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PvP deep Protection healer

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PvP deep Protection healer

Postby Wakeman » Thu May 15, 2008 8:02 pm

First of all, this is a brave try. Yeah I know Prot is not very good for PvP because a large proportion of our damage is reflective, which is useless if the enemy doesn't hit you directly.

Nevertheless, we have higher survivability than Ret and Holy, so I would like to see if a deep Protection spec with some Holy as a PvP healer would have advantage over deep Holy with some Protection.

http://www.wowhead.com/?talent=sVxhMxZVGzIMIzgzot

It has the advantage of higher survivability than deep Holy, especially against melee. With Reckoning there could be occasional damage surprise to the opponent. Avenger's Shield can be used as an additional CC.

The disadvantages are its healing power is less than deep Holy and missing 15% curse resistance and Holy Shock.

What do you guys think? Any comments?
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Postby Yinramu » Sat May 17, 2008 12:53 am

Actually, this is similar to the build I did arenas in for quite awhile. The survivability is amazing, especially if you're running with lower levels of resilience. It's especially fun if you get a rogue or a warrior on you, thinking you're an easy target.

Here are a few things to keep in mind though.

First, even if you were in full protection gear, or even full spelldamage gear, your damage is not going to be that impressive. You mention that most of the damage you would do would be reflective damage: this remains true even if you take reckoning. I would move those points into Spell Warding and Ardent Defender - casters are going to be your biggest bane, so you may as well make their job tougher; and if they get you down to 35% health, they'll have to work for that last bit of damage to kill you. Precision is another one of those damage talents that you really won't be using that often - I would recommend moving those points into Toughness (along with two more from Shield Spec, explained below).

Redoubt is great when you find yourself tanking a melee class, and you'll generally have your concentration aura up (especially if your partner or team has other casters in it. I did my games back then with an elemental shaman and warlock, and it came in incredibly handy for them more than me). But, the Shield Specilization is only going to give you a marginal benefit: it's based directly off of how much block value you have, and generally you're just going to be going off of what you have on your shield. Move those points into Toughness or Anticipation.

One thing to keep in mind, is that while you're in the arena you can't change your armor (as though you were in combat), but you can change your weapon/shield iirc. If you get a rogue or cat druid (or even a warrior), equip your PLG with a shield spike on it, and toss a BoSanc on yourself and let them go to town killing themselves.
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Postby Wakeman » Sat May 17, 2008 8:56 pm

Thanks.

ic, so better get rid of Precision and Reckoning. Is the reduction in Healing and spell crit significant compared to a deep Holy build?

Actually, how common are 20/41/0 healer builds? Do anyone else have experience with similar builds?
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Postby Fridmarr » Sun May 18, 2008 1:49 am

Wakeman wrote:Thanks.

ic, so better get rid of Precision and Reckoning. Is the reduction in Healing and spell crit significant compared to a deep Holy build?

Actually, how common are 20/41/0 healer builds? Do anyone else have experience with similar builds?


Here's the problem, the baseline heals for pallys are very low in healing power, and frankly without blessing of light, they aren't all that efficient either. On a side note, that blessing is outdated and needs to go away and simply be built into our heals.

Anyhow, we can make up some of that power and efficiency with our crit mechanic. Yes, blizz even found away to make healing luck based, a la seal of the casino. You are giving up 8% crit, 2 second Holy Lights (that's pretty huge) and some +healing in order to get more health and a little damage output, basically.

In my opinion you'd actually be more survivable, by being able to heal yourself faster and with more power. Not to mention an on demand crit.
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Postby Baelor » Sun May 18, 2008 9:37 am

http://www.wowhead.com/?talent=sVxuMxzheoZVGphMcbM
34/27/0

You skip Divine Illumination and and Holy Guidance in order to get Spell Warding, more stamina, and shorten your Divine Shield cooldown. And you keep Holy Shock and Light's Grace, which are arguably the most important talents for arena now.
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Postby Wakeman » Mon May 19, 2008 8:30 pm

ic. I don't have much arena experience myself, so the information is very helpful.
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Postby yanyue0 » Mon May 26, 2008 2:24 am

As soon as I found a prot warrior, pally in arena. What i will do is simply ignore him.
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