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Any tips for Heroic Halfus 10 - Man?

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Re: Any tips for Heroic Halfus 10 - Man?

Postby Fetzie » Thu Feb 17, 2011 2:00 am

Galtea wrote:
Chunes wrote:The DK hangs out by nether and the hunter MD’s halfus to him. Rogue MD’s time to the offtank and the offtank himself activates Stormrider. Ideally they all are waking up at the same time. You want halfus to have to run to the tank so that he actually gets his debuffs applied by the drakes prior to hitting the MT too much. If you don’t do this, you risk premature MS stacks and high damage intake. All drakes and halfus are tanked in a pile and the cleavathon commences.


Hey, we're also just starting Heroic Halfus. However, I don't understand the bolded part of your post. Aren't the drakes not supposed to give a debuff onto Halfus until after they've been killed now? That's why I'm slightly confused about what you have said there.

Also another question: what order should we kill the drakes/whelps in post-patch, and is tanking 2 drakes at once the standard at the moment? Thanks for the info!


It takes about 5 seconds after unlocking a drake for it's primary debuff (attack speed/cast speed/-damage done/miss chance higher/occasional stun) to be applied. If the tank runs up to Halfus for the pull he will have 10+ stacks of the unrelenting strikes before the boss gets debuffed.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Chunes » Thu Feb 17, 2011 9:27 am

Pyrea wrote:
Galtea wrote:
Chunes wrote:The DK hangs out by nether and the hunter MD’s halfus to him. Rogue MD’s time to the offtank and the offtank himself activates Stormrider. Ideally they all are waking up at the same time. You want halfus to have to run to the tank so that he actually gets his debuffs applied by the drakes prior to hitting the MT too much. If you don’t do this, you risk premature MS stacks and high damage intake. All drakes and halfus are tanked in a pile and the cleavathon commences.


Hey, we're also just starting Heroic Halfus. However, I don't understand the bolded part of your post. Aren't the drakes not supposed to give a debuff onto Halfus until after they've been killed now? That's why I'm slightly confused about what you have said there.

Also another question: what order should we kill the drakes/whelps in post-patch, and is tanking 2 drakes at once the standard at the moment? Thanks for the info!



Basically this.

Nether and Storm are pretty much mandatory for the initial pull because one slows the attack speed and hit chance of halfus (and by virtue of that, how quickly the MS debuff stacks) and the other makes the shadow nova cast slower and interruptible. You can't really hope to get very far without either of these debuffs in place. As for the third dragon, it's a matter of taste between welps or time. We liked time because the fireball spam was eating our healers lunch and was largely avoidable if it was actually debuffed by the time drake. Welps greatly reduce the overall damage of the behemoth, making the damage from him less avoidable, but less painful overall. If your group is good at moving and can handle personally avoiding the fireball damage, time -> welps is a good choice. If you can just heal through the incidental damage with welps up, welps -> time is the way to go.
It takes about 5 seconds after unlocking a drake for it's primary debuff (attack speed/cast speed/-damage done/miss chance higher/occasional stun) to be applied. If the tank runs up to Halfus for the pull he will have 10+ stacks of the unrelenting strikes before the boss gets debuffed.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Galtea » Thu Feb 17, 2011 11:01 pm

Chunes wrote:Basically this.

Nether and Storm are pretty much mandatory for the initial pull because one slows the attack speed and hit chance of halfus (and by virtue of that, how quickly the MS debuff stacks) and the other makes the shadow nova cast slower and interruptible. You can't really hope to get very far without either of these debuffs in place. As for the third dragon, it's a matter of taste between welps or time. We liked time because the fireball spam was eating our healers lunch and was largely avoidable if it was actually debuffed by the time drake. Welps greatly reduce the overall damage of the behemoth, making the damage from him less avoidable, but less painful overall. If your group is good at moving and can handle personally avoiding the fireball damage, time -> welps is a good choice. If you can just heal through the incidental damage with welps up, welps -> time is the way to go.
It takes about 5 seconds after unlocking a drake for it's primary debuff (attack speed/cast speed/-damage done/miss chance higher/occasional stun) to be applied. If the tank runs up to Halfus for the pull he will have 10+ stacks of the unrelenting strikes before the boss gets debuffed.


Alright we tried Halfus on heroic 10 for the first time tonight, and overall it went pretty well. The best pull was 20ish%, but someone didn't get their interrupt after a furious roar, so we wiped.

Anyways, we didn't have enough dps to release and dps slate, so we just left him - is that normal or does it seem like our raid is lacking in overall dps? We just killed the other 4 drakes/whelps and went onto Halfus, because otherwise we wouldn't be able to kill him before the enrage timer. I was thinking of perhaps just engaging and OT'ing slate just for his stun, but wasn't sure if it was worthwhile, does anyone have any advice for this as well? Thanks in advance.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Chunes » Fri Feb 18, 2011 10:36 am

iirc, the only thing that slate adds if you release him and do not kill him is a periodic stun on halfus, which can be nice.

Our group just left him alone since we were already pretty much in panic mode once we got the first 4 down.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Arianne » Fri Feb 18, 2011 10:53 am

I'd say it depends on healer mana and how many CDs you have left. If your healers aren't bad on mana and you have a decent number of CDs coming up, then you should let slate out and OT him. It can really help by stunning him frequently enough that you don't have another FR (I think). Remember that FR comes in three 'ticks' so you want to break the 3rd one to do the interrupt.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Belloc » Fri Feb 18, 2011 3:03 pm

There's really no reason to bring out slate anymore. Previously, he was useful for the additional 50% buff, but now we have a 400% buff (instead of 200%) which should be more than enough to get the boss down. The only use we ever got out of him was him getting a stun off on the boss after he enraged, allowing us a short amount of time to finish him off.

With the enrage no longer being an issue (for anyone actually ready for heroic modes), there is no reason to release him.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby PsiVen » Sat Feb 19, 2011 7:35 am

Releasing Slate and OTing him doesn't make a lot of sense for 10-man given the extra stress put on the healers. We released and killed him once, but I'm pretty sure it was a DPS loss. In fact, on our first post-nerf kill (4-healing) we lost a LOT of DPS trying not to push him into P2 while Slate was alive and wound up killing him 30 seconds after the Berserk with a well-timed Slate stun.

We still 4-heal, by the way. There's no reason not to unless you have to swap players.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby 99sitr » Sun Feb 20, 2011 9:58 am

PsiVen wrote:Releasing Slate and OTing him doesn't make a lot of sense for 10-man given the extra stress put on the healers. We released and killed him once, but I'm pretty sure it was a DPS loss. In fact, on our first post-nerf kill (4-healing) we lost a LOT of DPS trying not to push him into P2 while Slate was alive and wound up killing him 30 seconds after the Berserk with a well-timed Slate stun.

We still 4-heal, by the way. There's no reason not to unless you have to swap players.


still 4 heal on 10m?
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Belloc » Sun Feb 20, 2011 12:11 pm

99sitr wrote:
PsiVen wrote:Releasing Slate and OTing him doesn't make a lot of sense for 10-man given the extra stress put on the healers. We released and killed him once, but I'm pretty sure it was a DPS loss. In fact, on our first post-nerf kill (4-healing) we lost a LOT of DPS trying not to push him into P2 while Slate was alive and wound up killing him 30 seconds after the Berserk with a well-timed Slate stun.

We still 4-heal, by the way. There's no reason not to unless you have to swap players.


still 4 heal on 10m?

It really depends on how comfortable your healers are with the fight. After we got our first few kills (pre-nerf), we decided to start 3-healing it because our healers felt that 4 was just too much. If you can handle 3 healing the fight (and I imagine that most people can after they get their first kill or two), it makes the fight go a lot faster and it doesn't feel any more dangerous at all. I mean, we make lazy mistakes that we couldn't have made on our early kills and it doesn't affect us at all anymore. One of those YMMV things.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby 99sitr » Sun Feb 20, 2011 10:47 pm

Belloc wrote:
99sitr wrote:
PsiVen wrote:Releasing Slate and OTing him doesn't make a lot of sense for 10-man given the extra stress put on the healers. We released and killed him once, but I'm pretty sure it was a DPS loss. In fact, on our first post-nerf kill (4-healing) we lost a LOT of DPS trying not to push him into P2 while Slate was alive and wound up killing him 30 seconds after the Berserk with a well-timed Slate stun.

We still 4-heal, by the way. There's no reason not to unless you have to swap players.


still 4 heal on 10m?

It really depends on how comfortable your healers are with the fight. After we got our first few kills (pre-nerf), we decided to start 3-healing it because our healers felt that 4 was just too much. If you can handle 3 healing the fight (and I imagine that most people can after they get their first kill or two), it makes the fight go a lot faster and it doesn't feel any more dangerous at all. I mean, we make lazy mistakes that we couldn't have made on our early kills and it doesn't affect us at all anymore. One of those YMMV things.



We have been working on it with 2 healers (Hpaly, Dpriest), its fine after the first of 3 drakes goes down but if a nova gets off its a hole we cant dig out of. I guess we will start 3 healing it. We 2 heal everything in normal just need to adjust that mindset for heroics I guess, maybe that's why we don't have that kill yet lol.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Belloc » Mon Feb 21, 2011 12:25 am

Yeah, two healing is definitely not going to work while learning the fight :P
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Kaory » Mon Feb 21, 2011 7:23 am

Killed Halfus 2 times releasing all dragons except Sludge at the start. After dragons are dead -> bloodlust. Halfus dies before 3d roar.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Gaxby » Mon Feb 28, 2011 6:22 pm

Belloc wrote:Yeah, two healing is definitely not going to work while learning the fight :P


As of 4.0.6, if a guild is just starting out, is 3 tanks and 3 healers a better comp or 2 tanks and 4 healers?
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Galtea » Mon Feb 28, 2011 6:34 pm

Gaxby wrote:
Belloc wrote:Yeah, two healing is definitely not going to work while learning the fight :P


As of 4.0.6, if a guild is just starting out, is 3 tanks and 3 healers a better comp or 2 tanks and 4 healers?


Neither. 2 tanks, 3 healers.
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Re: Any tips for Heroic Halfus 10 - Man?

Postby Ezharon » Mon Feb 28, 2011 8:23 pm

Galtea wrote:
Gaxby wrote:As of 4.0.6, if a guild is just starting out, is 3 tanks and 3 healers a better comp or 2 tanks and 4 healers?

Neither. 2 tanks, 3 healers.

We're starting heroic Halfus this week too.

So as of 4.0.6 the strat seems : release storm and nether at pull (1 tank on each drake and switching on Halfus according to the debuff stacks), then release whelps (for example) when the 1st drake is dead, then time when the 2nd drake is dead. And ignore slate.

Is that it? No more need for a 3rd tank?
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