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Hit and Expertise Caps

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Hit and Expertise Caps

Postby Perrigrin » Wed Dec 15, 2010 3:03 am

Is this information still valid in terms of % and rating (from one of the stickied threads):
Hit:
It takes 32.79 hit rating to achieve 1% bonus melee hit.
It takes 26.23 hit rating to achieve 1% bonus spell hit.

By stacking 263 hit rating, we gain 8.02% melee hit and remove miss from the attack table.
By stacking 446 hit rating, we gain 17.00% spell hit and remove spell misses from the attack table.
By stacking 237 hit rating, we gain 9.04% spell hit, which combined with the Righteous Defense glyph makes our taunts unresistable. [10]

Expertise
It takes 8.197 expertise rating for one expertise skill, which reduces dodges and parries by 0.25%. This conveniently works out to 32.79 expertise rating for 1% dodge and parry suppression (4 expertise skill).
Note that expertise skill does not truncate (unlike defense), despite not showing decimals on the character sheet. Thus, every point of expertise rating gives you a benefit, even if you're only going from 10 to 10.1 expertise skill.

The expertise caps are:
"soft-cap": 26 expertise skill (214 rating) removes dodges from the table
"hard-cap": 56 expertise skill (460 rating) removes parries from the table


If it's not valid, where should I go to find the right number / how do I calculate them? (both for leveling as tank, but mostly for 85).

thanks!
Perrigrin
 
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Re: Hit and Expertise Caps

Postby theckhd » Wed Dec 15, 2010 6:49 am

It's not, those are level 80 values. I haven't had time to update the Attack Table article.

The level 85 values are:

melee hit: 120.10880279 rating for 1%
spell hit: 102.44573974 rating for 1%
expertise: 30.02719688 rating for 1 expertise, or 120.1088 for 1%

So that's 961 hit rating for melee hit cap, 781 expertise rating for the dodge soft-cap, and 1682 expertise rating for the parry hard-cap.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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Re: Hit and Expertise Caps

Postby Perrigrin » Wed Dec 15, 2010 6:54 am

thanks!

where would you recommend me to read to understand how you came up with the values?
Perrigrin
 
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Re: Hit and Expertise Caps

Postby theckhd » Wed Dec 15, 2010 8:21 am

The same stickied thread you quoted before, since I just updated it a few minutes ago. :)
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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