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Turning mobs around

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How do you turn trash packs around?

I just run through them then turn around. A few trash hits on my butt won't kill me.
11
19%
I strafe (side-ways running) through them and turn.
12
20%
I jump through them and turn in mid-air, shouting "Hammer! Of the Righteous!"
18
31%
I swivel around them, wiggle and jiggle until none are behind me.
8
14%
I don't care which way trash is facing.
2
3%
I intentionally turn trash towards melee to see who's paying attention.
8
14%
 
Total votes : 59

Turning mobs around

Postby Mozen » Thu Apr 15, 2010 9:41 pm

Just about all tanks turn the mobs around to face away from the raid. The question is how you do it. Not on bosses, but on trash. Bosses usually have huge hit-boxes, so it's never safe to run through a boss unless the boss is casting, or otherwise unable to melee. So most of us probably always just swivel around the boss to turn it.

I've always jumped through trash. It started after hearing that if you jump, the server calculates your position as if you were standing still at where you left the ground, and then immediately move you to where you land. So if I turn in mid-air, I should be able to avoid having my back to the mobs for that split second.

But does it really work? Or are there better ways to do it?

EDIT: Added option...didn't realize that'd reset the poll. Sorry people. :(
Last edited by Mozen on Fri Apr 16, 2010 7:40 am, edited 2 times in total.
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Re: Turning mobs around

Postby Boyfriend » Fri Apr 16, 2010 1:06 am

I face trash towards the melee to get as many people cleaved as possible, the only people I let live are my healers because I like them. Biggest success is if me and healers are only ones left standing when trash is dead.
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Re: Turning mobs around

Postby Wrathy » Fri Apr 16, 2010 8:35 am

Boyfriend wrote:I face trash towards the melee to get as many people cleaved as possible, the only people I let live are my healers because I like them. Biggest success is if me and healers are only ones left standing when trash is dead.

I like it!

Honestly, I'll take one on the butt from a boss too, there isn't a single boss in the game that can two shot me from a melee. But for the most part, I have always run in, and jump turned while attacking, the jump is totally unnecessary, but looks cooler, and brings me back to my days as a warrior tank in vanilla when we just jumped for giggles all encounter long.

Edit: I forgot to mention, its ICC, run in Holy Wrath, consecrate, run through them and turn around, you wont get hit, and you will have them turned around. conversely, your dps shouldn't be so lazy on trash packs, just tank them where they stand and make them walk!
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Re: Turning mobs around

Postby Meloree » Fri Apr 16, 2010 9:04 am

Boyfriend wrote:I face trash towards the melee to get as many people cleaved as possible, the only people I let live are my healers because I like them. Biggest success is if me and healers are only ones left standing when trash is dead.


We call this game Bingo.

One day I'm going to start recording footage from trash, splice together a whole bunch of the more inventive kills, and set it to "The Killing Game" by Skinny Puppy.
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Re: Turning mobs around

Postby Arcand » Fri Apr 16, 2010 9:24 am

Get into range, then hold down either Q and D, or A and E.

That moves you in an arc around the bad guy while keeping your
distance from him constant, so he doesn't do most of the
annoying run-through-you-and-hit-you-in-the back stuff mobs
like to do.
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Re: Turning mobs around

Postby Grehn|Skipjack » Fri Apr 16, 2010 9:30 am

If I need to move mobs 180 degrees, I run through them and turn around. If I need to move them 90 degrees, I turn sideways and walk backwards.
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Re: Turning mobs around

Postby Zobel » Fri Apr 16, 2010 10:42 am

I do the hokey pokey and turn myself around. That's what it's all about.
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Re: Turning mobs around

Postby blakk » Fri Apr 16, 2010 10:46 am

Wrathy wrote:
Boyfriend wrote:I face trash towards the melee to get as many people cleaved as possible, the only people I let live are my healers because I like them. Biggest success is if me and healers are only ones left standing when trash is dead.

I like it!

Honestly, I'll take one on the butt from a boss too, there isn't a single boss in the game that can two shot me from a melee. But for the most part, I have always run in, and jump turned while attacking, the jump is totally unnecessary, but looks cooler, and brings me back to my days as a warrior tank in vanilla when we just jumped for giggles all encounter long.

Edit: I forgot to mention, its ICC, run in Holy Wrath, consecrate, run through them and turn around, you wont get hit, and you will have them turned around. conversely, your dps shouldn't be so lazy on trash packs, just tank them where they stand and make them walk!

jumping keeps your forward momentum going so you still travel in the same direction while spinning. normaly you'd have to reverse your direction while spinning which is annoying.
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Re: Turning mobs around

Postby fuzzygeek » Fri Apr 16, 2010 11:30 am

I circle strafe large packs so they all end up standing on the same pixel. Makes for tidy piles of cleavage.
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Re: Turning mobs around

Postby Boyfriend » Fri Apr 16, 2010 11:38 am

Meloree wrote:
Boyfriend wrote:I face trash towards the melee to get as many people cleaved as possible, the only people I let live are my healers because I like them. Biggest success is if me and healers are only ones left standing when trash is dead.


We call this game Bingo.

One day I'm going to start recording footage from trash, splice together a whole bunch of the more inventive kills, and set it to "The Killing Game" by Skinny Puppy.


Better than porn.
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Re: Turning mobs around

Postby Mozen » Fri Apr 16, 2010 10:54 pm

I've been trying out strafing for a 90 degree position the whole day and couldn't do it properly. The moment I start strafing, the mobs strafe as well parallel to me, what's happening here? Come to think of it, I've never tanked mobs 90 degrees to the raid before. :lol:

Granted it was outside in the world, picking on regular mobs for practice. But then I settled back to jumping through them and turn in mid-air, and all of the sudden the mobs would turn (as expected), see me land, then walk through me to stand behind me! :shock:

Anybody seen this kind of thing? The only thing that works for me now is to strafe through them for a 180 degree turn, or run through them for the same turn. The mobs seem hyper-sensitive to me strafing to the side and just won't let me turn it around...
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Re: Turning mobs around

Postby Wrathy » Sun Apr 18, 2010 12:54 pm

Mozen wrote:I've been trying out strafing for a 90 degree position the whole day and couldn't do it properly. The moment I start strafing, the mobs strafe as well parallel to me, what's happening here? Come to think of it, I've never tanked mobs 90 degrees to the raid before. :lol:
...
Anybody seen this kind of thing? The only thing that works for me now is to strafe through them for a 180 degree turn, or run through them for the same turn. The mobs seem hyper-sensitive to me strafing to the side and just won't let me turn it around...


Strafing and trying to turn them 90 degrees employs predictive pathing, meaning that the mob AI will guess where you are going and position themselves accordingly. This is what is causing the problem, backing up, or running forward and turning around will employ reactive pathing, meaning that if you back up the mob will follow you as you back up.
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Re: Turning mobs around

Postby Mozen » Mon Apr 19, 2010 7:58 pm

Yeah, in the end I had to use what I used when tanking Mimiron. To turn mobs 90 degrees, the best would be to move straight (not strafe) to the side of the mob, cutting into the mob's hitbox, then turn 90 degrees myself, and back out a little if needed.
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Re: Turning mobs around

Postby Raivnor » Tue Apr 27, 2010 4:07 pm

I personally use the jumping straight through option on mobs and bosses. It provides the quickest and most efficient turnaround, and I have found that it doesn't decrease my survivability.
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Re: Turning mobs around

Postby Awyndel » Tue May 18, 2010 7:48 am

turn jumps and curved strafe kites win the game.
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