Remove Advertisements

Maintankadin 101 - Winchester

How to get started.

Moderators: Fridmarr, Worldie, Aergis, lythac

Re: Maintankadin 101 - Winchester [Ding 3000 views!!]

Postby Winchester » Sun Jan 20, 2008 10:25 am

Nicki wrote:Is it possible for you to ammend the bit about armor...being that in many cases its the most efficient way of staying alive :\

2nd time someone has comment about armor, time for me to read up on armor calculation ... brb
Couldnt find much on it, nothing to make me choose it over some avoidence stat.

If you know of any thread or something i can read more about this i would appreciate it. I wanna know the armor equivalence of other avoidence stats.
Seal of Posting
220 Mana
Instant Cast
Fills the paladin with the urge to troll, granting each post a chance of luls.
Only one seal can be active on the paladin at any one time.

Unleashing this seal will bump your thread.
User avatar
Winchester
Maintankadonor
 
Posts: 133
Joined: Thu Nov 08, 2007 1:56 am

Re: Maintankadin 101 - Winchester [Ding 3000 views!!]

Postby Nicki » Sun Jan 20, 2008 11:59 am

Winchester wrote:
Nicki wrote:Is it possible for you to ammend the bit about armor...being that in many cases its the most efficient way of staying alive :\

2nd time someone has comment about armor, time for me to read up on armor calculation ... brb
Couldnt find much on it, nothing to make me choose it over some avoidence stat.

If you know of any thread or something i can read more about this i would appreciate it. I wanna know the armor equivalence of other avoidence stats.

http://www.tankspot.com/index.php?pagei ... tiveHealth: "every increase in Stamina is a direct increase in the value of Armor. " + "If you have enough Stamina, the most effective means of increasing survivability as a tank is to increase Armor at the cost of other attributes. In particular, when facing an enchant choice such as that of +12 Dodge to Cloak or +120 Armor to Cloak, a Stamina heavy tank will definitely find greater benefit from the +120 Armor." + "7) The choices between Stamina/Armor and Defense/Avoidance should only come when evaluating near-equal pieces of gear. Gems are a generally good subject because they are naturally equal in item level. One smaller point to remember is that Avoidance always takes a 7% hit on overall damage reduction due to the combat table -- 1% Dodge is actually only 0.93% damage reduction once the additional damage from Crushing Blows is factored in. When dealing with items of significantly different item levels, common sense applies.
"
http://www.theoryspot.com/forums/evil-e ... amina.html - how armor relates to stamina (quick calc here:http://rehfeld.us/wow/life-per-stamina.html)
http://www.theoryspot.com/forums/evil-e ... turns.html
http://www.theoryspot.com/forums/evil-e ... ation.html

http://elitistjerks.com/f31/t18771-protection_warrior/ V + VI
To face death and glory with an equal smile
Nicki
 
Posts: 353
Joined: Sun Nov 25, 2007 7:04 pm

Postby Winchester » Thu Jan 24, 2008 7:13 am

Nice appreciate it.. It was an interesting read indeed.
The way i see it, if you count the avoidence aswell, avoidence tanking wouldnt look so bad in comparison.

The equasion would be something like this:
Effective health + (average dmg taken * avoidence) = The true effective health.
Avoidence being Miss, Dodge, Parry. Not Block.
This way it's effectiveness scales with the mob.

Although i see where you're getting at, mitigation tanks might take more hits, but it's more reliable, bigger buffer etc.


It all comes down to personal choice, are you a Defense/Avoidance/Agility/Armor tank or
a Stamina/Armor/Strength/Block Value tank.
I' prefer a balance between the two, but it still doesnt mean i'll take 300 armor over a dodge and a half :P

I guess i'll just put a disclaimer at the beginning of the guide.

edit: also holy shit, closing on 5000 views soon.
Seal of Posting
220 Mana
Instant Cast
Fills the paladin with the urge to troll, granting each post a chance of luls.
Only one seal can be active on the paladin at any one time.

Unleashing this seal will bump your thread.
User avatar
Winchester
Maintankadonor
 
Posts: 133
Joined: Thu Nov 08, 2007 1:56 am

Postby Winchester » Fri Feb 15, 2008 3:33 am

done some minor edits, rephrased somethigns to make em easier to understand etc.
Seal of Posting
220 Mana
Instant Cast
Fills the paladin with the urge to troll, granting each post a chance of luls.
Only one seal can be active on the paladin at any one time.

Unleashing this seal will bump your thread.
User avatar
Winchester
Maintankadonor
 
Posts: 133
Joined: Thu Nov 08, 2007 1:56 am

Postby Phlik » Fri Feb 15, 2008 11:21 am

Winchester wrote:done some minor edits, rephrased somethigns to make em easier to understand etc.


Win...

Just a suggestion, but could you add an edit date to areas you update? For example:

Threat Generation: [updated Day-Mon-YR]

In order to hold Aggro on a mob, a tank must be able to generate more threat than his group members.
A Tankadin accomplishes this by dealing a large amount of Holy damage while under the influence of Righteous Fury.
Unlike other tanking classes, the dps can pretty much start from the get go, as long as the mobs are already at the paladin.
Avenger's Shield followed by a Judgement of Righteousness and you've got enough aggro for the dps to start,
just remember to re-apply seals and keep consecration up!.
But for a paladin to maintain aggro he has to be getting hit also.
Paladin tanks deal a great deal of threat from getting hit.
Retribution aura, blessing of sanctuary and Holy shield make for 1 heavy backfire hit on the mob when you block.
This is what makes paladins such great multi-target tanks, they gain aggro without even having to target the mobs.
Avenging Wrath increases your holy damage by 30% for 20sec, this is a good ability to use
when you see the dps crawling up the threat meter.
Or if you want a significantly big headstart on threat during the pull.
Phlik - 70 Paladin - Goblin Engineer/Armorer
Rhuk - 70 Druid - Elixir Master
Mannoroth
Go HORDE!
Phlik
 
Posts: 17
Joined: Wed Feb 13, 2008 6:42 am
Location: Williamsburg, VA

Postby Winchester » Sat Feb 16, 2008 6:50 pm

good idea, doubt ill do any more edits though. Only additions
Seal of Posting
220 Mana
Instant Cast
Fills the paladin with the urge to troll, granting each post a chance of luls.
Only one seal can be active on the paladin at any one time.

Unleashing this seal will bump your thread.
User avatar
Winchester
Maintankadonor
 
Posts: 133
Joined: Thu Nov 08, 2007 1:56 am

Postby QuantumDelta » Sat Feb 16, 2008 7:34 pm

To reinforce the point about armour and the fact that you are influences extremely inexperienced tanks you should at least give a more complete picture.

For anything raid related, stamina, and subsequently armour, are the most important stats in the entire game.
User avatar
QuantumDelta
 
Posts: 1191
Joined: Mon Apr 09, 2007 2:31 am

Postby Winchester » Sat Feb 16, 2008 9:43 pm

i dont see why this has become such a fuss, the only slot im selecting avoidence over armor is the ring slot.
And ofcourse Stamina is importent, although i didnt need to specifically gear for it until keal'thas.

Only slot i dont have 12stam/15stam gems in them are items that have a stam gem set bonus and i can fit a neat heroic gem in there.

So like.
5 dodge rating + 6stam
12gem
+4 stam bonus.
Seal of Posting
220 Mana
Instant Cast
Fills the paladin with the urge to troll, granting each post a chance of luls.
Only one seal can be active on the paladin at any one time.

Unleashing this seal will bump your thread.
User avatar
Winchester
Maintankadonor
 
Posts: 133
Joined: Thu Nov 08, 2007 1:56 am

Postby QuantumDelta » Sun Feb 17, 2008 5:06 am

It's not about your gear choices, it's about this:

Armor: The green kind, when the armor value is green it means it has more armor than given by default,
you'll see this on items like the felsteel set or the odd cloak or ring, imho it has the lowest priority of all the tanking stats.
(Keep in mind it's not bad, i just prefer avoidence to this.)


:P
hence my post.
We're not flaming, we're just trying to help you improve your guide to help people better.

Or well, I'm not anyway haven't read the others xP
People don't tend to flame eachother much around here though.
User avatar
QuantumDelta
 
Posts: 1191
Joined: Mon Apr 09, 2007 2:31 am

Postby Winchester » Tue Mar 25, 2008 2:01 am

I have edited the comment about the armor.
I have also made some additions to the guide, a change log has also been added.

Is there more that can be added, that has not been mentioned?
Someone asked about keybinds.
Seal of Posting
220 Mana
Instant Cast
Fills the paladin with the urge to troll, granting each post a chance of luls.
Only one seal can be active on the paladin at any one time.

Unleashing this seal will bump your thread.
User avatar
Winchester
Maintankadonor
 
Posts: 133
Joined: Thu Nov 08, 2007 1:56 am

Postby Winchester » Wed May 21, 2008 9:06 pm

Woot, 10k views :D

go for 20k? you call that refreshing?! refresh faster >:3
Seal of Posting
220 Mana
Instant Cast
Fills the paladin with the urge to troll, granting each post a chance of luls.
Only one seal can be active on the paladin at any one time.

Unleashing this seal will bump your thread.
User avatar
Winchester
Maintankadonor
 
Posts: 133
Joined: Thu Nov 08, 2007 1:56 am

Postby sunburst » Wed May 21, 2008 10:39 pm

I wonder if Crusader's Scaled Battlegear is worth adding to the pre-heroic gear list. Or some pre-pre-heroic list? Despite it's not quite stellar with tanking stats, it does provide a great start for a fresh level 70 to jump into the tanking world. Well, at least it did help me, cause I mainly had healing gear and crappy retri greenies. Also it's EZmode to get.
User avatar
sunburst
 
Posts: 18
Joined: Wed May 14, 2008 12:48 am

Postby Winchester » Wed Jun 25, 2008 4:16 am

I dont think there is need to go that far back :)
My first page is getting pretty crowded as it is.
Seal of Posting
220 Mana
Instant Cast
Fills the paladin with the urge to troll, granting each post a chance of luls.
Only one seal can be active on the paladin at any one time.

Unleashing this seal will bump your thread.
User avatar
Winchester
Maintankadonor
 
Posts: 133
Joined: Thu Nov 08, 2007 1:56 am

Postby Ciandin » Wed Jun 25, 2008 8:08 am

Since we've had a rather large influx of new people to the MT scene, I vote we sticky this and mark it as another good beginner's guide along with Gestalt's.
Fighting over the internet is like the special olympics... even if you win, you're still retarded.
User avatar
Ciandin
 
Posts: 515
Joined: Thu Jul 12, 2007 8:02 am

Postby Angella » Wed Jun 25, 2008 9:25 am

So I looked at the stamina/armor equivalency stuff.

Then it occured to me.

Does the equivalency stuff apply to non-physical damage? I'm pretty sure armor is ignored for magical attacks, so wouldn't it make more sense to stack stamina over armor regardless?
Angella
 
Posts: 62
Joined: Mon Jun 23, 2008 2:26 pm

PreviousNext

Return to Basic Training & Talents

Who is online

Users browsing this forum: No registered users and 1 guest


Remove Advertisements

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 1 guest