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[10] Magmaw - tastes like chicken!

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Re: [10] Magmaw - tastes like chicken!

Postby Gavinas » Sat Jan 08, 2011 8:43 am

Belloc wrote:Thank you for mentioning the part about the felguard going back to the boss... I kept having that problem as well and I forgot to include how I deal with it.

After my felguard has started felstorming and I've begun my hellfire, I'll start tabbing through the parasites and every time I see a parasite with more health than the rest, I'll tell my felguard to attack it. It's a bit of pet management, but it's pretty easy to handle once you realize that it has to be done. And it's not like you have much else to do when you're hellfiring.


I'm not certain about this but I believe switching your pet to defensive will keep it attacking the adds and require less pet management.
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Re: [10] Magmaw - tastes like chicken!

Postby Belloc » Sat Jan 08, 2011 5:48 pm

Gavinas wrote:
Belloc wrote:Thank you for mentioning the part about the felguard going back to the boss... I kept having that problem as well and I forgot to include how I deal with it.

After my felguard has started felstorming and I've begun my hellfire, I'll start tabbing through the parasites and every time I see a parasite with more health than the rest, I'll tell my felguard to attack it. It's a bit of pet management, but it's pretty easy to handle once you realize that it has to be done. And it's not like you have much else to do when you're hellfiring.


I'm not certain about this but I believe switching your pet to defensive will keep it attacking the adds and require less pet management.

My pet is always on defensive. If he kills his add, he pretty much always goes back to the boss for whatever reason.
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Re: [10] Magmaw - tastes like chicken!

Postby Fetzie » Sat Jan 08, 2011 8:00 pm

Macroing

Code: Select all
/petattack
/cast big spell of doom


should keep the felguard on the correct target shouldn't it?
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Re: [10] Magmaw - tastes like chicken!

Postby Belloc » Sat Jan 08, 2011 9:48 pm

Pyrea wrote:Macroing

Code: Select all
/petattack
/cast big spell of doom


should keep the felguard on the correct target shouldn't it?

Yes, but it would be much easier to just manually control your pet, because you're going to be channelling hellfire, which costs a significant amount of mana. Should be easy enough to just tab --> ctrl-1 every now and then.
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Re: [10] Magmaw - tastes like chicken!

Postby saif » Fri Jan 14, 2011 12:50 pm

Is it possible to for a tank to kill the adds in a melee heavy comp? Will the infected tank spawn a single add or multiples for each infection?
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Re: [10] Magmaw - tastes like chicken!

Postby PsiVen » Fri Jan 14, 2011 1:41 pm

From our attempts at using an OT for the parasites, it wasn't clear exactly how the spewing worked. It was clear that it was a lot of unnecessary damage and led to chaos as there were always a couple parasites managing to get loose. I suspect it would be easier to respec a healer for ranged DPS and attempt to 2-heal it than try and pull it off with OTing parasites.
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Re: [10] Magmaw - tastes like chicken!

Postby ceric » Fri Jan 14, 2011 3:10 pm

My Group kept wiping on this over and over.

We tried the group up strat. The Single range strat. I was healing as Holy but we had two other tanks while not as geared still not bad. What was happening was the raid would suddenly get knocked down to ~40% or so, the pillar happen (did avoid that), and the Worms would come out and we couldn't down them before the next worms.

I'm thinking its raid composition and gear. We had a Mage, the Range Shaman, DK, Warrior, Shadow Priest, Rogue, Resto Druid, 2xTankadin, Healadin (Me). Worms wouldn't go down and the healing became to much to keep up with.

The DK was a friend of guild. Are warlock went missing right before we started trying to raid. Pretty much the group above with a Boomkin instead of a DK is what I have to work with.

Just not sure what to do with this comp. We've been trying to get the guild better geared but... The only ones that show up for heroics consistantly are Our Main tank, Main Healer, Boomkin, woefully undergeared other healer or Most gear DPS, and I (Main spec tank/Raid spec Holy out of need) When the Most gear DPS is on its not to bad. When they are not the DPS is soooo low its pure endurance for me to heal or tank.
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Re: [10] Magmaw - tastes like chicken!

Postby Bashe » Fri Jan 14, 2011 11:43 pm

If you have problems here getting enough dps on the worms I can think of 2 ways you could deal with it (short of recruiting a lock :P)

1)Single-tank it (we've started that way and it's perfectly doable) which opens another spot for dps (or another healer)
2)Have the DK just kite the adds. Bloodspecced they can build up agro on the worms from range just fine, and dps just can focus on the boss full-time.

Also it looks like you're running 2 healers. I'm not surprised you've got problems to keep up. I think 3 healers - especially at current gear levels - is a better approach.
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Re: [10] Magmaw - tastes like chicken!

Postby Maelsstrom » Sat Jan 15, 2011 10:20 am

There was some discussion earlier about whether Guardian of Ancient Kings was usable on the Mangle. I have log proof that while it is castable, it does not function. Ardent Defender, Divine Protection and Divine Shield are fine. Hope this helps other tankadins pop GOAK during normal damage intake and not waste it on the Mangle.

[18:00:42.983] Maelsstrom afflicted by Mangle from Magmaw
[18:00:42.983] Magmaw Mangle Maelsstrom 43275
[18:00:44.955] Magmaw Mangle Maelsstrom 26181
[18:00:46.963] Magmaw Mangle Maelsstrom 26181
[18:00:47.768] Maelsstrom casts Guardian of Ancient Kings
[18:00:48.972] Magmaw Mangle Maelsstrom 26181
[18:00:50.982] Magmaw Mangle Maelsstrom 26182
[18:00:52.988] Magmaw Mangle Maelsstrom 26181
[18:00:54.992] Magmaw Mangle Maelsstrom 26181
[18:00:56.950] Magmaw Mangle Maelsstrom 26181
[18:00:59.004] Magmaw Mangle Maelsstrom 26181

Divine shield works:
[17:59:07.358] Maelsstrom afflicted by Mangle from Magmaw
[17:59:07.358] Magmaw Mangle Maelsstrom 41897
[17:59:09.332] Magmaw Mangle Maelsstrom 25134
[17:59:11.339] Magmaw Mangle Maelsstrom 25134
[17:59:13.348] Magmaw Mangle Maelsstrom 25134
[17:59:13.582] Maelsstrom gains Divine Shield from Maelsstrom
[17:59:13.582] Maelsstrom casts Divine Shield
[17:59:15.357] Magmaw Mangle Maelsstrom Immune
[17:59:17.359] Magmaw Mangle Maelsstrom Immune
[17:59:19.354] Magmaw Mangle Maelsstrom Immune
[17:59:21.375] Magmaw Mangle Maelsstrom Immune
[17:59:21.504] Maelsstrom's Divine Shield fades from Maelsstrom
[17:59:23.388] Magmaw Mangle Maelsstrom 25134
[17:59:25.389] Magmaw Mangle Maelsstrom 25134
[17:59:27.398] Magmaw Mangle Maelsstrom 25134
[17:59:29.348] Magmaw Mangle Maelsstrom 25134
[17:59:31.330] Magmaw Mangle Maelsstrom 25134
[17:59:31.492] Magmaw's Mangle fades from Maelsstrom

Ardent Defender and Divine Protection work:
[18:02:18.158] Maelsstrom afflicted by Mangle from Magmaw
[18:02:18.174] Magmaw Mangle Maelsstrom 37125
[18:02:20.129] Magmaw Mangle Maelsstrom 24610
[18:02:22.138] Magmaw Mangle Maelsstrom 24610
[18:02:23.746] Maelsstrom gains Ardent Defender from Maelsstrom
[18:02:23.825] Maelsstrom casts Ardent Defender
[18:02:24.151] Magmaw Mangle Maelsstrom 19688 (A: 4922)
[18:02:25.190] Maelsstrom gains Divine Protection from Maelsstrom
[18:02:25.190] Maelsstrom casts Divine Protection
[18:02:26.161] Magmaw Mangle Maelsstrom 15751 (A: 3937)
[18:02:28.163] Magmaw Mangle Maelsstrom 15751 (A: 3937)
[18:02:30.175] Magmaw Mangle Maelsstrom 15751 (A: 3937)
[18:02:32.142] Magmaw Mangle Maelsstrom 15751 (A: 3937)
[18:02:33.790] Maelsstrom's Ardent Defender fades from Maelsstrom
[18:02:34.191] Magmaw Mangle Maelsstrom 19688
[18:02:35.344] Maelsstrom's Divine Protection fades from Maelsstrom
[18:02:36.205] Magmaw Mangle Maelsstrom 24610
[18:02:38.209] Magmaw Mangle Maelsstrom 24610
Last edited by Maelsstrom on Sat Jan 15, 2011 10:22 am, edited 2 times in total.
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Re: [10] Magmaw - tastes like chicken!

Postby Rhiannon » Sat Jan 15, 2011 10:21 am

Chillblains-specced frost dk can solo the adds. That's what guilds are doing on heroic.
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Re: [10] Magmaw - tastes like chicken!

Postby Kihra » Sat Jan 15, 2011 12:25 pm

In response to Maelsstrom's post about CDs not working on Mangle, I can confirm this is the case also. Neither Guardian of Ancient Kings or Ardent Defender actually worked for me during Mangle. Logs show that the damage is not reduced at all by either CD. Moreover the death save doesn't function either.

Divine Protection *did* actually work though and reduced the damage as expected.

I checked logs for my druid co-tank, and his damage reduction CDs (Survival Instincts and Barkskin) both worked as expected.
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Re: [10] Magmaw - tastes like chicken!

Postby Led ++ » Sun Jan 16, 2011 4:13 am

And does GoAK work when you pop it right before he eats you?

Hmm, I'm doing him this evening anyway. Will check if I don't forget it.
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Re: [10] Magmaw - tastes like chicken!

Postby Maelsstrom » Sun Jan 16, 2011 5:48 pm

We use the 1-tank strat for Magmaw 10-man. I did a little more parsing and discovered that, without CD's, on average I'm taking more damage in the non-mangle phases with the 50% armor debuff (16.8K dtps with a string of no avoids) than during the mangles (13.9K dtps). Mangles ironically are the smaller AND more predictable hits. The non-mangle phase is where I'll pop regular CD's when available and save GoAK for when things go south.
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Re: [10] Magmaw - tastes like chicken!

Postby Vort » Sun Jan 16, 2011 7:08 pm

Maelsstrom wrote:We use the 1-tank strat for Magmaw 10-man. I did a little more parsing and discovered that, without CD's, on average I'm taking more damage in the non-mangle phases with the 50% armor debuff (16.8K dtps with a string of no avoids) than during the mangles (13.9K dtps). Mangles ironically are the smaller AND more predictable hits. The non-mangle phase is where I'll pop regular CD's when available and save GoAK for when things go south.


You can heal yourself whilst in mangle, not to mention you can hand of protection/divine shield to ignore the damage. What's even better is sometimes you can target the exposed magmaw and melee away with SoI and spam WoG. My healer says during mangle I'm very easy to heal, our warrior tank... not so much.
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Re: [10] Magmaw - tastes like chicken!

Postby Koatanga » Sun Jan 16, 2011 7:27 pm

Magmaw was our first raid boss.

We first used a strat where the entire raid sat at melee except the tank and one ranged person to get the pillar of fire. Works remarkably well, though either the melee is not immune to being pillared, or we had someone standing slightly far out.

After the first pull, the healing lead said the strat was unworkable due to the massive amount of damage hitting everyone. We later discovered that a massive amount of damage happens regardless of position. With our gear level, I do not believe 2-healing is remotely possible through the first phase.

We got crushed in phase 1, so we added a 4th healer so we could practice the mechanics with a bit more of a safety net. Worked great - made it to more phases, worked out the mechanics, and learned how to avoid damage.

After that we could adjust back to 3 healers and give it a proper go.

If your guild is struggling to master this, I recommend swapping one of your DPS to heals, just so reduce the lethality of everything long enough for you to work out the strat that fits your personnel.

We ended up using a frost DK on the adds - the lock's pet sucked at holding aggro, and general chaos ensued.

We also discovered it is possible to take him down with 4 healers while learning the fight. DPS-time on the head is absolutely critical to beating the enrage timer that way.
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