[10] Madness of Deathwing
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Re: [10] Madness of Deathwing
...when we once lost a tank on 4th platform, our other tank was very hard to keep up through the large adds on phase 2, he died together with them. Is a solo tank supposed to mash all cooldowns and just live through it?
You can mash all cooldowns and die to it, as long as you live long enough that the Terrors die before they kill anyone else. If you have the DPS to push a single impale, you have the DPS to push a single set of Terrors and there's no reason to bring a 2nd tank.
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PsiVen - Moderator
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Re: [10] Madness of Deathwing
You can also reset stacks on one tank by just being creative if you absolutely have to. Using mobility tools to kite, a healer taunting adds off and then having then taunted back, etc.
I've had to reset stacks 3 times in the one run on my Paladin. Only one involved Bubble.
I've had to reset stacks 3 times in the one run on my Paladin. Only one involved Bubble.
- Darielle
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Re: [10] Madness of Deathwing
So does anyone ever allow the mutated corruption to hit an aspect before going in to tank it?
There's no danger of the aspect dying and it sets the impale on CD, so feasibly if you did so with a 1t/2h setting you could possibly kill it without having it get off ANY impales.
My guilds still very stubborn on wanting to 2tank/3heal it on 10 man so I havent been able to try it out >.>
Also, you can apparently BoP the tank to have him avoid taking the damage from impale. I don't know if you can taunt while bopped (honestly havent tried, perhaps I will on my next attempt) but it adds a pretty powerful extra CD if you've got 2 tanks at least.
*Edit*
We successfully downed him with 2 tanks (Prot pally, Blood DK), 3 healers (2 Holy pallies, 1 Resto Druid), 5 dps (1 fire mage, 1 destro warlock (legendary staff), 1 combat rogue, 1 shadow priest, and 1 elemental shaman)
We're geared with some H FL, and a couple weeks of DS (We normally do 25 man, but tend to stack 10 man groups for progression on our third raid night of the week)
The order we chose was GRYB, as we were having issues with bolts killing us when trying GYRB, and we popped pretty well all raid CDs, healthstones, personal damage reduction CDs, etc for the bolt on the fourth platform.
As far as tank rotations go, we had to deal with 2 impales per platform. First platform we would simply pop dream to survive impale, second platform we'd pop our Major CDs (me popping GoAK, DK popping IBF). Third Platform I bubbled, and bopped the DK. Fourth platform our major CDs were up again.
We blew BL on the fourth platform when he started casting cataclysm (we killed the first set of blistering tentacles and opted to ignore the second set and simply burn the big one down. (We chose to do this because we were constantly wiping here to missing the cata timer by about 5 seconds)
In the last phase me and the DK picked up the adds and tanked them in Noz's circle. Marked mine to be killed first, then ran to max distance and taunted off of the DK when my stacks were about to fall off, taunt tagging in this manner let us not run out of CDs for tetanus.
We stopped dps on Deathwing at 12%, and waited for the second set of adds to spawn, killed them (tentacles and the big ones) then burned Deathwing down, we had more tentacles spawn at around 4%, but ignored them, chaining raid CDs and Dream to help the healers out.
Deathwing went down with no deaths, healers around 20% mana, and me with a couple CDs left.
We did however do as much damage as possible to limb tentacles before the mutated corruptions would spawn (usually knocking them down about 10%) and aoeing the bloods down.
There's no danger of the aspect dying and it sets the impale on CD, so feasibly if you did so with a 1t/2h setting you could possibly kill it without having it get off ANY impales.
My guilds still very stubborn on wanting to 2tank/3heal it on 10 man so I havent been able to try it out >.>
Also, you can apparently BoP the tank to have him avoid taking the damage from impale. I don't know if you can taunt while bopped (honestly havent tried, perhaps I will on my next attempt) but it adds a pretty powerful extra CD if you've got 2 tanks at least.
*Edit*
We successfully downed him with 2 tanks (Prot pally, Blood DK), 3 healers (2 Holy pallies, 1 Resto Druid), 5 dps (1 fire mage, 1 destro warlock (legendary staff), 1 combat rogue, 1 shadow priest, and 1 elemental shaman)
We're geared with some H FL, and a couple weeks of DS (We normally do 25 man, but tend to stack 10 man groups for progression on our third raid night of the week)
The order we chose was GRYB, as we were having issues with bolts killing us when trying GYRB, and we popped pretty well all raid CDs, healthstones, personal damage reduction CDs, etc for the bolt on the fourth platform.
As far as tank rotations go, we had to deal with 2 impales per platform. First platform we would simply pop dream to survive impale, second platform we'd pop our Major CDs (me popping GoAK, DK popping IBF). Third Platform I bubbled, and bopped the DK. Fourth platform our major CDs were up again.
We blew BL on the fourth platform when he started casting cataclysm (we killed the first set of blistering tentacles and opted to ignore the second set and simply burn the big one down. (We chose to do this because we were constantly wiping here to missing the cata timer by about 5 seconds)
In the last phase me and the DK picked up the adds and tanked them in Noz's circle. Marked mine to be killed first, then ran to max distance and taunted off of the DK when my stacks were about to fall off, taunt tagging in this manner let us not run out of CDs for tetanus.
We stopped dps on Deathwing at 12%, and waited for the second set of adds to spawn, killed them (tentacles and the big ones) then burned Deathwing down, we had more tentacles spawn at around 4%, but ignored them, chaining raid CDs and Dream to help the healers out.
Deathwing went down with no deaths, healers around 20% mana, and me with a couple CDs left.
We did however do as much damage as possible to limb tentacles before the mutated corruptions would spawn (usually knocking them down about 10%) and aoeing the bloods down.
- Raive
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Re: [10] Madness of Deathwing
Our kill last night had 4 melee and 1 ranged DPS (2 tanks, 3 healers) which I thought was going to make the Bolts painful to deal with, but actually worked out fine in the end. Worth noting for any other groups which are as stupidly melee-heavy as us.
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Epimer - Posts: 1496
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Re: [10] Madness of Deathwing
killed it yesterday (GRYB) with 1 tank (druid), 2 healers (druid, paladin) and half the raid dead in the end 
dps was mage, shadowpriest, lock, hunter, feraldruid, unholyDK, frostDK
Usually had 1 impale per platform, and needed to stop dps on 4th platform every time to prevent blood and tentacles to spawn simultaniously.
On phase we 2 burned down the adds using bloodlust, accepted the tank dieing there and then nuke boss, ignoreing second wave of adds.
dps was mage, shadowpriest, lock, hunter, feraldruid, unholyDK, frostDK
Usually had 1 impale per platform, and needed to stop dps on 4th platform every time to prevent blood and tentacles to spawn simultaniously.
On phase we 2 burned down the adds using bloodlust, accepted the tank dieing there and then nuke boss, ignoreing second wave of adds.
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Re: [10] Madness of Deathwing
I will also say as a plate healer that the big adds in ph2 melee for little dmg, its all the Tetanus that causes harm. With this in mind, I chain taunted an add and ping-ponged it to reduce Tetanus stacks on our Bear. I would use Righteous Defense first (think I may have momentarily had both, couldn't be certain), then once the tank had the add again I would use the single target taunt.
I did once get a stack of Tetanus (tank must've been sleeping), but the melee hit was negligible and the 1 stack wasn't bad. I think 2 stacks would have been ok but painfull even with 189k health with green buff, and 3 or more stacks would have beed really bad combined with the boss' AoE dmg.
This helped a lot as Tetanus seemed to be the most dangerous part of the encounter, and also helps me save Aura Mastery for 5%.
I did once get a stack of Tetanus (tank must've been sleeping), but the melee hit was negligible and the 1 stack wasn't bad. I think 2 stacks would have been ok but painfull even with 189k health with green buff, and 3 or more stacks would have beed really bad combined with the boss' AoE dmg.
This helped a lot as Tetanus seemed to be the most dangerous part of the encounter, and also helps me save Aura Mastery for 5%.
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Re: [10] Madness of Deathwing
A couple thoughts from our 10 man run:
A feral (kitty) druid or frost DK can pick up the second add and tank it until it dies pretty easily as long as that add is nuked first (maybe a hunter pet could too).
BoP can be used to allow a tank to take an extra impale. Guardian Spirit and/or Ardent Defender might also be able to.
The 3rd healer is often only for a small portion of the fight (such as an extra raid cooldown for bolt). If you're stuck on the line between needing 2 and 3, and hybrid healer (disc or resto sham with their "healer dps" talents) might be the way to go.
Our 10 man run has both 2-tanked/2-healed and 2-tanked/3-healed, and I REALLY want to try a smite spec. We've also solotanked the 4th platform and p2 after losing our 2nd tank on the 3rd and not having a rez--our feral dps pulled it off just fine.
A feral (kitty) druid or frost DK can pick up the second add and tank it until it dies pretty easily as long as that add is nuked first (maybe a hunter pet could too).
BoP can be used to allow a tank to take an extra impale. Guardian Spirit and/or Ardent Defender might also be able to.
The 3rd healer is often only for a small portion of the fight (such as an extra raid cooldown for bolt). If you're stuck on the line between needing 2 and 3, and hybrid healer (disc or resto sham with their "healer dps" talents) might be the way to go.
Our 10 man run has both 2-tanked/2-healed and 2-tanked/3-healed, and I REALLY want to try a smite spec. We've also solotanked the 4th platform and p2 after losing our 2nd tank on the 3rd and not having a rez--our feral dps pulled it off just fine.

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- warden
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Re: [10] Madness of Deathwing
We had a couple of frustrating 2/3% wipes with a 1t + 1 hybrid for 2nd impale on 4th platform & 2 healers. We went GRYB for platform orders although experimented with GRBY.
On both nights we did this we had one DPS who was not quite up to the mark pulled by our other DPS (out by about 10k) in part as he is normally a healer. This meant we missed the 1 impale marker on the fourth platform which in turn made the elementium bolt on that platform really dangerous as it came at the same time as an impale. I think this fight and how you do the platforms will be modified by the set up and DPS output of the group.
In some ways as our 6th DPS was low we should perhaps have gone to 2t/3h or one of the many other varibles.
What kind of DPS are other people pulling? The DPS on the platforms was enough to get the tentacle down before the bolt appeared enough to DPS on platform 1 & 2 and very close on 3. I would post our logs but they seem buggy.
On both nights we did this we had one DPS who was not quite up to the mark pulled by our other DPS (out by about 10k) in part as he is normally a healer. This meant we missed the 1 impale marker on the fourth platform which in turn made the elementium bolt on that platform really dangerous as it came at the same time as an impale. I think this fight and how you do the platforms will be modified by the set up and DPS output of the group.
In some ways as our 6th DPS was low we should perhaps have gone to 2t/3h or one of the many other varibles.
What kind of DPS are other people pulling? The DPS on the platforms was enough to get the tentacle down before the bolt appeared enough to DPS on platform 1 & 2 and very close on 3. I would post our logs but they seem buggy.
Calleana-Darkblade
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Calleana - Maintankadonor
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Re: [10] Madness of Deathwing
Calleana wrote:What kind of DPS are other people pulling? The DPS on the platforms was enough to get the tentacle down before the bolt appeared enough to DPS on platform 1 & 2 and very close on 3. I would post our logs but they seem buggy.
2T/2H/6DPS, with tanks doing 25k, dps doing 37k to 46k.
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Re: [10] Madness of Deathwing
2T/3H/5DPS was tanks on 25k and 28k, 4 DPS on ~40k and one doing 53.5k because he's a bit special.
I'm a big fan of paring back on tanks and healers as much as possible, but it was such a smooth, controlled kill that I think I'll struggle to convince anyone to try another setup now.
I'm a big fan of paring back on tanks and healers as much as possible, but it was such a smooth, controlled kill that I think I'll struggle to convince anyone to try another setup now.
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Epimer - Posts: 1496
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Re: [10] Madness of Deathwing
I thought that was the issue, most of our dps was in the 35-53k bracket but our 6th was 28k. The tanks were 25kish and ot was about 30k. Thanks for the numbers guys, now I just need to get my raiders to gear up rather than play star wars during our Christmas break.
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Calleana - Maintankadonor
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Re: [10] Madness of Deathwing
- Code: Select all
Spec Damage Done Healing Done Healer DPS HPS
Arcane 401 35406278 91507 FALSE 44093.3 -
Shadow 603 36559609 4238888 FALSE 45529.6 -
Assassination 701 39710634 85664 FALSE 49453.8 -
Holy 602 225879 10558516 TRUE - 13149.1
Demonology 902 38189475 1801590 FALSE 47559.4 -
Holy 501 138801 12267410 TRUE - 15277.3
Protection 1003 14905859 58008 FALSE 18563.1 -
Feral/Bear 203 18786196 1198460 FALSE 23395.5 -
Survival 303 29334163 0 FALSE 36531.4 -
Restoration 204 830690 13538864 TRUE - 16860.7
Calleana, doesn't seem like you're really far off from our kill numbers.
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Re: [10] Madness of Deathwing
warden wrote:A couple thoughts from our 10 man run:
A feral (kitty) druid or frost DK can pick up the second add and tank it until it dies pretty easily as long as that add is nuked first (maybe a hunter pet could too).
BoP can be used to allow a tank to take an extra impale. Guardian Spirit and/or Ardent Defender might also be able to.
The 3rd healer is often only for a small portion of the fight (such as an extra raid cooldown for bolt). If you're stuck on the line between needing 2 and 3, and hybrid healer (disc or resto sham with their "healer dps" talents) might be the way to go.
Our 10 man run has both 2-tanked/2-healed and 2-tanked/3-healed, and I REALLY want to try a smite spec. We've also solotanked the 4th platform and p2 after losing our 2nd tank on the 3rd and not having a rez--our feral dps pulled it off just fine.
Tell me how the smite spec things goes. I actually want a smite spec priest period!! like just so its like 2.5 healing a lot of the fights!
I can't convince a priest to do it though! Im leveling a priest just for this reason!
- 2Cute2BeStr8
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Re: [10] Madness of Deathwing
Got this guy tonight. I guess the group got geared up a bit between tries. One big help was having bubble and HoP.
We had a 2/3/5 config. Having bubble and HoP for the stacks of tetanus does help a lot.
We had a 2/3/5 config. Having bubble and HoP for the stacks of tetanus does help a lot.
- Tebin
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Re: [10] Madness of Deathwing
Should you go with Glyphed or non-glyphed Divine Prot for the impales?
Also, when using the divine shield, when is it safe to cancelaura, cuz I assume you need to do it rather fast and cancel it so as tentacle not kill one of the melee dps.
Also, when using the divine shield, when is it safe to cancelaura, cuz I assume you need to do it rather fast and cancel it so as tentacle not kill one of the melee dps.
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