[10H] Yor'sahj the Unsleeping
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[10H] Yor'sahj the Unsleeping
This thread is to discuss Heroic Yor'sahj on 10m.
Heroic Difference: Yor'sahj summons 4 slimes instead of 3.
Conventional thinking would call for 2 tanks, 3 healers, and 5 DPS. However, does anyone know what the HP on the slimes are? Could you possibly take 2 tanks, 2 healers, and 6 DPS, with the healers in "DPS" specs (e.g. Blazing Light and Denouce for HPal), and kill 2 slimes each time trivializing the fight (i.e. turning it to a glorified normal mode)?
Heroic Difference: Yor'sahj summons 4 slimes instead of 3.
Conventional thinking would call for 2 tanks, 3 healers, and 5 DPS. However, does anyone know what the HP on the slimes are? Could you possibly take 2 tanks, 2 healers, and 6 DPS, with the healers in "DPS" specs (e.g. Blazing Light and Denouce for HPal), and kill 2 slimes each time trivializing the fight (i.e. turning it to a glorified normal mode)?
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Adornus - Posts: 74
- Joined: Tue Jul 26, 2011 7:12 am
Re: [10H] Yor'sahj the Unsleeping
On PTR the slimes become immune once one dies. I assume it's the same on live.
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frontallobe - Moderator
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Re: [10H] Yor'sahj the Unsleeping
frontallobe wrote:On PTR the slimes become immune once one dies. I assume it's the same on live.
I was just wonderin that actually. That answers that.
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Adornus - Posts: 74
- Joined: Tue Jul 26, 2011 7:12 am
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