta testers for the frequent client side errors that occurred during levequests. We are working hard to make sure all the problems are solved by the time the game is officially released.

Retrying Levequests
Levequest targets give players many times more EXP and skill points than normal monsters (even if not using guardian aspect). To prevent some players from taking advantage of this system by completing most of a levequest, failing on purpose, and then trying the quest again immediately, we have made it impossible to retry a levequest immediately after failing it. However, this does not mean players are not allowed to retry levequests. By returning and talking to the NPC who issued the quest, players can gain the opportunity to retry the quest objectives.

Guildleve Issuing
Currently, players must wait 2 earth days before being reissued a leve. However, we planning a significant reduction in this wait.
In conjunction with this change, we will also be shortening the amount of time anima takes to recharge.
Guildleves have been designed with several different features that allow for players to cooperate with others to complete the corresponding quests. For example, ‘leve linking’ allows two players with the same leve to join their guildleves to receive a reward bonus. ‘Leve sharing’ allows people without a leve to participate in a party with a person who does.
The level recommendations on guildleves are a loose guideline for solo players. We encourage players looking for a challenge to join up with other adventurers and try their hands at more difficult leves.

The Future of Guildleves
We are planning the implementation of many different types of guildleves in the near future.
First, several high-level leves will be introduced. Among those will be leves with not only new rules, but new monsters and new operation locations. Also, to answer the demand from our players, we will be introducing guildleve-based NM battles shortly.
We also ask that our players try out the Faction Leves that were introduced in Open Beta and are only accessible by special means. These leves are different from regular ones, and often involve exciting battles and interactions with NPCs. The rewards are also much better.
In addition, we are currently working on several new ideas such as leves in which Disciples of the Land and Hand must cooperate with Disciples of War and Magic to complete certain tasks.
The following is a list of some of the things we have planned for the upcoming release:
* Implementation of a hardware mouse feature
* Introduction of discounted monthly fee payment plans (3-month plan in Japan/ 3 and 6 month plans in North America and Europe)
* Raising of the level cap to 50
* Adjustment of the Armoury System UI so player abilities will not reset when changing classes.


EDIT: replaced old info with Official SE translation.
Last edited by Thalia on Tue Sep 14, 2010 12:48 pm, edited 1 time in total.
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Re: FFXIV New Trailer and Open Beta

Postby Sabindeus » Tue Sep 14, 2010 10:33 am

I tried the beta but it just seemed way too unpolished to me... I did the My First Adventure levequest and then had no idea what else to do. Also I found it interesting that it was an MMO really made for play with a controller... playing it with the keyboard and mouse felt horrible, then I plugged in a X360 controller and it was way better. Though the framerate was abysmal... shit slaughtered my graphics card. Also the app itself just seemed to crash on a moment's notice. I know it's a beta but seriously someone needs to teach these guys how to code. Or maybe it's due to being cross platform... I dunno.

Anyway I don't know if this is the game for me. I kind of like the FF aesthetic, and how it feels like a single player game with other people around, but the actual game itself doesn't seem to work for me. Or maybe I'm missing something.
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Re: FFXIV New Trailer and Open Beta

Postby Thalia » Tue Sep 14, 2010 10:37 am

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Re: FFXIV New Trailer and Open Beta

Postby Melathys » Tue Sep 14, 2010 11:35 am

the going theory among the people I play with, is that people that have only ever played wow, will not last long in ffxiv.

as for me, I absolutely love it. I really really really like the class system. and a lot of the problems I had seem to be getting addressed, as per what Thalia posted.

and playing with emotes is fun. I like how expressive the characters are.

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Fish tank!
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dancing on the boat
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Re: FFXIV New Trailer and Open Beta

Postby Sabindeus » Tue Sep 14, 2010 11:54 am

Melathys wrote:the going theory among the people I play with, is that people that have only ever played wow, will not last long in ffxiv.


I don't get it. Why is that?

Also yeah the game is pretty as hell, though I could not stand to try and customize one of the human dudes. Their face/hair options frustrated me. I ended up making a cat girl who is pretty cute.
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Re: FFXIV New Trailer and Open Beta

Postby Thalia » Tue Sep 14, 2010 12:34 pm

Sabindeus wrote:
Melathys wrote:the going theory among the people I play with, is that people that have only ever played wow, will not last long in ffxiv.


I don't get it. Why is that?

Also yeah the game is pretty as hell, though I could not stand to try and customize one of the human dudes. Their face/hair options frustrated me. I ended up making a cat girl who is pretty cute.


lol they are saying there is a huge population of cat girls lol.

As per what melathys says, i think it's because WoW is so ... i don't know. Not saying this is a bad thing, but it's easy. FFXI was hard, too hard when I first played so I quit a year later when I couldn't stand deleveling so much lol (you don't de-level in ffxiv). Anyway, I think the fact that the game is more challenging makes reward feel better. Kinda like the crafting system, it's damn hard to make a good item. So many things affect it. First off you have to learn to master the crafting mini games. Then you find out some attributes affect your craft, as well as the moon. Then ... you have to figure out recipes instead of them being handed to you.

I am not going to knock WoW, I played it for 5 years, but only because there was no better alternative to my style of wanting to play. Wow is fun and simple and funny, but IMO it's not rewarding. Dungeons are beaten withing the first few days of release. As soon as you get the best epic in the game, oh it's replaced with a new one in the next patch. People who don't put in the time can almost be as well geared as you... stuff like that. (This was not the case in Vanilla WoW)

FF has an amazing storyline, (the storyline will develop through NPC quests, not only guildleves).

Also, they make bosses interesting. One boss in FFXI...people weren't able to beat it for like a year cuz they couldn't figure out it's weakness. It was so simple in the end too.

Also, having the best piece of gear for a certain skill or action or class will last you for years..not weeks, and once you get it you get a great sense of accomplishment.

Plus there are prostitutes in this game!

Again this isn't a WoW vs FFXIV thing, they are two different types of games, and I'm just noting why one appeals more to a certain set of people then the other.
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Re: FFXIV New Trailer and Open Beta

Postby Melathys » Tue Sep 14, 2010 2:12 pm

yea. to people who only know wow, ffxiv might seem too much like work, I suppose. But for me, I find it fun to be challenged like that. Like when I beat Maat (in ffxi you have to do quests to raise your level cap. Maat is the quest giver, and for the last limit break, you have to actually fight and defeat Maat), I beat him and broke the clear time record for my server. My heart was pounding and I was actually shaking, lol. Sounds so stupid, I know, but in ffxi you really got that sense of accomplishment.

another major rush, was when I duoed a boss (using common terminology here) that is known to wipe full alliances (18 people). So much fun to have 18 people wipe to a boss, and stand there and watch as two very skilled players kill him. (It was Ancient Goobue, for those who know the game, and we killed him with a thief (me) and a bard)

But yea, these games aren't necessarily going to catch on with people that are used to things being handed to them as wow does. (like thalia, I can't knock wow too hard either, cause I've been playing it, lol) and so true about the gear. I picked ffxi back up after 3 years of being gone, and my gear is still some of the best in the game.
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