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Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Sat Feb 12, 2011 6:17 pm
by Sur-Pseudo
So, kinda feel odd asking a question about the defense table.. but it mildly confused me a few days ago...

Frequently we talk about stats being "Floored," or decimals dropping off on stats...

I guess I just want to confirm this is NOT the case for Miss+Dodge+parry -- and you should aim for a total of ##.60% parry/dodge to bump up avoidance to a full percent (i.e. 12.3 dodge, 12.3 parry, + 4.4 miss = 29% avoidance)

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Sat Feb 12, 2011 8:02 pm
by theckhd
Avoidance isn't rounded. My understanding is that combat table entries are accurate to at least two or three decimal places.

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Mon Feb 14, 2011 9:38 am
by Brian888
This is a really "duh" pointer, but it might not be obvious for new Paladin tanks: Always make sure that you have Righteous Fury up. I died outside of a dungeon and reapplied my buffs before going into the instance. However, I didn't notice that RF also drops off when you die. Needless to say, holding aggro didn't go so well until I noticed that RF wasn't up.

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Mon Feb 14, 2011 10:21 am
by Arcand
Brian888 wrote:This is a really "duh" pointer, but it might not be obvious for new Paladin tanks: Always make sure that you have Righteous Fury up. I died outside of a dungeon and reapplied my buffs before going into the instance. However, I didn't notice that RF also drops off when you die. Needless to say, holding aggro didn't go so well until I noticed that RF wasn't up.


The media company BASF gives you your checklist: Blessing, Aura, Seal, Fury.

Losing auras isn't an issue anymore, but it was a couple years ago when I made this up - and keeping it in the checklist should save you from starting a run with Crusader on. It also prompts you to consider if you're in a caster-heavy instance where Resistance will do more for you than Devotion.

Edit: BASF is a chemical company, it turns out. I only knew them as a maker of audio tapes and floppy disks.

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Mon Feb 14, 2011 11:51 am
by Awyndel
They don't create chemicals actually, they create chemistry.

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Mon Feb 14, 2011 5:17 pm
by Epimer
Awyndel wrote:They don't create chemicals actually, they create chemistry.


Eh? They create ludicrous numbers of metric tonnes of chemicals per annum. I've been to their Ludwigshafan site and the scale they operate on is mind-boggling. Their research division does a load of catalysis development, sure, but they're still a chemical company at heart.

What a weird tangent to go off on in a Protection Paladin Basics thread.

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Mon Feb 14, 2011 6:10 pm
by Arcand
It appears that chemistry predates BASF.
http://www.youtube.com/watch?v=pmdA4geRo_w

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Thu Feb 17, 2011 6:33 pm
by Awyndel
I was joking, in reference to their comercial:

http://www.youtube.com/watch?v=3ID21iNB_UM

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Mon Feb 21, 2011 10:59 am
by android
Arcand wrote:
The media company BASF gives you your checklist: Blessing, Aura, Seal, Fury.

Losing auras isn't an issue anymore, but it was a couple years ago when I made this up - and keeping it in the checklist should save you from starting a run with Crusader on. It also prompts you to consider if you're in a caster-heavy instance where Resistance will do more for you than Devotion.



I use a castsequence macro for basic tank buffs, that way I never forget.

/castsequence reset=60 Seal of Truth, Blessing of Kings, Righteous Fury, !Devotion Aura

Note that they're in the order of how they run out: Seal is 30 minutes, Blessing is 60 minutes, the rest last until you die or turn them off. So if you see you have 11 minutes left on your seal, you can just click you "tank" macro and you're good to go for another half hour.

The ! in front of Devotion Aura forces it on instead of making it a toggle.

reset=60 means it resets in 60 seconds. Usually more than enough time to go through the sequence and it's ready to go again in a minute.

Keep Blessing of Might as a separation item on your action bar. When a druid is present, they should run Mark of the Wild, then you should change to BoM.

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Tue Feb 22, 2011 1:22 pm
by Sebiksjr
Great addon for this is called SmartBuff. Lets you set any/all buffs, for any class, to any button, with visual (and audible) warnings when they are wearing off. I bind mine to the scroll wheel up/down. It auto checks for anyone in range missing a buff I'm capable of giving, and then puts a visual on the scree, and as soon as I scroll the wheel it buffs em. All kinds of settings so you can have different buffs set for different classes (i.e. Might for melee, King's for, anyone else - not that we do this anymore, but you can set it if you want), even includes auras (auto crusader when mounted, back to Devo/Retri when you dismount). Great addon, been using it for years. :D

Re: 4.0 Tankadin FAQ - Protection Paladin Basics.

PostPosted: Thu Mar 10, 2011 3:32 am
by DexterBelgium
I still keep pallypower for this purpose (if nothing else). Well, that and nostalgia (good old times of sorting out pally buff assignments for a raid, RL said: pallies, you got it sorted amongst you, and we would just be like: YEAH).