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[10H] Madness of deathwing

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Re: [10H] Madness of deathwing

Postby Adornus » Mon Jan 30, 2012 11:24 am

I noticed you took out GS and hand of sac from not working with impales, does hand of sac now work with impales, cema?
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Re: [10H] Madness of deathwing

Postby Rhiannon » Mon Jan 30, 2012 3:56 pm

HoSac always worked with impale. HoP/Bubble/GS/AD don't.
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Re: [10H] Madness of deathwing

Postby Cema » Mon Jan 30, 2012 4:47 pm

GS doesn't work. Forget any cheat death mechanism on this boss in heroic mode
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Re: [10H] Madness of deathwing

Postby timoseewho » Fri Feb 03, 2012 12:18 am

I know this is a long shot but can the bloods in P2 be knocked back? I know they can be slowed/dazed, but not stunned.
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Re: [10H] Madness of deathwing

Postby Cema » Fri Feb 03, 2012 11:47 am

no knockback, no root, no stun
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Re: [10H] Madness of deathwing

Postby timoseewho » Sun Feb 05, 2012 12:18 pm

Thanks:].

Something I've always kind of wondered about the AoE deathwing does in P2 (called Corrupted Blood I believe). I know it increases every 5%, but does it do more damage when the hemorrhage animation (5 secs) is happening? Or is it just a sign that more damage is coming? It just feels scary when you see the animation going on lol.

One last thing, how good is the Death Knight's AMZ for the bolt on the platform where it explodes (we opted to do blue last)?
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Re: [10H] Madness of deathwing

Postby Cema » Sun Feb 05, 2012 7:48 pm

Deathwing does big damages at 16 11 and 6% and spawns the bloods at 15 10 and 5%

In fact damages decrease slowly after the blood spawn. Let's say deathwing hits 6%, boom he begins to aoe on the raid for 40k per second, then bloods spawn and it decreases slowly with 30k per second then 20k etc ..

The numbers are not correct but maybe it's easier for you to understand this way. Don't expect the damage to decrease for too much after the last 2 waves of blood. This phase of the fight is not supposed to last a long time and your healers won't keep up forever


One last thing, how good is the Death Knight's AMZ for the bolt on the platform where it explodes (we opted to do blue last)?



idk
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Re: [10H] Madness of deathwing

Postby Darielle » Mon Feb 06, 2012 2:16 am

If you can tiem AMZ right, it'll absorb like a humongous amount, the way it works for any singular burst. To reliably do that, you'll have to either get it down at hte last moment, or not push the Arm below 90% first.
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Re: [10H] Madness of deathwing

Postby gomashon » Mon Feb 06, 2012 5:36 am

Can army taunt the Tetanus mobs in last phase?
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Re: [10H] Madness of deathwing

Postby timoseewho » Mon Feb 06, 2012 5:41 pm

Darielle wrote:If you can tiem AMZ right, it'll absorb like a humongous amount, the way it works for any singular burst. To reliably do that, you'll have to either get it down at hte last moment, or not push the Arm below 90% first.

Alright thanks, still trying to weigh the value on that CD over the slow that we can get from him being frost in P2. I also haven't seen any unholy DK parses in WoL, not sure lol. For slows, we have a Hunter, Rogue, fire Mage, and raid CD's for the bolt we have Spirit Link Totem, Tranquility, and Frenzied Regeneration.

@Cema, exactly what I was looking for, thanks:], this is kind of how I imagine the outgoing AoE damage looking like lol (the #'s aren't exact, but you get the idea:P).
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Re: [10H] Madness of deathwing

Postby Cema » Mon Feb 06, 2012 6:35 pm

yep that's the idea
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Re: [10H] Madness of deathwing

Postby Galiks » Mon Feb 06, 2012 11:03 pm

1) Is it possible/recommended to burn deathwing (ignore all adds but bloods) after the first wave?
2) Should we stagger DPS to prevent him from reaching 10% HP, clean up the second wave of adds, then burn (while still killing bloods)?
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Re: [10H] Madness of deathwing

Postby Oatz » Tue Feb 07, 2012 6:09 am

Cema--thanks for the info. It was all very helpful!

Thought it was interesting that you described 2-tank/2-heal as the hard strat. Knowing what you know now, do you think 1-tank, 3-heal is the way to go for guilds starting him? Or do off strats present their own challenges?

We're deciding what we want to do ourselves. We do have a DK main tank. 3 healing would be Druid (in 390), shaman, pally. Two tanking would let the Druid play his main spec (feral, where he's 400), leaving the other two to heal. If we 1-tanked we could have a spriest do impales.

Anyway, we've been debating it, and the main concern of 2 healing is healer mana. But we were thinking it might be easier to learn. Or are things like regenerative blood stacks on 4th platform going to take as long to learn as a 4th platform doing 3 heals?

Thoughts? :)
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Re: [10H] Madness of deathwing

Postby Cema » Tue Feb 07, 2012 4:16 pm

1) Is it possible/recommended to burn deathwing (ignore all adds but bloods) after the first wave?


you won't be able to burn 16% + 3 waves of blood between the last amalgamations and the next schrapnels

2) Should we stagger DPS to prevent him from reaching 10% HP, clean up the second wave of adds, then burn (while still killing bloods)?


yes

And it's definitely not 10% but 11%. 11% = big aoe on raid. 10% = blood spawn and aoe begins to decrease in intensity. If you stop dps between 11% and 10% your raid would completely melt


Oatz wrote:Cema--thanks for the info. It was all very helpful!

Thought it was interesting that you described 2-tank/2-heal as the hard strat. Knowing what you know now, do you think 1-tank, 3-heal is the way to go for guilds starting him? Or do off strats present their own challenges?

We're deciding what we want to do ourselves. We do have a DK main tank. 3 healing would be Druid (in 390), shaman, pally. Two tanking would let the Druid play his main spec (feral, where he's 400), leaving the other two to heal. If we 1-tanked we could have a spriest do impales.

Anyway, we've been debating it, and the main concern of 2 healing is healer mana. But we were thinking it might be easier to learn. Or are things like regenerative blood stacks on 4th platform going to take as long to learn as a 4th platform doing 3 heals?

Thoughts? :)


With 2 healers your problem won't be the healer's mana. We used to have our healers at 100% mana at the beginning of every platfmor and even at the beginning of P2. Mana is not a problem if your raid members positionning is perfect

Most people bring 3 healers because the end of P2 ask for an insane HPS to survive it.

In fact there is a bug in P2. You can see there is a little bar on the side of your screen displaying the percentage of corrupted blood of he boss. This percentage increases drastically at 16, 11, and 6% and that's when big damages come. At 15, 11 and 5% blood spawn and Alexstraza begins to cauterize the boss which decreases the size of the bar and by the way decreases the damages your raid takes ... and then there is the bug.
If some of your players use DREAM when Alexstraza is going to cauterize she doesn't cauterize at all and the aoe damage remain very high ... and your raid dies ... unless you have 3 healers and an insane HPS. Yes it's a bug and very few people know it.

That's why most guilds use 3 healers, because they don't understand this bug and just over heal it. And yes I didn't speak of this bug before because I was not so fond of seeing people doing P2 with ease while it took us 4 more days and 100 more tries to understand this shit. I prefered to wait 2 weeks before speaking about this ^^

All in all if you use 2 healers never ever use dream when the boss aoe at 16 and 11% .. just use some raid cooldown and heal, if you use dream at 16 and 11%, your raid would die at 6% due to ludicrous aoe damage and 2 healers won't be able to keep up, even with 3 healers it remains kinda insane.
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Re: [10H] Madness of deathwing

Postby timoseewho » Wed Feb 08, 2012 3:10 am

So wait.. I think my raid will use 3 healers regardless (I just feel it's safer><), but do you actually recommend not using dream in P2? Is it a 100% reproducible bug? I just feel crazy telling people not to dream during the 5% pulses lol.
Last edited by timoseewho on Wed Feb 08, 2012 3:18 pm, edited 1 time in total.
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