Levelling, 5 mans and beyond

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Levelling, 5 mans and beyond

Postby Karmic » Wed Jun 18, 2008 9:34 pm

Hi guys, first time poster looking for some advice. I started playing WoW back in 2005/06 or thereabouts playing a paladin on the AQ server. After getting bored by level 20 I decided to re-roll a rogue who I raided with in vanilla WoW (up to AQ40) and levelled to 70, raiding Kara, Gruul, SSC and TK. Also, I played a female dwarf shadow priest to 70 and went to a few Kara raids but stopped playing when I moved to China for this last year. Anyway, long story short I'm planning on starting up again and playing a prot paladin when I get back in a few weeks (well, more likely in a few months to take into account all the patches I've missed!) and was hoping for some advice;

TLDR: Gief help plx.

Question number 1:
What is the level at which you can reliably spec protection and still be able to progress quickly via AoE grinding? From what I've seen and heard, 35 seems to be about the best as you can get in the full five charges of reckoning and Blessing of Sanctuary, something like this. For the initial grind up to that level something like this for simply pounding enemies with the biggest, meanest, slowest two hander I can get my grubby mitts on. After respeccing to prot at 35 just continuing with the protection tree to pick up (imp)holy shield, one handed weapon specialisation, combat expertise and finally avengers shield.

At 70, for five manning and questing/farming, I was thinking along the lines of something like this, picking up most of the main tanking talents but ignoring ardent defender and taking full reckoning instead.

Finally, for raiding I have a few questions; The spec I envisage is this one though I'm far from sure about this. My main worries are:

1) Is precision worth taking? The paladin community seems split on this one, surely +hit is always good, but a lot of paladins claim they survive perfectly fine without.

2) Is taking BoK worth it? Why not make the holy paladin who's chasing improved concentration aura get it? And why doesn't Blizz make Kings a generic talent available to all paladins, they ALL want it!

3) Is spell warding worth two talent points? With Imp Righteous Fury, it means 10% less spell damage.. sounds good to me!

4) Reckoning: sounds like a bad idea to me - more hits from the paladin is more chances to proc seals but also it's more hits for the boss to parry. Sounds like a good way to splatted into the ground.

5) Ardent Defender: yay or nay? Now that the cap has been raised to 35%, leapfrogging seems less likely, but it's still a risk.

6) Improved judgement.. more judgements is more threat, but worth two talent points?

7) Pursuit of Justice - while the speed boost is largely a non-issue a lot of the time, what with ranged taunts and most raid areas being enclosed, surely it has some benefit but why not get boars speed anyway.. so let's ignore that. But -3% to be hit with spells.. I know most raid tanks prefer effective health to avoidance to allow for spike damage but it seems like by taking the talent I wouldn't be taking anything away from my effective health (apart from the 9 stamina available with boars speed, but if you're going to be like that why not just get the 12 stamina enchant anyway? :p )

Last of all, I'm planning on getting Enchanting and Engineering for the pala (priest is a tailor so excess cloth can be turned into greens for DE'ing, AoE farming fun in lowbie instances and I've never had an enchanter before :p) and Engineering for the helms, goblin rocket launcher (45 stamina and a ranged pull for when avengers shield isn't an option, wonderful!) and of course, most importantly, the flying mount! I know conventional wisdom would probably say level enchanting, enchant rings, drop enchanting, level leather-working and use drums and don't bother with engineering, take jewel crafting instead, but I'm not likely to be getting to the stage of raid progression that needs the advantages brought about by that method so I might as well just have some fun with building bombs!

Anyway, hope people can spend some time considering the post (I know, it's very very long!) but any thoughts anyone has would be greatly appreciated!

Thanks,

karmic
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Postby Levantine » Wed Jun 18, 2008 10:35 pm

Those first two specs are terribad.

No Toughness or Anticipation when levelling as prot? Fail. Anticipation is completely OP at those levels.
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Re: Levelling, 5 mans and beyond

Postby Barathorn » Thu Jun 19, 2008 12:20 am

Karmic wrote:
TLDR: Gief help plx.

1) Is precision worth taking? The paladin community seems split on this one, surely +hit is always good, but a lot of paladins claim they survive perfectly fine without.


I have it, I wouldn't be without it personally.

2) Is taking BoK worth it? Why not make the holy paladin who's chasing improved concentration aura get it? And why doesn't Blizz make Kings a generic talent available to all paladins, they ALL want it!


BoK is the most overpowered buff in the game, its not a case of letting the Holy Paladins get it, more a case of what happens if you don't have someone who can use it? Depends on your group/raid composition really, I wouldn't be without it :).

3) Is spell warding worth two talent points? With Imp Righteous Fury, it means 10% less spell damage.. sounds good to me!


I just dropped this for reckoning, I want to see how the extra threat works out for me so can't comment on it yet.

4) Reckoning: sounds like a bad idea to me - more hits from the paladin is more chances to proc seals but also it's more hits for the boss to parry. Sounds like a good way to splatted into the ground.


I trust Worldie and the other end game Tankadins here who say it hardly ever happens, personal choice I think.

5) Ardent Defender: yay or nay? Now that the cap has been raised to 35%, leapfrogging seems less likely, but it's still a risk.


I intend on always having AD, although it would appear for Sunwell the points can be dropped and used elsewhere.

6) Improved judgement.. more judgements is more threat, but worth two talent points?


I dropped 1 point out of this to have 3/5 reckoning, haven't noticed a major change yet in honesty.

7) Pursuit of Justice - while the speed boost is largely a non-issue a lot of the time, what with ranged taunts and most raid areas being enclosed, surely it has some benefit but why not get boars speed anyway.. so let's ignore that. But -3% to be hit with spells.. I know most raid tanks prefer effective health to avoidance to allow for spike damage but it seems like by taking the talent I wouldn't be taking anything away from my effective health (apart from the 9 stamina available with boars speed, but if you're going to be like that why not just get the 12 stamina enchant anyway? :p )


Has its uses definately, good for SSC I believe from what the information on these forums say. I don't have it or Boars Speed, +12 Stam for me.

Last of all, I'm planning on getting Enchanting and Engineering for the pala (priest is a tailor so excess cloth can be turned into greens for DE'ing, AoE farming fun in lowbie instances and I've never had an enchanter before :p) and Engineering for the helms, goblin rocket launcher (45 stamina and a ranged pull for when avengers shield isn't an option, wonderful!) and of course, most importantly, the flying mount! I know conventional wisdom would probably say level enchanting, enchant rings, drop enchanting, level leather-working and use drums and don't bother with engineering, take jewel crafting instead, but I'm not likely to be getting to the stage of raid progression that needs the advantages brought about by that method so I might as well just have some fun with building bombs!


Bombs are great!

Anyway, hope people can spend some time considering the post (I know, it's very very long!) but any thoughts anyone has would be greatly appreciated!

Thanks,

karmic


Best of luck Karmic and welcome to the forums! I will let other more knowledgable people answer about your spec. When you are starting out at 70 you will definately want Toughness and Anticipation though. They shouldn't be ignored in my opinion.

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Postby Ciandin » Thu Jun 19, 2008 9:49 am

As far as professions go, be sure you have enough cash on hand to purchase mats for engineering (loads of ore, gems etc) since you don't have mining. Engineering is the bomb (pun intended), so I wouldn't even think about getting leatherworking on a pally. The drums are better off being used by the dpsers. Enchanting would be cool, especially once you get around 65-70, if you need loads of cash go solo Strat.
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