Does Bosses' Parry haste still exist?
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Does Bosses' Parry haste still exist?
I've been gone since the beginning of Cataclysm and haven't seen any mention of it in any of the beginner guides.
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DisRuptive1 - Posts: 181
- Joined: Sat May 17, 2008 12:50 pm
Re: Does Bosses' Parry haste still exist?
Bosses no longer parry-haste, but players do. So when you parry, your next attack happens sooner. But the boss parrying one of your attacks has no effect on their swing timer.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Does Bosses' Parry haste still exist?
theckhd wrote:So when you parry, your next attack happens sooner.
Is that just auto-attack? Is it a significant effect in terms of our dps? I tend to treat parry and dodge as interchangeable (only tweaking to minimise diminishing returns); I wonder if that's wrong?
- econ21
- Posts: 1252
- Joined: Tue Apr 01, 2008 8:53 am
Re: Does Bosses' Parry haste still exist?
econ21 wrote:theckhd wrote:So when you parry, your next attack happens sooner.
Is that just auto-attack? Is it a significant effect in terms of our dps? I tend to treat parry and dodge as interchangeable (only tweaking to minimise diminishing returns); I wonder if that's wrong?
It's just auto-attack. It's not a huge effect, partly because AA is a small part of our DPS. But it's certainly nonzero.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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