Guild Wars 2

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Re: Guild Wars 2

Postby Gracerath » Tue Apr 24, 2012 4:04 pm

Beta invites going out for pre purchase folks. They are going out in waves. Check your emails. The link to get started in your email may not work since the site is getting a prison pounding.

Also a neat community event, http://www.guildwars2guru.com/forum/no- ... 36890.html

People can hop on their teamspeak, ask questions, group up for content, etc.

Yay!
Bye space sword!
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Re: Guild Wars 2

Postby Eltiana » Wed Apr 25, 2012 7:20 am

Gracerath wrote:Beta invites going out for pre purchase folks. They are going out in waves. Check your emails. The link to get started in your email may not work since the site is getting a prison pounding.

Also a neat community event, http://www.guildwars2guru.com/forum/no- ... 36890.html

People can hop on their teamspeak, ask questions, group up for content, etc.

Yay!

Downloading the client as we speak. List of server names is up also for those that want to pick a server for their guild or something:

http://www.arena.net/blog/choosing-and- ... ild-wars-2
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Re: Guild Wars 2

Postby ryan4nayr » Thu Apr 26, 2012 4:58 pm

I laughed when I saw this bit of news at http://www.guildwarsinsider.com/digital ... -sold-out/

Guild Wars 2 is sold-out!

Looks like those beta servers are gonna be filled to the brim.
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Re: Guild Wars 2

Postby Gracerath » Thu Apr 26, 2012 5:11 pm

I can definitely see the reasoning behind it but the implementation is kind of poor. Seems to me they'd be better off just removing the tidbit about "every pre purchase gets a beta invite" or putting some kind of date on them. Anyone who buys after X date will only be able to participate in the next beta event or something. Seems silly to cut off their own sales when people obviously still want to buy the game (even if they are just buying it for beta access).
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Re: Guild Wars 2

Postby Era » Fri Apr 27, 2012 7:19 pm

Having some naaasty rubber-banding in the GW2 beta.. :(
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Re: Guild Wars 2

Postby Eltiana » Fri Apr 27, 2012 11:33 pm

I have a rather low end laptop, and I haven't really been having any issues...except ones that reasonably come with having a low end laptop. Otherwise, been having a blast in beta so far. Norn Guardian on Sea of Sorrows server.

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Re: Guild Wars 2

Postby Gracerath » Sat Apr 28, 2012 12:22 am

I had a tiny bit of occasional lag when I first started and a few random disconnects but otherwise fairly smooth. I turned off shadows and water reflections for some performance improvement. Everything else was gorgeous. I also made a norn guardian.

You know that feeling you get when you first play a brand new MMO and visit some place awesome and iconic for the first time? Such as a brand new player in vanilla WoW walking through the gates of Stormwind for the very first time? I got that 3 different times tonight going through Divinity's Reach, Lion's Arch and Hoelbrak. I'd say I spent about half of my total playtime today just exploring those 3 cities.

The dynamic events I ran across were all a lot of fun and pretty well scripted. I doubt I ever go back to traditional MMO questing again. Especially when dealing with escorts. I remember in WoW showing up to an escort NPC quest and someone else was doing it so you had to sit and wait for them to finish. GW2, you get to the "quest giver" and he says the escort is out and about, go find it! So you do. You can help out mid escort. And get credit. Sadly though, all the lower level "boss" fights at the end of some of the chains turn into a giant zerg. No one seems to take damage, the bosses go down smoothly but take a while. However, its low level pve content so I can't really expect a great challenge just yet.

Combat is fun. A bit difficult to get used to though. I'm probably better off than most since I've been playing a lot of action combat MMO's lately but even then it is still a challenge. There were several times where I and the few people I was with sucked and died. One part I couldn't quite figure out why I had died so quickly. It was because I was level 6 trying to fight a level 11 and I did not dodge very well. Splat.

I haven't had a chance to try the pvp yet. My server was getting crushed when I checked though. As a matter of fact, one of the servers was dominating the other two pretty handily. It was like 30k points to 10k to 9k(my server). I'm not sure if that is just due to participation or population or suck.
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Re: Guild Wars 2

Postby Era » Sat Apr 28, 2012 2:32 am

Era on Aurora Glade, although I haven't played much. My laptop is pretty good (Alienware), and my internet connection is badass - so I have no idea why the lag was so horrible. I set the graphics to minimum and turned off every other web application, but still it was rubberbanding like nothing I've ever seen.

Maybe it'll be better today.

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Pic taken with the lowest settings, still pretty good imo!
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Re: Guild Wars 2

Postby Gracerath » Sat Apr 28, 2012 6:24 am

One thing to note is that currently game performance is more based around the power of your processor rather than your video card. They haven't got things quite optimized just yet so changing various video settings may not change performance a whole lot. There are several threads on GW2Guru talking about it. That could be your reason for poor performance. I have a middle of the road processor that is probably 4 years old at this point and I run things mostly ok. Lag can be highly dependent on the server you are on and the area. Friends I was playing with were also reporting some pretty bad lag but in the less populated "overflow" areas or inside a personal story instance, they said it ran way better.
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Re: Guild Wars 2

Postby Era » Sat Apr 28, 2012 6:33 am

Game runs just fine today, beefed the graphics back up as well. I have a quad core processor, maybe the game isn't optimized for that - I never thought about it. Anyway, it runs fine now, no lag except random waves of global lag (that hits everyone at once).

I'm still not sure what I think about the game - it's certainly not bad, I'm just not sure if it's great or just good. :roll:
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Re: Guild Wars 2

Postby Gracerath » Sat Apr 28, 2012 6:58 am

Haha I had a similar conversation with a friend about our initial thoughts about how good the game was. We came to the consensus that while it is probably the best MMO we've played to date, it does not live up to the hype we had created in our minds, which we went in fully expecting. Dynamic events are certainly awesome but not as exciting as we thought as far as affecting the world around us. Of course we're only in low level content so we can't really make an accurate judgment.
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Re: Guild Wars 2

Postby Fridmarr » Sat Apr 28, 2012 7:07 am

And it's beta.

To be honest, I don't really need something revolutionary from the actual game play perspective, few of the games I've played have disappointed in that regard. I'm just hoping for something that is able to hold my interest with my very limited play time. Admittedly that's extremely difficult (though hopefully not impossible) to achieve while also being compelling for folks who can play for hours a day.

I've got a few hours left on the download, then I should have a little bit of time to get my feet wet and size things up a bit.
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Re: Guild Wars 2

Postby Eltiana » Sat Apr 28, 2012 10:12 am

Fridmarr wrote:And it's beta.

To be honest, I don't really need something revolutionary from the actual game play perspective, few of the games I've played have disappointed in that regard. I'm just hoping for something that is able to hold my interest with my very limited play time. Admittedly that's extremely difficult (though hopefully not impossible) to achieve while also being compelling for folks who can play for hours a day.

I've got a few hours left on the download, then I should have a little bit of time to get my feet wet and size things up a bit.

Come back and tell us what you think. Another opinion never hurts. Personally the game matches my expectations, but I did a fairly good job of keeping up with news and tempering my expectations with the reality of how things would probably work.
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Re: Guild Wars 2

Postby Era » Sat Apr 28, 2012 12:22 pm

Combat feels a LITTLE sluggish imo, not as sharp and reactive as I'd prefer - but it's really just a minor irritation; and I've only gotten time to properly test one class (Elementalist) yet, so other classes might be better.

I'm still gonna play Ele though! ^^
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Re: Guild Wars 2

Postby Era » Sun Apr 29, 2012 4:13 pm

Got white dye! Really nice. ^^

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Re: Guild Wars 2

Postby bldavis » Sun Apr 29, 2012 4:36 pm

nice!

i cant wait for a chance to play around with the character creator
a guildie prepurchased and got a ss of what i had chosen based on a video but its not the same watching a video and being able to flip back and forth between options yourself
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Re: Guild Wars 2

Postby Gracerath » Sun Apr 29, 2012 5:57 pm

I made a human female elementalist to mess around with in some pvp today before work. They have my favorite makeup type ever. The creepy dark eye makeup that runs down their cheeks and dark colored lipstick. Creepy dark makeup is just sexy to me. I have a weird fetish or something.

At any rate, the WvW was a blast. It is everything I wished WAR was for its RvR content but wasn't quite there. We started as a small group out capturing supply points, then we joined the main group attacking some towers. Then we went to another server's lands with another small group that turned into a large group and started taking over towers and supply points there rather than the central battlefield.

Siege equipment is handled very nicely and is VERY important when attacking any of the keeps. If you don't have a battering ram, you'll spend 20 minutes trying to break down the door with regular skills. You also need to have trebuchet's set up along with the arrow guns. They really thin the herd. It is also nice that the equipment actually has a good bit of health and doesn't die in a few short seconds, unlike vehicles in WoW in Isle of Conquest or Strand of the Ancients. They DO go down decently quick if focused but last plenty long against the various AE being tossed down by keep defenders. It also helps to destroy the oil cauldron above (which also has a hefty amount of health) before building a battering ram at the door. God dammit, so fun. Can't wait for the next beta.

I played a warrior, guardian and elementalist. I didn't end up caring much for the guardian but I didn't get a chance to try all their weapons. The warrior was my favorite with the elementalist a close 2nd. A friend reported that a melee ranger was surprisingly fun. He also spent a lot of time playing a mesmer and said that was great too. It is strange coming into a game where every single class feels fun and/or solid mechanics wise and not gimped (at least not yet. A month after live comes out, I'm sure we'll see the typical flock of "X class/ability is OP in Y situation")
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Re: Guild Wars 2

Postby Bunni » Mon Apr 30, 2012 1:02 am

I spent most of my time on the necro and mesmer. I picked them because I figured I would start with something else at launch. I ended up having a lot of fun on both. :D I loved having so much change based on my weapon choice, certain skill sets I didn't like, then I would swap in something else and have a blast. Worlds most perfect mmo? Probably not but it was a heck of a lot of fun and the home server/guesting setup is what I have been hoping for now for ages. Thank goodness for a new mmo where merger and transfer drama will be minimal/non-existent.
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Re: Guild Wars 2

Postby Era » Mon Apr 30, 2012 3:10 am

I have three issues with the game so far. In order of annoyance:

1. Overflow.
It just doesn't work if you want to play with friends. What was wrong with the old district system? :( Spent quite some time running in and out of the city portal, trying to end up in the same district. It worked in the end, but it's frustrating to waste time on it.

2. Lord Faren.
I haaate the pretentious douche, and the fact that they make my own character all friendly/flirty with him makes me hate my own character. And that's not good. Anything that makes you dislike your own character is bad - and I think you should be given complete control over the choices your character makes, at least when it comes to things like who you like or not. Especially in an MMO, a genre where the character represents yourself in such a major way.

3. Weapons == Skills.
We're bound to get a situation where you want weapon type X because of it's stats, but weapon type Y because of it's skills. For example, personally I greatly prefer having a staff on my elementalist - in most situations, anyway. What if a scepter with far superior stats drops? I'll have to decide whether I want to improve my stats or keep the skills I enjoy using... Feels a little clunky, especially since it's almost like switching specs. I mean, imagine if you played a Fire mage in WoW and had to swap to Arcane just because you got a higher ilvl weapon - You'd probably be frustrated!
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Re: Guild Wars 2

Postby Eltiana » Mon Apr 30, 2012 7:32 am

Era wrote:I have three issues with the game so far. In order of annoyance:

1. Overflow.
It just doesn't work if you want to play with friends. What was wrong with the old district system? :( Spent quite some time running in and out of the city portal, trying to end up in the same district. It worked in the end, but it's frustrating to waste time on it.

2. Lord Faren.
I haaate the pretentious douche, and the fact that they make my own character all friendly/flirty with him makes me hate my own character. And that's not good. Anything that makes you dislike your own character is bad - and I think you should be given complete control over the choices your character makes, at least when it comes to things like who you like or not. Especially in an MMO, a genre where the character represents yourself in such a major way.

3. Weapons == Skills.
We're bound to get a situation where you want weapon type X because of it's stats, but weapon type Y because of it's skills. For example, personally I greatly prefer having a staff on my elementalist - in most situations, anyway. What if a scepter with far superior stats drops? I'll have to decide whether I want to improve my stats or keep the skills I enjoy using... Feels a little clunky, especially since it's almost like switching specs. I mean, imagine if you played a Fire mage in WoW and had to swap to Arcane just because you got a higher ilvl weapon - You'd probably be frustrated!

1. Yeah a lot of people had issue with this. As this is their take on a queue system, I honestly don't see overflow servers being used too much after the initial launch phase. At any rate, I believe they said they were going to try to do something about it

2. I didn't do much of the nobility line, but I know what you mean. Faren was annoying. Don't see this changing considering how far in the game they are, so best you can do is to just pick either being a commoner or street rat instead if you dislike him that much.

3. I know karma vendors will sell you weapons at your level, though they won't necessarily have the exact stats you want, at least it'll be a comparable piece of equipment. I know I personally always just kept the weapon that had the skills I wanted regardless of the stats, the way you play > numbers, at least in my opinion.
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Re: Guild Wars 2

Postby Era » Mon Apr 30, 2012 7:59 am

Eltiana wrote:3. I know karma vendors will sell you weapons at your level, though they won't necessarily have the exact stats you want, at least it'll be a comparable piece of equipment. I know I personally always just kept the weapon that had the skills I wanted regardless of the stats, the way you play > numbers, at least in my opinion.


Karma vendors have some decent weapons, but you can still get far better ones from drops. I dunno, maybe this'll be less of a problem at end-game, if they have elite vendors that sell good stuff.
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Re: Guild Wars 2

Postby Gracerath » Mon Apr 30, 2012 8:20 pm

"Far better"? For serious? For what, our 1-30 beta content? :P

If it is anything like GW1 (and we got no reason to think it wont be) optimum stats via gear won't be too terribly difficult to come across, from random drops, karma vendors or dungeon rewards. What will set you apart is not stats but weapon/armor skins. Guild Wars is very much a vanity game and not a stat game. Not only that, but if you find a skin you really like for one sword but the stats from another are more your bag, you'll be able to transfer the stats from that sword to the skin of the other.

It is probably just the min/maxer in all of us from all of our time in WoW but really, this won't even be an issue at all.
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Re: Guild Wars 2

Postby Era » Tue May 01, 2012 7:35 am

Gracerath wrote:"Far better"? For serious? For what, our 1-30 beta content? :P

If it is anything like GW1 (and we got no reason to think it wont be) optimum stats via gear won't be too terribly difficult to come across, from random drops, karma vendors or dungeon rewards. What will set you apart is not stats but weapon/armor skins. Guild Wars is very much a vanity game and not a stat game. Not only that, but if you find a skin you really like for one sword but the stats from another are more your bag, you'll be able to transfer the stats from that sword to the skin of the other.

It is probably just the min/maxer in all of us from all of our time in WoW but really, this won't even be an issue at all.


There was quite a difference between level 25 karma vendors and level 25 green quality items, actually! But yeah, I suppose the min/max panic is just a by-product of WoW, like you say. I do remember that it wasn't an issue in GW1, so hopefully it'll be the same at end-game GW2. Can't wait for the next beta!
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Re: Guild Wars 2

Postby bldavis » Tue May 01, 2012 8:38 am

in an interveiw, one of the devs said at max level there will be very little gear upgrades stat wise as they want the focus to be on the story and the events, not an endgame grind for better gear

the wow expirience of hitting level cap and teh game starts isnt GW2, and the reason there is no end game raids is cause all of the big stories and that happen while you are leveling

if something is a MASSIVE upgrade, well i can see this being an issue but you should be able to buy enough from karma vendors that there is never this big of an upgrade for you
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Re: Guild Wars 2

Postby Era » Tue May 01, 2012 1:20 pm

I hope so! I've played enough games to not completely trust what a developer says until I see it, though. :P
There was a lot of things ANet wanted to do with GW1 that never happened, so here's hoping that GW2 will be their true chance to shine!

Overall I think it'll be a great game, and I'll enjoy it a lot. :D
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