[25H] Professor Putricide
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Re: [25H] Professor Putricide
Boyfriend wrote:Took us the longest time to figure out this simple mistake:
Pets should all be attacking the green ooze, they soak the explosion damage.
We couldn't figure out why people kept dying to green ooze even when we had more than half the raid on it, doh.
Joanadark wrote:Army of the Dead also effectively removes the need to soak the green ooze. A single army will split the damage enough that it won't kill anyone, and the army doesn't take enough damage from the explosions to die.
Just have a DK pop army for each of the transition phases, and make sure they all attack the green ooze, and people will be free to go where they want.
These two tips are so amazing that I'm just gonna quote em. We are about to kill this because of these 2.
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chinoquezada - Posts: 102
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Re: [25H] Professor Putricide
How do you guys deal with people getting Malleable Goo targeted on them while rooted by the green slime? The attrition from this is really nasty.
- Xequecal
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Re: [25H] Professor Putricide
Xequecal wrote:How do you guys deal with people getting Malleable Goo targeted on them while rooted by the green slime? The attrition from this is really nasty.
DS/DG plus a Hand of Sacrifice on the rooted character.
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chinoquezada - Posts: 102
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Re: [25H] Professor Putricide
Xequecal wrote:How do you guys deal with people getting Malleable Goo targeted on them while rooted by the green slime? The attrition from this is really nasty.
Guardian Spirit
Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
- Joanadark
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Re: [25H] Professor Putricide
Trase wrote:The Mutated Abomination's driver should be sure to swap to a strong two-handed melee weapon before transforming to pull the most damage possible from melee and Mutated Slash attacks.
Is this accurate? When I was doing this in 10 man I tried this out, swapping to my 277 Bryntoll and I noticed that I did about the same amount of damage as I did with my 264 Last Word. I know the last time I drove the abom I was using a 1h, so this week I'll strap on the 2h and compare logs.
In 25 we have a druid tank driving the abom, so it's a moot point.
- patches
- Posts: 19
- Joined: Tue Jan 20, 2009 11:58 am
Re: [25H] Professor Putricide
Our pally (Xenix) says she tried it and saw no discernable difference in her abom attack damage based on her melee weapon. She's generally pretty rigorous about mechanics testing (see http://maintankadin.failsafedesign.com/ ... c&start=75 etc) so I imagine she checked it well.
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fafhrd - Posts: 5430
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Re: [25H] Professor Putricide
We took our first look at this encounter last night and dealt with P1 and unbound plague pretty well. For a perspective on our rDPS, we are transitioning right before the second unstable experiment (first gas cloud.)
Our challenge was definitely the transition: it seems as though our melee loses so much DPS time if they have ooze atunement, as they are knocked around repeatedly. It seemed as though both adds were slowed as the phase started, but we were just unable to keep enough DPS on the green from the constant knockbacks. (On writing this, I'm wondering if there were raid members positioned just outside of the knockback who may have been targeted immediately following.) We considered having the raid stack at putricide's table until both adds selected their target to prevent the scenario of green targeting a melee and, in the process, taking ALL melee off green. But this seemed to be an overall loss of DPS.
Our challenge was definitely the transition: it seems as though our melee loses so much DPS time if they have ooze atunement, as they are knocked around repeatedly. It seemed as though both adds were slowed as the phase started, but we were just unable to keep enough DPS on the green from the constant knockbacks. (On writing this, I'm wondering if there were raid members positioned just outside of the knockback who may have been targeted immediately following.) We considered having the raid stack at putricide's table until both adds selected their target to prevent the scenario of green targeting a melee and, in the process, taking ALL melee off green. But this seemed to be an overall loss of DPS.
- cds4850
- Posts: 135
- Joined: Thu Sep 03, 2009 7:49 am
Re: [25H] Professor Putricide
cds4850 wrote:We took our first look at this encounter last night and dealt with P1 and unbound plague pretty well. For a perspective on our rDPS, we are transitioning right before the second unstable experiment (first gas cloud.)
Our challenge was definitely the transition: it seems as though our melee loses so much DPS time if they have ooze atunement, as they are knocked around repeatedly. It seemed as though both adds were slowed as the phase started, but we were just unable to keep enough DPS on the green from the constant knockbacks. (On writing this, I'm wondering if there were raid members positioned just outside of the knockback who may have been targeted immediately following.) We considered having the raid stack at putricide's table until both adds selected their target to prevent the scenario of green targeting a melee and, in the process, taking ALL melee off green. But this seemed to be an overall loss of DPS.
We have ALL melee stack on green, even for the transitions when we're attuned to green. The only time melee doesn't stack on green is if it's a phase transition and they are attuned brown. They literally stand RIGHT FREAKING INSIDE the green oozes hit box. Not in front of it, not behind it, but in it. It spins around changing agro a lot so it's not foolproof, but more often than not the ooze will NOT target a melee but instead a ranged. This gives a huge jumpstart on getting it dead before the first explosion.
Best of luck!
- inthedrops
- Maintankadonor
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Re: [25H] Professor Putricide
fafhrd wrote:Our pally (Xenix) says she tried it and saw no discernable difference in her abom attack damage based on her melee weapon. She's generally pretty rigorous about mechanics testing (see http://maintankadin.failsafedesign.com/ ... c&start=75 etc) so I imagine she checked it well.
I checked this on our very first putricide 10 man attempt, and weapon does not affect abomination damage at all. I see no reason why 25hc should be different.
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Boyfriend - Maintankadonor
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Re: [25H] Professor Putricide
Boyfriend wrote:fafhrd wrote:Our pally (Xenix) says she tried it and saw no discernable difference in her abom attack damage based on her melee weapon. She's generally pretty rigorous about mechanics testing (see http://maintankadin.failsafedesign.com/ ... c&start=75 etc) so I imagine she checked it well.
I checked this on our very first putricide 10 man attempt, and weapon does not affect abomination damage at all. I see no reason why 25hc should be different.
Changed the OP after checking it myself this week as well. Guess I should have double checked to begin with instead of taking others' word on it.
- Trase
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Re: [25H] Professor Putricide
Killed him yesterday on our first evening of PP Hero Progress.
For transitions we had
4 deathknights (2 x army of death, pets),
3 hunters (pets, snake traps),
2 warlocks (pets),
2 shadows priests (pets)
it was much fun! Thank you for your great tips!
For transitions we had
4 deathknights (2 x army of death, pets),
3 hunters (pets, snake traps),
2 warlocks (pets),
2 shadows priests (pets)
it was much fun! Thank you for your great tips!
- Lightknight
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- Location: Cologne / Germany
Re: [25H] Professor Putricide
Wow... 4 DKs. We rarely have more than one for anything we do. I'm jealous!
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Belloc - Posts: 3142
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Re: [25H] Professor Putricide
Lightknight wrote:3 hunters (pets, snake traps)
Can anyone else confirm that snakes absorb the explosion damage as well? We tried this but found that they didn't seem to make a difference. It easily could have been poor/late trap positioning though.
- baleogthefierce
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Re: [25H] Professor Putricide
baleogthefierce wrote:Lightknight wrote:3 hunters (pets, snake traps)
Can anyone else confirm that snakes absorb the explosion damage as well? We tried this but found that they didn't seem to make a difference. It easily could have been poor/late trap positioning though.
They do.
- Darielle
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Re: [25H] Professor Putricide
Any tips for making sure the Army of the Dead ends up on the green ooze?
We tried several different timings and positionings, and it is seemed that 90% of the time the army would just run over to Putricide at his table... very frustrating.
We tried several different timings and positionings, and it is seemed that 90% of the time the army would just run over to Putricide at his table... very frustrating.
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Bastosa - Posts: 13
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