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Re: Who can CC what

PostPosted: Sun Dec 26, 2010 11:09 pm
by Skye1013
Eltiana wrote:Druids do have Hibernate. Frost DKs have Hungering Cold though I know that barely counts as CC lol.


I have to say, I use Hungering Cold more often as an AOE interrupt than a form of CC (though if you aren't having an AOE fest, it can buy a few seconds for the healer to catch up.)

Death Grip also works as an interrupt (but be prepared to tank the mob afterwards if the tank doesn't know that's what you're doing.)

Annoying druid spell as mentioned by Arcand = Typhoon (for Shaman, see Thunder.) I know Shaman can glyph out of the knockback, pretty sure druids can as well, but at that point, it's not longer an interrupt.

Re: Who can CC what

PostPosted: Mon Dec 27, 2010 4:19 am
by Skye1013
Also, in regards to renewing Repentance... why not hit it with a quick HoJ in between the two? That should prevent it from moving in that gcd it takes for you to refresh it.

Re: Who can CC what

PostPosted: Wed Dec 29, 2010 10:23 am
by DisRuptive1
The Hunter freezing trap actually lasts for 60 seconds with a 30 second cooldown. A good hunter can potentially CC two different targets.

Re: Who can CC what

PostPosted: Wed Dec 29, 2010 11:49 am
by theothersteve7
DisRuptive1 wrote:The Hunter freezing trap actually lasts for 60 seconds with a 30 second cooldown. A good hunter can potentially CC two different targets.


Yeah, this also requires them to open with Wyvern Sting (and thus be survival, but who isn't right now?). I had a weird double pull in HoO the other day where the hunter had actually CCed three targets (two traps and another sting) for thirty seconds or so. And of course there's kiting.

Really, almost any group has enough CC for what they need to do. It's more a matter of how easy and efficient its use is. Reminds me of when my old group was joking that Body and Soul was excellent tank mitigation in fights where he can run away.

Re: Who can CC what

PostPosted: Thu Dec 30, 2010 12:17 am
by Darkler
I recommend the addon PugLax for the "who CC what" solution, both in pugs and guild group.

When the group is created it scans the other players, gets the 5 best CC and lists them with appropriate marker. This can be changed if you want to, then posted with a single click in the party channel. Personally I really like it for doing heroics with pugs, to see that all CC are in the group and to quickly establish who does what :)

Re: Who can CC what

PostPosted: Sat Jan 01, 2011 9:52 am
by Tubben
Rogue – Sap: works on humanoids, dragonkin, beasts and demons; lasts 45s; no CD.
Requires some setting up and cannot be reapplied in combat, but now works on most things, including dragonkin.


Rogue Sap last 60 seconds, 140 if glyphed.

Re: Who can CC what

PostPosted: Sat Jan 01, 2011 6:25 pm
by econ21
theothersteve7 wrote:
DisRuptive1 wrote:The Hunter freezing trap actually lasts for 60 seconds with a 30 second cooldown. A good hunter can potentially CC two different targets.


Yeah, this also requires them to open with Wyvern Sting (and thus be survival, but who isn't right now?).


Can anyone spell this out a bit more? What can a non-survival hunter do and what can a survival hunter do?

Is freezing trap 60s with a 30s CD for all hunters? If not, what is it for survival and non-survival hunters respectively?

What's the duration and CD of wyvern sting?

Thanks for the clarification.

Re: Who can CC what

PostPosted: Sat Jan 01, 2011 10:50 pm
by theothersteve7
econ21 wrote:Can anyone spell this out a bit more? What can a non-survival hunter do and what can a survival hunter do?

Is freezing trap 60s with a 30s CD for all hunters? If not, what is it for survival and non-survival hunters respectively?

What's the duration and CD of wyvern sting?

Thanks for the clarification.


Freezing traps are 60s with 30s cooldown for all hunters. Wyvern Sting is a mandatory deep Survival talent (currently the dominant spec) with 30s duration and 60s cooldown.

Thus, you trap one and sting the other. When sting wears off, trap comes off CD, so you can trap the one you stung. You then alternate traps every 30 seconds.

As a tank, just say trap one and sting another. If they don't know what you want them to do, you probably don't want them juggling two CCs anyway.

Re: Who can CC what

PostPosted: Sun Jan 02, 2011 7:26 am
by majiben
In some cases a Hunter can even CC 3 targets with their freeze trap. They lay down their first trap early and trap their first target just before their CD resets. The first target is frozen for a full minute, during which the hunter can lay down two more traps. This is particularly useful on the undead captain in H SFK. I went in with two hunters and between the two of them, we didn't needed to kill more than the starting adds.

Re: Who can CC what

PostPosted: Wed Jan 26, 2011 1:21 pm
by xstrykr
Goodheart wrote:A warlocks Fear can now function as a normal CC as well against everything but undead, thanks to Glyph of Fear.
Same deal for a priest's Psychic Scream with glyph.


Undead actually CAN be feared by Fear/Howl of Terror/Psychic Scream. It's just that Undead have a higher innate Fear resistance/immunity than other mobs do.

majiben wrote:Turn evil might be worth mentioning. I've used it on occasion as it has a long duration. In Cata I've only used it in the sand wing of HoO and the Chaos boss wing but as long as you're making a master list, it's worth mentioning.

It's great when you couple it with the Glyph of Turn Evil - Instant cast w/ 8s cd is more often than not enough to keep one undead or demon away.

Re: Who can CC what

PostPosted: Sat Jan 29, 2011 5:30 pm
by Archeth
xstrykr wrote:
Goodheart wrote:A warlocks Fear can now function as a normal CC as well against everything but undead, thanks to Glyph of Fear.
Same deal for a priest's Psychic Scream with glyph.


Undead actually CAN be feared by Fear/Howl of Terror/Psychic Scream. It's just that Undead have a higher innate Fear resistance/immunity than other mobs do.

Yes we can cast fear on them (unlike polymorph or other "wrong type" CC which just refuses casting), no they cannot be feared because undead are downright immune (not just highly resistant) to fears. Although on a purely technical level you're right, claiming that undead can be feared is misleading (and not helping someone who wants to know what CC can be used on what types of mobs). The statement you quoted is true: Fear can function as a normal CC on anything but undead.

Re: Who can CC what

PostPosted: Sat Jan 29, 2011 6:52 pm
by xstrykr
Archeth wrote:
xstrykr wrote:
Goodheart wrote:A warlocks Fear can now function as a normal CC as well against everything but undead, thanks to Glyph of Fear.
Same deal for a priest's Psychic Scream with glyph.


Undead actually CAN be feared by Fear/Howl of Terror/Psychic Scream. It's just that Undead have a higher innate Fear resistance/immunity than other mobs do.

Yes we can cast fear on them (unlike polymorph or other "wrong type" CC which just refuses casting), no they cannot be feared because undead are downright immune (not just highly resistant) to fears. Although on a purely technical level you're right, claiming that undead can be feared is misleading (and not helping someone who wants to know what CC can be used on what types of mobs). The statement you quoted is true: Fear can function as a normal CC on anything but undead.

I could have sworn that I had seen a warlock fear off an Undead in a PvE setting. Then again, I haven't confirmed for myself in a while since I haven't run with a warlock in SFK (where Undead are rampant) in a while.

I do retract my statement regarding Psychic Scream however; I was doing TB dailies on my priest and those definitely were immune to my PS.

Re: Who can CC what

PostPosted: Sat Jan 29, 2011 11:13 pm
by Skye1013
Pallies can "fear" them, and I want to say Horror effects used to work on them (which was like a super fear, not sure what its current form is.)

Re: Who can CC what

PostPosted: Sun Jan 30, 2011 9:35 pm
by rodos
Not CC, but somewhat related: Disarm

Particularly useful on Throngus swords phase, maybe others.

Warrior - Disarm
Rogue - Dismantle
Shadow Priest - Psychic Horror if talented for it

I think Hunters used to have it but they took it away, right?

Re: Who can CC what

PostPosted: Mon Jan 31, 2011 2:04 am
by Skye1013
rodos wrote:Not CC, but somewhat related: Disarm

Particularly useful on Throngus swords phase, maybe others.

Warrior - Disarm
Rogue - Dismantle
Shadow Priest - Psychic Horror if talented for it

I think Hunters used to have it but they took it away, right?

Disarm is great... but what you need for true CC is Disleg!
Image

Re: Who can CC what

PostPosted: Wed Feb 02, 2011 1:00 pm
by kring
Archeth wrote:Yes we can cast fear on them (unlike polymorph or other "wrong type" CC which just refuses casting), no they cannot be feared because undead are downright immune (not just highly resistant) to fears.


There is nothing in the game which makes undeads immune to fear because they are undead. It's just that Blizzard sets the "immune to fear" flag for most undead mobs. However there are undead mobs which can be feared. An example is in the old kingdom, the undead mobs on the two platforms you have to clear to be able to attack Prince Taldaram.

Re: Who can CC what

PostPosted: Fri Feb 04, 2011 3:29 am
by majiben
xstrykr wrote:I could have sworn that I had seen a warlock fear off an Undead in a PvE setting. Then again, I haven't confirmed for myself in a while since I haven't run with a warlock in SFK (where Undead are rampant) in a while.
Horrifies work on on most fear immune mobs, particularly noticeable when you want to use deathcoil as interrupt (don't ask... my lock does most of the interrupting work in heroics so I've learned to be creative).

As far as the fear discussion goes, most undead are fear immune but a few are not. Additionally, most mechanicals are fear immune but some may not be.

Re: Who can CC what

PostPosted: Fri Feb 04, 2011 6:05 am
by Hokahey
Since I saw no mention, keep in mind Balance Druids have access to Solar Beam, an AoE silence. I've found it immensely helpful in heroics on occasion. Unfortunately, it is not a genuine interrupt, so it does not work on most bosses, but it is a far less annoying alternative to Typhoon when you want to make casters stop being dicks.

Re: Who can CC what

PostPosted: Fri Feb 04, 2011 7:34 am
by Skye1013
Hokahey wrote:Since I saw no mention, keep in mind Balance Druids have access to Solar Beam, an AoE silence. I've found it immensely helpful in heroics on occasion. Unfortunately, it is not a genuine interrupt, so it does not work on most bosses, but it is a far less annoying alternative to Typhoon when you want to make casters stop being dicks.

If you use the Glyph of Typhoon... I'm assuming it no longer interrupts (since I'm guessing the knockback is the cause of the interrupt)?

Re: Who can CC what

PostPosted: Fri Feb 04, 2011 10:36 am
by Chicken
Skye1013 wrote:
Hokahey wrote:Since I saw no mention, keep in mind Balance Druids have access to Solar Beam, an AoE silence. I've found it immensely helpful in heroics on occasion. Unfortunately, it is not a genuine interrupt, so it does not work on most bosses, but it is a far less annoying alternative to Typhoon when you want to make casters stop being dicks.

If you use the Glyph of Typhoon... I'm assuming it no longer interrupts (since I'm guessing the knockback is the cause of the interrupt)?
Correct.

Re: Who can CC what

PostPosted: Sun Feb 06, 2011 6:43 pm
by altctrlsupr
I printed this yesterday, but i don't know how to make a table here. It's a list of race/CC, maybe it help you.

- Humanoid:
Cyclone
Freezing Trap
Polymorph
Repentance
Mind Control
Sap
Hex
Fear
Seduce

- Beast
Cyclone
Hibernate
Freezing Trap
Polymorph
Sap
Hex
Fear
Seduce

- Undead
Cyclone
Freezing Trap
Turn Evil
Repentance
Shackle Undead
Fear

- Dragonkin
Hibernate
Cyclone
Freezing Trap
Sap
Fear

- Demons
Cyclone
Turn Evil
Repentance
Banish
Enslave Demon
Freezing Trap
Sap
Fear

- Elementals
Cyclone
Bind Elemental
Banish
Freezing Trap
Fear

Re: Who can CC what

PostPosted: Sun Feb 06, 2011 9:36 pm
by rodos
altctrlsupr wrote:- Dragonkin
Hibernate
Cyclone
Freezing Trap
Sap
Fear
Repentance

ftfy