Guild Wars 2

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Re: Guild Wars 2

Postby bldavis » Mon Sep 10, 2012 4:23 pm

Andurin wrote:Finally found out how Armorsmithing works... So, when it clicked, I got it up to from 20ish to 120ish in several minutes (since I actually saved all the crap that drops of mobs for them). And got a good deal of xp aswell :D Level 32ish Norm Guardian now ^^ And I just love running around with a 2-handed sword, aoe-ing everything down ^^

it is the same for every other crafting skill...except cooking

also that is an awesome review!
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Guild Wars 2

Postby Barathorn » Tue Sep 11, 2012 8:59 am

I did the Pirate Ghost quest in Lions Arch? last night. Wow. Just Wow. Awesome fluff and background story.

OMFG it was like a cross between Rainbow Islands and Lara Croft. What a truly awesome little game Arenanet have made. My flamethrower came in very handy to light my way in dark times.

My only dislike is the camera. Let me scroll right out FFS! PVP is difficult when you get blown into a corner and can't see shit.
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Re: Guild Wars 2

Postby Sagara » Tue Sep 11, 2012 9:35 am

Digital purchase is back up since yesteeday at least, and my wife is just trying out. I only got a glimpse, and it looks daaaaamn nice.
When that day comes, seek all the light and wonder of this world, and fight.

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Re: Guild Wars 2

Postby bldavis » Tue Sep 11, 2012 9:46 am

Sagara wrote:Digital purchase is back up since yesteeday at least, and my wife is just trying out. I only got a glimpse, and it looks daaaaamn nice.

what did she roll?
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Guild Wars 2

Postby Sagara » Tue Sep 11, 2012 9:50 am

She tried Mesmer, but found it confusing (she HATES guides) and rolled Elementalist instead (FWOOSH! may have been shouted). Currently wondering what kind of weapon setup she should try.
When that day comes, seek all the light and wonder of this world, and fight.

Worldie wrote:I used to like it [mean] back on Sylvanas.

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Re: Guild Wars 2

Postby bldavis » Tue Sep 11, 2012 9:54 am

Sagara wrote:She tried Mesmer, but found it confusing (she HATES guides) and rolled Elementalist instead (FWOOSH! may have been shouted). Currently wondering what kind of weapon setup she should try.

it depends on the play style she prefers
dw daggers are fun for some close range combat, but staff is better for range

mesmer does get better once you find the weapon set that fits your play though
i hated it until i tried greatsword
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Guild Wars 2

Postby Gracerath » Tue Sep 11, 2012 3:38 pm

New set of armor and a lovely shot of the moon up in Frostgorge Sound. Of course I've hit 80 since then and have another set of armor now ... but this one was neat.

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Bye space sword!
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Re: Guild Wars 2

Postby Levantine » Tue Sep 11, 2012 8:24 pm

I'm officially totally in love with my Mesmer. GS for range and Sceptre/Torch for close up engagements, with a heavy focus on shattering, illusions and confusion. I'll have to link my prospective build when I get home, but so far nothing I've come across has been able to do much between the damage I'm putting out at range and then the defensive benefits of the Sceptre torch combo. Also totally loving blink and decoy. Now time to relevel my human because meh I like how she looks more than my Asura.
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Re: Guild Wars 2

Postby Fridmarr » Wed Sep 12, 2012 8:21 pm

I did AC a few nights back, and I was extremely disappointed. It was just a giant clusterfuck, and from what I've been told I was fortunate enough to be in a very good group where we didn't wipe at all. In other words, it wasn't our execution, it was just the mechanics of the dungeon.

I am really hoping that this isn't the way dungeons play at "end game". That's really the only thing I've done in game that I didn't thoroughly enjoy so far (I'm only level 45ish), so I'm still having plenty of fun when I get a chance to play.
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Re: Guild Wars 2

Postby Sagara » Wed Sep 12, 2012 10:47 pm

I knew next to nothing about the game about 12 hours ago.

I would simply like to mention: Dual gunner Engi is awesome.
PEWPEWPEW!
When that day comes, seek all the light and wonder of this world, and fight.

Worldie wrote:I used to like it [mean] back on Sylvanas.

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Re: Guild Wars 2

Postby bldavis » Wed Sep 12, 2012 11:30 pm

Sagara wrote:I knew next to nothing about the game about 12 hours ago.

I would simply like to mention: Dual gunner Engi is awesome.
PEWPEWPEW!

*high fives a fellow dual pistol eng!*
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Guild Wars 2

Postby Gracerath » Thu Sep 13, 2012 12:48 am

Boy, people are sure having bad experiences with AC. Some guildies were going through and got stuck at The Lover's boss encounter. One person had to leave so I went in to replace them and then we one shot everything. Clearly I was the key factor! :P

There are 2 or 3 really bad trash packs in story mode. One in a tight hallway that ends up with a lot of AE and fears and shit and the other that comes to mind is a pack of 3 rangers before the ranger boss. Think that trash is bad? Wait til you fight the knights in the Twilight Arbor. /twitch

Really though, the bosses are fairly easy if you pay attention to the mechanics of the fight. The Lovers is pretty easy if you have one or two people throwing the boulders from the ground at them. A) you'll keep them apart easier and B) they get knocked to the ground a lot, thus not attacking you. Kill the little adds the guy summons and watch your confusion stacks. The first boss fight in Adleburn's room with a bunch of adds is also a big cluster just cause there are so many conditions flying around. Focus down the small mobs quick as you can and then go after the boss himself. Use the pillars as LoS to kite stuff. The ranger boss is really easy and probably no one is having issues with him. Same with the necromancer boss. As for Adleburn himself? If you can avoid red circles, the fight really is a breeze. If you can't though... yuck. What is worse is he loves to target downed people repeatedly with his AE so trying to rez them sucks. Luckly the waypoint is right there so it may be easier to just run back.

I think the biggest reason people are having issues with dungeons is probably a factor of how they gear and spec. A LOT of people are neglecting stats like toughness and vitality and are going for straight dps in precision and power. I'm a support warrior with 30pts of trait points worth of vitality, 20 worth of toughness. Whenever we are in a hard fight, I'm always the last one to die. I also do the most rezzing (which I should be, I have traits for it). Utilize your combo fields. Pay attention to attack animations. Use your stuns and interrupts. A friend was telling me something neat about hammer warriors the other day. Even though bosses are mostly immune to effects such as the knock down or stuns, those attacks will still interrupt. So if you never use those types of attacks cause you think the boss is immune, try them out to interrupt.
Bye space sword!
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Re: Guild Wars 2

Postby melisandyr » Thu Sep 13, 2012 11:50 pm

I've been enjoying taking the game slowly and have just reached level 35.

I've gone as a human Guardian, and found that nearly everyone else is either a Guardian - not sure if this is people rolling a second character, or just me being biased. Might also be because I haven't ventured out of the human lands yet - I've just finished Gendarran Fields.

I like the crafting a lot, and the way transmutation works seems really smart too.
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Re: Guild Wars 2

Postby Era » Sat Sep 15, 2012 5:23 am

Gracerath wrote:I think the biggest reason people are having issues with dungeons is probably a factor of how they gear and spec. A LOT of people are neglecting stats like toughness and vitality and are going for straight dps in precision and power. I'm a support warrior with 30pts of trait points worth of vitality, 20 worth of toughness. Whenever we are in a hard fight, I'm always the last one to die. I also do the most rezzing (which I should be, I have traits for it). Utilize your combo fields. Pay attention to attack animations. Use your stuns and interrupts. A friend was telling me something neat about hammer warriors the other day. Even though bosses are mostly immune to effects such as the knock down or stuns, those attacks will still interrupt. So if you never use those types of attacks cause you think the boss is immune, try them out to interrupt.


This.
</dungeons>

Dungeons are the raids of GW2, some of them are easy, some of them are hard - but in the end, it all comes down to having a good group and making sure you're using your characters to their potential (both as individuals and combined). I've stacked a lot of toughness on my Necromancer as well, which along with the defence from minions and effective Death Shroud management means I can survive most things - plus pack quite a punch by triggering Lich Form!

The game is still fairly new, but different guides are already popping up around the internets - might be worth having a looksie if you're unsure about your class or the general combat mechanics (combos what what!?!?).
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Re: Guild Wars 2

Postby Fridmarr » Sat Sep 15, 2012 12:28 pm

For me the issue wasn't difficulty, we didn't seem to have any issues with that. Though if we had, that would have been really frustrating. To me it just seemed like it was a giant mess. The gameplay itself wasn't fun. I do have a few toughness/vitality pieces and used more support skills, and we also had a guardian that was spec'd for support. That's likely why we did fine, but even with that, it was not fun.
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Re: Guild Wars 2

Postby bldavis » Sat Sep 15, 2012 1:00 pm

the world exploration is great, i love that aspect
the dynamic events are a blast too, getting to watch the story unfold as you follow NPCs around

but the dungeons suck in my expirience
at least AC

i havent tried the second one, but have heard it is easier so i might give it a shot later today
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Guild Wars 2

Postby Darielle » Sat Sep 15, 2012 8:47 pm

Fridmarr wrote:For me the issue wasn't difficulty, we didn't seem to have any issues with that. Though if we had, that would have been really frustrating. To me it just seemed like it was a giant mess. The gameplay itself wasn't fun. I do have a few toughness/vitality pieces and used more support skills, and we also had a guardian that was spec'd for support. That's likely why we did fine, but even with that, it was not fun.


In saying that, my question would be what about it?

The one thing I've found annoying in combat is when turning the camera with left click-turn, it also deselects your target if there is another target available which is a bit annoying. Is it the UI in terms of conditions? Too many spell effects? Lack of telegraph for attacks? What made it a mess?

Sie note: Since I'm the type that levels alts, after my Guardian's hit 80, a Rogue with Pistol/Dagger is incredibly fun. Your kite potential is just ridiculous. Alongside Staff Mesmer, hell yeah.
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Re: Guild Wars 2

Postby Fridmarr » Sun Sep 16, 2012 12:18 am

I've done the next two dungeons now too. I'm forced (for various reasons) to spend about 80% of my time (in TA that flirted dangerously with 100%) either at range using a gun/bow and/or kiting, which isn't the dominate play style I'm interested in on my warrior. Every fight feels like the Faction Champions fight from WotLK, with a sprinkle of different specials.

Basically it all just comes down to the fact that I'm not interested in that one mini game (ranged/kiting) that is pretty much everything you do in dungeons as far as I can tell.
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Re: Guild Wars 2

Postby ryan4nayr » Sun Sep 16, 2012 9:50 am

Fridmarr wrote:Basically it all just comes down to the fact that I'm not interested in that one mini game (ranged/kiting) that is pretty much everything you do in dungeons as far as I can tell.

The beta weekends yielded the same impression on many warriors and thiefs who did Ascalon Catacombs and PvP. ArenaNet promised to look into it back then but I personally didn't think much would come out of it.
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Re: Guild Wars 2

Postby Gracerath » Sun Sep 16, 2012 4:10 pm

It is indeed pretty sad how many trash/bosses feel like they are forced ranged fights. However, I don't have a big issue with it cause everyone has viable ranged to deal with it. Yeah, it stinks having to bust out a rifle/long bow as a warrior on occasion but those are built into every class. You can't just ignore your weapon skillsets for dungeons just cause you don't like them. I've done everything up through Citadel of Flame so far and while some fights felt frustrating, it was just the learning curve. We eventually found what works and what doesn't and bosses died. Sure, it cost some time running back from a repair waypoint but in the end, loot/silver was dropped and fun was had by all.

Every group is obviously having different experiences though and I do feel for those people that are frustrated with things. While I do think that GW2 is probably the best MMO I've ever played, it still has some bumpy bits that definitely need smoothed over.

Also, on the WvW front. Yak's Bend surprised me. Once the timers went to a full week, we are now in try-hard mode. We had commanders dropping seige equipment and giving orders and it was a blast. Last I saw this morning we owned a large portion of each map and had all three orbs of power. I found a very survivable warrior build with 1h sword / shield and longbow and it is fun. If you haven't tried the trait "Death from Above" as a warrior in WvW, you're doing yourself and your team a disservice. Have enemies setting up battering rams on your front doorstep? Not on my watch! Just fall down into the pack and you launch everyone away as you land. Run back inside and repeat. Bonus if you are on a keep near a cliff and you find an unfortunate ranger off to the side near the edge trying to stay hidden while shooting and you drop onto him and launch him right off the side :)
Bye space sword!
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Re: Guild Wars 2

Postby Fridmarr » Sun Sep 16, 2012 4:53 pm

Gracerath wrote:It is indeed pretty sad how many trash/bosses feel like they are forced ranged fights. However, I don't have a big issue with it cause everyone has viable ranged to deal with it. Yeah, it stinks having to bust out a rifle/long bow as a warrior on occasion but those are built into every class. You can't just ignore your weapon skillsets for dungeons just cause you don't like them. I've done everything up through Citadel of Flame so far and while some fights felt frustrating, it was just the learning curve. We eventually found what works and what doesn't and bosses died. Sure, it cost some time running back from a repair waypoint but in the end, loot/silver was dropped and fun was had by all.

I think the notion of using different weapon sets and taking advantage of swapping is a fair enough mechanic to expect in dungeons, but it's no where near balanced. I've yet to see ranged forced to go melee. Sure they may swap for different ranged skills but they aren't changing their game play. Plus, I don't think it's an occasional thing that melee uses ranged weapons or is kiting (and if you're kiting you might as well pull out your gun and do damage at the same time), but the vast majority of the time.

I don't mind it so much in zerg PVP, but honestly, I use melee more there cleaning up the scraps than in dungeons, and that's with the shitty GS signet build.
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Re: Guild Wars 2

Postby Gracerath » Sun Sep 16, 2012 7:01 pm

I can sort of agree but also disagree. So far from every boss I've encountered, I feel only 2-3 of them really force you to be at ranged (for story mode bosses anyway. Haven't done explorable and that could be a whole other issue entirely!). I guess it also depends on your group composition. If you have boons such as protection (33% dmg reduction) and aegis (block the next attack) being in melee feels much less dangerous. Also with stat scaling, doing AC for the first time in level 30 gear with 20 trait points is significantly different than doing it at level 80 downscaled to 30 with 70 trait points and gear. A few of us at 80 went to help a few lower levels and alts through and we a much easier time surviving the stuff that really destroyed us the first time around. I'll say this, as a level 80 warrior, I spend a majority of my time in melee range with a sword/mace and shield/warhorn.

Regardless, there are some definite issues that need to be tuned yet. The first boss we fought in Citadel of Flame ... in order to defeat him we had to get him stuck on the terrain and .. you guessed it.. do a ranged burn on him to get him to the next phase of the fight. Things like that are certainly NOT fun.

This may interest you a bit. I've swapped over to this kind of gear / spec and it has been great fun and feels very survivable in dungeons and WvW. (Its for level 80 but you can still make it work in lower levels. I leveled up with tactics and defense points and had no problems at all) http://www.reddit.com/r/Guildwars2/comm ... ior_build/
Bye space sword!
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Re: Guild Wars 2

Postby Fridmarr » Sun Sep 16, 2012 10:55 pm

Well I'm not 80 yet, so I concede that it certainly could be different at 80, I mean I really really hope it is...

But anyhow then you are specing/gearing/slotting as a healer tank (aka support role), and even then you still have to kite and go to ranged at times. I would have no problem if I could spec offensive and just switch to sword and board when needed, or pop some defensive abilities on a reasonable CD instead of kiting, but that doesn't seem viable because the shield doesn't do much unless you support it with skills and a build, and you are totally useless for all the time you have to move out of melee range because you don't have a ranged weapon equipped.

I disagree with your count too, in TA I think we could melee one boss and almost no trash. Honestly, the mechanics are so lopsided that just doing a perpetual kite strafe turns some encounters into ez mode. We one shot Brangoire and three of our party died instantly to the first spider explosions, me and a another dude just did a strafe circle and basically were immune to all the damage. Even when you can melee, ranged can still be so much more effective with the mechanics I've seen so far.
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Re: Guild Wars 2

Postby Gracerath » Sun Sep 16, 2012 11:18 pm

I think we can all agree that there still needs to be some tuning for melee damage in dungeons. We can certainly make it work but as you say, ranged just has a more effective time dealing with current mechanics. I'm interested to see how they handle things over the coming weeks/months. They seem to have taken a pretty hard stance on reducing any sort of difficulty for their dungeons just yet so we'll have to wait and see. While I like a challenge, I thought story mode was supposed to be fairly doable with any class/trait setup with relative ease while the explorable modes were supposed to be where you had to build specific groups with specific traits.

One issue I have is inconsistency within the dungeons. Some bosses seem face meltingly difficult while others go "Wait, that was a boss?" Example: The Lovers in AC vs the necromancer boss north of them, or heck even the ranger boss.
Bye space sword!
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Re: Guild Wars 2

Postby aureon » Sun Sep 23, 2012 6:19 am

L80 dungeons suck, exactly like the rest.
It's a kitefest, since there's no aggro system. What is this again? 2001?

sPVP/tPVP is a BLAST, but lack of actual competitive environment to play in is annoying (My 5man group has a 90%+ winrate of tournaments, which translates to 96% winrate.. that's NOT fun)
WvW suffers from the same: I'd really like 25-on-25-on-25 matches with a limited time. (Say, 30min-3h)

Lack of consequences is what will make this game stagnate. It's a themepark to even bigger levels than SWTOR.
Aesthetic gear rewards could've been a good idea, but then, actually make GOOD THINGS TO WEAR! Even the Rank60+ stuff kind of sucks as visuals.

Being able to try any class directly at L80 with just creating it rocks.
I've now got ~200 matches on main (engineer, mainly PD) and ~250 on "l2 alt" (Elementalist, scepter/dagger signet/condition)
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