4.0.3a Talent Tree reset
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4.0.3a Talent Tree reset
Due to several talent revisions for select classes, druids, paladins, priests, and shaman will have their talent trees reset.
Anyone know more details?
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fuzzygeek - Maintankadonor
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- Joined: Wed Aug 01, 2007 1:58 pm
Re: 4.0.3a Talent Tree reset
Given that GBTL was changes to 1 talent point HS is up 2 talent points HS+shield I wouldn't be surprised. Add in any other talent change that ret or holy received and it seems fair to me sense the talents value certainty changed.
- Arincia
- Posts: 240
- Joined: Tue Jan 12, 2010 10:13 am
Re: 4.0.3a Talent Tree reset
Arincia, neither of those changes has happened. None of the talents have changed in number of points.
It could be some background thing that requires us to have the old talent removed for it to not bug out, most likely. Could be the Divine Plea change, or Divine Storm, or all kinds of things.
It could be some background thing that requires us to have the old talent removed for it to not bug out, most likely. Could be the Divine Plea change, or Divine Storm, or all kinds of things.
- KysenMurrin
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- Joined: Thu Jun 26, 2008 6:37 am
- Location: UK
Re: 4.0.3a Talent Tree reset
current beta tree is same as live as far as i can tell only diff is the % to wog on gbtl and then the 3 hp for DP...
didnt recognize any talents with diff amount of points needed or changed locations in the tree
unless theres an internal build not out yet
didnt recognize any talents with diff amount of points needed or changed locations in the tree
unless theres an internal build not out yet
- steadypal
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- Joined: Sat Mar 15, 2008 12:28 pm
Re: 4.0.3a Talent Tree reset
They'll be bringing whats up on the beta onto live - GbtL will increase WoG by 5%/10%, Wrath of the Lightbringer will increase the damage of CS/Judgement by 50%/100%, SotR will no longer be based on flat AP but have a set damage rate (scaled from AP), Divine Guardian will no longer effect the caster and the Glyph of Divine Protection will be fixed.
Crusade will also increase the power of your Holy Light when you kill something!
Crusade will also increase the power of your Holy Light when you kill something!
Last edited by Grannus on Sat Nov 20, 2010 9:02 am, edited 1 time in total.
- Grannus
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- Joined: Sun Dec 27, 2009 2:25 am
Re: 4.0.3a Talent Tree reset
Grannus wrote: SotR will no longer be based on AP but have a set damage rate
Does that mean they will fix the bad scaling on WoG by removing scaling from SotR?
Anyone who wants to calulate at which point (AP) we will completely omit ShoR from our rotation in favor of I then?


- Noradin
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- Joined: Wed Jun 13, 2007 12:00 am
Re: 4.0.3a Talent Tree reset
That's incorrect. ShoR does base damage plus attack power, with the attack power component halved (60% at 3HP). It still scales, just not quite as ridiculously with high Vengeance.
- KysenMurrin
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- Location: UK
Re: 4.0.3a Talent Tree reset
What I meant was rather than:
1 Holy Power: 20% Attack Power
2 Holy Power: 60% Attack Power
3 Holy Power: 120% Attack Power
It's now:
1 Holy Power: (610 - 1) damage
2 Holy Power: (610 * 3 - 3) damage
3 Holy Power: (610 * 6 - 6) damage
1 Holy Power: 20% Attack Power
2 Holy Power: 60% Attack Power
3 Holy Power: 120% Attack Power
It's now:
1 Holy Power: (610 - 1) damage
2 Holy Power: (610 * 3 - 3) damage
3 Holy Power: (610 * 6 - 6) damage
- Grannus
- Posts: 8
- Joined: Sun Dec 27, 2009 2:25 am
Re: 4.0.3a Talent Tree reset
isn't it changing PotI in this patch?
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Neptuno - Posts: 258
- Joined: Sat May 15, 2010 12:28 pm
Re: 4.0.3a Talent Tree reset
Grannus wrote:What I meant was rather than:
1 Holy Power: 20% Attack Power
2 Holy Power: 60% Attack Power
3 Holy Power: 120% Attack Power
It's now:
1 Holy Power: (610 - 1) damage
2 Holy Power: (610 * 3 - 3) damage
3 Holy Power: (610 * 6 - 6) damage
No it isn't. It will still scale with 60% of your AP. You can't trust most of the wowhead tooltips anymore, many of them have been omitting the scaling entirely and just giving you net damage as if you had 0 AP.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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- Location: Harrisburg, PA
Re: 4.0.3a Talent Tree reset
I should have originally said it was changing to damage, scaled from your AP, rather than a flat rate of 120%. My intention wasn't to say its not based on AP at all anymore. 
- Grannus
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- Joined: Sun Dec 27, 2009 2:25 am
Re: 4.0.3a Talent Tree reset
It was "damage, scaled form your AP" before as well.
As I understand its now "scaling less but got basedamge to compensate at low levels of AP".
As I understand its now "scaling less but got basedamge to compensate at low levels of AP".


- Noradin
- Posts: 942
- Joined: Wed Jun 13, 2007 12:00 am
Re: 4.0.3a Talent Tree reset
Noradin wrote:It was "damage, scaled form your AP" before as well.
As I understand its now "scaling less but got basedamge to compensate at low levels of AP".
Yeah - thats what I meant
- Grannus
- Posts: 8
- Joined: Sun Dec 27, 2009 2:25 am
Re: 4.0.3a Talent Tree reset
I posted the ShotR damage at 85 in some thread... I forget which. It was like 3660 + 60% AP at 3 stacks or something like that
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Sabindeus - Moderator
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