Path of Exile - ARPG

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Path of Exile - ARPG

Postby Hespherus » Thu Nov 29, 2012 8:58 am

Im surprised no one said anything about this game yet, unless im too blind and havent seen the thread :? .

This game is what Diablo 3 shouldve been and i think it really has the potential to be the best arpg on the market.

It is free of charge, still in closed beta(you can get in by getting a supporter pack for 10 bucks) but they will go into Open beta in December.

What i like most about the game is the athmosphere, more like how Diablo used to be, dark and gritty. The skill system is insane(1350 skills tree). The item progression also is something youve never seen before, maybe it has a small resemblance with the FF series.

Skills are actually gems that you can socket into your gear and they level up with you. Sockets can be linked between eachother and so you can increase their power and modify the skills actually. There is no gold, just a barter system. Also the ladder system, HC leagues(which can last from 1 day to a week, or to months), cut throat HC leagues etc

If you are a fan of the ARPG genre, i dont think you will be dissapointed.

I hope to see you in game :), i will definately give it a try.
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Re: Path of Exile - ARPG

Postby Shyrtandros » Mon Jan 14, 2013 8:12 am

I've tried this game over the last 2 weeks and I will say that it is AMAZING!

This game is completely free and is NOT a pay to win game, however I like it so much I paid for a $100 Silver Supporter pack!

It combines some of the best elements from other ARPGs like Diablo & Torchlight and having a very interactive passive skill tree.

The passive tree is very much like the skill tree from Final Fantasy 10.

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Re: Path of Exile - ARPG

Postby Aubade » Thu Jan 17, 2013 11:55 am

Yeah I was looking into it awhile back. I'm prety sure I'll give it a go when it comes out.
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Re: Path of Exile - ARPG

Postby Barathorn » Thu Jan 24, 2013 1:04 am

Open Beta is now in place, its worth trying out if you are looking for something to play. It isn't the best game in the world but it is good enough to spend time playing.

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Re: Path of Exile - ARPG

Postby Shoju » Sun Feb 03, 2013 8:10 am

I'm Onisu on normal US server. I'm a low level, and sort of a hot mess right now, but I'm figuring it out.
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Re: Path of Exile - ARPG

Postby Winkle » Mon Feb 04, 2013 5:46 am

There's only 1 server for softcore and 1 for hardcore, as such region isn't an issue for playing together.

Really enjoying this game myself. I'm currently 56 in Hardcore. Add WeeWillyWinkle if you either want to group up or are new and have a question or two.
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Re: Path of Exile - ARPG

Postby Gab » Wed Feb 06, 2013 8:24 am

I picked this up the day it went open and have been getting an hour or two in here and there. Pretty damn interesting with all of the different customization available. Not limited to just character customization but items, pots and even maps. I really like a lot of those aspects of the game.

Playing a SC Witch Summoner build just to get a feel for the game. Does anyone know if +Minion Damage passives affect the Minion Instability explosions? What about curses such as Flammability? I've tried searching the PoE forums and wiki but a lot of the information is conflicting or missing...
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Re: Path of Exile - ARPG

Postby Shoju » Wed Feb 06, 2013 8:52 am

I'm up to 27 on my Marauder. I'm a little unhappy with the way my gearing has gone, if only because I don't feel it's very intuitive. I like the game a lot, and I'm having a lot of fun, but there are things about it I'm still not super excited about. I'm sure that will change as I become more familiar with the way it all works. I just switched from 2h'd to Dual Wielding because my 2h'er was so woefully behind. I picked up a 1h'd sword last night with the same damage range as my 2h'er I was using {-.-} So now, I'm trying to get used to not having the AoE stuff that I had with my 2h'er. (I had 2 slam abilities that require mace or staff, and I seem to only ever find good swords)

I'm not going to be too nitpicky on the game though. It is free. It is fun. It is scratching that itch I had for WoW, and I'm pretty sure my problems are "me" problems, not game problems.
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Re: Path of Exile - ARPG

Postby bldavis » Wed Feb 06, 2013 12:00 pm

if you can find it, cleave is great for aoe, and leap slam works with swords, maces, axes, and staffs

and if you cant find cleave, i might have a spare
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Re: Path of Exile - ARPG

Postby Shoju » Wed Feb 06, 2013 12:56 pm

bldavis wrote:if you can find it, cleave is great for aoe, and leap slam works with swords, maces, axes, and staffs

and if you cant find cleave, i might have a spare


I have Leap Slam, But no Cleave. I forgot leap Slam works with all that. I'm a dork.
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Re: Path of Exile - ARPG

Postby sahiel » Thu Feb 07, 2013 11:23 am

Just started it with a witch and her zombie hordes, do wish they would be a *little* more aggressive though, they'll run over to a group, kill one and start running back to me... =/
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Re: Path of Exile - ARPG

Postby bldavis » Thu Feb 07, 2013 8:54 pm

just aggro more?
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
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Re: Path of Exile - ARPG

Postby Shoju » Fri Feb 08, 2013 9:15 am

I'm becoming disillusioned in Act 2, and I'm only on Normal. I finally got some gear stuff sorted out, but I just spent most of my morning reading about how I've completely Screwed the pooch on the order of quests in Act 2, and now I have to go back and deal with the other bandits, and the other quests, before I can get back to sucking it up in the pyramid. (would have been nice to know, since the whole darkness effect is really not fun.)

I'm getting ruined in there. I'm hoping when I level up again, and take Resolute Technique, that the added hits and Life Gain will make it a little easier. We'll see though. I've died so much in there that I believe that I'm quite possibly the worst player I've ever seen.
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Re: Path of Exile - ARPG

Postby Shoju » Fri Mar 01, 2013 3:03 pm

I'm back into the swing of the game. I just needed a class change.

Good game, good fun. They are addressing bugs at a pretty nice clip.

The crafting/bartering system is still a little "meh", but I like the game more than I did a few weeks ago.

I'm actually playing as close to a Tankadin as you can get in the game.
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Re: Path of Exile - ARPG

Postby bldavis » Fri Mar 01, 2013 10:32 pm

shield templar?
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
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Re: Path of Exile - ARPG

Postby Gab » Mon Mar 04, 2013 6:16 am

Shoju wrote:The crafting/bartering system is still a little "meh", but I like the game more than I did a few weeks ago.



I love the crafting/bartering system but to each his own. It isn't very "noob" friendly and you can certainly make some costly mistakes if you don't know what you're doing. There are plenty of guides, Krip's are pretty good.

Have a 42 LA ranger that I use for group play and a 48 summoner witch for solo play, both hardcore. Also have several default toons, either HC deaths or "experiment" builds.

This game has far more depth than D3 and just a generally more hardcore mentality. Death experience penality in default, no skill swapping unless you spend a ton on Orbs of Regret etc...

I've already put more hours into it than I did for D3 and it isn't even close to getting stale as far as I can tell.

Edit: Also loving the races.
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Re: Path of Exile - ARPG

Postby Shoju » Mon Mar 04, 2013 11:16 am

bldavis wrote:shield templar?

Indeed. Just finished up Normal with him, headed to Cruel. Would love to try hardcore, but I've been having far too many disconnects to even bother. I'm doing the whole Shield Charge - Glacial Hammer - Ice Nova - Enduring Cry - Warlord's Mark thing. I have tried to use Immortal Call, but I'm just not digging it. i'm probably going to swap that out with Molten Shell, and see how that works for a bit.

Gab wrote:
Shoju wrote:The crafting/bartering system is still a little "meh", but I like the game more than I did a few weeks ago.



I love the crafting/bartering system but to each his own. It isn't very "noob" friendly and you can certainly make some costly mistakes if you don't know what you're doing. There are plenty of guides, Krip's are pretty good.

Have a 42 LA ranger that I use for group play and a 48 summoner witch for solo play, both hardcore. Also have several default toons, either HC deaths or "experiment" builds.

This game has far more depth than D3 and just a generally more hardcore mentality. Death experience penality in default, no skill swapping unless you spend a ton on Orbs of Regret etc...

I've already put more hours into it than I did for D3 and it isn't even close to getting stale as far as I can tell.

Edit: Also loving the races.


For me, the problem with the crafting system, is that it's the currency system. I've had terrible luck getting people to trade. To date, I've sold

2 Uniques
1- 5 attribute rare Quiver that rolled perfect on Attack Speed, and Chaos Resist
1- Gem

I've bought

1- 2h'er

I've been following the guides on how to make the more simple stuff, and I've been using the vendors to build up my stockpile of some things, I just hate that there is no currency. Because of the way I've been playing, with so little "purchased" gear, when i sell things, what I want, and what I'm looking for as "valuable" isn't to others.

So, it's hard to get people to come off of things, or be interested in trading with me, because I'm after far different things than they have.

I'm sure that will change now that I'm working on this character, and feeling more comfortable with him.
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Re: Path of Exile - ARPG

Postby Gab » Mon Mar 04, 2013 12:33 pm

Haven't had any connection issues but I did lose my first LA Ranger to desync at level 37 and have had some other close calls. It's beta and to be expected even though it's still a bit frustrating.

Are you trying to trade gear for other gear? I've found that selling gear for "currency" and using that "currency" to purchase other gear is the way to go. Also at low levels (sub 50ish) it's almost always better to buy gear than try crafting unless you want to throw an orb of chance here or there on a nicely socketed quality piece or a +20 onyx ammy etc... You can also mess around with a couple dozen less "valuable" currency items here and there (alt, transmorg, jeweler's, chromatic etc...).

And since the forum search feature is awful you might want to check out http://poe.xyz.is/. It's much better at finding items than browsing tons of forum threads that may or may not still be relevant. Many times you can find some great items in 1 alch/fusing shops. Even some shops that are selling for alt/jeweller's/chance Especially for default.
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Re: Path of Exile - ARPG

Postby Shoju » Tue Mar 05, 2013 1:05 pm

Gab wrote:Haven't had any connection issues but I did lose my first LA Ranger to desync at level 37 and have had some other close calls. It's beta and to be expected even though it's still a bit frustrating.

Are you trying to trade gear for other gear? I've found that selling gear for "currency" and using that "currency" to purchase other gear is the way to go. Also at low levels (sub 50ish) it's almost always better to buy gear than try crafting unless you want to throw an orb of chance here or there on a nicely socketed quality piece or a +20 onyx ammy etc... You can also mess around with a couple dozen less "valuable" currency items here and there (alt, transmorg, jeweler's, chromatic etc...).

And since the forum search feature is awful you might want to check out http://poe.xyz.is/. It's much better at finding items than browsing tons of forum threads that may or may not still be relevant. Many times you can find some great items in 1 alch/fusing shops. Even some shops that are selling for alt/jeweller's/chance Especially for default.


I've tried to trade gear for gear, gear for currency, gear for gems, etc... and it just hasn't worked out for me. No one is interested in what I have, So I end up vendoring it off to get the best stuff I can, and then I craft my own stuff.

I tried poe.xyz.is for a bit, and didn't have much better luck than I did using the forum feature. Sure, I found Gear I was after, but instead of not being able to afford it, it was all gone.

I'll probably just keep truckin' along as I am for now, and when I hit Maps (if I hit maps) I'll try to sell stuff again. My little thread on the boards goes largely overlooked. I'd assume because the gear is lower level, the uniques aren't that good, and the gem market is flooded to the point where even my Quality gems are worthless.
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Re: Path of Exile - ARPG

Postby Gab » Wed Mar 06, 2013 7:58 am

Yeah I imagine the default economy is a lot rougher than HC economy. Q Gems, for example, never leave the economy unless they are crap anyway and get vendored for GCPs. So unless you have 12%+ desirable (AKA OP, FotM) gems (LA, Frost Shock, Ground Slam, Summons or supports etc...) they probably aren't worth much.

In HC low-mid level gear still sells pretty consistantly because you are trying to squeeze out every bit of improvement you can to help you not die so people are always looking for upgrades. Same thing for Q gems, some Q gems are insanely better than their normal equivalent. Where in default it doesn't really matter if you die (arguable at merciless since the exp penalty starts becoming pretty significant but that's not mid-low level) so min/maxxing isn't nearly as important.
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Re: Path of Exile - ARPG

Postby Shoju » Wed Mar 06, 2013 8:07 am

Gab wrote:Yeah I imagine the default economy is a lot rougher than HC economy. Q Gems, for example, never leave the economy unless they are crap anyway and get vendored for GCPs. So unless you have 12%+ desirable (AKA OP, FotM) gems (LA, Frost Shock, Ground Slam, Summons or supports etc...) they probably aren't worth much.

In HC low-mid level gear still sells pretty consistantly because you are trying to squeeze out every bit of improvement you can to help you not die so people are always looking for upgrades. Same thing for Q gems, some Q gems are insanely better than their normal equivalent. Where in default it doesn't really matter if you die (arguable at merciless since the exp penalty starts becoming pretty significant but that's not mid-low level) so min/maxxing isn't nearly as important.


Yeah, the default economy is in the toilet. I found a quiver for level 35, that had rolled

Chaos Resist,
Improved Attack Speed,
+Cold and +Lightning damage mods

It was ilvl 41 (Go go Fetid Pools :roll: ), I had two people offer me on it. One guy, wanted to give me 2GCP for it. Wow! That's cool, right? Well, sure, if I were end game, but I'm not. I'm still leveling, slow as molasses, enjoying the sights, planning my build, etc... I had another guy offer me 5 Alch, and 2 Chaos for it.

I took the 5 alch and 2 chaos. I can use those. The 2 GCP would have sat, and sat, and sat, and sat. Maybe, once I hit Merciless on something, I might care.
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Re: Path of Exile - ARPG

Postby Gab » Wed Mar 06, 2013 9:18 am

This should be used as a general rule of thumb and not taken as gospel but these exchange rates are pretty close (especially for default), some people go by them explicitly while some people are enraged (because they can't rip off unaware players?).

http://www.poeex.info/

Generally speaking you didn't make a bad trade but 2 Chaos, 5 alch is more or less equivalent to 4.5 chaos or 1.5 GCP. I guess it all depends on whether or not you want to craft immediately or if you want to look for some deals and trade the GCPs for gear or wait to trade them for alchs/chaos... It's really hard to say. Which is what I like about the economy, everything is worth something but it's all relative.
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Re: Path of Exile - ARPG

Postby Shoju » Wed Mar 06, 2013 12:38 pm

Gab wrote:This should be used as a general rule of thumb and not taken as gospel but these exchange rates are pretty close (especially for default), some people go by them explicitly while some people are enraged (because they can't rip off unaware players?).

http://www.poeex.info/

Generally speaking you didn't make a bad trade but 2 Chaos, 5 alch is more or less equivalent to 4.5 chaos or 1.5 GCP. I guess it all depends on whether or not you want to craft immediately or if you want to look for some deals and trade the GCPs for gear or wait to trade them for alchs/chaos... It's really hard to say. Which is what I like about the economy, everything is worth something but it's all relative.


I've got that site marked, and I'd probably use it a lot more if I were able to get more trades going. But with trading being the way it has been for me, I've really been trying to get what I'm after, to craft as I go.

Back to my character for just a second:

One of the things that I love about a shield templar, is that it opens up gearing to a much wider level than what I had with the Marauder. With my Marauder, I needed to find gear that had Life, Chaos Resist, and Ele Resists. With the templar, I have picked up skill points in such a way, that I get 30% Ele resist just from carrying a shield, I'm trying to stick to the Ceremonial Type Kite Shields that have 24% resist on them, and then I picked up a 15% resist node, and 2x body and soul nodes.

Just from the random pieces of gear I have, I'm able to cap my Ele Resists in Cruel (I'm still just in Act I with this Char), I've drug myself out of the negatives on Chaos resist, and then after that, I really just want Life, Armor, ES, and offensive abilities at this point.

I know it will get harder once I make it to Merc, and I have an even stiffer penalty on my resists, But, from just the Shield type I want to use, I will have the penalty covered, which means I'm not fretting on trying to get specific gear.

If I do retire my Marauder (looking likely), I will probably move over one ring from him, which will vastly improve my HP levels (it's got +79 life on it, and I'm currently at a +80% modifier), and then I'll be looking to part with some pretty freaking awesome Marauder Gear for leveling. The chest, is mid 30's, and is a 4L piece, the 2h'er is a little slow, but huge damage range. (reqs level 40, sitting at 280 damage between phys and ele), and most of the other gear is top quality, and pretty decent stuff. Here's hoping I can make something off of it.
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Re: Path of Exile - ARPG

Postby Gab » Wed Mar 06, 2013 1:13 pm

Templar has amazingly strong starting skills compared to pretty much everyone, in addittion to being in a very versatile location in the tree. Cataclyse, Celestial Walker, Elementalist, D & T, B & S to name a few. Compare those to other classes early skills and you get the idea.

You see wand, bow, minion, 2h, sword and board, staff etc... Templar builds that are viable end game builds, no other class offer even close to that.

Going shield specced has significant advantages especially when it comes to map gearing. You can get decently geared, with respectable dps for far far less investment because of all the great resist and ele damage nodes. And when you finally do get some insanely expensive +ele damage, +life, +chaos resist, +x resist gear you can just scour out a couple of those resist nodes. It's pretty fantastic if a little low on damage compared to the more popular builds.

Marauder has some of those same options but is not nearly as strong early-mid game and not nearly as versatile.

I imagine you're going LS/TS/MS?
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Re: Path of Exile - ARPG

Postby Shoju » Wed Mar 06, 2013 1:36 pm

Right now, I'm using

Tempest Shield
Shield Charge for mobility (and against elementally resistant rares/uniques, since it always hits, even if the damage isn't "great")
Glacial Hammer
Ice Nova
Enduring Cry
Immortal Call (Wont lie, I'm debating cutting it)
Warlord's Mark.

I'm Kind of a... Damage Mitigation nut, so I'm using the Cold Damage, because Chilled Enemies attack Slower, and Frozen Enemies don't beat on you at all (while frozen). I've skilled into an extra endurance charge, and once I finish off where I'm at in the skill tree, I'm headed to Marauder country to pick up another Endurance Charge, and RT. (so... within the next 15 skill points) I'm also debating trying to pick up a Koam's Sign, since that's another Endurance Charge, and they seem to be the single best way to mitigate damage in the game.

I would like to swap over to using Frostbite, but without a significant investment to get 2x curse, I need to get a little further in the life leech/on hit department before I can commit to not using Warlord's Mark for some life leech on bigger packs. So, I'm debating with going towards Heavy Strike, and Ground Slam, but that's really what I was doing on my marauder, and I really like using the Cold skills. It's more of a "thing" that I would do.

I thought about switching to Lightning stuff, thinking that the damage increase from Shock would offset the survivability of chilled, but I'm not sure, and haven't messed with it yet. I'm probably going to toss the lightning gems in some open slots, get them leveled, and give it a whirl. I should be able to get them to a respectable level in time to use them in Act I, probably on the way to merveil.
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