Taunting Basics

How to get started.

Moderators: Fridmarr, Worldie, Aergis, lythac

Taunting Basics

Postby Slamdew » Tue Jul 27, 2010 10:09 am

Alot of the 10 man raids usually have a MT and an OT, both have a role of taunting off each other if the boss/situation arises/required for mechanics of the fight. Can some one tell me what I need to do as a prot-pali to taunt from main tank and then allow the main tank to taunt off me to repull agro. I have heard it spoken of but never defined.

Thanx
Slamdew- Mugthol
Slamdew
 
Posts: 1
Joined: Tue Jul 27, 2010 9:35 am

Re: Taunting Basics

Postby inthedrops » Tue Jul 27, 2010 11:17 am

This is kind of an interesting question. There must be some simple things that you don't understand yet.

There is nothing special required to taunt. Just taunt. When the other tank needs to taunt, they just taunt too.

Do you know how agro and threat work? You should probably read on on that a bit and then maybe taunts and what they actually do will make more sense.

Some links to get you started:
http://www.wowwiki.com/Threat
http://www.wowwiki.com/Agro
http://www.wowwiki.com/Taunt
inthedrops
Maintankadonor
 
Posts: 1281
Joined: Mon Oct 29, 2007 9:19 am

Re: Taunting Basics

Postby econ21 » Tue Jul 27, 2010 12:20 pm

We have two taunts - Hand of Reckoning and Righteous defence. The former is what you would usually use to taunt off a fellow tank - it's easier, as you are already targeting the boss and so just press the Hand of Reckoning button. But the latter can be a backup in case your first taunt misses - you will need to target the co-tank (it is often good to set them as your focus so you can target them quickly and see what debuffs etc they have).

Taunts have a fairly high chance of missing, as they use spell hit rather than melee hit (18% miss rate on level 83 bosses rather than 8%, IIRC with no hit rating). However, there is a glyph that greatly reduces that chance of a taunt missing, so that if you are hit capped for melee, you pretty much never miss a taunt.

The trickiest part about taunting is knowing when to do it and that varies a lot by the boss. Your best bet is to read up on the boss on wowwiki or ask experienced tanks in your raid. For example, with Saurfang, you have to taunt whenever the other tank gets one debuff (rune of blood?) whereas with Festergut, you should taunt whenever the other tank has accumulated quite a few stacks of a debuff (8 or 9) but before they have 10. Often you are taunted off when you have a specific number of stacks of a debuff and can taunt the boss back onto you as soon as those stacks have worn off (the frost boss in VoA is an example - let the initial tank get 4-5 stacks, then tanks can taunt whenever they have no stacks).

There are diminishing returns to taunts, so that they can ultimately become ineffective if over-used, but this is usually not a problem if tanks correctly use taunts.
econ21
 
Posts: 1379
Joined: Tue Apr 01, 2008 8:53 am

Re: Taunting Basics

Postby Nikachelle » Tue Jul 27, 2010 12:43 pm

econ21 wrote:We have two taunts - Hand of Reckoning and Righteous defence. But the latter can be a backup in case your first taunt misses - you will need to target the co-tank (it is often good to set them as your focus so you can target them quickly and see what debuffs etc they have)..

Um, not for YEARS have you had to target the co-tank to use Righteous Defense. Just target the boss as normal, and use it.
User avatar
Nikachelle
Maintankadonor
 
Posts: 11003
Joined: Mon Mar 23, 2009 10:39 am
Location: Toronto, Canada

Re: Taunting Basics

Postby Gamingdevil » Tue Jul 27, 2010 3:24 pm

Nikachelle wrote:
econ21 wrote:We have two taunts - Hand of Reckoning and Righteous defence. But the latter can be a backup in case your first taunt misses - you will need to target the co-tank (it is often good to set them as your focus so you can target them quickly and see what debuffs etc they have)..

Um, not for YEARS have you had to target the co-tank to use Righteous Defense. Just target the boss as normal, and use it.


Indeed, it's been quite a while since a patch changed it so you automatically use the target of target to use RD when targeting a hostile mob.

Also, the chance for a spell to miss on a mob 3 levels higher than you (boss level) is 17%, not 18%.
If it is weak, kill it before it gets stronger. If it is strong, weaken it.
Image
User avatar
Gamingdevil
 
Posts: 1738
Joined: Mon Jan 14, 2008 8:16 am
Location: Belgium

Re: Taunting Basics

Postby Arcand » Wed Jul 28, 2010 9:43 am

Not so basic, but I'll toss it in - if your taunts have failed or are on
cooldown, you can also cause an aggro switch by putting Hand of Protection
on the other tank.

That's not the same as taunting, and bad things could happen if you
do it without understanding the threat/aggro mechanics behind it. But
it is one more thing in the toolbox...
Arcand
Moderator
 
Posts: 4525
Joined: Fri Mar 02, 2007 11:15 am

Re: Taunting Basics

Postby Treck » Thu Jul 29, 2010 2:19 pm

If both of your taunts should miss at the same time, you better stop playing for the day, the odds that you spontaniously cumbust at your chair might be about as high.
User avatar
Treck
 
Posts: 2129
Joined: Thu Aug 21, 2008 8:10 am

Re: Taunting Basics

Postby Nikachelle » Fri Jul 30, 2010 6:31 am

Treck wrote:If both of your taunts should miss at the same time, you better stop playing for the day, the odds that you spontaniously cumbust at your chair might be about as high.

I've had that happen, on multiple occasions. It's really not that rare.
User avatar
Nikachelle
Maintankadonor
 
Posts: 11003
Joined: Mon Mar 23, 2009 10:39 am
Location: Toronto, Canada

Re: Taunting Basics

Postby inthedrops » Fri Jul 30, 2010 12:54 pm

Nikachelle wrote:
Treck wrote:If both of your taunts should miss at the same time, you better stop playing for the day, the odds that you spontaniously cumbust at your chair might be about as high.

I've had that happen, on multiple occasions. It's really not that rare.


Twice to me on Sindragosa back during progression. Darn frost resist gear.
inthedrops
Maintankadonor
 
Posts: 1281
Joined: Mon Oct 29, 2007 9:19 am

Re: Taunting Basics

Postby masterpoobaa » Thu Aug 12, 2010 10:35 pm

Back in ToC T9 2set bonus was nice. 2sec reduction of your single target taunt.
Ellifain @ Khaz'Goroth does not approve of torture, save where there's experience/rep/loot involved.
masterpoobaa
 
Posts: 2230
Joined: Thu Jul 31, 2008 5:14 pm
Location: Brisbane, Australia, Earth, Sol, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe.

Re: Taunting Basics

Postby blakk » Thu Aug 12, 2010 11:10 pm

nika are you sure those are taunt misses and not resists due to multiple taunts within 15s of each other? i've had both miss exactly once while i had 0 hit rating and no glyph
blakk
 
Posts: 484
Joined: Tue Apr 07, 2009 6:33 am

Re: Taunting Basics

Postby theckhd » Fri Aug 13, 2010 7:08 am

blakk wrote:nika are you sure those are taunt misses and not resists due to multiple taunts within 15s of each other? i've had both miss exactly once while i had 0 hit rating and no glyph

Well, there's almost a 3% chance of missing both with 0 hit rating and no glyph. So rare, but certainly not impossible. Bound to happen to you once in a while.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7985
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: Taunting Basics

Postby Arcand » Fri Aug 13, 2010 9:06 am

And you aren't always just yanking a boss off another tank. See Horde Champions or
Anub'arak or Dreamwalker for situations where you can very easily have both taunts
on cooldown and wish you had a third.
Arcand
Moderator
 
Posts: 4525
Joined: Fri Mar 02, 2007 11:15 am

Re: Taunting Basics

Postby Nikachelle » Fri Aug 13, 2010 9:15 am

theckhd wrote:
blakk wrote:nika are you sure those are taunt misses and not resists due to multiple taunts within 15s of each other? i've had both miss exactly once while i had 0 hit rating and no glyph

Well, there's almost a 3% chance of missing both with 0 hit rating and no glyph. So rare, but certainly not impossible. Bound to happen to you once in a while.

If you've tanked enough stuff in this game, then you know that anything can and WILL happen. So yeah, it's rare for both taunts to miss, but holy god is it possible. It's also got a high probability to do it when you least want it. My most memorable ones were on Algalon and on Saurfang back when they were progression. Not fun.
User avatar
Nikachelle
Maintankadonor
 
Posts: 11003
Joined: Mon Mar 23, 2009 10:39 am
Location: Toronto, Canada

Re: Taunting Basics

Postby theckhd » Fri Aug 13, 2010 9:59 am

Nikachelle wrote:It's also got a high probability to do it when you least want it.

Well of course. Murphy's Law is right up there with the First Law of Thermodynamics when it comes to consistency.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7985
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Next

Return to Basic Training & Talents

Who is online

Users browsing this forum: No registered users and 1 guest

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 1 guest