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[25H] Professor Putricide

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[25H] Professor Putricide

Postby Trase » Fri Mar 19, 2010 5:45 am

There are several new mechanics in this version of the Professor Putricide encounter. The first and foremost of these mechanics is Unbound Plague. The damage from this debuff increases exponentially every second. There is only ever one of these debuffs up at a time and it can be passed from raid member to raid member via proximity; however, once passed, a debuff which increases damage taken from Unbound Plague called Plague Sickness is left on the previously afflicted raid member. This debuff lasts 60 seconds and stacks with itself each time the afflicted raid member passes Unbound Plague on. Be mindful of this when passing your debuff to another raid member or when moving near a raid member already afflicted with Unbound Plague.

Another fun mechanic change added to the heroic version of this encounter involves a completely different phase transition. Instead of using Tear Gas on the raid between phase transitions, Professor Putricide will cast Volatile Experiment which summons a Gas Cloud and a Volatile Ooze together. In 25 Heroic mode only, Volatile Experiment will also give every raid member an Ooze Variable that determines the type of add to which they can deal damage. Professor Putricide remains inactive for roughly 30 seconds during phase transitions, but Ooze Variable does not prevent any raid member from damaging Professor Putricide.

The last mechanic change involves Mutated Plague in phase 3. The base damage and rate of growth in damage of this ability was increased a fair amount for the heroic version of this encounter.

Mutated Abomination tips:

Once transformed, give the Abomination any attack power buff possible to further increase its damage output. You will need a full Ooze bar going into the transition to be able to slow both adds at once. Restoration Druids spec'd into Revitalize can be a great boon here. During phase transitions, I found it best to prioritize damaging the Gas Cloud as it is the more dangerous of the two adds if it is still alive after the Regurgitated Ooze slow has faded.

Phase 3 Tanking tips:

Mutated Plague's damage output is fairly substantial at the 3 stack level and higher; as such, many raids have found it best to add a fourth tank to allow enough DPS time to knock Putricide down before Mutated Plague damage becomes impossible to live through.
Last edited by Trase on Tue Apr 20, 2010 7:31 pm, edited 2 times in total.
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Re: [25H] Professor Putricide

Postby pfunkmort » Sun Mar 21, 2010 8:34 am

also, some guilds use a well timed bop (on a dps), followed by a taunt to fixate putricide on a dps and have it give a dps a mark that way. at the end of 3-4 seconds, he'll go back to the tank, but say two dps (warr and a ret, eg) with hops and taunts to get a couple debuffs, can do sort of the same thing and make the amount of time you have increased significantly.

this is of course from looking over other guilds' logs, but, pretty sure that's what they did.
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Re: [25H] Professor Putricide

Postby Joanadark » Sun Mar 21, 2010 8:21 pm

that sounds pretty complicated.
Most of us just opened with a DPS feral in bear form tanking the first couple stacks, with defensive cooldowns chained on him.
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Re: [25H] Professor Putricide

Postby Felyndiia » Mon Mar 22, 2010 10:03 am

We used a feral in dps gear. He popped every cds, took 2 stacks and switched back in cat.
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Re: [25H] Professor Putricide

Postby Rojhaz » Tue Mar 23, 2010 8:48 am

The abom driver can keep an ooze puddle up going into transitions so that he can slow the Gas Cloud a second time.
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Re: [25H] Professor Putricide

Postby Trase » Tue Mar 23, 2010 11:04 am

Rojhaz wrote:The abom driver can keep an ooze puddle up going into transitions so that he can slow the Gas Cloud a second time.


Indeed, he or she can do that, but we found that to be an overall DPS loss for the encounter as a whole.
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Re: [25H] Professor Putricide

Postby Twosies » Fri Apr 02, 2010 7:28 am

Quality is super bad and there's no music but here is our 4th kill of this from an Abom PoV

http://www.youtube.com/watch?v=MwWKfsw75js
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Re: [25H] Professor Putricide

Postby Rhiannon » Mon Apr 05, 2010 5:44 am

With the 10% buff we ought to have more than enough time in p3 to get the boss down before the healing becomes unmanageable, but to give us breathing room, I'm curious about how the debuff is actually applied. We don't have access to a second feral (and the one we have is tanking full-time), so while we have lots of warriors/DKs/rets who could taunt to soak a stack of the plague or two, the risk of them getting crit even with CDs up doesn't really sound like a good plan to me.

From what I can tell, he doesn't have to be in melee range of his target to apply Mutating Plague to them. We could mess around with trying to co-ordinate HoP + taunt on a plate class, but would a distracting shot work as well? Distracting shot a couple of seconds before the plague is about to be applied, FD immediately after?
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Re: [25H] Professor Putricide

Postby Avengeance » Mon Apr 05, 2010 5:49 am

Just use 4 proper tanks, its easier and dont have that trouble of chaining CDs/HOPs. With 10% buff, we killed it with 4 tanks when the tanks had 2 stacks each and the 1st tank was about to get the 3rd stack.
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Re: [25H] Professor Putricide

Postby inthedrops » Mon Apr 05, 2010 7:45 am

Avengeance wrote:Just use 4 proper tanks, its easier and dont have that trouble of chaining CDs/HOPs. With 10% buff, we killed it with 4 tanks when the tanks had 2 stacks each and the 1st tank was about to get the 3rd stack.


We used 3 full time tanks and one dps druid who took two stacks. And we ended up with the first tank taking a 3rd stack when the boss died as well.

There is a lot of room to screw up now with the 10% buff.
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Re: [25H] Professor Putricide

Postby cds4850 » Mon Apr 05, 2010 7:55 am

Three questions here:

1) With Unbound Plague being factored in, what kind of positioning are guilds using for P1&2?

2) At what stack level are you passing Unbound Plague?

3) Still 'lusting during P3 I assume?
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Re: [25H] Professor Putricide

Postby Avengeance » Mon Apr 05, 2010 12:05 pm

1. Ranged + healers spread randomly so they dont instant chain plague when 1 get it, and easier to avoid goo. If melee gets it, we try to get it out to the ranged asap, but most of the time it jumps around the melee like crazy and it settles eventually and we manage to get it to the ranged.

P2 (i assume you mean the transition phases), for us we put the green colour guys under green spawn, and the orange colour 20 yards around the orange spawn.


2. I tell my guys to count to 10 in their head when they get a plague, then pass it away.

3. Yes, although if you are doing first few tries and wanna see more of the fight, BL on the first 80% (but really not much is changed from normal. Otherwise you definitely wanna BL in p3 to beat soft enrage.
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Re: [25H] Professor Putricide

Postby inthedrops » Mon Apr 05, 2010 1:17 pm

Avengeance wrote:1. Ranged + healers spread randomly so they dont instant chain plague when 1 get it, and easier to avoid goo. If melee gets it, we try to get it out to the ranged asap, but most of the time it jumps around the melee like crazy and it settles eventually and we manage to get it to the ranged.

P2 (i assume you mean the transition phases), for us we put the green colour guys under green spawn, and the orange colour 20 yards around the orange spawn.


2. I tell my guys to count to 10 in their head when they get a plague, then pass it away.


Exactly the same for us too (your melee comment made me laugh because that's a good description!), although for #2 we eventualy started passing at 5 seconds instead of 10. I don't recall specifically why.

Also if you're tanking in P1/P2 make sure someone takes the plague from you quickly. It's not nice to die from a large plague stack with the boss beating on you.
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Re: [25H] Professor Putricide

Postby Boyfriend » Tue Apr 06, 2010 2:29 am

Took us the longest time to figure out this simple mistake:

Pets should all be attacking the green ooze, they soak the explosion damage.

We couldn't figure out why people kept dying to green ooze even when we had more than half the raid on it, doh.
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Re: [25H] Professor Putricide

Postby Joanadark » Tue Apr 06, 2010 1:27 pm

Army of the Dead also effectively removes the need to soak the green ooze. A single army will split the damage enough that it won't kill anyone, and the army doesn't take enough damage from the explosions to die.
Just have a DK pop army for each of the transition phases, and make sure they all attack the green ooze, and people will be free to go where they want.
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