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[10H] Morchok

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Re: [10H] Morchok

Postby frontallobe » Wed Dec 07, 2011 5:13 am

Ezelyn, here are our logs. I believe we beat enrage by about a minute but there was some dispute on that in vent. http://www.worldoflogs.com/reports/rt-r63l83y5srdzzhy1/sum/damageDone/?s=5394&e=5740

The beams are no longer asthetics. They do only target ranged but this can't be intended imho. So your raid basically has to look like this atm.

2 tanks
2 melee (max)
4 healers
2 ranged

And healers have to run and gun.
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Re: [10H] Morchok

Postby baleogthefierce » Wed Dec 07, 2011 7:17 am

frontallobe wrote:Ezelyn, here are our logs. I believe we beat enrage by about a minute but there was some dispute on that in vent. http://www.worldoflogs.com/reports/rt-r63l83y5srdzzhy1/sum/damageDone/?s=5394&e=5740

The beams are no longer asthetics. They do only target ranged but this can't be intended imho. So your raid basically has to look like this atm.

2 tanks
2 melee (max)
4 healers
2 ranged

And healers have to run and gun.


Our druid was able to handle solo healing his 5-man team, so we used 3 heals instead of 4, but same basic problem. Being forced to sit 2 of our core melee DPS simply because they aren't dealing damage from range is complete fail.
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Re: [10H] Morchok

Postby Bellanka » Wed Dec 07, 2011 7:36 am

We spent about twenty pulls with two melee on Kohcrom (one rogue always feinting) before I called a break and did some research to find out about the (buggy?) crystals not targeting melee. We wound up sitting our other melee because of this and bringing our Shaman in for DPS on the move.

Our biggest problem with this was managing cooldowns to survive the stomps.

Group 1: DK Tank, Rogue (feinting stomps), Mage, Hunter, Holy Priest
Group 2: Prot Warrior, Shadow Priest, Boomkin, Ele Shaman, Resto Druid

The stomps were destroying G2, so we used an Intervene rotation.

Stomp Before Split

Split, pull in opposite directions.

Shadow Priest's innate 15% DR + Intervene.
Shadow Priest disperse.

Crystals.
Resto Druid Tree Form + Intervene.
Resto Druid Tree Form + Barkskin
Shadow Priest's innate 15% DR + Intervene.
Shadow Priest Dispersion.

Crystals.

Boomkin Bear + Enraged Regen + Intervene
Boomkin Bear + Barkskin
Shadow Priest Dispersion
Shadow Priest's innate 15% DR + Intervene.

Once we managed the cooldowns correctly, called them out, and got people used to the rotation the boss went down almost perfectly.

I'm a little confused how people were doing this with four healers. How were you handling the stomps? Maybe it's just too early and I'm not nearly caffeinated enough, but I'm assuming you were adding in healer CDs like disc bubbles, PW:B and Spirit Link Totem?
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Re: [10H] Morchok

Postby baleogthefierce » Wed Dec 07, 2011 7:46 am

Remember that the stomp damage is all physical and is mitigated by armor. Before we sat him for a ranged DPS, our Fury Warrior was surviving the double stomp damage just fine with his base armor and 155k HP. Our DK was able to do it without switching to Blood Presence, and our Paladin healer did it a few times as well (61% damage with their armor + shield).
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Re: [10H] Morchok

Postby Bellanka » Wed Dec 07, 2011 7:50 am

That was most likely our issue then. Our other melee is a Ret who just recently came back after missing H-Firelands, so his gear wasn't letting him survive the stomp.

Thank you!
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Re: [10H] Morchok

Postby Arkesh » Wed Dec 07, 2011 1:02 pm

Spent a few a attempts trying to find a way to two heal this as we only had two main healers, finally convinced people to log their healy alts and we three shot it - after failing to get much past 80% using two healers. Seemed too easy.
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Re: [10H] Morchok

Postby Vaastra » Wed Dec 07, 2011 4:43 pm

Did this with 3 healers, 2 melee. We split into two groups of 5; one had a resto druid, the other a resto shaman and holy priest. In each group, we basically just tanked the boss on the crystals. Raid cds only had to be used sub 20 percent.
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Re: [10H] Morchok

Postby Tamarins » Wed Dec 07, 2011 6:57 pm

How are people handling splitting damage on the two bosses? Do you keep them completely independent, or do you pick one to die first, then finish the second one off as a full group of 10 again? If you prioritize one, say Morchok, can you have the casters soaking Kohcrom's stomp DPS Morchok to get him dead as fast as possible?
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Re: [10H] Morchok

Postby frontallobe » Wed Dec 07, 2011 7:07 pm

They share a health pool.
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Re: [10H] Morchok

Postby Tamarins » Wed Dec 07, 2011 7:20 pm

You sure? That doesn't seem to be the case in this video I watched this evening: http://www.youtube.com/watch?v=-sKf-hT4DQg
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Re: [10H] Morchok

Postby Hidden » Wed Dec 07, 2011 8:57 pm

They share their health pool by adjusting their HP to each other every second or so. I can say so for sure because we had nothing but two healers + a tank alive on one side for the last >10% of the fight.
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Re: [10H] Morchok

Postby Tamarins » Wed Dec 07, 2011 9:17 pm

Huh, okay. Weird.
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Re: [10H] Morchok

Postby Naimo » Thu Dec 08, 2011 4:30 am

frontallobe wrote:The beams are no longer asthetics. They do only target ranged but this can't be intended imho. So your raid basically has to look like this atm.

2 tanks
2 melee (max)
4 healers
2 ranged

And healers have to run and gun.


We did this yesterday with 2 tanks, 3 melee, 4 healers and 1 ranged and we had no problem with the beams. The raid was split in two group:

Group 1: Prot pala, Rogue (feinting the stomp damage), Hunter, Resto Druid, Resto Shaman
Group 2: Feral tank, Fury Warrior (soaking the extra stomp damage), Frost DK, Resto Druid, Disc Priest

We tanked the bosses about 70 yards apart, and we had no problem with the Resto Druid, Disc Priest and Frost DK taking crystals on the one side. It is definitely doable with 3 melee although the DK's dps did of course suffer from running to the crystals, meaning we only beat the enrage by 13 sec.

Here are the logs from the kill where the DK is taking the crystals along with the two healers: http://worldoflogs.com/reports/bxmcnzwwsqyarafl/sum/damageTaken/?s=2770&e=3117
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Re: [10H] Morchok

Postby baleogthefierce » Thu Dec 08, 2011 7:00 am

Naimo wrote:
frontallobe wrote:The beams are no longer asthetics. They do only target ranged but this can't be intended imho. So your raid basically has to look like this atm.

2 tanks
2 melee (max)
4 healers
2 ranged

And healers have to run and gun.


We did this yesterday with 2 tanks, 3 melee, 4 healers and 1 ranged and we had no problem with the beams. The raid was split in two group:

Group 1: Prot pala, Rogue (feinting the stomp damage), Hunter, Resto Druid, Resto Shaman
Group 2: Feral tank, Fury Warrior (soaking the extra stomp damage), Frost DK, Resto Druid, Disc Priest

We tanked the bosses about 70 yards apart, and we had no problem with the Resto Druid, Disc Priest and Frost DK taking crystals on the one side. It is definitely doable with 3 melee although the DK's dps did of course suffer from running to the crystals, meaning we only beat the enrage by 13 sec.

Here are the logs from the kill where the DK is taking the crystals along with the two healers: http://worldoflogs.com/reports/bxmcnzwwsqyarafl/sum/damageTaken/?s=2770&e=3117


We were easily 80 yards apart on Tuesday when we observed the strange crystal behavior, can anyone else confirm that it's been fixed?
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Re: [10H] Morchok

Postby Donahu » Thu Dec 08, 2011 7:55 pm

Anyone seen if you can use HoP on the soaker before the stomps (assuming it still has a cast time on heroic...)?

Wondering if it will cause any "weird" effects like ignore that that target is the second closest and gib an unintended target or something...
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