Build 12924 (9/9/10)
Moderators: Fridmarr, Worldie, Aergis, Sabindeus, PsiVen
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Build 12924 (9/9/10)
Relevant Paladin Stuff:
Tier 11 Bonuses:
Item - Paladin T11 Retribution 2P Bonus - Increases the damage done by your Templar's Verdict ability by 10%. / Instant
Item - Paladin T11 Retribution 4P Bonus - Your Inquisition ability's duration is calculated as if you had one additional Holy Power. / Instant
Item - Paladin T11 Protection 2P Bonus - Increases the damage done by your Crusader Strike ability by 10%. / Instant
Item - Paladin T11 Protection 4P Bonus - Increases the duration of your Guardian of Ancient Kings ability by 50%. / Instant
Item - Paladin T11 Holy 2P Bonus - Increases the critical strike chance of your Holy Light spell by 5%. / Instant
Item - Paladin T11 Holy 4P Bonus - Whenever your Holy Radiance spell is active, you gain 1620 Spirit. / Instant
Holy
Seal of Insight now restores 4% of the paladin's base mana instead of his/her maximum mana.
Exorcism now costs 30% of base mana, up from 20%. Deals [((96+110)/2)+(0.15*if (SP>AP) then SP else AP)] Holy damage.
Holy Shock base healing has been reduced by 30%.
Beacon of Light now has a 60 yards radius, up from 40 yards. Now affects all heals instead of just Holy Light and Holy Shock.
Tower of Radiance no longer affects Holy Shock.
Denounce now reduces the mana cost of Exorcism by 38/75%, up from 25/50%.
Protection
Vindication additional effect - In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
Retribution
Zealotry now lasts 20 sec, up from 15 sec.
Acts of Sacrifice now also affects Hand of Sacrifice.
Selfless Healer now also boosts your damage - When you heal others with your Word of Glory, it increases the effectiveness of the heal by 50/100% and increases your damage done by 2/4% per charge of Holy Power for 10 sec.
Sanctified Wrath is now a Tier 4 talent, down from Tier 5. Now increases the critical chance of Hammer of Wrath by 20/40%, down from 25/50% and reduces the cooldown of Avenging Wrath by 20/40 secs, down from 30/60 secs.
Seals of Command now affects Seal of Righteousness, Seal of Truth and Seal of Justice.
Divine Purpose is now a Tier 5 talent, up from Tier 4.
The Art of War now causes your next Exorcism to be instant, free, and cause 30% additional damage at all ranks.
Eternal Glory now has a 15/30% chance to proc, down from 20/40%.
Tier 11 Bonuses:
Item - Paladin T11 Retribution 2P Bonus - Increases the damage done by your Templar's Verdict ability by 10%. / Instant
Item - Paladin T11 Retribution 4P Bonus - Your Inquisition ability's duration is calculated as if you had one additional Holy Power. / Instant
Item - Paladin T11 Protection 2P Bonus - Increases the damage done by your Crusader Strike ability by 10%. / Instant
Item - Paladin T11 Protection 4P Bonus - Increases the duration of your Guardian of Ancient Kings ability by 50%. / Instant
Item - Paladin T11 Holy 2P Bonus - Increases the critical strike chance of your Holy Light spell by 5%. / Instant
Item - Paladin T11 Holy 4P Bonus - Whenever your Holy Radiance spell is active, you gain 1620 Spirit. / Instant
Holy
Seal of Insight now restores 4% of the paladin's base mana instead of his/her maximum mana.
Exorcism now costs 30% of base mana, up from 20%. Deals [((96+110)/2)+(0.15*if (SP>AP) then SP else AP)] Holy damage.
Holy Shock base healing has been reduced by 30%.
Beacon of Light now has a 60 yards radius, up from 40 yards. Now affects all heals instead of just Holy Light and Holy Shock.
Tower of Radiance no longer affects Holy Shock.
Denounce now reduces the mana cost of Exorcism by 38/75%, up from 25/50%.
Protection
Vindication additional effect - In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
Retribution
Zealotry now lasts 20 sec, up from 15 sec.
Acts of Sacrifice now also affects Hand of Sacrifice.
Selfless Healer now also boosts your damage - When you heal others with your Word of Glory, it increases the effectiveness of the heal by 50/100% and increases your damage done by 2/4% per charge of Holy Power for 10 sec.
Sanctified Wrath is now a Tier 4 talent, down from Tier 5. Now increases the critical chance of Hammer of Wrath by 20/40%, down from 25/50% and reduces the cooldown of Avenging Wrath by 20/40 secs, down from 30/60 secs.
Seals of Command now affects Seal of Righteousness, Seal of Truth and Seal of Justice.
Divine Purpose is now a Tier 5 talent, up from Tier 4.
The Art of War now causes your next Exorcism to be instant, free, and cause 30% additional damage at all ranks.
Eternal Glory now has a 15/30% chance to proc, down from 20/40%.
Last edited by Klaudandus on Thu Sep 09, 2010 6:15 pm, edited 1 time in total.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9069
- Joined: Thu Apr 02, 2009 7:08 am
- Location: Texas' Armpit
Re: Build 12924 (9/9/10)
It's unfortunate that our tanking bonuses are identical to warrior bonuses, but overall, I like what they're doing.
I'm excited about PvP titles.
I'm excited about PvP titles.
Why can't a Warrior Thunderclap while silenced?
You're actually clapping your thighs together with a force so powerful that you generate a sonic boom and the resulting electrostatic energy. Unfortunately, when you're silenced, you can't generate the audible force from your thunder thighs.

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Leuthas - Maintankadonor
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- Location: Scarlet Crusade (US)
Re: Build 12924 (9/9/10)
Its no coincidence. If they made them different, then people would cry rivers about how one is OP compared to the other, blah blah.
So Blizzard is making every role exactly the same. No more baby crying
So Blizzard is making every role exactly the same. No more baby crying
- Huon
- Posts: 250
- Joined: Sun Dec 02, 2007 11:12 pm
Re: Build 12924 (9/9/10)
Protection
Vindication additional effect - In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
Ugh. That's all I have to say about that.
Gladiator Psiven, 90 Tankadin
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
- Posts: 4336
- Joined: Fri Jun 01, 2007 5:28 pm
- Location: On a Boat
Re: Build 12924 (9/9/10)
PsiVen wrote:Protection
Vindication additional effect - In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
Ugh. That's all I have to say about that.
Ugh? I thought that part to be the highlight of all changes for this build.
Why can't a Warrior Thunderclap while silenced?
You're actually clapping your thighs together with a force so powerful that you generate a sonic boom and the resulting electrostatic energy. Unfortunately, when you're silenced, you can't generate the audible force from your thunder thighs.

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Leuthas - Maintankadonor
- Posts: 404
- Joined: Wed Feb 11, 2009 5:45 pm
- Location: Scarlet Crusade (US)
Re: Build 12924 (9/9/10)
Still on the GCD. WTB Rebuke.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Build 12924 (9/9/10)
yea still on GCD isn't that great...
Is it just me, or does it feel that they found a good way to change holy and ret, but prot has a long way to go? Right now it feels like we are some patchwerk of both ret and holy, with some getto talents for prot flavour.
Like,
I just think its funny how we have 3 cooldowns at 85. bubblewall, ardent defender and Ancient king.
They don't seem to be able to find a fun way to make HoPo work for protection.
Our rotation is all messed up.
WTB early implementation of HoPo
Is it just me, or does it feel that they found a good way to change holy and ret, but prot has a long way to go? Right now it feels like we are some patchwerk of both ret and holy, with some getto talents for prot flavour.
Like,
I just think its funny how we have 3 cooldowns at 85. bubblewall, ardent defender and Ancient king.
They don't seem to be able to find a fun way to make HoPo work for protection.
Our rotation is all messed up.
WTB early implementation of HoPo
- Huon
- Posts: 250
- Joined: Sun Dec 02, 2007 11:12 pm
Re: Build 12924 (9/9/10)
theckhd wrote:Still on the GCD. WTB Rebuke.
I can imagine the discussion went like this:
"Hey, prot pallies kinda want an interrupt. Maybe we should make Rebuke a spell available to all specs, or we could do something similar with Skull Bash with feral druids."
"Nah, let's just give them the interrupt feature we took out of Hammer of Justice but make them spend talent points on it"
"I love that idea!"
edit: on the plus side they really buffed Hot Streak, maybe I'll just play the mage for Cata...
- Sober
- Posts: 393
- Joined: Fri May 30, 2008 10:54 am
Re: Build 12924 (9/9/10)
10% CS dmg seems kinda MEH compared to warriors 5% shield slam dmg
because CS hits like a girl.. 10% of 600 dmg is not that great
because CS hits like a girl.. 10% of 600 dmg is not that great
- steadypal
- Posts: 1206
- Joined: Sat Mar 15, 2008 12:28 pm
Re: Build 12924 (9/9/10)
God, I've been bitching and bitching about wanting an interrupt on the beta forums, and they re-implement this abomination. Guess I should have been more specific.
No point talking about this sort of thing yet. The numbers can and will change.
10% CS dmg seems kinda MEH compared to warriors 5% shield slam dmg
No point talking about this sort of thing yet. The numbers can and will change.
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Daraxis - Maintankadonor
- Posts: 30
- Joined: Fri Sep 03, 2010 7:20 am
Re: Build 12924 (9/9/10)
Huon wrote:Like,
I just think its funny how we have 3 cooldowns at 85. bubblewall, ardent defender and Ancient king.
Why do you find that funny? All non-DK tanks have three cooldowns.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6883
- Joined: Tue Jul 10, 2007 7:29 am
Re: Build 12924 (9/9/10)
Not excited about any of those.
CS is a lame spell. It's not a PROT spell, but yet that's our T11 set bonus? /spit
HoJ being on the GCD and we have to spend 4 talent points to get it to do anything reasonable? Yeah, that's wonderful.
Unfinished and forgotten so far.
CS is a lame spell. It's not a PROT spell, but yet that's our T11 set bonus? /spit
HoJ being on the GCD and we have to spend 4 talent points to get it to do anything reasonable? Yeah, that's wonderful.
Unfinished and forgotten so far.
~Arathor~
Arianne - 80 Paladin - Protection
Arianne - 80 Paladin - Protection
- Arianne
- Posts: 502
- Joined: Wed Jul 11, 2007 1:22 pm
Re: Build 12924 (9/9/10)
In other news, they added archeology \o/
As for set bonuses, remember how many times they changed between initial datamining and going live.
As for set bonuses, remember how many times they changed between initial datamining and going live.
Leap of Faith:
Good news, everyone! We can now heal stupidity!
Good news, everyone! We can now heal stupidity!
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hoho - Posts: 2445
- Joined: Sun Sep 07, 2008 12:02 pm
- Location: Estonia
Re: Build 12924 (9/9/10)
hoho wrote:In other news, they added archeology \o/
Somebody says this every new beta build!
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Daraxis - Maintankadonor
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- Joined: Fri Sep 03, 2010 7:20 am
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